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File: Bard.jpg (1.65 MB, 2459x3500)
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How likable would your character be if you met them in person?
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>>
>>97157063
>8 int 8 wisdom
Sounds like a trainwreck
>>
>>97075068
This looks like shit.
>>
>>97157348
>Semen poaster
I know
Definitely neither evil nor good though
>>97162683
Yeah, sounds about right
>>
>>97163787
>Definitely neither evil nor good though
He kills people and turns them to zombies, including zombifying an ally instead of helping them. he is evil.
>>
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>>97075068
more likable than me

Black Dragon Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97170847
If a player can't find out how to print spell cards despite having access to the internet, then they are incapable of learning how to play a spellcaster anyway.
>>
>>97170934
personally if i can't remember the exact details and wording of my entire spell list then i don't deserve to cast one of my spells let alone all of them
>>
>>97170761
>teleports to flyer
>falls
>ends turn on ground
>>
>>97170688
He's a demon lord, just have him sprout bat wings or give him ability to cast Fly at will (that's what he did in 3.5)
>>
>>97170688
He's a demon lord or whatever, add whatever you want to his statblock if you're concerned your players will do this.

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How do you run an all dwarf campaign
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>>97154762
You make it short
>>
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>>97154762
>sir, your mine was impounded for unpaid taxes and aggravated use of a Scottish accent.
>>
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>>97154762
>>
>>97154776
No true son of the mountain would screw his fellow Dwarf out of his rightful property.
He'd offer to let the Dwarf buy back his mine using proceeds from said mine and then go into partnership afterwards
>>
>>97171379
The mine was promised to me 3000 years ago.

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Previously: >>97149410

▶ Thread Task: Let's get surreal. Examples of surrealism include Dali, Giorgio de Chirico, Zdzislaw Beksinski, Johfra Bosschart and more.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)


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>>97171035
>fatal
>>
>>97171085
>fatal
...the fuck? I didn't type that.
>>
>>
>>
its funny to see the ghibli model-rot piss filter showing up in so many of these

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What would you do to upgrade the Apparatus of Kwalish? I am giving it a horseshoe crab shell on top. Standard claws, with option to extend blades for cutting off squild limbs. Also has a magic missle turret and torpedos.
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>>97158938
>"Got it. Searching for... single dark slavs... in your neighbourhood... with chunky milkers... "
>>
>>97158938
No, Ed Greenwood has officially said Drow milk tastes minty.
>>
>>97161999
Who had the muchroom/savory milk?
>>
>>97155652
Add a Spelljamming Helm.
>>
>>97171377

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Two-faced Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97171108
Why are you gay?
>>
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>>97171229
>washington state
why is everyone like that over there?
"people" manage to out pozz even the californians, wtf are they putting in the water?
>>
>>97168297
Oh, here is the human in nu-lorwyn
>IT IS NOT A HUMAN, SEE THE CREATURE TYPE!
anon...
>>97168358
lmao
>>97168373
>>97168399
>>97168474
>>97169005
I can't wait for the time when we are old and look back at 202x and think "damn, how people were this retarded back then"


>>97168748
yep. But modern script writers (and "fantasy" writers in general) has no idea about what is subtlety

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>>97171261
If you think they’re cucked and pozzed Portland is much much worse. In Washington it’s really just the Seattle area that’s like that. Half the state gets cut off from them in winter and thank god.
>>
>>97171229
>14 years of experience in
>marketing, creative writing, theater
>she
>"Yes goys, SHE has da authoriteeh, don't you fucking dare criticalizise whatever SHE tells you to consume"
>everything is just some flavor of gay
The dog i don't have can bark better platitudes and narrative design than whatever this fucking shite is.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Heavenly Tribulations For Our Hubris Edition
Previous Thread: >>97150639
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>>
>>97171276
Why would he think he's being treated as an idiot?
>>
>>97171276
>I think Jian would be up for with it as long as he’s not being treated as an idiot or anything. 1 is meant to be average for a cultivator, last time I checked.
Yeah, they're also cultivators, so they're smarter than average by default. But it's definitely not him treating him as an idiot, he wouldn't do that even if he was 0.
>Jian’s more creative than he is logical, which I guess is more Skill related
Personally I'd say creativity is related to innovation and profession perks, then both skill, intelligence, and perception, since the former is related to elevating and creating techniques while the latter is making and creating treasures, which also needs creativity.
>I know you’re more of an artist than a scientist, but why don’t we try this today?
Well it's not a science thing, I'd say. Intelligence is abstraction, comprehension, and strategy, and the game is more about that. It's also not intended as "you're stupid" or even as "you're lacking", it's more so "mental exercise is useful and will help you excel." It's needed for techniques too after all.
>>
>>97171302
Oh, and also memory, which is one of the main components.
>>
>>97171276
>Although, how aware are our characters of their (and each other’s) OOC stats?
Forgot to answer this, I need to go to sleep. You can probably gauge via a mixture of a high perception stat and general familiarity you have with the person in question.
>>
>>97171285
Teenage complex and mood swings. You know, the general “don’t treat me like a kid” type shit.

>>97171302
I was just throwing shit around, but that works too. Actually Jian might like strategy exercises like the mystical overseas game of “chess”, if Heinrich wants to teach him.

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Sorry for effortposting your Friday

1. What systems have you found that have made combat engaging?
2. What do you think is a satisfying duration for most fights? Over quickly? Or minimal resolution (followed by optional exposition)
3. Do you find a sort of "bidding" of dice (such as in Riddle of Steel and her derivatives) fun? Or do you prefer the dice that you roll to be fairly consistent/static in their outcomes?
4. Do you find "maneuvers"- like in Mythras- fun? Do you find that tracking a number of maneuvers grinds combat resolution down too slowly? What about a sort of freeform ability to spend "bonus success" on maneuvers (sort of "fiction first")?

I'm thinking about my system. It's very inspired by Mythras, Forbidden Lands, and Riddle of Steel but I'm unsatisfied with it. I'd like to really look at the fundamentals- the statistics, the base mechanics, the speed of resolving each round- before tacking on additional details. Right now, I have attacker declaring an attack and defender declaring a reaction (dodge, parry, or block with shield), rolling a dice pool (attribute+professional rank+gear bonus) and comparing successes. Extra successes are spent on dealing more damage or performing maneuvers. I'm curious if anyone here has experiences in systems that they've found particularly fun, fast, engaging, and place a lot of decision pressure on the player (to replicate- in a way- the stress of combat)
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>>97170473
as for the broad concepts for design, i think ive said it all indirectly already. a system should play fast so you can have more game per hour, but obviously "game" is a measure of mechanical depth. so we want to have the simplest possible resolution mechanics that offer the maximum possible ammount of emergent complexity
(game depth * resolution speed) = game played per hour

the art then is engineering a system that produces the emergent properties you actually want, then whittling it down to its simplest possible form to make it easily playable for a human

Also if you have enough budget left over you should try to make it fun
>>
>>97170077
>no need for flowery prose for the fight itself
[ANGRY EXALTED NOISES]
>>
>>97170048
>What systems have you found that have made combat engaging?
My own. First was my Halo TTRPG, but I suspect that's more the GM being good about enemy positioning and forcing us in turn to do the same. I haven't had a chance to test it but I have a Sonic the Hedgehog TTRPG where, to keep the pace up, a lot of Actions are also Reactions, consuming Actions from your next Turn to allow combat to move quicker.

>What do you think is a satisfying duration for most fights? Over quickly? Or minimal resolution (followed by optional exposition)
Ideally, 3-5 rounds at most. It's a good mix of fun combat without it taking all day.

>Do you find a sort of "bidding" of dice (such as in Riddle of Steel and her derivatives) fun? Or do you prefer the dice that you roll to be fairly consistent/static in their outcomes?
Not my cup of tea. I generally prefer dicepools for combat, fixed rolls for skills and other stuff. I like player investments to matter heavily either way though.

>Do you find "maneuvers"- like in Mythras- fun? Do you find that tracking a number of maneuvers grinds combat resolution down too slowly? What about a sort of freeform ability to spend "bonus success" on maneuvers (sort of "fiction first")?
I'm unfamiliar, but I think that having more options is never bad, but using all of your options at once being optimal is a slog. Basically, have the depth there for players who want to engage with it, but if you just want to play a beatstick, you should be able to do that and succeed too.
>>
>>97170048
Idk, but my totally original donut steel way of doing things is gaining dice on good positioning or where there'd be an advantage to roll against a target number on shooting and a contested roll for melee. Having something that lines up the actual action that enables the player to manipulate the outcome means the action is more engaging due to player input. That also means the entire process of decision, action, result, has a bigger player fingerprint.
>>
>>97170048
>1. What systems have you found that have made combat engaging?
I don't mind systems like D&D, PF, DC20, ACKS, C&C, "X" without Number, Veiled Riders
2. What do you think is a satisfying duration for most fights? Over quickly? Or minimal resolution (followed by optional exposition)
I prefer less over the top where it's roll to see if you hit/succeed (GM rolling to counter) and how much you do/what you do should be the baseline over 10 rolls for combat. I can see 3-5 rolls for crafting or long stuff. Especially for something that takes more than one session to do. However you should be able to have your +/-X added to your roll as then roll again to see how much you do. Not a back and forth for 3 mins rolling to see if you even do something.
>3. Do you find a sort of "bidding" of dice (such as in Riddle of Steel and her derivatives) fun? Or do you prefer the dice that you roll to be fairly consistent/static in their outcomes?
I can see cases for both. It all depends on the group, GM, and type of "adventure" the group is going for.
>4. Do you find "maneuvers"- like in Mythras- fun? Do you find that tracking a number of maneuvers grinds combat resolution down too slowly? What about a sort of freeform ability to spend "bonus success" on maneuvers (sort of "fiction first")?
I like the idea of them and think they can be very fun, especially when it help counter minmaxers and let's martials classes have more to do than "I attack 1-4 times."

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>when the DM says you have to draw a map
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>>97169850
>GM accidentally gives incorrect information one(1) time and ruins entire premise
>>
>>97169850
You are like little baby. It's as if your DM dousn't know how to simulate dungeon exploring.
>When the DM says you have to draw a map of the dungeon your are exploring, while walking around their blacked out cellar strewn with debris, lit only by the candle you carry, using a stick of charcoal on a calfskin, while wearing a great helm and plate gauntlets, and also trying not to let go of a battleaxe and a heater shield.
>>
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>>97169850

WTF, This is 2025, He should be using AI for all that 'holding a pen and making marks on paper' crap and asking me to keep track of stuff in the game! I should just be able to lay perfectly still in my heated gellpod while the DM narrates an wonderful experience to me. I shouldnt need to move a muscle! I havnt moved or done anything for myself since I was born and I'm not going to start now!
>>
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>>97171157
>skip mapping. no callers (everyone gets to play).
You never did either of these nevergames. Mapping is fun and gives the players a connection to the game world. The caller works as a medium between the dm amd the players. The players talk about what they are gonna do while the dm gets to prep shit in peace.
>>
>>97169850
I'm not against maps in theory, but in practice most of the GMs I've had are very bad at describing a room in such a way as to make mapping easy.

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Dunk On 'Em Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97169805
I do think the real answer would be 'they're all different'.

My assumption is "gross body, divine look". So they would have halos or stigmata or they project an aura of purity, but they're misshapen or skinless or obese or all the above.
>>
>>97167730
I think they went with the idea that since players are expected to have public warband lists, and since campaigns would have them probably changing equipment all the time, you aren't expected to WYSIWYG with the equipment and so they just went with a few nice-looking options.
>>
>>97169738
Thinning is something I need to practice more, it’s either way too watery or not at all. Thanks for the tip
>>
>>97169641
I don't see the Antioch ones on cults, at least as a separate pack. Could you bum me a link please?
>>
>>97169805
well we know they can't speak properly, so probably they looked 'bad'

The Three Emperors Edition

Previous thread:
>>96939608

>Thread Question:
Do you plan any big projects for the next year already?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97170792
still I am hankering to paint some ptolomies
I'm thinking a core of spear men with pokies, companion cavalry, and then some local auxillaries with slings.
I know that actual ethinc egyptians would be a part of the army but I need some range
>>
>>97170806
>tfw no Cleopatra gf

Can I ASP you a question
>>
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>>97170820
100% worth getting stabbed 23 times
>>
>>97149108
Serious response, the 18mm (honest 15mm) AB models are beautiful and are good for the same reasons
>>
Did anyone get WWIII: Checkpoint Charlie or think it's interesting?

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Thread #01 Winter Wonderland.

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97089644

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
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>>97168811
Has anyone tested elder pith? First time I've heard of this.
>>
https://sites.pitt.edu/~dash/werewolf.html#wolfstone
>>
>>97168811
Don't know about elder-pith but silver (bullets, knives, shrapnel, etc.) work just fine.
>>
>>97168811
Xylem's an interesting choice
>>
http://www.voss-gesellschaft.de/der%20wehrwolf.htm

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Heir of Aenarion Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97164740
Fear the true evil that lurks in the underbrush
Should really get back to the rest of the unit one day
>>
>>97169516
You could just try not being poor? I've never sold and army and I never will. When I'm old and grey and can't remember my name some days I'll still be able to look fondly upon my collection and remember all the fun times and good mates my hobby brought me.
>>
>>97171282
>units and even whole armies start disappearing
But that's half the reason it's good. No Redditcrons. No GoGoGadget Legs hovercraft fagpunk Mechanicus(there's a decent list for 4th by Tim Huckleberry that actually reflects the older less retarded fluff and fits the gameplay of the era). No Primarisharts, no Centuritards, no flyers, and no superheavies. 40K before GW ruined it to make Line Go Up for shareholders.
>>
Is there any market for handmade terrain, especially oldhammer terrain? Tempted to make some, paint it up in bright colours and chuck it on etsy
>>
>>97171249
>shilling old editions (based)
Careful, the resident pay piggies in this thread are gonna start screaming "le perrynigger!!!!!" any second now

For discussion of D&D 3.0, 3.5e, PF1e, and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> (pathfinder 1e)

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Legitimate question: in Pathfinder 1e, how optimal is the Thassilonian Magic "archetype" for Wizards?

To refresh memories, a Thassilonian Mage takes the Focused School of Magic mechanic (specifically Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation) with the following tweaks:
>Still gets all level-based class abilities tied to their chosen Focus School.
>Gets +2 spell slots per spell level.
>Those bonus spell slots can ONLY be used to memorize 2 copies of the same spell, which MUST be from your Focus School.
>You absolutely CANNOT learn any spells from two schools based on your chosen Focus School, just like an old-school Specialist Wizard.
>Even trying to use magic items tied to your forbidden schools is impossible unless you pass a Use Magic Device check first.

The idea behind the Thassilonian Mage is that you sacrifice versatility to become more powerful in your focused school of magic, but does it actually work? What do you think, anons?
>>
>>97170296
Just choose an overpowered school and you'll get all the benefits of a specialist plus some extra. You can even get around the only annoying limitation with Use Magic Device, so it's not even a problem.
>>
>>97170296
Only as optimal as the school.
So evocation is buns, conujuration is balling.
>>
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Since coming across Maximum Mike's advice in the Cyberpunk 2020 core book to roll Awareness/Notice checks before the session starts and make a table from the results, I've taken it into all of my games moving forward. Now I find myself staring down the barrel of a 3.5 campaign, having never run or played that shit before, and I see the 3.0 DMG has similar advice on page 17.
I've made myself a very simple "DM's Log Sheet" that includes a basic combat tracker on the bottom and a pre-session skill check table at the top. Am I missing anything else that could be helpful on a sheet like this? I've also got a very basic NPC character sheet that I made myself which allows me to track their motivations and attitudes.
>>
>>97170296
You just take Conjuration of Transmutation and fuck everyone in the ass. You can do the same shit in 3.5 with Master Specialist into Red Wizard.

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97139776
I like the mental image of making and playing a girl. I don't care what others think.
>>
>>97164532
Ironically, anon, sentencing yourself to a lifetime of misery for the benefit of others who will never know or thank you is the height of what it means to be a real man. You suffer so that others might not. Good for you.
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>>97164548
One guy having a tile fetish doesn't mean everyone redecorating their bathroom is doing it to get off.
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>>97164532
>I'm not going to apologize for using my recreational activity that's meant to provide happy feelings, to feel happy feelings for a bit.
You should. Your existence is a blight upon this hobby and you should do your kids a favor and leave your body somewhere they can find it so they know the cost of being a tranny.
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>>97139776
I have made 2.5 female PCs. The first one was a Sister of Battle because playing power armored zealots is fun. The ".5" was a second SoB PC because I did not get to play the first one the way I wanted to and her "sister" was just a do-over.
The other female PC is my most recent one. I was given a chance to retire a long running PC in a way that achieved his goals. The new PC is his wife (who he thought he had murdered... it's complicated) and one reason I wanted to play her was it gave me the chance to take over the old characters assets but play a character using them in a very different way and with a very different end game. Pulling his wife out of his narrated past was a perfect way to do this. The husband was a preserver of the status quo, the wife will be a complete shit disturber and I look forward to it.


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