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Fear the Old Blood... Edition
Previous Thread: >>97331354
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>>
>>97346206
I think there are plenty of more people who've outright left rather than lurk. It kinda defeats the purpose to stick around if you aren't doing any multiplayer things, and he's only really sticking around for JITE.
>>
>>97346238
I can't really imagine being here just for one thing and not giving anything else even a chance. I managed to enjoy some MPs that I initially disliked after making a build. But the world is full of strange people, and to find yourself here of all places you probably have to be stranger than most.
>>
>>97346219
>Itsuki’s been killed off, at least for now. And apparently he might’ve just changed his mind again and decided to make a new JITE build
That sucks, I hope he gets better.
> maybe this could be a good time for all three detectives to come together and do something cool?
I would need to read some more to get the context but from what I understand he was a student? Even with no direct connection it's a pretty unusual thing for a student to die so Liren would have a reason to investigate, strangely enough. He posted 2 things while I was away so I guess I can start with those?
>>
>>97346226
I think someone that doesn't even read is a Lurker. If you read the rentrys you are a bit above a lurker.
>>
>>97346281
Not only was Itsuki a student, he was a former member of the Fujiwara Senki and good friends with Madoka and Yaya. Kiro no Kawa killed him, so that’s one way to accelerate the KnK plot yeah. I’m not sure how I’ll tackle this myself because I got other stuff to attend to, but I think the Student Council might find the investigation to be very high-profile so at least Kaoru’s gonna be looking into it. Yae-anon was around last thread (I think) and I think this investigation is big enough to warrant Kaoru and Yae working together. I can see Liren kinda inserting himself into it, why not. Decent starting point

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Is it better to have the monster races more monster, or more human? Is there a better middle line or is it just better to err on the side of 'keep them bestial'? Art is from the veil rider rpg
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>>
>>97343404
The ideal is to have something that isn't just going to get treated as a human with pointy ears or horns.
If you're gonna go through the trouble of including monster races, they should feel distinctly inhuman in some way. Be that culture, behavior, mechanics, etc.
>>
>>97344600
I assume giant spider legs count?
>>97343905
The the veil rider game that have their reproductive parts down there.
>>
>>97343404
Its easy to look at this character design and see advantages: wall climbing, presumably increased carrying weight on those legs, perception bonus from multiple legs, etc.

What would the downsides to a spider-taur be, ignoring for the moment any social ones? What would such a spider person actually be worse at than a human? The two that come to mind for me are "armor becomes a problem, making them squishy in a fight" and "have trouble fitting into small spaces". The former is significant, the latter mostly isn't. Spiders are actually really good at squeezing through cracks and stuff, so I imagine that a spider-taur will be able to get through a human sized doorway or hall just fine, even if they will look weird doing it.
>>
>>97344832
>Mass and metabolic demand
Approximately 18% of a person's weight is in their legs. Each of the spider-taur's legs might be a little thinner than a humans but having 8 of them is still going to add a significant amount to their overall bodyweight. That will result in a commensurate increase in their basal metabolic rate and therefore the amount of calories they require to survive.
>Walking efficiency
Walking on two legs is significantly more efficient than walking on four. I suspect the comparison becomes even more dramatic against eight.
>Packing efficiency
Good luck forming a shield wall or phalanx. Volley fire with bows or muskets is less effective when you're spread out too.
>Reach
Good luck defending your legs against someone to your side or your rear against someone behind you.
>>
>>97343404
both are fine

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>>97340581
>>97342275
Feels good when my car can't take regular octane gas.
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>>97339460
Leaked pic from next month's White Dwarf
>>
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>>97339460

Historian's note: the petrodollar did not, in fact, keep GW's prices at a reasonable level.
>>
>>97330292
Because NoVA (Fairfax, Loudon, Arlington counties) is unironically one of the wealthiest and highest IQ areas in America, with a disproportionate amount of veterans and defense contractors who absolutely fucking love tabletop.
>>
>>97340581
Fucking liar. The price of gas is up nationally 1 quid.

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>>97343159
Give an actual example. Cause this topic only ever seems to involve squabbling over definitions and never discussing any actual games.
>>
>>97343159
For the counterfactuals. Where the history and mythology does not exist. And the rules must have clear descriptions separating game functions.

How, exactly, do you write rules for a Wizard doing the rather common COUNTERSPELLS under this prescribed meaning of "magic" that flagrantly ignores words being capable of having outright contradictory meanings? Because that game function strictly requires spells be a distinct thing that can be countered, in turn strictly requiring that they be put in a box away from all the non-spell game functions.
>>
>>97304453
tru tru
>>
>>97333433
Yes, but nobody considers wizards builders of walls or cities.
>>
>>97346294
People thought Roman constructions were the stuff of wizardry. Similar to those advanced Greek devices.

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>30 years
>bestselling book series of all time
>world's most famous fantasy setting
>still no (official) tabletop RPG

lolwut
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>>
>>97345653
>McGonagall probably expected Hermione wouldn't abuse the Time Turner and ONLY be a swot who takes extra lessons.
The idea that a high school teacher would even be in a position to decide whether or not to give one to a 13-year-old is so absurd as to strain credulity on its own. Hell, even if you trust the kid, all it takes is Malfoy being a particularly big prick that day and shaking her upside-down until it falls out of her pocket.
>>
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>>97346004
Honestly, I'd say it's probably more effort than it's worth to make a Harry Potter system, but not because of political reasons. More that with how loosely magic works in the HP system, you'd either have to make it insanely simple to fit the intended audience, or make it stupidly complicated to properly replicate all the magic shit. That and so many spell combos would be so beyond busted that you wouldn't need the killing curses, a specialized transfiguration specialist would basically be able to instantly win encounters by turning people into mice, and all of the loopy shit people do with stuff like prestidigitation in D&D is going to increase exponentially.

Granted, if it allowed me to play Rincewind in such a game, maybe, just maybe, I'd be interested. But more than likely I wouldn't be allowed to.
>>
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>>97346004
Fascinating. Im glad everything could be explained as "crazy people did something pointless for no reason", the world is much simpler that way
>>
>>97346061
uh oh someone got called out
>>
>>97345736
Rowling pointed out that wearing a dress doesn't make a man into a woman, and this upset a lot of trannies who can't deal with people not playing into their delusions.

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>
Has anyone else here tried playing Kuro? I've found that I actually really like it
>>
>>97340896

I fail to see how "lovecraftian" is scientology, myself.
>>
>>97339290
>Dead Drops
I have this one and I genuinely find it a really interesting book.
Jack Frost sounds amazing but it's also sort of a nightmare of moving parts due to the sheer size of the supporting cast and two time periods you have to juggle if you're going to try and run the entire thing but the other adventures are more manageable and very worth looking into.
>>
>>97343510
>OG Delta Green combines the greatest hits conspiracies from the last century
>nu Delta Green is focused on shallow contemporary stuff

So what modern conspiracies do you suggest they include if they’ve already exhausted all the material, hotshot? Pizzagate? Qanon? Cults that turn college grads trans? What exactly is deep and clever enough that it should make into modern Delta Green?
>>
After a nightmare I had last night, I've come to a conclusion that zombie media has been doing it wrong. Zombies are way WAY more fucking terrifying when you can't tell someone has turned until you interact with them. Bonus points if they hopelessly cry for help early on during the infection.
>To avoid friendly fire and to avoid hiding from help you have to make yourself known to potential threats
>Anyone sent in to clean up the situation is much more likely to shoot first and ask questions never
>Mercenary responders can be willing to even kill each other to claim killed competitors as zombie heads taken which puts you in crossfire and endangers any well-meaning responders
Also exploding zombies need keratinous skin growths for shrapnel spikes.

The zombie film series I watched in the nightmare was scarier than the shit in the nightmare actually trying to kill me.

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97344509
It was talked about a few sets ago but I've basically only seen kool-aid drinkers praise the game's gameplay

Stock issues look to be continuing into set 2 so basically you couldn't play this game unless you were already endowed into the cult anyway
>>
>>97346085
I'm not talking about their gameplay, I'm talking about the top-down idea of "I'm playing a cool character who has a face" Vs "I'm playing a faceless corporation". The first one is way more appealing for most people. In general people want to play characters, it's why commander and games with leaders have become the norm
>>
>>97344668
Gateway by itself is better than either core set by itself

If you get elevation too that gives you quite a bit to play with. I have no idea how "fun" just those two sets together are though
>>
Power as a single number or attack and hp as separate numbers?
>>
Is there any standard software to visually design and format cards or do I have to make something like a Photoshop template and make each individually?

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TP4 reanimation protocols Edition

▶Previous thread:
>>97139724

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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Just let the general fucking die already. Lets regulate ourselves to gwsg
>>
>>97345512
They haven't liked that in the past. People keep using the thread enough for it to usually stick around until bump limit, so I'll keep making it until that stops happening.
>>
Scan mega
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ

>>97345512
Seconding this

>>97345608
>people keep using the thread enough for it to usually stick around until bump limit
Even with people bumping for the sake of bumping it usually 404s without hitting the limit
Let it die

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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So much snow these days...
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>>97311755
The main thing it is good for is finding repetition and sentence structure issues. I wouldn't trust it on much else.
>>
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>>97275738
Well-written story, as always. Although I always thought that the Backrooms are most effective as horror when there's no controlling them; they're not magic in the traditional sense, something that can be affected by rituals or channelling some ethereal force. They're just unknowable, a break in reality. Maybe you can learn enough to map them, but how or why they come to be are beyond human understanding.

>>97284799
>>97284807
>>97284820
This is actually a really interesting concept. Assassins' Guilds are very common tropes in fantasy but they're rarely female, and I don't think I've ever heard of an organisation of anti-assassins.

Also, 'Midwife of Serpents' is an extremely cool name for the head of an all-female assassins' guild.

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How do you actually design sessions? I've been a Bookcel for so long that I forgot what it means to design a 4+ hour session, especially first sessions of a campaign.
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>>97336727
This is my dream prep, how do you actually do it? What kind of game do you run?
>>
>>97340689
They do! They actually do. We’re all grogs at this table, and the youngest of us know what they’re getting into. Pathfinder 2e has shortcomings and they’re aware of them.
>>
>>97339121
>Pathfinder 2e, level 1
Okay, far from what I tend to run so input is limited on my end sorry.
My understanding of it will be entirely based on pf1st ed and that era of 5 room dungeon combat style gameplay.
You've got a few tones like
>Nostos, Pothos
and a fairly cohesive world but need to tie that into the characters and gameplay.
You might have to deal with a few contrivances to get the game going like
>everyone starts knowing each other from the battle of xyz where magic was of apocalyptic or at least disastrous impact
Have a world reference document that's fairly short everyone can read ahead of time, make characters together, run a short rp where they all discuss how they got to know each other as memories and ties from a previous experience.
Might be able to do something where they're all travelling in a wagon to encounter 1, everyone gets to describe a feature of the world or a note about features you describe. You're going to want to be contextualizing places and history as you go without making it too much of a lore dump so might be able to off load some of that to the players by having key features and events, then asking them to locate their characters in relation to the events, or their predecessors.
>>
>>97337129
Yeah, he's kinda missing the point. I've found the best way to organize sessions is kind of a hybrid of node-based dungeon design and script design for a show.

You figure out the start to the episode/session, where the characters are and their environment and (if necessary) what instigating event you need to stage to kick off play. That can be anything as simple as rumors of a dungeon in a D&D game to having a man burst into a bar with a gun. Even wild narrative-focused games still want your episodic hook, so if a PC wakes up on the White House lawn buck naked with a cell phone and a revolver, that's where you're coming from.

You then map out a timeline of events and places that come from this starting point. Major beats, landmarks, characters and items are the name of the game here. You can always go back in and fill up detail, but you want to basically sketch out these spaces with room for more. One of these nodes is your climax, where you think players are going to go and where you want to put the most effort, for a lot of games this is going to be the big combat encounter, so you want to have as much to work with there as possible (if you only draw one battlemap, this is the one to draw).

Then you go back through, reorganize these nodes and add extras; either as random encounter interruptions or as alternate paths. In play you don't need to use all of these, if the players don't go to the bar you made, you don't have to force them to go, you can use the bar later in another session, or maybe they'll even double back. Ultimately you need to be flexible, and if the PCs don't go to your big planned finale? Play it by ear. If you've played enough games with them you should have a pile of notes you can improvise with. Everything is reusable, and if the players haven't seen it it's new to them, so it doesn't matter if the ship map you made for fighting the undead pirate king in a hidden grotto doesn't get used today, it will be used tomorrow.
>>
>>97336156
Detail out important NPCs, looks, personality, one or two underlying goals or secrets that might be interesting to hint at or be potential plot hooks. Ideally these can all interrelate or be at odds with each other.
If we're in a dungeon, pre made descriptions for rooms. Statting out and setting up encounters, traps and especially trapped encounters. Try and make things more interesting than D10 goblins in a bare room. Time crunch, or side goals for party or monsters are key.
Multiple plot hooks, but not necessarily detailed solutions for them. A few that lead back to the "main" plot that moves the campaign as a whole forward, but lots of random shit the players might find interesting with multiple ways they can be introduced. These can be side plots or tied back in as they unfold and how I feel. Everything from cheating spouses to ancient artifacts and secret entrances to fabulous vaults.
Cities/towns get a few paragraphs of detail. What they're known for, what the people are generally like, interesting features. These things are often not just dumped on the party, but kept for me to inform my improv.
A stack of premade random NPCs I can pick through if the party asks about anyone I havent' made specifically. Names are important and hitting up FNG for a name mid session is jarring, even if its just a blacksmith or whatever.

And thats about it. Takes a few hours from scratch, and is probably more than many can get away with, but having details that may not be relevant to the party but help me get into "character" of the world is really helpful for me personally.

▶ Thread Task: Dark Altars

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
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▶ Sora artstyles/tips:

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>>
Sorry I copy/pasted the previous OP which forgot the link to the old thread so I forgot to include it as well
>>97324798
>>
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Evening sloppers, have some fat elf tiddies on me. As usual they're kind of homeless since they're too semireal for /e/

https://pomf2.lain.la/f/4motbqyr.jpg
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>>

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>97345441
I don't think his post was implying he's an enjoyer
>>
>>97345497
oh fuck you're right, didn't see the quotation marks surrounding the word "game"

what's wrong with it?
>>
>>97345243
The only expansion you'd even want outside the big box is Abbey and Mayor. The rest are either a clusterfuck, or tacked-on and out of place.
>>
>>97343628
That anon made the most innocuous board gaming statement this general has ever seen and you completely filled your diaper over it. I wouldn't play mumblety peg with you, freak.
>>97345713
>mfw a poor didn't have the catapult near me
>>
>>97344088
I wish I had enough people to enjoy challengers with

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97345790
Sounds like you should quit playing drag-ass and get your rear in gear, anon.
>>
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>Week two of people saying they can't make the game
>We were suppose to start the game two weeks ago
>"Friends" made such big promises for new years that we'd play a game together every week
>>
>>97345937
That sucks anon. It's not easy to organise things like this. What we do, we put a poll up listing the next month's days and everyone ticks the days they can do, we also have a rule that if one person is missing, the game still goes on, it helps muster people.
>>
>>97345790
That sounds like a player problem
>>
>>97345719
>building out a full-on character.
Having a character that you still want to survive and put in effort to keep going is different to the 5e "fight everything you indestructible hero" approach

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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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>>97342592
https://readcomiconline.li/Comic/War-of-the-Worlds-Blood-of-Mars
>>
>>97341362
>... so just like you arevege "wing it" campaign?
Never had this problem in decades of playing and running games. Mando isn't a good example of a campaign. Its a good example of vague ideas of rpgs filtered through several layers of discombobulated storytelling people who have only watched CR or someshit will think is a game.
>>
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>>97337021
There was a pretty good comic adaptation by Stan Sakai the dude who drew the Usagi Yojimbo comic. They're not drawn as rabbits though. Usagi's a good book.
>>
>>97341239
>being killed
Would work for OSR because several Gygax modules are
>lol, you gonna die, just a matter of time
>see how long till you do something stupid
>more lol, doesn't even matter if you try to do something smart, you just have out guess me by doing something random
>lol
>>
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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97344936
Sad your shitty thread got ignored because you can't even make a thread anybody wants to post in?
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Owing to the natural difficulty of actually getting an asteroid, and the chance it doesn't contain any valuable metals in it, would it still make sense to break them down to use as shielding for permanent space habitats?
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>>97345195

Absolutely. Asteroid composition is anything but monolithic, as it were, but loosely falls into 3 categories, C, M, and S type. Those are easy to remember since they are short for carbon, metal, and silicate, or stony. C-type, carbon rich asteroids, are the most common, making up 75% of asteroids, while S-type, silicate or stony asteroids, comes in a distant second at 17% , M-type Metallic asteroids are much less numerous.

Now when it comes to mining that hardly tells the whole story, M-types are mostly nickel and iron, neither of which we’d particularly want to bring home to Earth, but which would be valuable for building stuff in space. For that matter there are also several sub-types of asteroids and two different classifications systems, and the asteroid belt is anything but the only place you can find asteroids nor the nearest place to find them. It also is not unusual for two asteroids of different types to blunder into each other and merge or to be somewhere in between these types.

C-types, the most common asteroid and also the ones that gets ignored a lot in asteroid mining conversations focused on impressing folks with the idea of mountains of gold, are quite valuable themselves. They contain lots of water, which is never a bad thing to find in outer space. But they also contain plenty of life-useful elements and particularly noteworthy is phosphorus. Something that is quite hard to find on Earth in concentration and a major bottleneck on agriculture, so if asteroid mining ever gets heavily developed and cheap, that is the sort of thing we might bring home since it is valuable. Not as valuable as gold or platinum of course, nowhere near, and these big space boulders have a lot of those.
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>>97345195
it would probably be easier to just mine out the inside and build your habitat in there
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>>97338417
Extra lad to the roster. These guys are heavily augmented and armored, elite cavaliers that specialize in close combat and being bodyguards to the Baryxian nobility.


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