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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96080428

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Discord: https://discord.gg/6ZjEc7dy4T

Thread questions:
>Do you refer to "generic" materials like pic related, trope lists, etc, to derive inspiration, either by borrowing or intentionally eschewing them?
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>>96483821
There's a ton of species with larger males or equally sized sexes, it usually has to do somewhat with reproductive strategy. Larger females isn't necessarily the "norm."
Species that have harems/reverse-harems usually favor the harem-owner in terms of size, as the harem-owner (whether male or female) needs to be able to defend their harem from sexual competitors.
'Monogamous' animals tend to be of more similar size.
Although these are both generalizations and there are many unique cases based on the evolutionary biology of particular species (look up anglerfish for a really interesting example).
>>
>>96472508
Other pics show those mecha as integrated into (and presumably revered by) the society. Armored Core does it too with yuge robots being yet another facet of humanity's industrial megaphilia.
>>96472932
tbf fantasy doesn't have to mean dungeon-crawling and if it does further empasis could be placed on environmental hazards which a cockpit is better suited to resist (still room for spelunkers in shorter-term enchanted oilskin nbc suits tho).

>>96456621
The fuck are you talking about, autistic irrelevant shit like the Gamgee family lineage or provenance of the Red Book are right there in the appendices because the historical process of history and myth are what Tolkien found interesting. Interest is what it's all about and "manure" is far more apt than "trash" ie a byproduct of digestion from which valuable things can grow. Mostly best to shovel it out of the way though.

>>96484420
Saw something recently whereby ant queens birth males of a whole other species for the purpose of siring infertile worker daughters (the lay same-species sons for the usual outbreeding).
>>
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I'm developing a civilized Hobgoblin kingdom that the players would come across in some of my DnD campaigns, and I need a name for it. It's kind of like Tudor England (with Stuart influence). The kingdom would be made up of two demographics, the majority being the Hobgoblin (English) and the minority is Fairies (Welsh). While the two are separate races, they're subraces of each other, and are known to intermingle, and many citizens are a mix of the two. The current ruling monarch dynasty is a Fairy noble family that achieved victory in a civil war many decades ago. Goblins are related to them, but generally the two races look down upon their often more barbaric cousins.

The main characteristics between Hobgoblins and Fairies:
>hobgoblins are shorter than an average human
>they have big ears and long noses, but are generally more handsome and human-like than your average goblins
>their skin is yellow, and they have luminescent, usually green, eyes

>fairies are generally slightly shorter than hobgoblins
>they have more human-like proportions, as their skin is pink, and their noses and ears are a bit smaller, but still larger than those of humans
>they have big round luminescent eyes, which are usually black

>both share similar sense of facial hair, with many sporting different styles of sideburns

Characteristics of the kingdom
>the Kingdom is an island nation known for its powerful Navy and elite Fairy archers

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I have people living in space colonies near a gas giant and I had the idea of them weaponizing the hydrogen they collect off it with giant tanker mines, but how actually do you weaponize that in space, since explosives work quite differently with no atmosphere
>>
>>96489985
Just regular old thermonuclear warheads. Big bursts of radiation are still deadly. You can shape your charges too if you want, so consider that to get that sweet sweet Casaba-Howitzer action (nuclear spears). You need more ingredients than that, but at least those are sometimes called H-bombs so you have that. Otherwise, use the hydrogen as reaction mass for kinetic weapons.

Why do traditional games seem to attract the most socially undesirable people?

Not trolling, I seriously would like to get to the bottom of this. I don't get it, tabletop games are social in nature so why do they attract anti-social weirdos, you expect these types to stay at home and video game. Why are some games MUCH worse that other when it comes to players, ie. Warhammer 40k is worse than historical Wargames, compared MtG to Chess, etc.

Is there an explanation for this phenomenon?
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>>96490170
it looks like this btw
>>
>>96490170
100 IQ is average because the statistics include nigs, spics, indians and other swarthoids. White IQ average is way above 100.
>>
>>96486188
I honestly thought that dude was the boxes in the back. Wild.
>>
>>96490187
>indians
>stealing all the jobs
>low iq
yeah, sure, cope
>>
>>96490241
>Anon thinks cheap slave labour demands a high IQ
Speaking of IQ, yours is on full display

I know I'm already flirting with cringe because the whole Batman/Joker thing has been played out for like a decade now but I've been kicking around the idea of a Demiplane of Dread for D&D loosely based on Gotham (But probably more Victorian), Batman and Joker. Before you roll your eyes too hard, I've been kicking around the idea that the Not-Batman is a Straud-esque Dread Lord of the Plane. Why would a hero be a dread lord? Because he actively subjects the world the horrifying freaks of the domain by refusing to do anything to stop them permanently. He's well aware of the death and destruction, and he likes to wax poetic about the virtue of not killing, but there are inhabitants of this domain who have been almost murdered multiple times and have entire graveyards full of family members because he passively let them die. He will actively fight people trying to end villains harder than the villains themselves because they justify his existence.
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>>96477511
>Killing someone and a newborn baby
>because you someone called you a cuck
>not monstrous
>>
>>96490027
>permanently about to get their heart's desire
How's that work for Soth? Or Azalin Rex? Any of the other Dark Lords? Or one who earns a domain without having any such "heart's desires?"
>>
>>96490027
>Stradh isn't the one punishing the people, he's the one being punished.
what is this remark responding to
>>
>>96490123
>what is this remark responding to
That OP's take puts the weight of the punishment on not batman doing what he doesn't like about Batman while not adressing how is he having the worst time there.

>>96490112
I don't know, I don't know that much. I guess I'm wrong if that's not the case.
>>
>>96490159
>I guess I'm wrong if that's not the case.
Well, like, Strahd and Barovia are a Dracula copy, basically for the sake of fighting Dracula, right? So it seems like, however it works, Frankenstein, Wolfman, Gilligan, and so on, should be able to fit; and Frankenstein's desire was to reanimate his monster - the horror (and punishment) in that story is the *result* of his heart's desire.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
BEFORE REQUESTING OR SHARING: Read the FAQ at
>pastebin.com/gYewAL56
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96489153
search for the ultimate trove collection redux
>>
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Requesting games for freaks vol.2 and the updated rules for magnagothic maleghast if anyone has either please.
>>
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Looking for Tales of Arthurian Knights story book.
>>
>>96486798
No worries, much obliged!
>>
>>96489791
Given that the book you're asking about only comes as a part of a big ass board game, I don't think it's going to get a PDF release.

One can dream!

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I love 930ct long boxes for board/card games but I have about a dozen of them on my shelf and I now require a better way to store them.
The bookshelf is just not sufficient, too much wasted space between shelves. Too many stacked boxes.
Any advice?
>>
At some point, we all must question whether it's time to get rid of some of those cards.

I have some several tens of thousands of cards, and I just keep them in all in large wooden box. All the rares, some 3,000+ of them, are kept in a smaller box.

While I have some vague feelings of nostalgia for some of the commons and uncommons, and they all act like a record of my Magic journey, the vast majority are worthless. Were I to sell them in bulk, I might be able to get $100 for all of them, if I were lucky. I will almost certainly never use them in any deck, and the real reason I bother keeping them is because I have enough space where I don't need to worry about a box in a closet. If I ever came to a point where I no longer had space, I probably would just "gift" them to a friend, random child on the street, or sanitation worker.

The rares though... While the vast majority of them are $0.10 rares that I could bundle by the hundred and maybe get $5 for, there's definitely several hundred that I could sell for quite a pretty penny. Basically, they're my "If I ever need 1000 bucks fast and have no other way of getting it" emergency fund.
>>
>>96489659
Stop buying magicslop, you fucking whale
>>
>>96489931
Get an app and scan all those rares. I recently got my "magic box" out from my parents house where it sat since 2014 and all of those rares and foils were worth $15k. I didn't even scan the commons and uncommons that were in boxes like OP.
>>
>>96489931
>gf insists I could just donate my chaff to some needy school kids or some shit

Need to make a trash run next time she visits her mother or some shit

Legend edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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Where are the armies like Drark Elves or Skaven?
>>
>>96489884
They're in a better place
>>
>>96489884
In the trash, where they belong.
>>
Based tom and ben vodgobbo thread.
>>
Back on my BVLLshit

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Yu-Gi-Oh! General #578

"Conductor of Nephthys" Edition

Previous thread: >>96282115

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>96483186
That Prisoner Dilemma video is interesting, though I think it puts too much weight on individual matches rather than the sum total of matches, as well as doesn't consider one other factor. The decks likeliest to go to time are ones that have long combos or an inability to close out games. Those sorta decks that need to jump through hoops are the likeliest to face the chicken game the most, and they are also likeliest to have the chicken game result in a double loss on at least two occasions - with them potentially losing otherwise throughout the tournament.

So the decks that are likely to rise to the top are ones that can easily establish and break boards, which seems to be decently true with a lot of recent decks. Like it feels like most people get done by the 20-30 minute mark even while the games are still competitive?

So maybe Konami is trying to push out decks with large piles of engines and long combos like Snake-Eyes and several earlier had without needing to create a lot of bans? Or they could just be ripping off Bushiroad because apparently those time rules are similar.
>>
Hello I haven't played since Link were added...
How is my favourite deck, D/D/D doing?
>>
>>96487916
It relatively-recently got support but it's still just a casual deck right now. It should be in a nice place if you're willing to grind it out, but in a nice *casual* place. It's totally unviable and struggles against a good lot of modern decks.

This is also a Droll format, unless Konami shows uncharacteristically good judgement and bans that damned card in the upcoming list. People still have the nerve to call it a "necessary evil" when a lot of the current topping decks play around it.
>>
>>96487916
Recently started showing back up in top cut at some OCG tournaments:
https://ygoprodeck.com/deck/d-d-d-627139
https://ygoprodeck.com/deck/d-d-d-629985

Mostly having some of their cards like D/D/D Wave High King Caesar as generic boss monsters in decks that use the Fiendsmith engine or D/D/D Marksman King Tell and D/D/D Deviser King Deus Machinex in K9 Vanquish Soul.
>>
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Wow cute.

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Elo Edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Fujairah Global Chess Championship: Superstars | August 25th - September 1st
- FIDE Grand Swiss | September 4th - 15th
- Grand Chess Tour Finals | September 28th - October 3rd
- European Team Chess Championship | October 5th - 14th
- FIDE World Senior Championships | October 20th - November 2nd
- Lichess Autumn Marathon | October 25th
- Clutch Chess, Champions Showdown | October 27th - 29th
- FIDE World Cup | October 31st - November 27th
- US Masters | November 26th - 30th

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>>96470975
Round 3:
https://www.youtube.com/watch?v=m2cC4M-5XWI
>>
starting: https://lichess.org/tournament/960sep25
Chess960 Titled Arena, $1,000 prize pool!
>>
>>96487356
and winner takes it all!!
>>
>>96487931
*half
>>
>>96476360
Very cute.

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Thoughts on the upcoming Starcraft wargame?
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>>96468044
Outside of UED idea BW is overrated as fuck
>>
>>96482178
>refuses to accept facts when stated by a professional
>calls a man in his early fifties a zoomer
Bet you argue that fire is hot, or when a doctor says someone died
Maybe you should check the facts bud
>>
>>96482254
Same homie
>>
I am cautious. Miniature look fine, but we know almost nothing. There should be development journal or some info filtering out.

But other than the usual toxicity, I am interested.
>>
>>96486659
Nah. BW's biggest issue that it wasn't as good as the next Blizzard's RTS story-wise.
But SC2 practically paved way for much worst writting

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Dare you enter the wizard's tower?
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>>96471125
dragon hord
>>
>>96489660
tl;dr I am a retard who loves dicks in my ass.
>>
>>96490064
I don't know why you keep posting in a board for a hobby you are too retarded to be a part of.
>>
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His style used to be pretty unique and recognizable. Now I'm not sure at a glance if it's a Shen comic or a lookalike.
>>
>>96463590
I heard that hatemonger is gay

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>What attributes do your game use?
Vitality
Constitution
Strength
Agility
Dexterity
Charisma
Awareness
Intelligence
Wisdom
...
>How do you use them?
Myself, I'm brewing something where I want them used by pair, using Charisma+Intelligence for persuasion or using Constitution+Charisma to intimidate, so you aren't totally doomed if you didn't put points in one skill.

>How many before it become too many?

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>>96485213
>But always using 2 attributes mean he would average 5/10, so more as a dump stat:
He'd only average 5 on anything Dex related. But the point is more to have a character that's going to be choosing a non-Dex option whenever possible, and would be the worst at Dex.

And the examples there aren't exactly inspiring confidence. I assume Vit+Agi would be for dodging a trap, since it covers both avoiding and enduring.
Triggering a trap intentionally is something that doesn't even seem like it should be much of a check. But it's also a bad example since Dex is still so useful in disarming traps.
And he does have Cha+Int or Cha+Vit for persuasion/intimidation, or options like Vit+Agility to be physically mobile.
But if that's the handful of examples that spring to mind, it really highlights the problem where unless you're doing social stuff, Dex is basically always ending up as the better option than everything else.
And I think it'd be possible to split up some of this with Agility in order to reduce Dex's dominance, but I think that requires a more clear delineation. there isn't a clear distinction for Agi+Cha and Dex+Cha in terms of what they'd mean for conversation.

I think what might work is to shift it to Device or Tinker, where Dex is instead shifted to be specifically about fine motor skills involving complex objects.
That still leaves some things like crafting or disarming traps, but Dex might only be useful for crossbows, rather than a wider range of weapons. Awa+Vit could be bows, and Vit+Agi could be melee options. It also makes Agi the more clear option for fast-talk or lying, while Device+Cha might instead be forging letters or playing instruments.
It lets you siphon away enough nimble/skillful tasks from Agi to avoid it becoming dominant, but helps avoid Dex being the same by narrowing its scope.
>>
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>>96487129
>But the point is more to have a character that's going to be choosing a non-Dex option whenever possible
That's why I rephrased it to reach that intent, If he is "maxed out" in the rest, he can't suffer a low combination.
>I assume Vit+Agi would be for dodging a trap, since it covers both avoiding and enduring.
If I keep AGI along DEX, yes. But as discussed, they overlap too much.
>Triggering a trap intentionally is something that doesn't even seem like it should be much of a check
Unless your INT+AWA check tell you exactly what the trap does and it has a safe way to trigger it, you might kill yourself in the process. the obvious trap was to distract you from the real trap.
>it really highlights the problem where unless you're doing social stuff, DEX is basically always ending up as the better option than everything else.
Yes, a common problem, DEX is usually the safe bet.
>I think what might work is to shift it to Device or Tinker, where Dex is instead shifted to be specifically about fine motor skills involving complex objects.
The way I read that was fusing DEX into AGI and making a "Device/Tinkering" attribute.
Maybe a word for proefficiency with tools/magic? Siphoning even weapons out of "great motor skills".
It also siphon Charisma combination but there was already too many. Martial art would become VIT+AGI, weapon VIT/AGI+tools, trap disarm INT+tools, most talk based manipulation CHA+INT, unless physical then CHA+AGI, also resulting in archery being Tools+AWA. and having CHA+tools for instrument reminded me Red bard from Thunderbolt Fantasy
That actually sound great if I find better than TOOls.
>>
>>96488262
>Maybe a word for proefficiency with tools/magic? Siphoning even weapons out of "great motor skills".
Yeah, that was the rough idea there, where rather than being quite as broad as dexterity, it is more focused on tools and tinkering. And that sort of tinkering skill wouldn't really help when it comes to something basic like a mace, but works fine with crossbows or complex magical weapon gizmos.
And then it leaves AGI available for the more physically intensive aspects of speed and movement, and also makes it more distinct in terms of which rolls should be assigned which.

The name is a hurdle there though. Tool sounds a bit off compared to the other stats.
Technical might work. Shortens to TEC. No matter what it would still need to to clarify the scope of the stat with the players, since it would be a more unusual one.
>>
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I wanted to make a game system that makes HP, magic, and any action really all one stat. Just call it energy.
Throw a punch, cast a spell, get hit..all would take some HP. It was supposed to use proportions of the energy used to determine intensity. So much like you might up cast a spell using a higher spell slot for more effect you could dump more energy into a spell for more effect.

The net effect was to have players think more strategically about when to unleash powerful spells and all of that.

Would probably work better for a tabletop for like dragon ball Z but could be adaptable for anything else really.

I was never sure how I would apply stats. Maybe something that would modify how much energy was used for actions.
>>
>>96465923
The speed vs. strength meme has probably been the most disasterous idea to ever exist. Not only that, making dex and attacking stat as if swinging your sword like a limp-wristed fop versus being a -IQ brute makes a difference.

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The spicier the better. I'll start to get the ball rolling:

MTG, DnD and Warhammer are actually good for the hobby. They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.

Appealing to the normie masses is a necessary evil in order to keep what you love afloat. Even if it comes with the negative baggage of doing so.

Generals are good for /tg/.
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>>96487291
While monetizing everything can go and often does go too far, it's not wrong for people making these niche games to want to make a buck by doing something they enjoy.

There's no one-size-fits-all way to play or run RPGs, and trying to find one is folly. Narrative.heavy storygames and lethal dungein crawls are both obviously real and tre RPGs, they're both fine as long as they fit a given group's tastes, and spending time and energy arguing about what real RPGs are about is silly.

Not literally everything is political even in the current year. If you're the first one that starts talking about politics in a given discussion, then the problem isn't the other side making you think about politics, it's you.
>>
>>96488817
If your point of posting that pic was to show you are retarded nogames you succeeded.
>>
Changing the dice your RPG uses doesn't make it better than D&D.
>>
>>96487291
>generals are good for /tg/
This is common knowledge though.
They mitigate the amount of slide threads are made and keep the autism mostly contained. This place would be worse without them.
>>
>>96487544
>Gluing resin and metal isn't a big deal.
Until you have to pin a lead gun barrel or fix a broken part, then yeah its a big deal, and plastic cement doesnt work on either material so you have to deal with superglue
>>Carry them
>You just admitted to lacking the strength
I can lift 200 lead minis. But i dont WANT to. Its not a flex to carry around that much weight, its just inconvenient and needless
>Washing resin and metal isn't a big deal.
You know what is? Breathing the fumes from a printer or the dust from sanding it. Modern life has enough ways of giving me lung cancer and i dont need more
>A hot car will melt even hard plastic.
Yes, but resins soften at lower temperatures, so your spears will warp sooner and worse than on a plastic mini

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Page of Swords Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf
>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual

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>Human
>Male
>Fighter
Okay, I understand, but can you bastards stop spamming this shit? I'm NEVER going to play Human Fighter, I'm ALWAYS going to play as a barbarian orc, I don't give a shit.
>>
>>96488336
>Bear lore isn't actually all that ridiculous, not every race is native to places with bears.
It's even less ridiculous than that, because the checks are largely about Cave Bears and Dire Bears, both being monstrous versions.

The DC 15 check lets you know that Cave Bears have Darkvision, and the DC 20 check tells you about how Dire Bears have a grab attack that deals automatic damage on subsequent turns. Something the Cave Bear notably lacks.

>>96488487
Similar case for the crocs really. Guessing that a croc will bite you with its big mouth is one thing. Knowing that the jaws are designed to trap you and keep you there rather than just ripping off a chunk of flesh is more detailed knowledge.
And even in the example you pointed to, it's a DC 15 check to know that about crocs. That's a 25% chance for a random commoner to have that info, which certainly isn't bad.

And ultimately I'd rather the designers at least try to put DCs to various aspects of monster knowledge near the statblock, rather than the DM just having to make it up on the fly.
>>
>>96489891
>at least try to put DCs to various aspects of monster knowledge near the statblock
...like they did in 4E?
>>
>>96489863
>be a dm
>dont adapt the quests and encounter to the party
this is dming 101. If a PC takes speak with animals, there are gonna be animals around that witnessed the murder or something. If the party is full of face types, the quests should be a about diplomacy. Expand your horizon beyond combat
>>
>>96489887
Sounds boring and like you have issues with your dad.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?

>Previous thread:
>>96285079

>Unofficial Resources:
https://delta-green.neocities.org
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>>
Well this was said 2 hours ago in a Delta Green post on the DG subreddit (yeah yeah, fucking sue me). We ain't getting some of these books for a long fucking time.
>>
>>96485579
Will they finally notice that it's not called the GRU anymore?
>>
>>96485628
You expect them to actually do research on anything Russian (or anything that doesn't conform to their bubble, as many others have pointed out)?
>>
For those who run or play DG through a VTT, how do y'all do combat? Do y'all use combat maps or keep it more theater of the mind?
>>
>>96462169
I know the feeling, I had to deal with this massive fucking retard that someone couldn't grasp basic sentences. Of course, he also turned out to be one of those guys that as soon as their character gets some power they immediately start bullying and torturing NPCs for the fun of it.

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red bitches edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>96486259
>>96487903
We finally has schedules line up, no work the next day, got a ton of take out and some drinks and just never looked at thw clock. The resetting of the settlement definitely added some time. The game scratches a particular roguelike itch for me and my buddy, but my girlfriend who's usually a pokemon fanatic with a (tolerable) amount of autism latched on and kept wanting to take her favorite dagger goblin survivor on hunts . I haven't had a gaming session like that in a while, made me feel young again.
>>
>>96487944
Wholesome. People of the lantern?
>>
>>96488427
Yea just core for now, though I immediately started looking for a well priced gamblers chest on ebay. I honestly only got core on a whim years ago because I paint as a hobby and these models have the perfect aesthetic for horror and whore-er without being obnoxious. I think our groups going to be abusing this game for a good while. Next week we are having a paint session to paint the year 10 survivor box i got us.
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>>96488668
>and whore-er
lol, stealing that
>>
Keep the bases as they were for a nice statue base aesthetic or give the bases some life? I was really digging the Greek statue style but a fully painted monster/survivor seems a bit off. I am undecided. Also a world devoid of color and life might not translate well I dont think. I've got black sand I might use for the bases but not really sure what to do.


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