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Sorry for effortposting your Friday

1. What systems have you found that have made combat engaging?
2. What do you think is a satisfying duration for most fights? Over quickly? Or minimal resolution (followed by optional exposition)
3. Do you find a sort of "bidding" of dice (such as in Riddle of Steel and her derivatives) fun? Or do you prefer the dice that you roll to be fairly consistent/static in their outcomes?
4. Do you find "maneuvers"- like in Mythras- fun? Do you find that tracking a number of maneuvers grinds combat resolution down too slowly? What about a sort of freeform ability to spend "bonus success" on maneuvers (sort of "fiction first")?

I'm thinking about my system. It's very inspired by Mythras, Forbidden Lands, and Riddle of Steel but I'm unsatisfied with it. I'd like to really look at the fundamentals- the statistics, the base mechanics, the speed of resolving each round- before tacking on additional details. Right now, I have attacker declaring an attack and defender declaring a reaction (dodge, parry, or block with shield), rolling a dice pool (attribute+professional rank+gear bonus) and comparing successes. Extra successes are spent on dealing more damage or performing maneuvers. I'm curious if anyone here has experiences in systems that they've found particularly fun, fast, engaging, and place a lot of decision pressure on the player (to replicate- in a way- the stress of combat)
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>>97178552
>You need a player that is pretty good with the system, to simulate a character that is pretty good with a weapon
To be fair, simply reading the system is not the same as being "pretty good" with it.
>but a low skill player won't have as much fun
Good. Low effort players don't deserve to have fun.
>>
>>97170048
>1
7th Sea first edition is probably the most engaging combat system I've used. It's by no means perfect but the way initiative works keeps you on your toes from start to finish - you have on average from 2 to 4 actions and each action is rolled as a die that sets initiative for it, meaning even if you have more actions or were winning for multiple rounds there is no guarantee opponent won't be able to get some licks in.
>2
For an adventuring game I'd say it should be around half an hour, unless your group is heavily into wargaming. Switching activities in 20-40 minutes chunks helps to keep people engaged. You should break this rule mostly for big set pieces or finales.
>3
7th Sea is really good on this part, since it uses Roll'N'Keep - you roll X dice and choose Y of them, giving you decent stability in rolls, but still with some variance. Having native ability to underperform, choosing lower die results, is also very much on brand for the swashbuckling genre when you need to throw the fight and see if you can make it believable.
>4
7th Sea is all about maneuvers - parries, lunges, binds, even grappling.

7th Sea is not ideal by any means, it has a tendency to fail on point 2 with newer groups, and maneuvers and swormaster schools aren't really balanced properly, but it works good enough and is really good at supporting its genre - Zorro, Three Musketeers, Captain Blood and so on. Emphasis on supporting the genre cliches mixed with robust combat system really helps to sell the battles to the players and make them engaging.

It really would have been nice to have a proper second edition that works out the kinks, and reshuffles some parts, but existing second edition is absolute shit both fluff and mechanics wise.
>>
https://desuarchive.org/tg/thread/96936967/
>>
>>97170048
So, OP, I've been thinking about your questions
>What systems have you found that have made combat engaging?
For me, it's being able to bring out outside elements to push the balance in my favour. "I cast fireball on the ceiling to try and impale the monsters on the falling stalactites" "While the punk is distracted, I sneak up on him to shoot him in the head point blank"
That kind of stuff. It helps immersion and investing in the fiction and gives a feeling of tactics. And it's the kind of stuff which would be impossible anywhere else except TTRPGs.
It may seem obvious, but not every game can accommodate this. D&D is notoriously bad at this (I'm thinking 3.5 and Pathfinder, which I both played extensively. Can't say about other editions), because trying anything without the right feat is bound to fail.
For a game to have this kind of open-ended feeling, you need:
1- To be able to attempt random stuff without too high a risk of you failing to do it (it's ok if it backfire, but at least you should be able to do it)
2- Contextual elements should be able to significantly alter the odds in a fight. Fighting in mud, on an unstable terrain, being distracted (for sword fight) or being behind heavy visual cover, or very close (in a gunfight), need to bring significants modifiers, otherwise there is no point in trying to be clever.
>2.
>3.
>4.
Duration of the fight doesn't matter too much, as long as you feel like new things are happening every round. I guess that means I prefer short fights.
Binding of dice doesn't matter.
I really like Mythras' maneuvers and the ability to do additional stuff on bonus success, for obvious reasons.
>>
>>97183725
The sort of thing you describe happens more in D&D than in any other system, period, because the GM and players are less likely to have read and care about the actual rules of the system.
"Mother may I ignore what the rules say?" shit works in any system btw.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97183818
Neato, thanks anon!
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>>97184070
Im of mind with this anon >>97184109 we need more details but Im leaning yes of course.

Something something it evolves into Kiana.
>>
>>97184070
Can I pin it to a plaque and make it sing for me or is that more of a bass thing?
>>
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>>97184091
>What does a "proper Jump-chan" look like?
Looking like Kiana is optional but highly recommended.
Otherwise, whatever you want; she could even look like some eldritch abomination if that's your thing, or she could remain a tuna. That's an option too.
>>97184109
>>97184186
>What exactly are the downsides of it being a tuna?
Tuna is ageless, has some regeneration when submerged in salty water (recovering roughly 1% of her body per day), and will always be twice as durable as you are. Her death won't end your chain, but for the rest of your life you'll feel guilty about being unable to protect her.
>>97184222
Yes, but isn't it a little mean to do this to your benefactor?
>>
>>97184328
Sounds like the best move is to kill it before it can turn into something meddlesome.

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Dedicated Drizzt Do'Urden Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What drove you to elves specifically?
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Every elf should be played with a certain level of smug
>>
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>>97183930
Let's not go calling Noldorfag based. Let's not set that precedent, we don't want him thinking he's people.
>>
>>
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>>97184202
Silly critter.
>>

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Infernal Waifu Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97184316
Nerd culture has an incredible amount of toxic masculinity in it. I'm not even sure if I'd say it's gotten better. Certainly more centralized at least.
>>
>>97184264
I understand, the whole multiverse thing is weird in a setting that wasn't built for it.
>>
>>97184264
The idea of a strange well that emanates great power is really cool. The idea it has realms within it is also kind of cool, but my main issues with it is that

1) Great Contagion. Total asspull
2) The hype it has about leading to other dimensions is weirdly understated, yet the concept itself is actually distractedly impactful. Entire whole realms in there? And it's old as fuck? And no one knows who made it? It's almost TOO mysterious and TOO noteworthy, and yet it'd be pretty bad if even MORE was written about it.
>>
>>97184264
I sort of like it, but sort of feel like the Dowager is lessened by the Contagion being something she pulled from the Well rather than something she cooked up herself over the course of centuries.
>>
>>97184101
It was this guy
https://archive.4plebs.org/tg/thread/96737261/#96755420
He isn't a writer, just kind of asshurt about transhumanism.

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Friend or Foe Edition

>Previous Thread: >>97151459

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97184120
Reminder that FW to this day does not use vibration or vacuum to remove air bubbles from their resin casts, despite both those methods being decades old technology by now.
>>
>>97184120
Because it's cheaper and there is a bigger number of parts. The sprue gets filled by stuff that would have left a place for options too so those can be sold for an extra without making people feel like there is part of the kit missing. It's also marketing
>368 components? Woah!
Ignore the fact that things like tacticals come without the special/heavy weapons, that they are incompatible with the old resin upgrades, that they have different proportions than what we've had for 10+ years, etc...
>>
>>97180271
Because range?
>>
>>97180271
It's a template weapon on a really slow moving model that is expensive as fuck to begin with and can't even shoot their other gun they move.
That being said, they made that shit up when plasma famers for the DA are basically the same thing and there was literally 0 point in coming up with a new weapon
>>
>>97184338
Those DA plasma flamers weren't even actual flamers when they came out initially in 1.0

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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>>97181605
NTAYRT
Might get something out of anyone's response over time. Could be art, an idea, etc. Might not, but its not a tragedy. Already got a neat iamge from >>97180392 so take a penny, leave a penny.
Why are you in a thread you don't like trying to get people to stop participating? What do you think you're going to get out of it?
>>
>>97180267
that is obviously not what was being asked. if anything its asking do you play freaks or normies.
>>
>>97181964
Generalists never prosper. Pick a lane and stick to it.
>>
>>97179453
Honestly, I don't think most roleplaying games are served by socialite character (as distinct from a face character). Society is the hapless or helpless thing needing saving, or the weighty hand pressing down on PCs, or something to be mastered and conquered; for standard campaigns, rarely is it ever both monolithic enough to be worth engaging with while also flexible enough to be manipulated. Sure, individuals might be worth your time, but the general corpus of the population is going to be useless neutral entities 90% of the time.

Of course, modern settings tend to make society worth engaging with, but I rarely get to play in a campaign set in those modern settings, so I can't say much there. And even there, your typical PC is usually a cultural outsider or a standout person, not a face in the crowd content to let social tides direct his path.
>>
>>97183483
You don't know how the entire rhyme goes do you?

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Fair & Balanced Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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first for ALL CARD GAMES should have pokemon's economics and ANYONE who defends EXPENSIVE BASIC VERSIONS is a SCAMMER KEK
all the company has to do is simply decide to have pokemon's economics, then decks can be cheap AS THEY SHOULD BE!
it SHOULD NOT be so hard to figure out!
>>
>>97183484
It's not hard, its just not viable economically for smaller card games that are not backed by one of the biggest IPs in the world
>>
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>>97182563
>LSS wanton bans every 3 months ruining my investment portfolio
wooooooooooooooooooooooooooooooooooow I should play a good game that retains value over time instead like naruto ccg or cookierun
>>
so uhhh do you guys discuss games like Arkham Horror here?
>>
>>97184207
I love me some Arkham Horror LCG

Factions are one of the cornerstones of a good dungeon. I'd go as far as to say they may be one of the most important pieces. Without factions, you have nonstop hack-and-slash. Factions enable meaningful player choice and give party faces something to do without trivializing the dungeon.
Why don't modern D&D modules have much faction stuff? Classics like The Caverns of Thracia or B4 the Lost City are packed full of them. Are the people designing current dungeons just talentless morons?
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>>97181827
They don't, and it's a you problem.
>>
This thread really set off /tg/'s worst troll, huh?
>>
It set off you, yeah.
>>
>>97180308
Retard.
>>
>>97181877
They're not sending their best that's for sure.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97181443
Just for you, I’m going to go through the APs starting with the latest one and list all the white men with female love interests, or the white women with canon male interests. Asians count. Let’s actually see if these complaints are simple kvetching or an honest reading of a trend.
>>
With the Draconic Codex having recently dropped, any fun new dragons to use for dragon sorcs or barbs?
>>
>>97182267
>but I don't want it to be like they can face 1000 enemy level 1 guys and not even get hit.
>I've heard PF2e is better balanced than both.
it's balanced in the sense that beings of the same level have equal power, not in the sense that everyone has a fair shot at everything. instead of broken builds that make you untouchable, you just level up a few times for the same result of becoming untouchable to lower-level creatures
>>
>>97181452
>>97180176
>by "metroidvania" they mean female NPC led and locked gates until you find item A or figure out workaround B like the first book of AV
>by dark souls they actually just meant "berserk influenced" art and no gameplay mechanics
Another awesome AP...
>>
>>97184096
Never fear! We might get a quirk chungus.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Arrogant Young Anons Edition
Previous Thread: >>97165163
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>>97184113
Are you in Europe? If so, I guess that solves the mystery. I’ll add Wen in a bit, thanks anon
>>
>>97184140
>Are you in Europe?
Yes
>>
>>97184113
ngl, I don't search my images there, although I do use safebooru sometimes. I just had the image saved and did an image search to source a link.

Also since it's having issues I'll switch the link out for an 4chan archive link. I think it should load for everyone now?
>>
Shahua has been added to the tier list! NOW MAKE FUCKIN' TIER LISTS OR I WILL GENOCIDE YOUR BLOODLINES MYSELF
>>
>>97182520
Feels a little weird having the symbols and their elements separated, but I respect the effort and like where you were going with it. For Shahua, I'm honestly not sure what element I'd pick for her. Probably either fire or wood? I like the detail about the color white and how it ties to death and funerals in China, but I'm not sure how to feel about that tying her to the White Tiger since it's not usually associated in that way.

You can make a strong case for the Metal element and the White Tiger through it though. She wears yellow, which is typically associated with the Metal element (it can also be translated as Gold) and it's a yin element associated with loss and grief, which is in line with the funeral themes... But if you use that logic to argue for the white tiger then you're locking elements and symbols together like they normally are, which you weren't trying to do.

If you're curious about some of that, plain old wikipedia has pages for the wuxing elements, and this page has a nice chart to summarize them: https://en.wikipedia.org/wiki/Wuxing_(Chinese_philosophy)#Chinese_medicine

If I'm just going off of novels... Vermillion birb is usually arrogant and destructive, White tiger is usually quite practical and warlike, Tortoise is usually more peaceful but very passive and humble, and the Azure dragon is arrogant again but more benevolent... So in that sense Azure Dragon probably fits her mix of confidence and nice-ness?

Honestly you can't really go wrong as long as you try to argue your point. This is basically like horoscopes and other forms of fortune telling.

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97178354
>Metis cub
Born to be hated
>>
Okay, Garou critics, what do you think a perfect Garou should be like?
>>
>>97181287
Homid or Lupus?
>>
>>97183749
Both
>>
>>97180155
Leave him alone, it's not his fault his parents broke the Litany

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97168627
This mini in particular and the whole team in general are such wasted potential. They all come up short of what they could/should have been.
>>
>>97177955
Don't forget wyrmblade/brood brothers
A local community member made a krieg brood brothers guard team
>>
>>97177964
Yeah, brood brother is a good one.
>>
>>97168627
4
>>
>entire local community is comp focused
>talk is always of tacoma open pso or other big events
>always talking about the latest dataslate and practicing into other teams like it’s a sport
What’s your local like /ktg/? This is reminding me why I just play at home with my wife or alone. I genuinely cannot enter the mindspace of people who want to play this game like it’s a sport. It feels like an e-sport rather than a game this way. The same emptiness I get when I see starcraft or aoe4 played competitively.

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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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>>97181851
The main release mini of that guy looks like this. More action oriented lol.
>>
>>97179122
I can into this style, it's too new school halo style sci fi for me
>>
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>>97183755
*just can't get into
>>
>>97183639
>>97183645
I know. There was a release that had the squad minus the leader and replaced it with the skull bug. As fas as I can tell, the skullbug is nla.

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Why was XP for gold largely abandoned as a way to reward players?
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>>97163638
>what's a rotary phone
Fuck
>>
>>97167056
His players don't just exist in his head though.
>>
>>97178186
I’ve been running AD&D myself and my experience could not be more different. If you’re strict about the money sinks your players are broke ass bums all the time. I’ll be showering them with money but levelling up and identifying items is so ridiculously expensive. I wanted to play this game to see if people here are just talking out of their ass about it and they are but at this point I think every table is so different that no facts can be agreed upon so discussion is almost impossible.
>>
>>97161391
Because the people who replaced it were a bunch of preachy Mormons who wanted you to instead be rewarded for following the rails and acting Wholesome and Christian in line.
Not even bullshitting, Dragonlance is basically a Mormon fapfiction and the stated goal of the Hickman manifesto was 'Get those retards to ingest our too-shit-to-publish-on-its-own-terms fantasy lit'

It's not that games didn't have overarching stories before Hickman, it's that post-Hickman the game became about the story, as proven by the number of people cranking the hog in this very thread over "hurr durr, your characters are boring and we need a big story to keep things interesting"
No.
Your metaplot is boring and the characters are the ones the game should be about, they should be inherently interesting people and if they're not then ask your players why their characters aren't interested in adventuring off their own bat, you frustrated failed novelist.
>>
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>>97161553
>went out of popularity about 40 years ago
Yes, OP knows this. It's why he asked, WHY?

Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
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>>97148274
GW got big enough to become a dividend stock, their valuation has as much to do with their actual core business as fucking Nvidia these days.
>>
>>97174129
You’re unironically proving his point with this rant.
>>
>>97174129
Preach, brotha! I bet dey don't even wash dey chicken!
>>
>>97174129
bro you're like an inch away from posting that Yakub comic.
Maybe you aren't trying to sound like a foaming at the mouth zealot that just hates white people but you sure as shit look like it.
also your comments about the greater Mediterranean is so jawdroppingly ignorant that you really don't sound much better than the racists you're professing to be rallying against.
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>>97144999
Checked


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