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Have you ever played a pen&paper RPG in a non-convention setting (at home, etc) with a black person or woman? Genuinely curious.
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>>96794398
not american. we dont do black people here besides the capital maybe
i have played with women more than i have without. Especially during uni
>>
>>96794398
Yes, on both accounts, but as with everything else their ethnicity and gender were ultimately irrelevant.
>>
>>96794666
>But if you don't have at least a token single female in your group, then there is a high chance you are gay.
Ok Polack Satan, where are these vaunted women who are so into tabletop? I only know my friend's gf and the gf's friend who has moved abroad since
>>
>>96794398
I have played with a lot of women and minorities but no blacks specifically. My state has a lot of minorities but very few blacks. And I’ve never met one that even gave a hint towards wanting to play a tabletop game.
>>
>>96794398
>See all these anons not having a single experience with a black person in TTRPGs
>I am Black
>Realize that the group I'm DMing for is probably having, statically speaking, a unicorn experience.
I don't really understand nor want this feel.

Has anyone here ever tried having the players face a roguish villain on their games? A thief or assassin sending letters being cryptic or straight up telling them what and when he plans to do something as a challenge, leaving calling cards behind and having the climax be a chase scene istead of a fight.
>>
That would be cool. 5e Has an assassin statblock.
>>
Only fags say "BBEG".
>>
>>96798648
No but my current arc villain is a rogue
>>
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How would you pull this off, feasibly?

Doesn't seem like a good time to ask /vp/, nor have they ever been useful for this kind of thing. I've been wanting to run the Poke RPG for 1-3 people but I find myself stuck at what kind of game I wanna run. Making a modern-day region is tough when most of my experience is D&D and D&D-like games but I feel like a lot of options and concepts might be unplayable in a medieval setting.
How do I get started with this sort of thing?
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>>
Heres what im using
>mortals from owod as a base for players and pokemon
>dice pools based on the pokemon base stats (hp/atk/def/spatk/spdef/spd) divided by 16s.
>pokemon start at lv.5 and roll a d% when winning a battle to level up (90+ is two level ups)
> every 5 levels after 5 gain a "training" + 1 to all stats or +3 to a single stat
>moves do damage equal to their power divided by 10 plus owod's +1 per success over the hit requiremen.
>>
>>96793027
>The problem is that most of my experience is wrapped up D&D that it becomes a little harder to account for a more technologically and societally advanced setting like Pokemon. I already had the idea of capture wishlists in mind so I can make sure there's spot for them in mind.
Not even pokemon tends to account for it. There are cars and planes, but it's usually assumed the character walks everywhere anyway. The most you have to account for is phones, and even then you could limit things to text messages or email if you want to have a reason why calling for help isn't an option everywhere they go.

One thing I'd recommend pretty much regardless of which Pokemon tabletop system you use is to be careful about how many Pokemon the players can have at once. If you've got 1 player it's not a problem, but three people with full teams of six is 18 extra statblocks to worry about managing.

>>96796090
A pokemon hexcrawl is a solid idea, and as long as you're confident in your ability to come up with interesting landmarks, then you can have fun stuff like the party stumbling upon haunted mansions in the woods or hidden caves where there might be something rare or legendary.
Random encounter tables are probably a key part of that, but I think you want to lean into the tabletop aspects and make sure the entries aren't all just "1d6 wild Zubat appeared". Look to the anime for inspiration where there might be a wounded pokemon, an evil team engaged in some poaching, a traveling trainer who needs help with something, a legendary going on a rampage about something, etc.
Basically, fill the random table with inspiration and plot hooks rather than firmly established encounters. Things might still result in a battle, but it should be something that the players have options of how to approach and could lead into something more.
>>
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>>96796612
>If you've got 1 player it's not a problem, but three people with full teams of six is 18 extra statblocks to worry about managing.
I think if I was gonna have a full party of players, I'd probably ask them to keep active parties down to three.
>>96796612
Part of it is going to be using some tools provided by https://theworldofpokemon.com/. It's got a list of general biomes, what Pokemon can be found there, and even a location generator if I'm desperate (I'd rather make my encounter tables). The problem with generation mostly comes from the stuff on the human side. There is not a lot of random tables for modern cities or people, which I'd need to do a fair amount.
>>
>>96796747
Well, I'd note that the site you linked does have City as a habitat table.
Though really, you can probably get away with only having one or two big cities. Most of the time the players should be in smaller more or rural towns, especially if you're doing a hexcrawl. Just look at any given pokemon region, and there's usually only one or two cities that actually have skyscrapers or other major industry.

One thing you can probably use to define nearly any town/city would be a gym alongside some sort of contest though. Put a bug gym in a town that also has a bug-catching contest and things should already be taking shape.
But ultimately, yes. You will need to make your own random tables in order to help move things along in the actual moment. That's why I often recommend tables of plot hooks rather than just encounters, since the the more interesting questions for the players are going to be if there's anything special or unusual going on that they can do something about.
Being confronted for a battle by a random trainer is one thing. Being confronted for a battle, only for the trainer to reveal his pokemon hasn't been listening to him lately, is a way to potentially lead in to something more.
>>
>>96796881
>One or two big cities
It could depend on the region. Unova tends to handle being a more urban and developed region pretty well, but that's because it's built off US East Coast culture.
I suppose I could make a roll list depending on the biome (ice or fire having increased odds in tundra while bugs and dragons are lowered) for the local town's type. Most towns don't have a gym, but there are more than eight. Chances could depend on a population roll (could use the 3.5 GM table for that. Pokemon population centers are usually medieval except for the big cities.) Generally, the towns with gyms are the ones that are the biggest for tourist bux (unless it's like Wyndon)
From there, I could probably make a drop-down on what kind of specialties the towns have. If it's a town with a bug-type gym, their specialty could range from historically relying on beekeeping to silk fashion to being near a forest. Generally, a town should have one specialty relating to their type and two that are more tied to their biome.
Random trainers and possible rivals should have a chance to either be local or wandering. Local trainers pull from the encounter table but with a chance of outsider Pokemon, while wandering trainers pull from the table. NPC Trainers should have an archetype or class they pull from, even in a classless system like The Poke RPG, in order to make their flavor quick and easy. From there, Pokemon can be generated with natures and loyalty. That alone should get a general vibe of what the trainer's dynamic is with their team and be enough to spin things off.
I think I'm getting a good foothold of what to do here.

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Auxilia edition

>Previous Heresy: >>96780109

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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Since he's so easy, why didn't Alpharius and Omegon just to tell Ferrus to NOT kill himself in a grief over his favorite fembrother turning traitor?
Seems like a major plothole tbqhwy
>>
>>96798742
Why's his sword got so many holes in it, idiot
>>
>>96798742
>>Thread question:
>Do you do model photography?
Sometimes, but my 19 year old digital camera isn't really suited for the job any more. The battery is on its last legs, and the auto-focus has become rather unreliable.
>>
>>96798760
asses of the what now

is that a calendar
>>
>>96798794
>Implying the Alpha Legion wanted Ferrus Manus to live

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The /btg/ is dead! Long live the /btg/!

Red herring edition

Last Thread: >>96778602

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>96797287
>The Rocket Accordion scared the Devs away from it.
It's almost as if having hands is very advantageous and having barrels for arms isn't.
>>
>>96795317
>No more phoneposting in bed
COWARD
>>
>>96798734
I've never needed hands for my Mechs during a BT game. I've needed big guns. Hands are retarded. Mechs are tanks on legs, and you don't see tanks with hands.
>>
Would a Musketeer be good for a combination BA transport and fire support vehicle?
>>
>>96797287
>>96798734
But the devs made a canon rocket accordion for the Exo. You could probably have Exo handheld weapons scattered around a map to make matches more interesting.

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Too Many Traits edition

Previous >>96656449

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>96794131
You basically build Zaxon the same as CS Maste, but instead of using Yuugo to play a cheap Ladydevimon and OTK with Mastemon looping, you use him to play shitty level 6s for a slight discount.

Something like this is probably fine. Bancholeomon is kind of like copies 5-6 of red Yuugo who also synergizes with white Yuugo. It's not a very good top-end.
>>
it'll probably out me as a shitter or something but my god do I hate Eaters as a deck.
>>
>>96791501
If you were running the Device Justi deck then yes, but if you were running regular Justi then no
>>
>>96798133
I find the deck to be really easy to navigate, at least in the current iteration. You know exactly how and when they can pop off, there are no surprises.
>>
>>96791904
RK is completely unfun to play against and I have no respect for anyone who plays it. I just assume it's people who have card game autism with no interest with Digimon in general.

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Grimdark Warhammer 40k is dead. And not because of "woke". That's also bad, but another conversation. WH40k used to be grimdark and it no longer is. The entire point of the Imperium in 40k was that it's a crumbling house, rotten to it's very foundation, protected by a loose door, which only needed to be kicked in. That was it's grimdark charme.

None of that is true in the current version of the lore. It's led by Primarchs, Space Marines are operating at Legion-level, technological innovation is happening again. Hope for a better future has been restored. If you explained the current state of the story to a newbie, he would not get a grimdark impression of the universe. It's not a tragic dark sci-fi universe. He would not think that. He would think it's capeshit, where the writers constantly asspull new things to save their heroes. You would have to go back to old lore about Hive cities being bad and stuff to try to convince newbies that the Warhammer 40k universe was grimdark.

The Imperium even found a way to completely restore worlds eaten by Tyranids or destroyed by an Exterminatus, because their most famous tech priest Belisarius Cawl is the complete opposite of the faction he is supposed to represent, which regards technological innovation as heresy and interact with technology through religious rituals. He even uses the technology of aliens for his purposes.

Once a culture is no longer able to bear tragedy, their works of fantasy and sci-fi degenerate into capeshit.
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>>96796629
if only they were able to do it competently
The Islam equivalent is going to be a imperium splinter faction that will show how great and wholesome you can actually be without the racist fascist Terran imperium and they will follow what the god emperor REALLY intended the imperium to be
>>
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>>96795035
Just stop using the image then anon. Whenever you use the same image people can track it. Pic related.
>>
>>96795013
Good. Grimdark is a shit, juvenile aesthetic for edgelords. And WH40k is literally gayer than fucking other men.
>>
>>96796417
>not limited to special scenarios
remember when things like
titans
stompas
wraithknights
baneblades
etc
were limited to Apocalypse rules (giant full planet conflicts with special rules/formations designed to use your entire miniature collection)
instead of the base rules of the game.
Same with the more powerful named characters. Plopping Guilliman down on the table in a normal 2000pts matched game will always be retarded.
>>
>>96798387
OK, I'm gonna rape you now.

Vampire Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
"The Sutra of Pale Leaves: Carcosa Manifest" coming later this year
https://www.chaosium.com/blogcoming-in-2025-for-call-of-cthulhu-the-sutra-of-pale-leaves-carcosa-manifest/

Current Book Club Topic:

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I need a one-shot for this week's Halloween session. Players have expressed some interest in Victorian or black powder horror. Needs to be something I could finish in under four hours. Any recommendations?
>>
>>96790748
Specific one-shots for Victorian era horror are hard to come by, but if you're willing to adapt something form them, The Between or Cthulhu by Gaslight are good ways to pull it off.
>>
>>96794157
Yeah that's kind of the problem. If it were an in-person session we could just play some Devilry Afoot or something and call it a night.
I'm considering Delta Green instead at this point. My players have offered zero input into what they want to play for a spooky game and I know I can get a 3 hour session out of one of the scenarios. I just need to put it together. I'm looking at the Shotgun Scenario "Burner" at the moment, but open to recommendations.
I've played DG once, but my players never have. Though we did play a bit of CoC so they at least understand the idea.
It's a tight timeframe so I'll likely provide pregen characters and kick things off quickly.
>>
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be honest, anon
>>
>>96798541
Made for BBC
Beheading, Burning and Consecration of soil you dump her ashes into

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>TTRPG art sucks these days!! It's too woke!
Ok, so why don't you make your own? Surely you have what it takes to produce art that fits your values and aesthetic preferences. Maybe you could play OSR games that are illustrated like that, or better yet, make your own? I hate the kind of art you're talking about, i don't get the point of whining about it here when it's going to change nothing at all. Then you wont need to be angry a the time. I don't get it. I really don't.
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>>96792147
Well? Why didn't you?
>>
>>96794523
OP has never had one to begin with.
>>
>>96796007
You are dishonest.
>>
>>96795269
>>96796743
No one will listen to you. They will not change their art style for you no matter how much you whine because you are not their playerbase anymore. You can bitch and moan impotently while pretending to be above it all and wotc will keep including ugly black trannies in their art just to spite you. Nothing you do will have any consequence, the liberals will win, and you will fade into irrelevance begging for corporations to cater to you like the small weak faggot you are.
>>
>>96798615
damn bitch, you need some nigger dick

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"If you like piña coladice and VP that you can gain..."


Previously on bgg: >>96749003

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- Which games have you pnp'd, and why(OOP, didn't like the stock version, etc.)
- What's a game that works at any player count?
- What's your favorite gateway game to get people hooked
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>>96798086
I shall not be afraid of them, FUCKRENATURE
Btw what actually happened to the original fuckrenature poster that received Renature as a gift from someone?
>>
>>96798589
Tak
It's Chess but Go.
>>
>>96798403
what? There's no expansion.
>>
>>96798660
Ah, hipster chess
>>
>>96798617
he's one of us now

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Does your character have a childhood crush back at home?
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>>96797860
No, she's a major character thread as her father has kidnapped her and locked her in a dungeon for magical study while he tries to get more power.
>>
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>>96797860
When are the mods going to permanently ban the spamming redditor, puckee, for his over 5 years of spamming this board and clogging the catalog by bumping his garbage threads?
https://www.reddit.com/r/ImaginaryCharacters/comments/1ckwui0/katelyn_katy_parsons_young_farmgirl_by_kartstudio/

https://archive.4plebs.org/tg/search/image/bURegZDTHSZ0zZLlMDv8RQ/
27 times with this hash, multiple of them with this same inane post.
>>
>>96798594
Sounds like a fairytale.
>>
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>puckee thread
>>
>>96798594
Honestly sounds like it could be a Ghibli film

Academy edition

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Last thread: >>96515130

Thread question:
>Do you only focus on kings and saints, or you create a variety of great people for your settings?

Thread prompt:
>Tell us about any great painters / composers / writers in your setting. Do you have descriptions of their great works? Or even, for madlads, examples?
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>>96796976
That's true if you include firearms like hand cannones, matchlocks, wheellocks and flintlocks. Players generally want little to do with the first three and flintlocks can be a hard sell as most people know those are essentially single shot weapons without a lot handwavium. When players want revolvers and other similar era firearms, did they exist with medieval armor and equipment? The answer is usually, "no."
>>
Does anyone have good names for currency? My game has sort of been dancing around the issue since money isn't tracked in this system, but we are getting to the point where not mentioning money has gotten conspicuous.

Background: 16th-century ish city vaguely Prague ish. Does a fair amount of trade abroad. Has abundant access to copper and tin via the local mines, and likely ends up with a fair amount of gold via trade, but the nobility hordes and melts down silver for its special properties so you'll never find a silver coin in the city.

What should the currency work like, and what should it be called? I'm toying around with the idea of cheap bronze coins being their locally produced currency, backed not by the inherent value of the metals involved but by the status and promise of the trading power that the city represents. Copper coins act as an alternative, being valuable for their inherent metal so they can be traded with places that don't trust the bronze coins for much, and gold gets used where appropriate as much higher value currency.

Thoughts?
>>
>>96794879
The Cathars are interesting, even if they were technically a christian sect they believed in duality between two gods, one that is responsible for heaven and the soul and the other which made the world and its sinful pleasures to keep your soul trapped here so you would never escape the cycle of being reborn in his domain.
>>
>>96794879

Literally every other Abhramic faith, plus their manichean forerunners.
>>
>>96798675

Sea shells

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96795397
>gay orcs
>gay dragons
>beast fucking
These collections sure are something.
>>
>>96798020
that's funny but also a very understandable niche
thanks!
>>
>>96798482
just for you bb
>>96797861
>>96795397
>>
Looking for Shadowfinder Complete Bestiary for Shadowdark RPG please
>>
>>96798652
It is here
>>96795397

Yu-Gi-Oh! General #582

YaJo's Wild Trip Edition

Previous thread: >>96699108

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>96798159
There was a manga that had an alternate telling of the story in which card games on motorcycles are the modern successor to shadow games on horseback.
>>
>>96798238
A lot of the manga after the original felt like the second draft of each of their respective stories compared to the anime.
>>
Is Virtual World still good? Have any new cards come out that help it?
>>
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>You have 3000 messages in your voicemail
>Pegasus, it's me. Call me. It's about Genesys
>Pegasus, call me already. Genesys is incomplete
>Pegasus, call me. Genesys does seem kind of good, but Blue Eyes need Genesys support. Please call me.
>Pegasus, I think Blue Eyes- and uh other decks- should have Links and Pendulums in Genesys. Or at the very least Genesys exclusive cards that reduce costs. Call me. I got some ideas
>Pegasus, your Genesys experiment is a failure. Latest tournment top 8 were Odion, Exosisters and Dinosaurs, just about the lamest achetypes this game can offer. Not even ONE Blue Eyes. Pathetic. But you can fix this. Look, just- let me read this "Mighty Sage of Blue Eyes. Monster Effect: If this card is in your deck, add one copy of Maxx C, Ash Blossom and Infinite Impermanence to your deck at the beginning of the duel". And yes, this should be limited to 1 but apart from that it's pretty reasonable
>I've been thinkign about possible Blue Eyes Genesys support. "Caesar of Blue Eyes. Level 2, Warrior, Tuner Monster. Monster Effect: If this card is in your deck, add one copy of Maxx C, Ash Blossom and Infinite Impermanence to your deck at the beginning of the duel. When you summon this card, you can Synchro Summon a Monster from your Extra Deck using this card and "Blue Eyes" monsters from your hand."-
>>
>>96797019
Thank you anon, glad you liked it. I was actually last place in the CaC competition kek, but it was fun and my effects weren't so good, most anons did a better job

https://challonge.com/dngdeckbuildtournament

Work in Progress, "Sheer Heart Attack" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96797003
Which model are you asking about? The tyranid warrior?

If so: Gloss black primer, turbo dork scarab basecoat, shit dry brush of proacryl white gold over top
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Grishnakh vibing
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>>96797727
i like it
not to siderail the thread but last time i remember lotr tabletop game was hot shit was around 2004-2006 and its pretty rare to see them models actually painted
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awooo with me !


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