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What races exist in your setting, or at least are races that you like, be it in science fiction or fantasy settings, and wish were seen more often? For me, I wish Warforged were in more D&D settings naturally.
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>>
>>97825003
>not really, they just act like evil humans.
They evolved to mimic humans to hunt them more effectively IIRC.
>>
>>97830563
That tangentially reminds me of what of the quirks of a shapeshifter race in my setting: they actually evolved to be LESS perfect at shapeshifting than early members of their species were. The other intelligent races provided a pretty strong selection pressure in that a given member of the species was much more likely to be killed out of fear and paranoia if they had previously perfectly passed as a member of the race they were mimicking. People were generally more willing to accept the weird autistic shapeshifter people when you could still obviously tell what they were.
>>
>>97830605
Huh, that's an interesting idea. What system does this use?
>>
>>97773402
Doesn't that mean they're technically funky-looking angels?
>>
>>97833979
>aren't demons ackshually angels?
Their celestial version exists in the rules, too. They're angels that have taken mortal form in order to enjoy some vacation

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97833894
so far I have won 0 times off of primogenitus protection and aceing but I did get a win by slamming paladin and passing 6
>>
Imperial bros, am I on the right track with this? Please critique this list, and any cool tech to consider is appreciated
>>
>>97834286
I don't think UltimateBrachiomon and the new Titamon justify Dorimon's effect yet, so I'm still expecting some more Titans in this set to flesh that out into a slightly different flavor of Titans deck than last set.
>>
>>97833242
more like
>we aren't changing it
>but for the people who immediately have tournaments and might get fucked by this here is an extension so you can sort it out
I think its silly that its official tokens only instead of stricter guidelines for tokens.

But a lot of tokens are very unclear about the stat lines of the token, things like level and play cost are very often not written on a lot of fan tokens which makes it very annoying (be it they have them or directly are lacking them)
if they put out a bunch more tokens and make them far more accessible then idc really, but as it stands its pretty shitty. and I say that despite having more than enough official tokens for all my decks and having gotten the nice foiled art ones for all the ones that have them that I play (diaboro, medusa, puppets, sakuya) and that this has 0 impact on me as I didn't buy fan tokens anyway.
>>
>>97834371
4/10

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97833591
No problem, glad to have a chance to rant about my current autism trap honestly.

>"atomised Charm design"
This is also why Investigation is my least favourite Ability tree. Don't get me wrong, it's good enough at what it does, but it has the most Charms that work with the mechanics as stated rather than get weird with it like Awareness eventually rewarding you for devolving into solipsistically ignoring attacks. Even then there are a few neat effects like World-Memory Echo (glimpsing the past), Sand-Writ Exodus (cursing someone with footsteps of silver sand that reform if swept away without appropriate magic) and Inevitable Manhunt Summons (teleporting the guilty into the Endless Desert, which they inevitably escape into the Infernal's presence). Bureaucracy is surprisingly fun even though it basically amounts to a second Socialise charmset plus some assorted (mostly) large scale curses.

>Solar Brawl
Admittedly despite my unease with the mechanics, my takeaway from both is that essentially while Solar Brawl will whip Infernal Brawl in a Charm-for-Charm contest, Infernal Brawl is designed in a way to ultimately be greater than the sum of it's parts in ways that are more sustainable. More to follow, and everyone else feel free to correct me if I'm wrong/inaccurate.
>>
>>97833591
Take a look at Retribution Will Follow, Infernal Monster Awakened and Glory to the Demon-Monster for example. Individually each is a very modest effect compared to the Supernal Brawl Solar using Fivefold Fury Onslaught to punch you forever (and let's face it, Joyful Cessation of Restraint is just a shittier, lower Essence FFO) or reset all his rounds of control-but taken together you end up with multiple scenelongs that cut down on Essence/Willpower costs, enhances Strength when you Decisive/crash someone then adds it to your effective Initiative while ignoring some soak/hardness, reduces wound/crippling penalties and adding an automatic success to attack rolls. There is nothing like Inevitable Victory Meditation that lets you stock a functionally guaranteed hit ahead of time...but /you don't have to time it or rely on that one good hit either/

Another example is the flashy Lightning Strikes Twice, which gives you an extra attack using ANY Ability in Brawl and lets you charge several rangebands to potentially put someone in a grapple with their Defense set to 0. Infernal Brawl does not really fuck with Defense directly. Nor does it have Ascendant Battle Visage's enhanced Clashes, powerful long ranged clash effects, speed buffs or immunity to being crashed.

What it DOES have are competitive alternatives. The Infernal may not be able to double Rush results...but with Nowhere to Run the Infernal can simply attack at long range, no questions asked, with 4 bonus damage dice to boot. Slavering Horror Maw is already a pretty good heavy weapon that's just there PERMANENTLY on your face, and it can be upgraded to add it's daamge to even non-savaging bite attacks, convert damage dice to automatic successes and make reflexive decisive once per round. One Hand Fury (also PERMANENT) can give the fangs even BETTER traits, rerolls (Strength failures) and makes them very nasty.

The surcharge effect is seemingly indefinite.
>>
>>97833591
The long and short of it is that Solar Brawl is very flashy, but from what I've seen it's individual Charm costs ramp up very quickly. Whereas Infernal Brawl is comparatively modest, but is way more generous with scenelongs/permanent effects. If the Solar gets the timing right and pops off a good attack, nothing can stop him. But that's a big if, there's a reason why Dodge has often been recommended as a supplement to Brawl, and Infernal Brawl kinda approaches fights with both being and adapting to worst case scenarios. Worth noting that Hero-Sundering Hands forces a grappled foe to either accept the highest crippling injury possible (which doesn't count for their maximum) and Star-Swallowing Cosmos Collapse (showy name but it just lets you grapple out to short range) implies Infernal Brawlers have much less to fear from multiple opponents and battlegroups.

>Blasphemous Miracle Providence
For me, the big breakthrough was seeing Distant Whisper Wind (influence someone in Essence X10 miles briefly, or everyone in extreme range for a prolonged period), Spoken Sigil Ideogram (sub Linguistics for another social Charm's Ability. Did I mention Performance has a separate Charm to use it's Charms interchangeably for all kinds of performance? Or War) and Conceptual Rebus Concatenation (use TWO Simple Linguistics Charms together!) together in Linguistics. And after some consultation realising that yes, you CAN blast people with your Torments while ravaging their Resolve.

>the main thing
Mercifully not only do Infernals have a lot of tools to even the odds (like the Brawl Charms I mentioned), but Shadow Spite Curse is back (in Larceny) and better than ever at absolutely fucking over everyone else's rolls. Best thing is unlike Abyssals, Infernals are much less reliant on actually landing penalties on people; the overall Charm design is more about either winning the war even if the battle's lost or throwing out costly to deal with effects at crazy ranges.
>>
>>97833660
>real, cooler NPC Infernals
Holden, of course, claims he had no idea what he was thinking when writing that. And yeah, Essence really discouraged me as well. I do wish there was a bit more substance to what Infernals currently have, but I'll gladly take it over either Cosmic Exalted Akuma or the SJWs of Hell.

>Interpreting these bodies
It's a reasonable take, one thing I will never be used to with 3e is lots of things going unexplained or confusingly worded when 2e at least tried to lay all the cards on the table when it wasn't OUTRIGHT withholding the big boys' statblocks from you.

One thing that strikes me about the draft demons' statblocks is they look much more incomplete than the ones in HDNP, and what struck me about a lot of HDNP demons was that in many cases they weren't MEANT to be combat monsters. So my final cope is that the actual, published version of Ligier, Ululaya and the lot may just have a few extra things to clarify how their celestial bodies work or add to their powerset. It doesn't have to be anything too showy, I would be quite pleased with a Principle Invoking Onslaught-style hack of a Merit that just goes "Ligier's might transcends mere physicality. He can make these effects with Presence, Performance, Occult etc which makes them manifest as pillars of hellfire erupting from beneath the foe, rains of molten metal, environmental hazards with X Difficulty and Y damage etc etc etc"

It's not a hope I'm holding onto particularly strongly, because I've consistently seen 3e's development take the path of least resistance and most low effort, shallow, reactionary kneejerk response to prior editions' content. But 3e Infernals has restored enough of my optimism to wait and hope at least. That and fill in the feedback form for what little good it'll do.
>>
Speaking of Infernal Bureaucracy, while the whole arsenal of bureaucratic curses is very creative and all, looking through Solar Bureaucracy I find it funny that there is one (1) Solar Charm (Woe-Capturing Web) that is designed to hard counter all of them as long as the Solar can match the mote cost of said curse. There is no roll-off or anything. The curse just gets negated or returned to sender by the Solar who can maintain it for as long as the motes are committed.

I'm not even mad, it's fucking hilarious how that one Charm exists specifically to punish counter-organisational mystic hubris.

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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
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>>97831574
My idea with Ward is to have a Shield+ cantrip that you can keep raised for +2AC when you get the sustain feat at 12. That's why I didn't add it to Shell like Metal Carapace and Hardwood Armor have their shields. Also so I could improve them separately, but mainly for the later sustain. Will tweak the numbers, though.
Shell is a better Armor in Earth, because why do 5/1 when you can do 6/0?
>>
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Is it just Me or is the lack of low level monsters in PF2 kinda weird? Seems like the majority is between levels 8 and 13.
>>
>>97833659
Factually untrue, go look at Archives of Nethys, most monsters are low level.
>>
>>97829866
oh yeah, the commonplace immunity to bludgeoning damage...
>>
>>97833659
There were a lot of low level monsters before remastered already, but you can always use adjustment to take some critter a few notches down to make it low, like using young dragons as the base for wyrmlings since they have been removed from the book
alternatively, exercise your brainz by adapting some low level from the first edition or other source, or make up your own

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future world champion edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- FIDE Candidates Tournament | March 28th - April 16th
- grenke Chess Festival | April 2nd - 6th
- Menorca Open | April 7th - 12th
- European Individual Chess Championship | April 7th - 19th
- Lichess Spring Marathon | April 18th
- Chesscom Open Playoffs | April 23rd - 26th
- TePe Sigeman & Co Chess Tournament | May 1st - 7th
- Sharjah Masters | May 1st - 9th
- Grand Chess Tour: Superbet Rapid & Blitz Poland | May 3rd - 10th

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>>97833993
Hanging Pawns by Stjepan.
>>
>>>/vg/562471764
>>
>>97834339
surely /tg/ is more fitting for chess than /vg/, even if this board is dead as fuck
>>
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>>97834501
https://www.youtube.com/watch?v=S4lhdw7fuyY

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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>>97833849
> with the exception of episode 9, not even they like that one

Pretty much agree (though episode 8 was, I’d argue, slightly more trash than 9)

But I did kinda like Exegol (the location anyway) and the look of Sith Eternal stormtroopers.

And the idea that bigger chunks of the DS2 might be found on other, less inhabited, moons of Endor wasn’t a horrible idea (the dagger thing was stupid) or the wayfinder stones feels like something force users of the past might concoct to keep their sacred sites secret.

… basically there’s bits and pieces from the sequel trilogy that I’d like to cannibalize for my own Star Wars adventures, so long as I can completely disconnect them from the god-awful story and shittier elements.
>>
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>>97827927
Literal retard take. Clonemasters using forbidden technology and kicking off a series of destructive wars is kino. Lucas's faggy "lol palpatine was the puppet master of both sides the whole time" is something a 12 year old would write and think was super edgy and cool. You're not a 12-year old are you anon? You have to be at least 13 to post here.
>>
Test
>>
>>97834064
Even Lucas's ideas for the Clone Wars seem to have changed somewhere between the OT and prequels. In an earlier script of ESB, Lando was supposed to be a clone, and he mentions how there's not many clones around after the Clone Wars and implies that clones have a bad reputation because of the war, which would suggest that the original idea was that the war was against clones (which would also fit with it being called the Clone Wars: the PT conflict would make more sense to be called the Separatist War or the Droid Wars, since that's what the Republic was actually fighting against).
>>
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>>97834064
Bad bait nigger
>Clonemasters using forbidden technology and kicking off a series of destructive wars is kino
No it isn't. It's generic sci-fi slop which appeals to the lowest common denominator. The kind of shit you'd see in a subpar sci-fi comic series in the 50s. "Oy vey le misterious evil dude has clones to invade le galaxy" bleh.
>Lucas's faggy "lol palpatine was the puppet master of both sides the whole time" is something a 12 year old would write and think was super edgy and cool
Palpatine is the TRUE villain of Star Wars. You're just such a fucking retard that you take Sheev to be a bog average villain that gets defeated and replaced in a week. Palpatine is Satan, his conquest of the Republic using political manipulation and fearmongering is TRUE kino, it's realistic and not just pew pew nonsense. It also requires thought to understand unlike Zahn's trash. Chances are you don't even understand the PT and think the politics are boring lmao
>>97834478
>Lucas's ideas for the Clone Wars seem to have changed somewhere between the OT and prequels
No fucking shit retard, Lucas' ideas for the OT changed between movies. That's how stories go
>Lando was supposed to be a clone, and he mentions how there's not many clones around after the Clone Wars
In early ANH publications Stormtroopers were mentioned to be clones, which was what Lucas adapted into the Republic Clone Army. In the novel Palpatine was revealed as the manipulated Emperor and that was tweaked in ESB, RotJ and the PT
>which would also fit with it being called the Clone Wars: the PT conflict would make more sense to be called the Separatist War or the Droid Wars, since that's what the Republic was actually fighting against
No. This is retarded. Is WWII called "the Axis War"? Is the American Revolutionary War called "the British War"? It's called the Clone Wars because the conflict heavily revolved around the new Clone Army which got mass media coverage.

30-50 Feral Ogryns edition

Previous Heresy: >>97802085

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97834063
Just say loyalists to Horus, it sounds cleaner
>>
>>97834178
Damn, that unhappy with how they were turning out?
>>
>>97834303
White spirit from the oil wash got under the varnish on a bunch of the models (new bottle, don't think it had mixed properly or something) and the paint started tearing away. Not much to be done to come back from that.

It's fine, I've done a better job with the airbrush this time and starting putting a bit more contrast into my colours as well so they're coming out looking better than before.
>>
>>97834310
Paint falling of does sound like a having to start over moment
>>
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>>97824114
i think the old sculpts are okay

How classist and sneering is your character to other social classes? Does your character view peasants like filth, or anyone not scholar like an uneducated vermin, or nobles like tyrannical parasites, or sees settled, urban people, as soft and stagnant?
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My character is a literal criminal and thief, of course he hates the upper class.
>>
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>>97828140
I'm the GM so all My characters have various opinions on it
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Is this what the final boss of classism would look like?
>>
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>>97828140
2018 called. They want you back
>>
>>97834263
Okay, but this character literally doesn't look classist at all tho. I'm not sure you know what that means.

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
Which plane is the most magical realm?
>>
>>97834453
khaldheim
>>
>>97834453
the one with all the giant furries
ikoria
>>
>>97834458
Kaldheim is funny to me because of its elves. They're like a bunch of inbred dixies who can only be moved to action by talk of either poaching or the lost cause of their ancestors. And they all believe "Skemfar will rise again!"
>>
>>97834475
oh the elves for that reason?
not being based on nordic culture yet them being niggers?
same applies to the valkyrie/angels

ok

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97833434
>reddit cuck game pushed by youtubers like Conquest?
I think you mean Trench crusade
>>
>>97833434
>I am hopeful not only for gameplay but pin up models.
You can see the model line on their web store.
>>
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>>97822296
>If you could make any existing property into a tabletop game, what would it be?
AtLA
I wanna paint little firebending war crminals
>>
Just found out there are two Steve Jacksons. Now I have to figure out which clone designed which games.
>>
>>97832444
>>97832512
(You)

TOOOOOOOT Edition

>Previously, in the Mortal Realms
>>97828345

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97834354
I dislike the fact that there's no snek banners
>>
>>97834396
Is Path to Glory helping with this? I don't plan competitively - just casual games with my wife and sometimes with friends at our place.
>>
>>97834411
3rd Ed had a better PtG in my opinion, but 4th isnt bad either just focused differently.
>>
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>>97834354
>TQ
Good. This is the song of my people
>>
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>>97834354
>tq
My favourite musician model is the rotsword one, it's just such a fun idea. The git bagpipe one >>97834464 is great too, it's from the squig herd kit right?

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doubling the stakes should be illegal

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97814065
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>>97833643
I am sexually attracted to artillery barrages and warships so yes I think I wouldn't be able to resist getting to combine both by blowing up shitters with my superior firepower
>>
>>97833933
>I am sexually attracted to artillery barrages and warships
This anon jerks off to Azur Lane
>>
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>>97833643
Yes. I don't like any of the guardians of the galaxy choices though (and they cheaped out by making lifespan reward incompatible with the aura of light), so I have to choose the forces of dankness.
>>
>>97834239
>and they cheaped out by making lifespan reward incompatible with the aura of light
? It says you keep aura of light, it's your other powers you have to give up
>>
>>97834463
I misremembered, but that sucks too.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>97829260
Some groups are just like that, went to one last week and they had stuff like Cranium set up
>>
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>>97829260
>Ask a shop if they had Hansa Teutonica big box
>"Yeah, that's a lot heavier than what we usually carry"
This place also stocks Vital Lacerda games so I have no clue what the fuck that even meant.
>>
>>97828161
it's a light game. not as elegant as knizias, but only a bit harder to teach.
you go fast by matching a bunch of symbols together from up to three cards from your hand, plus one from a shared crowd card. there are a number of suits with abilities like cornering, healing, and attacking. whenever you take an action in a suit you advance its skill marker. depending on the crowd's whims you have opportunities to advance the skill marker double. once the skill markers start landing in the bonus zones, your speed when you take those moves gets much much stronger. it turns a game of simple hand optimization into constant tough value judgements of when to prioritize upgrades over your current position.
there's not a ton of player interaction, but the mind games around when to shield from attacks and using whips to maximum effect based on position do enough for me
very timeless vibe and plenty thematic for my tastes
>>
Is 7th continent actually a good game or overhyped bullshit?
And are there any good exploration games at all?
>>
>>97834401
7th Continent is massively overrated for sure, since it's a product of a time when these types of games didn't exist. 7th Citadel is a significant step forward on the core design, and the best exploration game I've played yet.

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Need A Light? Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

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>>97833768
>Jesus fuck the Goonhammer crew are a bunch of onions quaffing cuckolds.
Well yeah that's kind of a prerequisite to give a fuck about a Blizzard game.
>>
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>>97827897
You get Protoss titties, bellies, hips, butts and thighs.
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>>97834294
Adept tummy.....
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>>97833768
Coonhammer are parasitical secondaries to everything. You should ignore them. They regurgitate opinions from more qualified and learned individuals they find on thr internet, and oust themselves as basedbean extract slurpers with shit like this.
>>
>>97830671
Yeah, I wanted to run my own doods.
Guess I'll just kitbash Raynor to make my own guy: Rim Jaynor, Dominion Lieutenant.


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