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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97340040
Good luck, my first time at locals went like this.
>sit on a table, hoping someone would ask me for a duel
>after an hour of shuffling my cards and looking at my phone, i got up and asked a few people if they wanted to duel
>"sorry bro but i'm waiting for a friend"
>go back to my table
>the people i asked are just sitting alone at their tables
>another hour passes, we're all sitting alone still
>get bored, tell the owner i'm new to the game
>he asks a employee to play a few games with me, since he's familiar with the deck i'm using
>everyone is STILL sitting there, alone
>by the time i'm done playing, a few of the guys have already left, none of them played a single game
Autism is one hell of a drug.
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>>97337357
It felt too outdated back then, to be fair.
>bait ash with aluber, then branded fusion into mirrorjade
>if both get handtrapped, you get cartesia out onto the field and fuse through her
>if the big titty goth gets handtrapped too, you pivot to bystials or TTT
These days it technically doesn't need to fuse even once to set up its board, and it can be ran with dracotail for turn zero plays and/or more handtrap bait.
>>
>>97340133
Was it a designated ygo night or just random hours of the day?
>>
lol
https://www.youtube.com/watch?v=jYQZIRaLJ1o
>>
>>97340777
>No digital support
I'm pretty sure that every unofficial sim has Genesys support while Omega has a ranked ladder for it. I know that he most likely meant "official digital support," but still.

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How do you actually design sessions? I've been a Bookcel for so long that I forgot what it means to design a 4+ hour session, especially first sessions of a campaign.
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>>97336156
This really depends on what game you're running and what sort of players you have. Even defaulting to 5ednd doesn't give a generically applicable answer.
What are you trying to run?
>>
>>97338438
>What are you trying to run?
Pathfinder 2e, level 1. It's a custom setting based on the 7th century Byzantine Empire, "five minutes" after the Byzantine-Sassanid Wars. The campaign is centered on a city equivalent to Antioch, the "City of Hope" due to its critical position as a trade nexus. The healthy sustainment of trade routes is critical to maintain continuity of civilization. What do you want to know, specifically, about the setting? I can yap all night.

But the ultimate point, what the campaign is really meant to be, is around the yearning to recapture something that can no longer exist. Nostos, Pothos. Those feelings of yearning, the core values of stuff like Dark Souls and what people feel when thinking about Rome. The campaign (the plot itself) is about the PCs stopping a Cult that wants to destroy the source of magic in the world because magic is responsible for making the war as catastrophic as it was - and before that, it's been a nonstop threat to the world. People have learned how to live with magic, but that's because the alternative was extinction. Even if people like the cult's goals, the reality is that magic has filled the world for so long and so thoroughly that "removing" magic would destabilize the planet, resulting in even more destruction.

That's the thing. The PCs are uncovering this apocalypse cult with genuine motives and desires which simply don't work anymore. Between chariot races, talking to stylites, courtly intrigue and dealing with Turkic-type assholes in the hinterlands, they're working through the yearning of an era that can no longer exist. That you just need to, y'know, keep moving forward. The value of scars, and that.
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>>97336156
You don't. If the game is good it can be run with no prepping.
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>>97339121
>Pathfinder 2e
Do your players know what they are getting into with a build-autism, overly balanced kind of system? A serious question, as I found it fell apart after a short time when trying to do something that wasn't official Paizo crap.
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>>97336727
This is my dream prep, how do you actually do it? What kind of game do you run?

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97339638
Honestly I'd have made the Liminals actually just Spooky Ghost Deebs.

Basically they're Dragon-Blooded who've been exposed to the Shadowlands for so long that their Exaltations have Speciated away from the standard Dragon-Blooded set of Elemental Castes
>>
>>97340800
Like most of the Castes line up to Underworld Elements.
Just swap Flesh for Pyre Flame, Breath for Ash, Soil for Void and Marrow for Bone.
>>
>>97340800
Not even. I would have just made them literally just DB, but using Charms that only work in Shadowlands
>>
>>97340800
I would've made them the ghosts of Terrestrial Exaltations. Exaltations are a third soul, the Celestial Exaltations reincarnate but the Terrestrial Exaltations just kind of fall away when the Exalt dies, and it would make more sense if they left some kind of a ghost, even if there's a lot of waste involved and a lot of Dragonblood need to die for one Liminal to appear. No Cryptmind, just natural processes leading to perverse outcomes. There's a lot of ways you can tie that kind of thing into the Usurpation and tensions in the First Age, and even into Immaculate stuff if you wanted.
>>
>>97340910
That also makes sense. Basically they've had a few things changed:
>Their Charms only work in Shadowlands
>Their Elements are now those of the Underworld
>They use Necromancy and not Sorcery

The Other Deeb Subspecies I think about a lot arethe Following:
Autocthonian Aspect Deebs
>Artifact Focus over Sorcery
>Can Attune Artifacts of the Magical Materiel associated with their Aspect in addition to Jade
>Can now Inherit Charms

Vitriol "Aspect" Deebs
>Use 3e Infernal Charms in an existing DB Aspects Ability Spread.
>Have a new Element [Vitriol] that they can apply to their Elemental Charms.

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Age of Sigmar the game Edition

>Previously, in the Mortal Realms
>>97324541

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97341356
would sigvald even ride a mount? i forget
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>>97341356
sigvald didn't ascend to demonhood
>>
>>97341354
>>97341147
Bobbleheads, should've printed the bodies a bit larger.
>>
>>97341356
If they remake valkia I really hope they ditch the cone head.
>>
>>97341397
I hope they double down on it

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97337435
high from their own farts as usual
>>
Hello anons, how is pf2 these days? I haven't been keeping up with it since slightly before the remaster
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>>97337502
We are getting out of a lull season. Outside of Battlecry, which was a pretty strong book all things considering, most of 2025 was pretty mid for PF2e content. A lot of "That was a thing" APs, even the big one with Revenge of the Runelords. This year they seem very excited to push out some bigger stuff, like a full dungeon crawl adventure set in Bastionhall or the Hellfire Crisis.
Meta-wise, nothing too much of a shakeup has happened since the remaster. Wizard is still hurting but the new Runelord and War Mage options are strong picks. Gunslinger got some significant buffs while Inventor got...not NOTHING, they are definitely impactful, but none that fixes the core issues people have with it. We have to wait 'til next month to see what they do with Psychic and Thaumaturge when they rerelease Dark Archive. And Magus and Summoner was FINALLY confirmed just last night that their remaster will be released with Necromancer and Runesmith in the Gen Con book for this year -- Impossible Magic.
>>
paizo, just make a generic class archetype that can turn any fullcaster into a gish like battle harbinger ffs
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>>97341265
Impossible because classes gain proficiencies at different levels.

>Battle Harbinger
>gish

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97341143
>I don't know Scarlet Heroes and so don't know what allowances it gives to it's characters.
NAYRT but it's basically a set of mechanical changes meant to make one character the equivalent of 4-5 normal PCs.

>Didn't old Gaza run Mordakain and Bigby simultaneously?
Mordenkainen, but yes, Anon is either trolling or just oversensitive due to the constant trolling ITT. The DMG does advise referees not to let players run more than one PC simultaneously, but it's in the context of large campaigns with many participants where players may each have more than one PC, and Gygax assumes the referee's player pool will be either too immature or too cutthroat to play the PCs as two allied but in some sense competing individuals, but will benefit their favorite PC at the expense/with the collusion of the other. He's correct that this kind of shit is liable to harm a campaign, but none of that applies to your situation.
>>
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>>97341251
>The DMG does advise referees not to let players run more than one PC simultaneously
More or less, but to me it sounds like you're overstating Gygax' caveats. The DMG encourages DMs to let players run more than one PC simultaneously under certain conditions, but it warns that the PCs must not be associates. Picrel.

>He's correct that this kind of shit is liable to harm a campaign, but none of that applies to your situation.
While I agree that a single-player session vs a multiplayer campaign are very different from one another, I still don't see why one would (need to) allow a player to run multiple PCs at the same time in either situation: That's simply what henchmen are for.

The moment you allow players to run multiple PCs at the same time, it simply never makes any sense to recruit a henchman, ever, since they're just worse PCs (lower ability scores, earn fewer XP, subject to loyalty checks and morale rolls).
>>
>>97341143
>Didn't old Gaza run Mordakain and Bigby simultaneously?
Yes, but that was before he wrote the DMG. So presumably his own experience led him to recommend otherwise. See my comment above on why anyone would ever recruit a henchman when he can just run multiple PCs in the same party. (And the limitations on number of henchmen lose meaning too,)
>>
>>97341284
I've read the passage, yes. I think the distinction between us is no more than that I would have underlined "in general" rather than "the multiple characters belonging to a single player should not be associates". I feel the rest of the paragraph makes entirely clear what Gygax's concerns with the situation are.

>The moment you allow players to run multiple PCs at the same time, it simply never makes any sense to recruit a henchman, ever, since they're just worse PCs (lower ability scores, earn fewer XP, subject to loyalty checks and morale rolls).
If a single player in a single-player campaign is allowed to have two PCs, it makes plenty of sense to recruit henchmen. I don't believe Anon suggested that he was allowing his player to make PCs promiscuously. I think the undeniable fact that henchmen are just worse PCs is a good reason to allow more than one PC; if Anon is refereeing scenarios written for a normal group, those expect 4-5 full PCs and some indeterminate number of henchmen. Compared to that, two characters with full advancement is hardly overpowered.

(Actually, I suspect many adventure modules for OSR games of expecting zero henchmen. The sensibility of writers like Gavin Norman often seems to me to be mired in new-school/trad assumptions about what an adventuring party looks like. But that's beside the point.)
>>
>>97341309
>(Actually, I suspect many adventure modules for OSR games of expecting zero henchmen. The sensibility of writers like Gavin Norman often seems to me to be mired in new-school/trad assumptions about what an adventuring party looks like. But that's beside the point.)
Fair issue to bring up. This connects back to your general point: My advice presumes an orthodox campaign in which there is no set goal or specific module that the player has to go through, so it's up to him to determine the amount of danger he is willing to take, e.g. how deep to go into a dungeon. Under my assumptions, the fact that henchmen are (slightly) worse PCs is not a huge deal: It just means that the player just takes proportionally less risk and everything works exactly as intended.

However, even if we assume a module written for kids who play with no henchmen, running it for a player with one PC and multiple henchmen is just a matter of having the party be slightly higher level or picking a slightly easier module.

The only REAL issue I personally is that of XP wastage: IIRC, in B/X Henchmen are allotted a full share of XP but only keep 50% of them, so a one PC + Henchmen party will increase in level slower than intended, as almost 50% of all XP are wasted. This is just a bad rule.

This issue does not exist in D&D, since there Henchmen get a half share and keep all of it. So the effect is just that the PC will be, on average, one level ahead of his Henchmen, but the party as a whole will be progressing as intended. No problem with that.

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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Is gunslinger overpriced?
25 points would almost always be better spent just increasing your skills and/or stats. Unlike weapon master, heroic archer and trained by a master, it doesn't provide benefits that seem worth the points.
>>
>>97339802
No. Gunslinger is actually much stronger than Weapon Master or Trained by a Master, and you can purchase it cheaper than 25 by specializing on type of guns.
>>
>>97339976
>no damage bonus
>high RoF don't benefit from rapid strike
I don't see how, what am I missing?
>>
>>97340018
You get halved ranged rapid strike (not that meaningful since quick shot can be fully bought off), free CQB skill at max level, +2 to hit with most weapons at all times, full scope aiming for one second of aim. These benefits don't sound amazing but in actual play, the guy with Gunslinger is vastly more effective than a similar point level combatant without it. He aims better, he's more mobile, he's stronger at long and short range, ect. It is brought down a little bit by a lot of its key features being purchasable separately through perks, techniques, ect.
>>
>>97339716
Mostly it just seems like the Flesh Wounds rule (Basic Set, p. 147). They get hit with deadly, or at least limb-wrecking, force and then only take superficial injuries.
The classic version of this kind of injury is being shot in the shoulder. In the normal GURPS rules the shoulders are part of the arms. I can see some kind of perk or campaign switch that treats them as part of the torso instead.
Arguably many action heroes functionally have Injury Tolerance (Unbreakable Bones; Limited, bullets) (Powers, p. 53).
Arguably, the normal GURPS rules for crippling limbs are a bit excessive, especially for piercing damage. It should probably be possible to walk on a leg that has been hit with a single AP assault rifle round unless you got unlucky and it hit the bone, or tumbled in a really messy way. There is a bit of redundancy in the muscles and tendons which means one fairly small hole won't totally wreck the limb's function. This is less the case with arms, which are smaller and require a lot more range of motion and fine control to function.

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97340469
I like the way the colors pop on this one
>>
Fusion world just looks 10 times more fun than gundam
>>
>>97340937
Maybe but I don't like dragonball
>>
>>97340937
I get tired of seeing 2 thousand pics of goku/vegeta in the same poses.
>>
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>>97339929
>Gamestops closing
Oh, that's fun. Didn't know that was going on right now.
>I paid $44 for 4 starters
Very cool! Great price point to get into the game, and those starters still have relevant cards in them.
>happy NFL playoffs
Oh, yes, what a wild start. Very interesting to note that picrel might randomly brick in the second half, KEK.

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97339691
Bultrak? More like Bullshit!
>>
>>97341005
>not Bulldrek

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What is the counterculture of 2020s, that could be used as the basis for a contemporary countercultural tabletop game?

Take the World of Darkness for example, which was so grounded in the the counterculture of the 90s that it comes across as dated and strange today. How would you update the World of Darkness so that it better represents the counterculture of today?

Nightmare Mode: Talk about more than just politics. There's more to rebellion against the status quo and the prevailing social norm than who you vote for.
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>>97340470
>If you are bombing government buildings
doesn't narrow it down in good old murrica
>>
>>97340033
>The issue with that is that there actually are upsides to being a Thin-Blood, mostly surrounding softening the downsides of being a Vampire.
Not from a vampire pride perspective, as thin-bloods are often incapable of a lot of things that are core to being a vampire and by being less of a vampire and more of a human, even if they lack some of the weaknesses of vampire, they're intentionally ridding themselves of their superiority over the kine. Anyone who has embraced the vampire way of life would look at these weirdos making themselves thin-blooded as self-mutilators, depriving themselves of their natural power just to feel a little more comfortable in their undead bodies.
>>
>>97341257
>Not from a vampire pride perspective
...Which is rather overwhelmingly indoctrinated into due to the lack of natural reproduction, and so shenanigans like this could well gut the intake with a return to "normal" society.
>>
>>97341286
Not really, almost every vampire who survives for more than a year comes to terms with their condition and accepts that they're superhuman. It's the nature of the Beast. Vampires who despise their condition but not enough to kill themselves aren't that common.

However, a lot of freshly embraced vampires could certainly be lured down the path of willingly heightening their generation and becoming thin-blooded, along with some of the older and lower generations. They're still not able to return to human society, they can't walk around in daylight without suffering, they still suffer from the Beast, they can't eat food without throwing it back up again. However, they will never be able to sire new kindred, create ghouls, forge blood bonds or wield the more powerful disciplines. They would never be able to rule the night in a way that a true vampire could and they would never be able to truly live among humans like they used to. They would be transforming themselves into mockeries, less than vampires and less than humans.
>>
>>97324059
>natsoc
>not aesthetic
Wtf are you smoking, the only part where Hitler fucked up was having brownshirts, note how all other fascist movements had blackshirts instead because of style reasons

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97341043
The recent post was about Dungeoncraft, not about Dungeongrapher.
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>>97340917
/sharethread
>>
>>97338545
Thanks a lot Anon
>>
Is there an Age of Sigmar Soulbound trove anywhere?
>>
>>97341277
Thanks for pointing that out. I forget to check da archive. Its been a while

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97338011
I bought it in 2022, they've since updated it.
>>
>>97338001
I believe people were upset about the author. Something about him selling a special edition accessory that was just a blank notebook?
>>
>>97338051
I've got the expansion content myself, its fun stuff!
>>
>>97295296
yeah I've been playing weasel-tech lately, really good fun

also got back at AATDW. I was in the middle of a crawl when I dropped it a few months ago, this time decided to quit looking for so many rules and just run with things as they came up. turned into a massively fun exploration of a tomb-turned-honeypot space station that resulted in it rejecting me completely and trying to purge me. I made it back to Karum with 150 rads and 1 tank of oxygen. I think I was trying to treat it more like ker nethalas or any other strict dungeon crawler instead of an rpg. once I stopped that and got loose it was a great time. I'm going to screw around on karum for a little bit, I had started some corporate espionage rumors last time
>>
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What system are you currently playing?
What kind of game is it? Hexcrawl, dungeon crawl, journaling, etc.?
What setting are you playing? Fantasy, Sci-fi, etc.
Are you running a solo character or a party?

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Have you seen this Primarch edition

>Previous Heresy: >>97313986

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97341270
>it's just a regular bolter with a different ammo
Until GW realised retconning that would let them sell a whole new upgrade kit
>>
>>97341270
you can just use regular bolters, but that's boring and gay. Especially sad considering GW is charging $194 before tax for 10 undersized bodies missing any weapons. Then you have to go steal 10 bolters from a terminator kit on top of that AND they don't even get to look cool at all?

And it's not simply a SoH issue. All the melee kits suck cock. The $39 blood angel kit has 1 single perdition axe for the entire kit. And guess what? It's held in two tiny hands, so you can't even equip 1 terminator character with your perdition axe upgrade if you buy it, as they don't use the paired arms, the arms and hands are the wrong size and it's not compatible with any terminator bodies. Yet it's legal on every BA character (power armor, terminators, bikers, flying guys)

When GW eventually pulls their heads out of their fucking assholes they need to sell plastic upgrade kits with 4-5x as many of every rare weapon and at least 3 of the 4-5 being one-handed versions.
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>>97341290
>When GW eventually pulls their heads out of their fucking assholes
yo i hate to be the bearer of bad news bro,,,,,
>>
>>97341301
fortunately they've been such enormous cunts I don't have to feel even a tiny bit guilty getting all my models 80% cheaper from a chinese website and sending 0% of my money to GW.
>>
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>>97341342
ready use of recasts and proonting are pretty much the only means of making any of this very sane whatsoever tbqh

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>
hi guys, I've long been interested in 3d printing but I don't have a space I can do it in yet (one day).
in the meantime, there is a simple bracket I would like to print as a custom mod for a computer case. I'm wondering, is there a place I can go to pay to get something printed for me? there is a printables link I have. any considerations I need to keep in mind, like requirements or specific materials?
>>
>>97340819
Google it.
>>
>>97340826
thanks
>>
>>97340819
There could be maker spaces around you, many libraries branch out nowadays.
How hot does the part get? PLA starts to get soft around 60C so maybe you would need a higher temp material, and those can have nasty fumes so not everyone can use them.
>>
>>97338018
>>97340458
I'll have to try it, is there anything to think about besides it taking longer and causing a bit more wear of the PFA?

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>
>>97341187
Where else does Fantasy 15mm? Preferably singles? I would have thought there would be a wealth of stuff for RPGs but I can't find monsters or creatures anywhere. There's Alt Armies and Ral Partha and that seems to be it for 15mm.
>>
>>97341195
>I would have thought there would be a wealth of stuff for RPGs
The only RPG I can think of that explicitly uses 15mm is Traveller with the Striker minis rules.
AD&D 1e uses HO scale (25mm) minis (in a weird config of three 1" squares to 10', later simplified to the 5' square), so that set the size for their licensed casters, and in turn the whole ecosystem.
>>
>>97341220
Most are scale agnostic anyway, or at least more than wargaming, so you'd think there was a bigger 3rd party market for a wider range of scales like with wargaming. I guess that's the difference, wargames usually target a specific scale and that opens the market for 3rd parties.
>>
>>97340795
I just want plastic Grognard Ogres. Maybe more Fantasy Ogres too?
>>
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>>97335642
I just epoxy glue mine to a penny, which is 20mm, then glue them to 20mm card squares. 1/72 is about 25mm a man, they fit best on 20mm bases. So the basing conventions for them are the same as any 28/30mm game. So just base them using the basing conventions of the game you want to play with them.


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