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File: laura invisigal.png (1.4 MB, 1903x737)
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Laura Bailey moans edition

Campaign 4 will be taking a break this week, a one-shot featuring the new Dispatch game will be broadcast instead. Next week it's the SOLDIERS TABLE.

Overview of the Overture | Campaign 4 | Ep 1-4 Recap: https://www.youtube.com/watch?v=hdLPwuKMlIY

Previous thread: >>96825049
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>>
speaking of gooning to laura,
>>
>>96907834
This >>96907622 is turbo defensive? I'm making fun of you. But it's not fun anymore. You're boring. Keep posting about how I'm a schizo who spilled your drink and made your penis small.
>>
>>96907901
I accept your concession.
>>
If the guy that uploads the episodes on pixeldrain read this, can you please also upload the subtitles with the episodes?
thank you mate, love you
>>
>>96905335
There is nothing more hilarious than the most stereotypical looking and acting shitlib imaginable getting fucked over by his own ridiculous purity tests.
>>96905693
He is honestly worse than Mercer. His entire shtick is creating heavily scripted shortform campaigns that allow him to pontificate at his players with his rehearsed le epic speeches.

Outside of DnD he is the most insufferable midwit imaginable who always needs to get the final word in.

>Sup /tg/
It's been a fucking long time since there has been one of these, but I think they provide a useful service to the board.
/yourdudes/ is a vital element of tabletop, but in recent years it has felt out-of-place in the bulk of the other threads on the board. Rather than shitting up the threads of others, why not discuss your imaginary warbands with other like-minded autists?

What is /ydg/?
>A place to share your custom/homebrew factions/warbands/armies from any wargame or TTG
>A place build on their lore, stories and what makes them cool
>A place for modeling ideas, colour schemes, and any ideas, critiques, or suggestions
>General writefaggotry is also accepted as long as it's /ydg/ related

40K faction creation tables
https://1d6chan.miraheze.org/wiki/Category:Creation_Tables

/tg/ Homebrews:
https://1d6chan.miraheze.org/wiki//tg/_40,000

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>>96907307
yeah thats the joke
>>
https://discord.gg/4bHqw4f7

I'm trying to get a painting discord going for /tg/ as a whole. Here's my best piece to prove I'm not a paintlet
>>
>>96905392
>loud mechanical sweating
>>
>>96907307
based Retardes Administrates
>>
Help me out here lads.
I got a warpsmith on the way for my red corsairs and have to decide his original chapter/warband. I was thinking Iron Warriors but thinking about it it feels the obvious basic choice.
What's a good alternative for you?

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I'm running an into the odd campaign and I'm going to use some elemental magic as a base for the magic system.

It will have all the classics, but I want to add some more obscure or unusual elementals too.

So far I got the ideia of dividing wind and air into two different elemental groups.

One pushes stuff and makes tornados

The other is more like suffocation, oxygen and oxidation.

Flesh is a cool one and well as blood.

Soul energy (green) Life energy (red) spiritual energy (blue) and occult energy (purple)

Wood/plants

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>>96910694
Sulfur.
>>
>>96910694
Cards
Tattoos
Bile
>>
>>96910790
Making variations on ItO's Arcanum that are still light and work with the system's design intentions is an interesting exercise and way to adapt the game back to a more traditional fantasy dungeon crawl without having to go full Mythic Bastionland levels of involvement.
>>96910817
>Ashes
Nice.
There's a decent inspirational magic spell/ability table in Mazerats if you haven't seen it for players who need a bit more to work with.
>>
>>96910694
for me, it's the nail element
see you next month
>>
>>96910823
Ok...Well I'm going to tell you straight up, "occult" is not an element, it would be more of a description or category that elements fall under or the means of using soul/spirit/life and flesh/blood and darkness/shadows in a way that is different than divine, or the method in which the "energy" is extracted.

How are you even differentiating soul, life, and spirit? You might be able to distinguish life in some way, but soul and spirit are going to be very hard to differentiate in any meaningful way. All of them are the "supernatural" aspect of life, where is the physical "Body" besides blood/flesh (no bone?) or "Anima" aspect?

Same with darkness and shadow, unless you are meaning to say darkness takes on malicious properties and shadow is more deceit, stealth, or possibly illusionary.

How is steam distinct from, as opposed to combined with, water+heat? Where/what do gasses and mist do if not under the domain of air, with smoke really being carbon particles (usually caused by fire) in the air? Fire and oxidation are really processes, not actually "things". Fire and rust are typically what happens when things are oxidized, fire being it's own element and rust usually being considered either part water or metal element.

Idk man. I like elements too, but some of these imo just don't work well.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Baking up a new thread... Edition
Previous Thread: >>96894518
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>>
>>96912328
Especially their farts and sweat
>>
>>96912328
Boysmell…
>>
The only bad part about girls is that they aren't bigger and stronger than me. Very unfortunate for me that my species isn't one of the many where the females are the dominant sex. I literally envy bugs. At the very least I can be glad that we aren't a biological tranny species like some forms of sea bass or clownfish. Imagine how gross that would be.
>>
Boys act so fucking gay around each other
>>
>>96912425
I blame the internet and atheism.

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Pile of beakies edition

Previous Thread:
>>96600885

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>96903600
I did something.. a little different. You could pretty easily give this guy a sling instead of a crossbow.
>>
>>96902055
The latest I have is 2.02, no idea what the latest version is.
>>
>>96905565
Yeah, that's the version I have. I'm not sure what changes have been made since then; I believe the most recent version is 2.06 or 2.07. Thanks anyway. :)
>>
Is this a GW ork or something else,
>>
>>96912378
Im not sure about the head but everything else is. Hands and weapons are from plastic RT ork kit. Torso seems like 2nd ed Ork, tho I'm not sure which one

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
This thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

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>>96910682
>>
>>96838617
thats what what makes it a shoddy knockoff you fucking goof
>>
>>96910597
I agree with him, SWN and WWN were both incredibly disappointing and lame. They were my introduction to OSR and made me write off the entirety of it as low effort garbage for a few years.
>>
>>96911290
how exactly are xWN disappointing and "low effort"
>>
>>96912321
>How exactly
Can't really prove a negative other than telling you they lack in many ways that I found egregious. I'd sooner ask why you think they're high effort instead.

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Crokinole edition
Thread Theme:
https://www.youtube.com/watch?v=g_QtO0Rhp0w

Previously on bgg: >>96876738

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
Favorite dexterity games?
Favorite board game related Canadian?

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>>96910830
what did he/xhey/jem do?
>>
>>96911645
Games were between 3,5 - 4h. I first tought we could get it sub 3, but as it turns out having some experience and knowing the rules just meant less time there but more time spent listening to the other teams discussions and trying to.counterplay them. Which is both real fun but also drags the game on for a bit more than I'd like.
It's kind of a miracle it works so well, the game really seems like it originally was a free for all doam game turned into a team game last minute
>>
>>96910899
If you wanna know why so many games suck ass, this guy is the reason
>>
>>96908368
>SETI
It's fine for a multiplayer solitaire euro. It sounds a lot better that it plays.
>>
>the only other low mmr players for Pax Ren on BGA are smurfing poles
It's a special kind of hell.

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Battlefleet Gothic edition

Previous thread:
>>96850764

Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ
Are there any /gwsg/-related projects you hope to finish before the year is out?
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>>
>>96912068
Why are you so angry?
>>
>>96912118
Because people who confidently spout wrong information based on a misapprehension of their own level of intelligence/capacity for logic are the worst, and should be shot in the stomach with cannonfire.
>>
>>96912068

>t. my uncle worked at GW, speaking out of the ass without any proofs

>Bitching about semantic name
I'll type SG, because it's shorter. You retard can bitching all day all you want.

How come when AT got a big release all SG mysteriously got a huge content drought? Similarly when AI got their big releases the same thing happen. Oh wow unlike you i'm not speaking out of my ass. Meanwhile 40k/AoS unaffected. Oh wow they totally didn't get "their own machine"
>>
>>96912159
Ironically I now understand. Go on.
>>
>>96910729
You are partially incorrect- you need to roll for mesh on the trading post since rolling is the innate part of he "trade action" and you cannot trade on the tradepost without making it.
I also wouldnt say that getting gear from TP at gang creation is "allowed by any sensible person", gang lists exist for a reason, its already samey enough after 2 or 3 cycles- why speed the uniformization up?

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Looting Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96912354
What's it gonna take for her to marry me
>>
>>96912393
money
>>
>>96912354
What's it gonna take for her to let me lick her feet
>>
>>96912366
Please post your deck. It can only have a Legends legend and you also have to post all decks in your LGS (to ensure nobody else is using the same legend).
>>
>>96912366
Anti-tuck is inherently anti lgbtq which is the target audience of commander though

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World Cup Edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- FIDE World Senior Championships | October 21st - November 1st
- Clutch Chess, Champions Showdown | October 27th - 29th
- FIDE World Cup | October 30th - November 27th
- FIDE Women's World Team Championship | November 17th - 24th
- US Masters | November 26th - 30th
- XTX Markets London Chess Classic | November 26th - December 7th
- IV President Cup: Masters | December 4th - 12th
- Freestyle Chess Grand Slam Tour: Cape Town | December 5th - 12th
- Tech Mahindra Global Chess League | December 13th - 24th

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>>96897085
Round 2 game 1:
https://www.youtube.com/watch?v=5tup3g3ykXk
>>
>>96904668
Poor Gukesh, he has no chance with a format like this.
>>
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>>96911083
This is a sign of poor education. Or he's trying to swallow his opponent's soul. I dunno.
>>
>>96904668
Round 2 Game 2:
https://www.youtube.com/watch?v=1dmyrfy33mk

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Has anyone played any games from the Warfighter series? I'm considering getting the standard WW2 edition and wondering if it's good to play solo

Blue Shadow Virus Edition

Previous: >>96799668

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>
>Auralnauts is over
>never ended up finishing their parodies of Ep 8/9
All things come to an end. I wonder if Darths and Droids will revive whenever another trilogy gets shit out in the 2030s.
>>
My friend group is picking one of each of the legion starters tomorrow. Is there a way to build each for recon games? Do they have set lists included in the box or is there somewhere I can see some type of demo lists for the contents?
>>
>>96872188
Nah that would be Rey Mary Sue
>>
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>>96911107
All the new Starter sets contain a list fit for an initiation game.
They are not perfectly balanced for a "real" recon game as Empire and GAR are both above the 600pts limit while Rebel and CIS are below but they are matched well enough in power level and activation counts. What's cool about these starter list is that they use all the model in the box and gives most of them upgrades which helps with grasping the rules.
>>96909561
Your minis should mostly be good (except for Palpatine and IRG, rip in pieces) but you may need to print new cards and you'll need:
>circles with a diameter of 2 inches for objectives
>range ruler or measuring tape for the 3-inches contesting distance and some other rules
>>
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>>96911685
I'd personally like to use IRGs as imperial agents. There is enough weapon variety in the old kit to account for all the agent weapon options

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to early Dungeons & Dragons - less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about. We'll be happy to help you get started on this playstyle.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/80674659/#80722465

>Previous thread:
>>96901707


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>a mere couple dozens of spam posts over multiple hours
I'm not seeing the results we're *fish*ing here for
get to work you worms, you rest when we tell you to rest
>>
>>96909954
Which of the two guides should I read first?
>>
>>96912143
neither
they are poorly written, contain little actual advice, and are mostly anon's personal bias he is trying to force on others
just read through the rulebook of your choosing and google whatever question you have
>but what rulebook should I start with
google it, there is more than plenty of this on the net
>>
>>96912143
It doesn't matter that much, but since you have to pick it's probably better to read the DM one first, since the Player's one was put together by a different Anon who wanted to provide a different point of view.

Both collect advice from many different Anons from /osrg/ over a couple of years of revisions and improvements by the way, and the authors have been accepting constructive feedback, so feel free to drop comments or suggestions about it, if you feel like it. Or ask any questions, we'll be happy to help.

However, not sure if the Anons who wrote the two guides are here or in the real /osrg/ thread (this is a parody shitposting thread). So if you get no reply here, you might try there: >>96892196
>>
>>96912143
>>96912374
>since the Player's one was put together by a different Anon who wanted to provide a different point of view.
I mean it was put together AFTER the DM one, so it's a reply/addition to an extent.

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Archery
https://youtube.com/watch?v=DElM46A8gfQ
I do this in between mtg games.
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This is how I play a ki-based monk
>>
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>>96904139
Bracers of dexterity and strength
>>
I made and played a mounted archer once, back in 3.5 days.
It was cool and novel. It was also a mechanical mess, complicated combat, restricted where and how useful I was in a fight, completely consumed my Feats and Skills, wasn't pertinent in a major part of the game (indoors/underground), and ended up with a bad case of 13th Warrior Syndrome.
>>
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This is how I play modern RPGs.

>>96896655
>>96911947
At least, it was memorable?
>>
>>96912115
Only to me, really. The others only vaguely recall it. It was pretty limited and about 20 years ago.

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What are your preferred skill systems, or lack thereof, especially for modern settings?

I'm working on a couple homebrews and reskins and I find every skill list I come up with to be unsatisfactory in one way or another. Overlap, some skills too niche, some too broad, deciding on what is a skill vs what isn't.

For that reason I think I'd prefer "skill" equivalents to be based on backgrounds and professions, but the lack of skills can feel weird sometimes in modern settings.
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>>
>>96908331
What are your thoughts about any of the on-topic contributions to the thread?
>>
>>96908369
bump
>>
>>96888032
Sure, but that's mostly because Nuclear Physics would be more of a "derived" skill rather than a normal skill. It relies a lot on more basic skills such as Mathematics and Chemistry.
>>
>>96887471
>>96887745
>backgrounds systems
It's all fine and dandy, but I just have two issues with these.
First, there is the Superspy/commando background trick.
>Oh, OF COURSE I'm good with a gun, I'm a superspy
>Oh, OF COURSE I know how to speak Mandarin, I'm a superspy
>Oh, OF COURSE I know how to diffuse a bomb, or hack a computer, or seduce a cutie... etc
There are backgrounds which can be used to justify close to any types of skills. At least having some guidelines about what can more common backgrounds can and cannot do (aka, have a small list of typical skills which each background would have) can help mitigate that, even if you allow people to come up with their own background.
Second issue is, giving characters skills which are not part of their background can go a long way to give them more depths.
You make a hacker character, with mostly hacker skills, but you drop a few points in "cooking" just for fun. In the end it makes the character much more colourful and it can end up being useful in the most unexpected situations in the game, which is also fun.
>>
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>>96886766
>>96912314
That being said, I like the way Scales does it, which is to have both a profession AND a hobby. This way you can easily make your hacker either stereotypical or not. Plus, it's expected that your hobby shouldn't be something too useful, so you don't need to sacrifice some precious skill points that could be put in shooting, to put them in cooking.
On top of that, they actually have a list of professions, listing three concrete stuff each professions is going to be skilled at, which at least mitigates the superspy background exploit.
The absolute best solution, IMHO, is to have a list of skills which are directly informed by the gameplay (for example: only have "research" as a skill research is something that happens regularly in actual play. If it's an investigation-heavy game, for ex), even if you just keep it at the back of your mind, as a guideline for what each broad background/archetype can and cannot do. And leave a little space for players to spice up their characters with skills/traits which only have a very low chance of coming up in play, which they can be free to invent potentially: ethnicity, hobby...


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