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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97883770
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>>
>>97896039
ngl the tonal dissonance is hilarious, 10/10
>>
>>97891825
It unironically really is.
>>
>>97895488
Is this new?
>>
>>97895960
Ok, so I finally found the quest that unlocks Lifeweaving.

It's called Vital Lotus, Quest #16 form the Folk Expansion quest section.
>>
>>97896197
update

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Way of the Samurai Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97893929
>>97894914
>I feel this unit is too exploitable as it is to keep rules as written, especially within the spanish book.
I see what you mean with wordings, but I don't think these problems are anything a rule or two couldn't fix. It's not a mechanically complex unit outside of choosing which special rule you want on deployment.
>Joke Rule Name That I Haven't Thought of Yet:
This unit only counts as having been killed once all three inquisitors are dead. Only one inquisitor per turn may rally.
>>
>>97895350
Ok, I think I have summarized the issues I see with the inquisitor in here.
>>
>>97896078
NOBODY EXPECTS THE TURTLING SPANISH INQUISITION!
>>
Going to put a Neo Atlantis engineer unit on the backlog since them having one would make sense with their advanced shit, and would help reduce the lack of them >>97896078 mentioned.

Just gotta work on everything else first while dealing with the misery that is IRL.

Also, fucking bad gateway errors. Fix your damn servers, Hiroshimoot.
>>
On the topic of everything else, I'm trying to think of ideas on how to write the rise of Neo Atlantis, as well as figuring out a real name for the head honcho behind it all. Dunno when I'll figure it out, so I'm open to suggestions.

The only one I've gotten so far is "what if this is a certain pale stranger's indirect fault" but even if I use that it doesn't really give a direction, only a possible seed

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Magic the Gathering: No UB

LET'S FORKIN GOOOOO Edition

This is a thread for a discussion of Magic the Gathering where no set or release that required 3rd party IP licensing can be mentioned. That includes Universes Beyond and Secret Lair.

WARNING: There is a massive sperg from /edhg/ seething over the existence of threads he didn't personally make and it is highly likely that he is going to try to shit up these threads for a while.
Ignore him and one day he will kill himself.

The ONLY Magic sets this year:
>Lorwyn Eclipsed, January 23 2026
>Secrets of Strixhaven, April 24 2026
>Reality Fracture, October 2 2026

Thread Question:

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>>
>>97895769
>>97895886
4chan is fucking dying. I tried to post earlier, to the effect of:
I actually liked forage as a tribal keyword for squirrels but like everything else they didn't print enough of it and we might not see it again for years.
>>
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>>97896265
Again, not a thread for complaining about UB, just pretend it doesn't exist.
>>
>>97892324
The Thran and The Brothers War are great. Prequel/beginning of the artifacts cycle and also the best in that series. Covers the rise of Yawgmoth and Urza vs Mishra.

Ice Age cycle (The Gathering Dark, Eternal Ice, Shattered Alliance) I loved in high school. Jodah and Jaya Ballard are fun to read.

Chainer's Torment is my favorite, great story and you can treat as a self contained novel if you want. Chainer and Kamahl are bros.
>>
>>97892324
Not the best but I think the weatherlight crew is overhated. The rath stuff is good and Mercandian Masques is a fun fish out of water adventure. Invasion block is sadly proto avengers endgame despite being good in game.

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As the enshittification of the official rules continues unabated, let’s discuss alternative rulesets. Share your experiences and perhaps we can highlight more distinctive features of each.

"ProHammer Classic"
-Best of from 3rd to 7th edition with 5th edition as base.
-reactive fire, reworked wound allocation, classic overwatch, deeper shooting and much more
-rulebook, scenarios, campaign system, ChatGPT powered unit creation tool, TTS Mod
-Use with any Codex from 3rd - 7th edition
https://www.dakkadakka.com/dakkaforum/posts/list/796101.page
https://sites.google.com/view/prohammer40k?usp=sharing

"Custom40k"
-"system powered by German autism"
-rewrite to modernize, streamline and rebalance the classic era (3rd - 7th edition)
-Alternating activation, Model backwards(and forwards) compatibility, huge customization(as in 3.5 chaos codex style customization), armor values for vehicles
-rulebook, codices, campaign system, scenarios and a working points calculator

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>>97895116
Challenges are a good mechanic in theory imo, the writers of 3.0 just got completely lost in the fucking sauce and overcomplicated the shit out of it for very little real gain.
>>
>>97895050
Eh, I dont think turn based scoring is the root of the problem. My friends and I have been playing with homebrew missions that include some with turn-based scoring for like years now and its great. The real issue is more that 40k rulebook missions have just always been utter trash. In 4th and 5th I think every mission is just the same "move your units on to the objective at the very last turn and you win lol". 6th edition only had one single good mission, the relic. The rest were trash.
>all that matters is if you were standing on it when the battle is over
If it helps you theme the mission, its easy to explain away as some sort of time critical thing like a data uplink, or AA emplacements, where by the end of the battle its too late. I actually think its the opposite, where holding objectives at the end of the last turn is harder to theme. It needs you to make up some event that brings about the end of the fight, and unless that involves annihilation of the enemy forces as part of the theme its a little hard to rationalize why everyone just stopped fighting.

But, I think even worse is when you combine progressive scoring with fixed turn length. Being able to calculate that you have lost by the half way point is super lame. A combination of random game length and both sorts of missions is best.
>>
>>97895746
I've found a good way to run progressive scoring objectives is to give each objective a set points value which 'drains' as points are granted to a player. So whichever player holds it each turn earns 10% of its VP value and whoever hols it at the end of the game gets what's left. It encourages fights early to take as much from the objectives as you can but also rewards the player holding one the end of the game with big vp boosts to help prevent foregone conclusions.
>>
>>97895839
>hybrid approach, mine more minerals
Thats a really cool sounding mission actually. And I think it just goes to show that there are multiple ways to go about the problem and none of them are inherently bad. Variety is really the way you want to go here because it means you cant lock in a winning strategy (read list building) to bring to the table every time. 10th edition has like 11 missions, but all but 2 of them are just classic capture point with some lame twist.
Ive got a pretty rounded selection of missions that encourage all styles of play. I think this just goes a long way towards keeping the game fun and interesting.

One of the more harmful changes in modern 40k I think is OC. I think having a tie state is very important, and having weakened units be capable of doing so keeps their importance up which is fun for gameplay.

Along a similar lines, an approach I take (which is built to encourage well balanced armies) is that you build the table, build your list, roll for mission, place objectives, and then roll for deployment type. I find this is a great way to end up with balanced scenarios. Knowing what the table looks like before you list build means no one feels like they get too shafted, but not knowing the exact mission parameters keeps you from being able to min-max too hard.
-Pepsi
>>
I just got done making q force in Custom40k and you know what? This is the best god damn ruleset I could have ever wanted out of 40k as a setting and game. Bravo to the man who made this

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Errata Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97802804

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: What role in a group are you most drawn to? What would you like to try out?
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>>
>>97895289
>Fighters have below average saves compared to most other classes
Bullshit.
>>
Gauntlet bow on drifter gunslinger? Am I being stupid or not?
>>
2E

I want to play the typical commissar with sword (mace) and pistol, I’m going to play commander, but it seems like it isn’t built for dual-wielding, we’re going to use starfinder firearms because the 2e ones suck, but still not sure how reloading is going to work with two full hands. Also, for aesthetic, I really don’t like putting the banner on a small one-handed weapon, I’m thinking of picking Plant Banner just for looks, but then that’s a whole other problem with feats.
Any suggestions?
>>
>>97895771
2nd edition just added "3 Kobolds in a Trench Coat" ancestry
https://2e.aonprd.com/Heritages.aspx?ID=433
>>
So I'm thinking of doing an evil campaign in a custom setting for PF2E. I have access to the monster book 1 right now, will be getting 2 later. How should I handle do gooder parties. Scour the books for a low level of that class and use those abilities on a generic splat page. Or could I just roll characters for them to go up against in pathbuilder and use that. How OP would the second option be, I think that would be more fitting for a boss or his LT.

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Shadewind is /tg/ heritage.

stat him.
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>>
>>97894714
if we can twist the thread to anything we so desire
>>On the other hand you can just steal the plot, maps, and characters of BG1 and play it as your own campaign and no one will ever know

do this but with old Scooby-Doo episodes.

thank me later.
>>
>>97894652
>on-topic
Okay, which game is Shadewind from?
>>
>>97896201
the one we're about to make, anon. how do you feel about cute robots with feelings, or what about if all the Disney VILLAINS won?

again: i am always happy to help out new posters. but teach a man to fish, and all that!
>>
>>97894352
kino
I wish I could write like this
>>
>>97896155
You're a fucking genius

Previously: >>97853651

▶ Thread Task: Let's have another figures thread.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97896264
Well, that's fucking uncanny.
>>
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>>97870506
When Sunblaze went to discuss the plan with Senna that evening, he was surprised to discover she could remove the primal skull that moved so organically when worn. He’d always recognized her voice, but could never place who she was. Before him stood Serena, a high priestess from the capital who had been on sabbatical. Obviously self conscious of her bald head and scarified runes, she spoke sadly.
>My beauty was the price I paid.
Ultimately, bringing Senna to the cave would end up a simple process. All she would need is a decent cloak, boots, and gloves to hide her skin and face, and probably a reliable escort for everyone's protection. Otherwise she could, within reason, come and go as she pleased. The bigger issue with the plan was distracting Autumn for long enough while coordinating the two different philosophies of magic.

Skogsrå laid upon the branch watching out over the forest. Beneath her wandered her new curiosity while she watched the smoke rising from the city in the distance. She knew Dahlia couldn't join her whenever she pleased from the discussions they'd had in the past, and was content to wait. The elves were burning the dead her daughters had brought them and she looked forward to learning why they wanted to do so.

The funeral pyre was a frightening sight and practice to the brays. The few that watched did so from a great distance. Röst, however, made a concerted effort to be seen joining in with the procession. She needed to show both sides that they were both civil. Rost and Corun still garnered distrustful glares and snide remarks, but they were lowering in frequency.
>>
test
>>
>>97896294
Now the real question, can you upload images? Because I haven't been able to for three hours.
>>
>>97896296
Finally that went through.

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Thread #013 Punishment Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97862211

Previous Thread
>>97735596

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>
>>97895783
>yall
There is no 'WE' in any house of Tremere I can say for certain, but there is a 'MINE-MINE-MINE' of whoever sired you.

All derives from the arrogance of Goratrix and Tremere however, and considering the literary one-handed-symphony they so often produced... That is believable. Tracking with the pattern of 'rehabilitating' the Gifts of the 'low-graced and spiritually desolate' clans. Even now, the House of Goratrix detest the Tzimsce, as much as the Gangrel, Ravnos, and Nosforatu.

The million metaphorical paper-cuts I've endured since my embrace have given me no love of the Antribu, nor the original House of Tremere who seem to replace sadism with control issues. Which is why I have decided to peel myself away from the idiocy of the Tribu and Antribu and climb atop a mountain.

AND I WILL SHOOT LIGHTNING AT WHOEVER APPROACHES MY DOMAIN

Just need to figure out the lightning first. Preferably in a way where I don't need to raid a chantry or kidnap someone.
>>
>>97895981
If you can make it to St. Augustine, FL there's a certain haven down there that's probably full of sorcery shit you can use. Might need to brush up on your Egyptian though. Or your French. Heh.
>>
>>97896109
Sure. Now I've got a date with a telephone box that's been taunting me for the day.

MAY I DAY IN GLORY AND MAY MY BLOOD POISONS WHOEVER EATS ME
>>
>>97896109
Noted. Now I've got a date with a telephone box that has been mocking me all day.

MAY WHOEVER EATS MY SOUL CHOKE ON IT AND DIE
>>
Fucking noted alright time to beat the shit out of a fucking phone booth piece of shit flyoverstate MAY WHOEVER BITE ME CHOKE ON MY SOUL

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Previous thread: >>97766613

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's the best Gurps supplement based on a licensed IP (Prisoner, Deadlands, Discworld, etc)?
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>>
>>97893670
haha
IOU is fucking goofy!
>>
>>97894034
It's a magical summon, my melanin rich friend. It can have magical awareness of the battlefield, and who's to say it isn't aware of the battlefield while not summoned?
>>
>>97893950
You forgot, none of the rules matter because they're all optional. Do it however you want.
>>
>>97894005
>Not really represented in GURPS.
Dude has never opened a GURPS book before
>>
Revised ships May 1.

What does /tg/ prefer? Personally, I prefer the latter, especially if the system allows you to increase your chances of hitting through conditioning mechanics and tactics.
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>>
>>97893754
Of course there isn't, you mean.
>>
>>97894224
Why, because 90% of combat isn't wasted swinging at thin air?
>>
>>97885165
just take the anima: beyond fantasy pill and implement both
attack roll vs defense roll
attack < defense, you miss; enemy might counterattack with bonus based off roll result difference
attack > defense but attack < defense + armor you hit, make the target flinch (hence lose the turn) but cause no damage
attack > defense + armor, you cause damage based off the difference between both rolls
there are also creatures which don't defend but rather are hp sponges; those can't flinch and lose the turn under normal circumstances
>>
>>97895682
>attack < defense, you miss; enemy might counterattack with bonus based off roll result difference
As long as it isn't Shadowrun style where entering melee can get you killed on your own turn
>>
>>97896228
>As long as it isn't Shadowrun style where entering melee can get you killed on your own turn
might happen if the enemy explode its die and/or you fumble badly or you challenge an enemy many levels your senior

Personal Responsibility Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97895458
I'm sad to hear about that. It seems that powercreep eventually wins against skill when it comes to Bandai games
>I really don't understand what they were thinking with him
Money
>>97895460
middle row far right Sex!
>>97895474
>toloveru
I forgot about it. I wish it came back
>>
>>97892710
Wish Warlord had any support near me. But the closest LGS hosting is like 90 minutes away. Same with alpha clash. I'd main game either of those.

Instead it's Riftbound and Lorcana for me. Leaning more Riftbound each day.
>>
>>97896094
As much as I dislike Disney, Lorcana is a better game. Well, it seems Ravensburger is fucking its popularity, but it is still a better game than rift
>>
Welcome back.
>>
>>97896206
Another Lorcana anon here. What's Ravensburger doing that's so bad?

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Is there anything you actually wanna talk about?
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>>
>>97879332
>>97879339
God, same. But every time I try, schizos rape the thread screaming about their bogeymans.
>>97880898
Like this niglet. He shits up threads by having the joyless rage of a true gamelet.
>>
>>97879583
Lose weight
Stop masturbating so much
Spend less time online
Get a social hobby
Sunlight
Exercise
8 hours of sleep, same time every day
Eat more meat
Eat less slop
Problem solved
>>
I want to talk about Combat Wheelchairs in Dungeons and Dragons.
>>
>>97895657
That art looks fucking sick.

The game is alright. You clearly put a lot of time into it, but it's just another fantasy game. It doesn't have a good hook or unique mechanic.

If you're going to sell it then you have to give me a reason to play your game, because right now you're just Pathfinder with less content.
>>
>>97895657
That art is fucking sick.

Your game is alright, but it's just another crunchy fantasy game. It doesn't really have anything special going on mechanics wise. It doesn't have a hook.

If you're going to sell it you have to give me a reason to play it, because right now it's just Pathfinder with less content.

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tell us any stories about your LGS and it's customerbase, good or bad
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>>
>>97865220

My LGS is great
It has a gaming area bigger than most LGSes, with 4 dedicated wargaming tables, plenty of multipurpose tables, and regular events, they also sell drinks and snacks at fair prices.
They even told all the CHUDS to be respectful to everyone or "they would not be missed" a decade before James Workshop did
>>
>>97895956
>reddit spacing
>tranny defense out of nowhere
k troon
>>
>>97896066
yup
>>
>>97879504
I hate this knowledge.
>>
>>97878536
>citizens

Subjects, more like.

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FUCK goblins.
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How do you get past?
>>
"Goblins shouldnt be fuckbait, thats not how theyre supposed to be"
"Goblins shouldnt be rapists, thats not how theyre supposed to be"
You daft sons of bitches, goblins arent even supposed to be GREEN, if were pretending we know more than each other about tradition. Just do whatever you want, its your fantasy (for im not going to assume any of you have games)
>>
>>97896106
Fortunately for us all, goblins arent very smart. They left half their armor at home.
>>
>>97875781
But if it was like that, you'd all complain about how it was so stagnant and repetitive.

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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
https://youtu.be/72suWTk-K1M

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take, somewhat outdated new sectorials and old ones coming back):

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>>
>>97892973
>engages in CC with a cheap cheerleader
Nice mimetism, WIPtwelver.
>>
>>97890945
laughs in BS15
>>
>>97895212
See >>97893861
>inb4 "muh AP CCW"
>>
>>97893861
>i question how you had a cheerleader near my hidden deployment
>>
>>97896087
Your HD was just that easy to predict.


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