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How edgy do you like your characters?

https://www.youtube.com/watch?v=LYU-8IFcDPw
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>>
>>97233698
being edgy is fine but do it in an interesting way
>>
Real edgy when I was young, now I like them flawed.

Nothing wrong with edgy if you put it in the context of age
>>
>>97249605
Maybe that's how people who create flawed characters get their start.
>>
>>97244927
This isn't a Puckee thread though
>>97229027
>>97246941
>>97223103
>>
>>97233698
I don't

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97257643
It's about as busted as being a Machine Trait Admech with a bunch if Unnatural Attributes in FFG

Nothing wrong with a bit of broken power gaming. Something I was pretty disappointed in is that they didn't take the time to make gear more... bespoke(?) In the Requisition Guide. They did that in the 4e Warhammer Fantasy books, the item traits & stuff are VERY heavy handed. Like how shields can be destroyed in one blow & not even having the durability trait can save it completely. This means shields are pretty shit to invest it
>>
>>97257162
The bitter internecine conflict between different GW departments would never allow it. They forbid making tzaangors in TW Warhammer to have bird heads because they have bird heads in AoS, for example. They are refusing to update stuff in Old World that was expanded on in AoS. Vespids got relegated to killteam, and so on. Pretty much the only thing that's used between the difference GW games are the daemon models, the rest is highly insular
>>
>>97257658
It's moreso about how some negative qualities are nothingburgers. If you're not the face then ugly nets you a free positive quality, and shoddy doesn't mechanically affect certain types of gear, classic C7. I typically equip every starting character with flak armour that I've stacked 2 nega qualities on to be able to afford.
>>
>>97255948
>though the rest of the economy is still really strange
When I once asked them about weapon prices in AoS: Soulbound (where multiple weapons with absolutely identical stats can have wildly different prices), they told me something to the effect that it's "on purpose, because weapons of different construction won't cost the same".
The fact that it's AoS, where the same shape of a weapon can be potentially made from a grand variety of invented materials of greatly varying costs (which would make fixed costs for any weapons wrong to have at all), seemingly does not enter the calculation.
>>
>>97257162
There could be multiple votann specialties, like some beer drinking bikers prospecting on the surface, some nasapunk looking dudes tardwrangling them from space and when shit hit the fan they can take out huge goofy looking battle trains. But this is nu-GW and they're mentally unable to make armies with multiple distinct flavors.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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Requesting this insect sexed, hard
Please and thank you
>>
>>97255004
OR here. That looks awesome. Thanks!
>>
>>97256865
Looking forward to it.
In the meantime I drew up his arch-nemesis
>>
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>>97255165
Been away outta town and just saw this. Here's a complete sheet with both HereForge outfits and the refs for ya.
>>
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>>97257490
>>>/aco/

Rebecca Guay edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97256581
>painted nails
fag art
>>
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>>97257909
This in foil is what I have for my cube. Genuinely pretty. And not in a FAGGOT way.
>>
>>97256101
https://mtg.wtf
its the one i use
>>
How many dr.whos, spocks, narutos and avatars does it take before you filthy retarded pigs stop consuming slop and boycott wizzhasbro?
>>
>>97258146
People who consume the slop play EDH, they don't give a fuck.

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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ

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Taking gnomes to a tournament next weekend. Not planning on winning, but Im aiming for at least the stunty cup trophy, and maybe best painted if I'm lucky. What do you guys think of these skill picks? I've got 6 spp to use, each primary costs one, and secondaries cost 2. Max of two added skills per player, and max of 4 of any individual skill/elite skills.

Not sure if putting dodge on the linemen is the right move, and also not certain on multi block, though I think it could be fun, especially with guard support.
>>
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The throng swells by 1! Decided to paint them to slightly above table ready instead of ideal to have them ready in time for the league.
>>
>>97257203
This is slightly table ready? I would rate it ideal.
>>
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>>97257201
Dont forget!
>>
A lot of the modelling discussion I see around Mordheim involves encouraging the most yourdudes and individuality and customisability as possible, whilst all discussion involving playing the game discourages taking any armour, shields, helmets, and most weapon options on your dudes at all, entirely discouraging anything except "play with as little equipment as possible to cheese wyrdstone/gold/exp after a game"

Why is this?

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>
>>97255632
>>97255706
Check the new girl from Russia in the FIDE flikr gallery, Diana Preobrazhenskaya: she scored 7 points in the rapid tournament (more than Ju Wenjun).
>>
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>>97201186
chess is hard
>>
https://www.flickr.com/photos/fide/55006826617/

My waifu Vaishali doesn't wax when she wears long sleeves. So hot.
>>
>>97253025
blitz day 1:
https://www.youtube.com/watch?v=umHnqmxfq4w
>>
>>97255706
https://www.flickr.com/photos/fide/55009981703/
https://www.flickr.com/photos/fide/55009695541/
https://www.flickr.com/photos/fide/55010198963/

Huge disappointment, waxed smooth like a plastic doll. She would be very hairy naturally.

https://www.flickr.com/photos/fide/55010334544/

Such a qt though.

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TTRPGs are a social game first and foremost. That means there's unspoken rules that vary from group-to-group, but a common one is "acceptable breaks from sensibility" in the name of game experience or table cohesion. It's the kind of thing that keeps the bitter rivalry between the Elf and the Dwarf largely to amusing banter and not outright PvP. It's an innate instinct: nobody likes to spoil the atmosphere, because that's a large part of the appeal of a good game (alongside the freedom).

That being said, there are also times when the group's course of action is patently retarded and you can't meaningfully push back on it without feeling like you'd cause a big fight over nothing (and then feel obligated to keep comrades away from the consequences), or something a character cannot abide has to be "sanded over" somewhat, or you as the GM don't want to cultivate the feeling that you're antagonizing your players by hitting them over the head with "you murdered someone because it was convenient and didn't even take measures to cover your tracks" or whatever unhinged misadventure occurred because something about the player position of the table cause human beings to lose IQ.

Have you ever had that feeling? I think I see enough greentexts to think it's common.
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>>97236826
No, I'll just let them explore as much as they want. There isn't any particular direction the game has to go in.
>>
>>97257700
You don't have to be creative. All you have to do is decide what your characters do, just like the players decide what their characters do.
>>
>>97257728
I just want to prevent others from suffering through what I suffered back when I still tried to cater… I just want everyone to have good games…
>>
>>97257728
>Nothing in your post is out of the ordinary
if you play with idiots.

Don't play with idiots.
>>
>>97231450
This. Players should be aware of what their character knows. Unless the character is utterly moronic (to the point that they'll struggle to function in all kinds of situations) they aren't going to mouth off to a vengeful king in his throne room, for example. If a player isn't utterly moronic then they'll take that hint.

I don't permit idiot players or idiot characters.

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>
players are retards when it comes to puzzles
>>
>>97248491
Yeah, we were playing once per week. I'll keep trying.

My players are upset because they really liked the 5E campaigns that I ran, but they don't want to play indie games, and I've decided to stop running 5E.

I even tried 5.5E. It seemed basically the same as 5E with a few noticeable differences. Maybe I'll go back to 3E or Moldvay D&D. That might be pretty cool.

In any case, I just wish players would see that the system is there just to facilitate the play between the people at the table. It's possible to have a great game without having to copy Matt Mercer, and different systems allow you to do some things that you can't do in 5E.

To be honest, even when I was running 5E, I was only loosely adhering to the rules and the players seemed to enjoy it.
>>
>>97248144
First of all, don't try to persuade people to play whatever it is. Just advertise that you're running it and then vet whoever shows up. Be explicit that it's not D&D. The only reason people advertise D&D games is because it's either all they know or they don't believe anyone will play anything else. But I can assure you, I've never failed to fill a table in a week or less, no matter what I'm running. And, ironically, you have to do far less vetting when you're running something that isn't D&D. The players who will show up for a non-D&D game are already experienced and they have some self-awareness and growth under them so they're already better than the D&D population.
Now, am I gonna want to play your own personal little homebrew "system" that you just pulled out of your ass after six months of autism? No. There are tens of thousands of game systems and most of them all have far more professional design work and playtesting than your never-been-played-before bullshit. Be realistic and exercise some humility, some self-awareness. The odds are, your personal little toy is actually just D&D or GURPS or whatever with a few house rules, so be honest about that if it's true and you'll have more interest.

And lastly, I've never had problems filling a table after meeting prospective players. So if you are having problems consistently, you are the common element in all those interactions, dude.
>>
>>97252478
Mostly because they're busy overthinking shit. If you put the same puzzle in front of them in the context of a video game, they wouldn't have any trouble at all. In a tabletop, they're bogged down trying to imagine whatever simulationist bullshit that might bypass / trivialize the puzzle so they don't have to think about it, or they're fizzing around with nonsense because they're worried it's one of those gotcha nonsense trick questions.
In the former case, you need to establish clearly out-of-character that they need to get into the spirit of the game and stop trying to bullshit their way out of engaging with content. No one would build dungeons if adventurers just scryed the treasure location and dug a tunnel straight to it. No one would build a sphinx statue puzzle lock on the temple vault if people could just throw a bag of holding over the statue to open the door.
In the latter case, it's a similar solution. Sit them down and explain to them the sphinx's riddle wouldn't serve any purpose if no one could solve it to open the door. The long corridor full of traps is obviously a series of skill checks to detect and disable them. You literally have several skills on your fucking character sheet which are specifically there so you can roll to see if your character knows anything related to the matter at hand. The game has fucking mechanics for this situation, dude, fucking use them.

A lot of this is greatly alleviated by players being more familiar with you personally. And there's no shortcut for that, you need to spend time running games for them and demonstrating *consistent* behavior for them.
>>
Does anyone know some good resources for dark fantasy or weird fantasy? I am mainly looking for stuff for BRP/mythras or stuff for ad&d.

Is cults of zahak any good?

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I’m running a low fantasy game, and social advancement is gonna be a thing. So the PCs are gonna be rubbing elbows with a lot of noble families as they make their way into high society. I’m just asking for NPCs and ideas.
Most of the nobility are humans, but a few are half-elves and halflings.
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>>97251364
The only "skill" that matters is the ability to generate wealth. And this is actually mostly about information gathering, finding the right resources or people to exploit.
>>
>>97251474
You have no idea what charisma actually is, do you anon?
>>
>>97257602
In a historical context it's a magic word used to handwave everything you can't explain.
>>
Watch costume dramas and soap operas. Read 'period' bodice rippers and pot boilers. Cheerfully rip off any character who grabs your attention and stick them in appropriate clothing, with pointy ears/fangs/whatever as appropriate.
Well-paid professionals have already done most of the spade work for you, it would be a shame to let it all go to waste.
>>
>>97233040
Alayisa The Courtesan.

The Matron of the most respected "House of Culture" is renowned of her taste and finger on the pulse of high society. But jealous enemies fear her and her female "courtiers" ability to know most rumors well in advance of even the official spies. To suggest that she fucks the crown prince is a capital offence - they are just old companions.

Most cruel of her enemies accuse her being a vampire or demon. She is not. But is her patron?

Previous: >>97245474

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>
>>97256483
Oh how I wish this would happen
>>
>>97256159
>tq

>Capeshit advertisement sets come and go with zero actual staying power thankfully like the previous capeshit lite releases.

>Lorwyn does great. Foot fetish elf possibly supplants Lathril. Elf shit sells hard. -1/-1 counter decks get their new staples for the next decade.

>Strixhaven does mid but certain cards spike because Lessons in non-EDH. Strixhaven tried to give guild colors some fresh takes, so this set will probably have fresh UW build around options.

>Reality fracture sells very well because of color pie subversion. MaRo has said that he has to be careful because of Planar Chaos and eternal formats, but we all know that WotC wants to sell shit, and color pie breaks and bends are great at that. This one will have good 99 shit at the minimum.

>Star Trek ad set does as well as Dr Who ad set with equal staying power. Ultimately just as jarring to look at across the table, but sells fine.
>>
>>97256647
I guess for you sex just wasn't in the cards.
>>
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Do you think people at WotC lash themselves every time they have to print an attractive UB female?
How else would they show to themselves and others that they are still true believers of their faith, while blatantly disregarding its commandments?
>>
>>97258124
They outsource the cute characters art to the godless japanese, of course.

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Have you ever roleplayed a female character?
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>>97257964
>Regularly imagining that you're a woman
It's not my fault you're so mentally ill you can't separate reality from fiction. I am not my character. I will never be my character. They are a fictional creation that is not me in any capacity.

Next you're going to say any actress who plays a male child in a cartoon is a tranny.
>>
>>97258014
I said "imagining" not "becoming." Don't you know the difference between imagination and reality?
>any actress who plays a male child in a cartoon is a tranny
No, because she's being payed to provide a child-like voice.
>>
>>97258014
>reality from fiction
The implication being that transwomen are real women?
>>
I mostly play male characters, but last time I let the die decide and the 50/50 chance commanded me to play a girl.
While most of my male characters were mostly reasonable and collected, she was much more hotheaded and aggressive. This may have been a result of her backstory and class more than the sex, who knows.
>>
Of course I have! It's fun to try and imagine yourself as all sorts of personalities and characters, across classes, ages, genders, species, and try and think on how they would act and react, given their personal history, abilities, and motivations.

I call it "roleplaying", it's kind of like acting. Not sure if anyone's heard of it before.

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>dwarf speaks
>scottish accent
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>>97233279
I tried playing them with an Icekandic accent, but unfortunately it sounds distractingly silly to most people
>>
>>97254657
icelandic is a beautiful language, sounds like you need less shit colored skintone friends.
>>
>>97254657
I don't know what that even sounds like, but if it's like most Nordic accents it's going to sound goofy as shit and not badass at all
>>
It's the easiest to do
>>
>>97254657
Icelandic accent are for elves, anon.

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Player Hate Thread, because fuck you little shits.
>say I'm looking for active people to play with
>bro I'm totally active I can be there every game
>you sure you can be there every Fri night?
>yeah totally I can be there 99% of the time
>okay fine you're in
>bro my job is getting too hectic something something they put more responsibilities I can't play anymore after 2 sessions

>let me make up this retarded plan where I walk up to the guards at the armory and tell them we're taking their shifts
>what? who the fuck are you why aren't you in uniform?
>uhhhhhh... I was just hired by your captain I'm just a hired helping hand
>I've never heard of something this ridiculous, which captain so I can confirm?
>uhhhhhhhhhhh captain steve rogers
>there is nobody by that name who the fuck are you people
>DM bro how come we don't even get to do diplomacy checks for this?

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>>
WTF OP? How do you find these losers?
I've had the same table for a decade and they're awesome
>>
>>97257407
If you were a good GM that ran fun games you wouldn't have this problem.
>>
Sorry for you ryan, no one deserves bad players. Anyways your ERP campaigns don't work out because you're a hapa male

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97251132
i like this pic
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trying to come up with a title with the acronym "wtf". all I know is that the F is for setting name, which is an urban fantasy setting
>>
>>97257571
"Welcome to F___" seems to be the most obvious one.

What is the correct way to handle female priestess? Historically women weren't part of the clergy, so you don't have a lot of references to drawn from in regards to their attitude.
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>>
>>97256368
>male priestess
erm, SEXO??????
>>
>>97254880
Read Appendix N, moron.
'nuff said.
>>
>>97257081
Really, stop trying to force you extremely narrow view of how priests, clerics and holy people function based on your very limited understanding of the Roman Catholic Church. This thread was started based on a shoddy claim about the non-existence of female holy women in positions of power and you have attempted to move the goalposts whenever someone hits you with a clue by for.
>>
>>97254880
All this aside, I made a player cry because my female Cleric had a sexual encounter with the NPC who bullied him.
Roleplaying is amazing, I think I get it now.
>>
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>>97258004
>I made a player cry because my female Cleric had a sexual encounter with the NPC who bullied him.


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