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The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97226984
Your battlerom, my liege?
>>
What is good to pair with a Warhammer 6Rk in a lance?
>>
>>97226288
>It's that OP was complaining about busy designs with lots of greebles when the mechs have always had as much greebles as the production technology allowed
So? It still looks better. I don't care if they did it because the pope made a special request. It looks better either way.
>>
>>97226349
So first the DFA guys throw a tantrum about a couple people calling them out over offering an AI art artbook as part of the kickstarter and now they're just throwing in the towel because they were asked to not use stuff that doesn't belong to them? How thick-skinned of them
>>
>>97227135
Are you playing an era-accurate list or just picking mechs you like regardless of availability?

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>
Are there any examples of settings described from exotic POVs, like dragons, gods or other ancient powerful creatures instead of human-like races?
>>
>>97165346
I’m considering having Genie/Djinn as a race in my setting, what do I need to consider when doing so?
>>
>>97221769
>>97220083
>>97165495

I've come to realize the follow of thinking in terms of the single element. Especially for myself where I am going for a more sci-fi/fantasy bent where the Humans have to utilize a more sciency approach to what little magic they can use which is all based around fire/heat since Humans have a natural affinity for.

Magic powered jets to blast high pressure wind and debris, super heated jets of steam to broil enemies, laser guided lightning strikes, metallic bits launched with crushing force with magnetic force.
>>
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Why yes, my sci-fi setting does have horseback cavalry with laser rifles
>>
>Hate big bland kingdomslop (ew, gross)
>Love individual city states with unique cultures and customs (mmm yum delicious more please waiter)
What are some ways I can stop boring kingdoms from forming in my setting?

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>97227063
>working down the OCCs in the Ulti for a start.
That's a good start! Some d-bees would be nice too. Maybe...

>Cactus People
>Quick-Flex
>Larmac
>Grackletooth
>Staphra
>Vanguard Brawler
>Horune

>I still don't get how those dice boxes work in captcha
>>
>>97227092
My alcoholic cactus people were never appreciated.
>>
>>97227115
>>
>>97227120
But the lizardwomen always delivered the goods.
>>
>>97227124

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>97224245
cut the gates reasonably close with your side cutter and then just give it a little scrape with the edge of your knife until it's smooth. for tricky tight spots you can use a needle file.
>>
>>97224245
Mostly scraping with the back of an xacto/hobby knife (the dull side). For the metal mould lines I use jewelers files and the nubs I use the nips.
>>
>>97225211
Thankfully, Specialists don't have blanket trading post access, and the Tek-Hunter gear list is somewhat more limited than the regular Van Saar specialist one, so you're not getting nine dudes with plasma guns off the bat, thankfully.
>>
>>97226994
They aren't Gangers that promoted to Specialists, their profile is just Specialist from the start. And that profile includes being able to get weapons from the TP with no restrictions on weapon class. So sure you won't have 8 Plasma Guns at gang creation, but you could give all of them whatever Special/Heavy weapons you can afford from the TP from the first visit. On top of that they also have the VS Tech skills as Secondary. All this for just 10 creds more than a standard VS Ganger. Their roster entry is ridiculous.
>>
>>97222879
Yes I find them very charming as well, the lotr movies got me into the hobby to begin with so they will always be special to me.

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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
>>
As always thank you for your work in these trying times Net0. I hope your whale hunting has been going well? I'm going to try to see if I can finish my book nearish to the end of the week in time for my initiation. Should be nice to be in Europe again, though Normandy isn't fully my favorite. Hopefully, I can get some insight to impress upon the lads with my book.
Though, I'm surprised there's no thread question but then again I assume there's probably not much need given we're going a bit slow. Thanks regardless.

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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Rolled 20 (1d20)

I heard word of a dragon to be slain. Stand aside.
>>
it gets hated on a lot here but i thought vice and violence was pretty well put togeather.
covered somethings i didnt expect.
>>
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>>97227033
you gonna sink in all that armor friend
>>
>>97227055
Indeed, so I might reach the wicked serpent faster!
>>
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>>97227033
Finally got it. Time for me to crack open the MS Paint. I was just about to bitch about all the attempts with no 20. For all the anons who got close but didn't quite seal the deal, here's this ending again.

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Previously: >>97199643

▶ Thread Task: Unique angels

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)


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>>97226640
>>
>>
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>>97227105
>>97227100
Spooky.
>>
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>>97227100
care to share the proompt friend?

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>97065586
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>>97216804
Best I can do is this other 2-headed oni.
>>
>>97222708
Thanks anyway!

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97224331
Everything that is cool to 12 year old me is what is actually cool.
>>
>>97224083
>>97224382
No anon. You're supposed to sit around and watch paint dry and act smug about how you're not doing anything someone younger than you might enjoy.
>>
>>97223997
Okay fine, pedantic Anon, if the scene with Theoden wasn't flashy then how about before then when he reappears to Aragorn & co in Fangorn, first revealing himself as a near blinding source of light? Is that flashy enough? I'm not sure because fighting a huge demon monster isn't enough for you.
>>
>>97226413
Again it was a big light. Turning Aragons sword red hot was more magical imo. The flashiest thing the wizards do in the movies is Sauruman casting fireball but that got cut. My favorite thing Gandalf does in the entire series is throwing a bomb at the goblins in the Hobbit
>>
>>97227006
>Hobbit 1 enjoyer
Rare patrician taste detected, I will now give your arguments weight and consideration.

What is it about?
Why is it interesting?
Should I care about it?
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>>97217381
You sound like a newfag. I shan't be spoonfeeding you.
>>
>>97184051
I actually remember that game or a game very like it.
>>
>>97221181
Bounded accuracy
>>
>>97217381
>spiritual

anon... more like physical
>>
>>97179249
Do we really need anything more than that? Most people are going to use either the Gold Box, From the Ashes, or The Adventure Begins Gazeteers for Greyhawk anyway, completely throwing out the 5.5e blurb.

Greyhawk isn't like other settings. It's canon outside of official sources like the gazetteers, modules, or novels is meant to be purely homebrewed. If you want any further canon, check places like canonfire as other Anons said, the lore is mainly community made.Or you could just make shit up as you go along at your table.

It's meant to be a worldbuilding framework. Worldbuilding on training wheels if you will, Gary didn't even want to publish it as a setting, he wanted people to make up their own. Which is kind of what every GM that plays in Greyhawk does.

I had a friend ask me today if Greyhawk was a grimdark setting. Now, at my table it's not, I prefer the nobledark approach, but there's no doubt someone who plays a grimdark Greyhawk in the From The Ashes era.

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>97223141
That source puts PF1's entire consumer base in the 100k range, by the way.
>>
>>97226806
>4e existing.
Your disproof of market saturation effects required for this to indicate what your argument needs it to?

>Yeah and they didn't even after 4e failed so this was just a load of shit.
But I didn't say 4e was a failure, it just didn't have as much retention as the previous edition's OGL frenzy, as demonstrated by its own tail end being eclipsed by a rather direct substitute for the edition you're insisting faile.d

>I notice you say "TTRPG communities" and not "playing games", nogames.
Individual campaigns are far too sensitive to the individuals participating for isolated personal anecdotes to predict much, especially with how time-consuming WotC D&D tends to be limiting breadth of participation, making comparison of numerous playgroups rather important.

>Unless of course, you're 5e then apparently they rake in the big bux.
5e's big bux are overwhelmingly rolling-total userbase, not supplements. The relatively low sales of modules and setting-specific material is clear supporting evidence for my position that TTRPG player retention is troublesome because it causes them to ignore new products in favor of continuing their current campaigns.

>>97226873
>Now we're at the "IT WAS JUST LUCK, ANYBODY COULD HAVE DONE IT!" phase of denial.

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>>97226933
>Your disproof of market saturation effects required for this to indicate what your argument needs it to?
"Disproof" wew we're deep in ESL territory.
Anyways the burden of proof is on you, not me.

>But I didn't say 4e was a failure
4e was infact a failure.

>Individual campaigns are far too sensitive to the individuals participating for isolated personal anecdotes to predict much, especially with how time-consuming WotC D&D tends to be limiting breadth of participation, making comparison of numerous playgroups rather important.
tl;dr "I am a nogames but I want to pretend my opinions matter"
Newsflash: They don't. You're probably just seething that you got kicked out of a group.

>5e's big bux are overwhelmingly rolling-total userbase, not supplements.
Which is why WOTC dropped it 5 years in and put up a new... Oh they didn't? They just keep printing new modules and making bank through insane player retention? Shit... There goes your argument LMAO
>>
>>97226933
>The luck
>IT WAS LUCKY! IT WAS JUST LUCKY!!! 5E NATTY 20'D for 11 years in a row ignore that please AND THATS THE ONLY REASON IT BTFO MY FAVORITE FAILDITION OF D&D!!!

>And the core rulebooks of 3.5 sold [numbers]
Like I said we don't trust you with those anymore after the mathematic catastrophe you just demonstrated where you thought 100k book sales would translate to "hundreds of millions".
Besides, Ben Riggs already proved you wrong. 3.5e itself didn't even sell 1m, you can just barely get 1m if you include LIFETIME sales of 3e and 3.5e.
You'll cry when you google this and realize I'm 100% right again and reality still doesn't align with your delusions.

>GURPS never top-fi-
Doesn't matter, you said discourse is what you're using as a measurement. GURPS has had persistent discourse since 4th came out, which was before 3.5e. It is therefore the most successful ttrpg ever according to you.
Wanna try shifting the goalposts again?
>>
>>97226949
>Anyways the burden of proof is on you, not me.
"3.5 is a garbage failure and 5e is the best system ever" is an extraordinary claim you have offered very little and poor evidence for, so the primary burden rests on you.

>tl;dr "I am a nogames but I want to pretend my opinions matter"
The point is literally that my personal opinion means little, and thus I focus on what I see from others.

>Which is why WOTC dropped it 5 years in and put up a new... Oh they didn't?
Because the total of users kept rolling.

>They just keep printing new modules and making bank through insane player retention?
No, modules and setting-specific material sales pale in comparison to setting-agnostic supplements, and the core rulebooks remaining strong "evergreen" sales only occurs when you have an ongoing intake of users that would only reflect retention if supplements continue growing considerably.

>>97226969
>>IT WAS LUCKY! IT WAS JUST LUCKY!!! 5E NATTY 20'D for 11 years in a row

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>97227005
ACK forgot pic
>>
>>97227008
>>97227005
>Comic sans
I'm not reading the rest of your post when you're this obvious. I take it back, you can't be fishfag, he would never be this funny of a troll.
>>
>>97226974
>>97227016
yeah, he went from posting fake broken char sheets (cant even into BX), and a week later he's posting levelled ACKS chars, cleanly organized. kek, you seriously need meds dude.

I cant even imagine what youre mad about
>somebody used apostrophes?!?
>somebody posted about what they use as iron ration then asked about what others use?!?
>somebody has a character in a spreadsheet?!?
>somebody has a character in COMIC SANS?!?!
REEEEEEE

for real, talk about games.
Ive explained my iron rations, what do you use?
Ive discussed gaze attack chances, how do you rule them?
Ive said why I prefer tiered reaction rolls, care to weigh in on your preference toward them?
>>
Reposting this because these threads need talk about games. Something I can think of that you could justify tracking torches (how many you have and how long they last) would be something like what you see in Alone in the Dark: Illumination https://www.youtube.com/watch?v=NLogNWdLsq4 [Embed] The game itself is clearly crap but the idea of foes being weaken by light stuck with me since hearing about his game. I would make the area windy or have a torrent downpour so the torches last only for a very short time and because they have so few torches the player would have to pick how and when they fight. This would only be in one or two area as gimmick stuff only really works if done very rarely.
>>97226981
Never said you were a troll, dong poker. I see you as being retarded.
>>
How many times do we have to teach you this lesson, fishfag?

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Why is it called Age of Sigmar anyway? It'd be like calling the Victorian Age the Hawaiian Age or something.

Sigmar is the weakest god in the setting and his faction is almost entirely irrelevant. If anything it's the Age of Nagash ft. Stormcasts with special guest appearances by Elves and Chaos. Sigmar barely even features in anything at all aside from short stories with black stormcast protags of ambiguous gender talking about how pathetic he is and how much they hate working for him.
>>
>>97227007
Ask the general, the place filled with lots of people who would know, the kind of place that exists to trap these inane faggot threads.
>>
>>97227007
Brand recognition to hook in ex-WFB players. Age of Chaos would be too generic, Age of Nagash would be less recognizable since Sigmar's a way better known character. Warhammer: Stormcast probably would've worked but again brand recognition.
>>
Nagash is a cool guy
>>
if siggy diggy was relevant it would ruin the woke ritual humiliation the game's story is supposed to be
>>
>>97227007
Why do you care? AoS doesn't have any good video games, and you don't play tabletop- no TWW fan ever has picked up a mini.

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>>97226794
I had picked Oya, wife, Anansi.
He went Aje-Shaluja with Herds and is wrecking face.
>>
>>97223714
very nice OP pic
>>97225649
>>97225580
>>97223746
God, I love the Japanese.
>>
>>97226084
>that torturing schoolgirl game
Final Girl?
>>
>>97226991
Oh my sweet summer child
>>
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>>97226991
https://haven-games.jimdofree.com/ボードゲーム

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97221759
I truly am. I suppose it mimics what occasionally happens in fencing. Making decisions anticipating an outcome rather than brute force reaction.
>>
>>97197145
>2. Are there initiative systems that you find work well?
7th Sea 1st edition.

Round is divided into 10 phases.
You roll a number of d10 equal to your Panache (2-6) and whatever you rolled shows in which phases you act. You can have more than one action per phase. Whenever you expend an action a die with that number rolled is removed from your initiative pool. If multiple characters have actions in the same phase the first to act would be the one with higher sum of initiative dice still on the table.

For example Character rolls 2, 3, 8 (Panache 3) while a Pirate rolls 3,9 (Panache 2). Character expends action in phase 2 to throw a bunch of Brutes overboard the ship. In phase 3 both Character and Henchmen have an action, but since Character expended his phase 2 die his initiative total is 11 instead of 13 and thus Henchmen would act first.

It may seem convoluted at first, but after you get accustomed to it its fucking perfect for swashbuckling adventures that 7th Sea is made for.
>>
>>97224032
No this genuinely seems so fun. Does this result in simultaneous actions?
>>
>>97223429
>“Occasionally”

Dice rolls that are equal or within 1 number of each result in a double where both attacks get through
>>
>>97225574
Technically - no, You can play it like this, but there are ways of resolving who acts first within a phase. Though you also can spend 2 initiative dice to do interrupts.


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