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Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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>>97834345
>Should we tell him?
You know perfectly well that fishfag is against /2eg/ and /todd/ existing, he's been saying this for weeks, and that he's been trolling, false flagging, and trying to rewrite /tg/ history for months in an attempt to raise a sperg army to throw at /osrg/.

So unless you're fishfag himself, you fully deserve him. A distinction without a difference, really.
>>
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Hey /todd/, I got something I think you might like

>>97834601
>>
>>97834217
Cool cool, now actually go back and read all the content to determine the discussions. All examples.
>>
>>97834217
>>97834221
>a new frontier in autism
Anon didn't even say anything about the OP text, lmao
He said 2e wasn't welcome in /osrg/ and there was no substantial 2e discussion, do you have an autistic link to a long conversation about 2e that nobody interrupted to point out 2e didn't belong in the thread?
>>
>>97834217
>>97834221
CALL THE MODS, BITCH NIGGA

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I never realized how many players suffer from aphantasia and insist on using miniatures. Are you one of them, or do you embrace the unmatchable graphics of theater of the mind?
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>>
>>97831630
>Why would you use any art you can just imagine it?
>Why would you want a game with graphics, just imagine the game outside of the data
>Why would you ever read a manga or watch a show or movie when you can just read or listen to books and audio files?
Maybe just maybe fun things are fun. Yes I could just use coloured blocks on a grid but that makes immediate identification of characters/units harder and is sligjtly less enjoyable.
>>
>>97834870
>Aphantasia is not being able to form pictures in your mind
Yes that's what I mean I have trouble visualizing things like I used to.
And yeah I'm a dumb faggot for ruining my brain with unhealthy choices. I regret it all but now I need to just see what I can do to make it better, if at all possible.
>>
>>97833390
And what do you propose doing with those cards? If you say “draw picture of the space” then you’re advocating for the use of maps in the game
>>
>>97833847
>I wish I could heal my soul somehow but I don't know how to even start.
>>97835600
>I need to just see what I can do to make it better, if at all possible.

There is a real solution to this. It's not expensive nor hard to obtain, but it's not quick, either. Read books of literature. Not comics or manga. Not fantasy novels. Not scifi. And read. Not "stare at a screen." Not "listen to someone else read it to you." A book made of paper that has been printed on.

Real literature. Pick and author you like. I recommend Thomas Hardy but whatever. Dickens, Hemmingway, Jane Austen... whoever. Someone prolific who genuinely writes well and at a high level. Read through their catalogue. It will physically rewire your brain. Your IQ will go up. Your immagination will expand. Your language skills will improve. And picking one writer to stick with for a few thousand pages will help reinforce those improvements.
>>
>>97835600
You didn’t “ruin your brain” and you don’t have Aphantasia, that’s a condition you’re born with.

You are depressed. You struggle with being creative and imaginative because you are depressed. Weird as it sounds, being sad all the time takes a lot of mental energy to maintain and that leaves very little brainpower to do anything else. Probably noticed you aren’t as sharp as you used to be too, again, that’s because you are depressed.

You shouldn’t be here. You should be talking to a therapist.

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Anyone got any better than this D&D now vs then comparison pics, especially for art style?

Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
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>>97833886
Yes, even back in 2014 you were a retarded nogames faggot.
>>
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>>97833958
Remember when goblins were savage and cruel monsters and not a playable race for degenerate gooners
>>
>>97833838
It literally only exists as an image posted to social media.
>>
>>97833886
Do you have a medication you're either taking too much of or haven't taken?
>>
>>97835855
>>97835606
No arguments.
>nogames
Election tourist meme.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97832175
Lamentations has some rules for running investments. Pg 53-54 of Rules and Magic.
>>
>>97834546
Oh, this looks good.
>still no US
Fffffffffffff–
>>
>>97834877
>ACKS got banned from plebbit
Fishfag, we've already told you we like ACKS, no need to keep promoting it.
>>
>>97834877
>They chose here because it's easier to brigade and not get caught by stuff like making puppet accounts if everyone is anonymous.
Nice projection, faggot. Go cry to the mods.
>>
>>97834877
>after being banned from Reddit
BASED BASED BASED

TOTAL BROSR VICTORY

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Bedsheet Ghost Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Dust & Blood released for Cthulhu by Gaslight
https://www.chaosium.com/blogout-now-for-cthulhu-by-gaslight-dust-blood/

Current Book Club Topic:

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Ran The Necropolis out of Gateways of Terror for my group last night. Two players were going to miss our Horror on the Orient Express session, so I did it instead.
Had a 75% casualty rate, but the last character made it out. I had to beef up the monster, however, as our Solider player nearly killed it in the first round of combat with an impale on their gun (they did 14 damage out of 17 health). I made it so their gun did half damage instead, though they still ended up bringing it down to 2 HP before they got killed.
Rather disappointingly, none of them even attempted to sneak past the monster and get into the room it emerged from, so they never found its heart. Instead, it died due to the tomb caving in after the exit was dynamited by the last surviving PC.
We had a good time, but it’s definitely a con scenario, and a much more combat-focused one at that. I feel like of the three scenarios in the book, it’s the one least suited to people who have never played an investigative horror game before. The lethality might put them off it if they’re not used to that kind of thing.
>>
>>97834275
>>97834278
Many older scenarios are quite janky. RPG writers were used to DnD-esque adventures, and thus struggled to write proper investigative horror games, often making them much too deadly.
In the case of this scenario in particular, the most obvious solution to me would be killing one of the unarmored Mi-Go (since only three of them are armored) and stealing their frost weapons. It says no roll is necessary to use these weapons and says nothing about armor resisting them, only warm clothing. Since the Mi-Go armor is only some kind of web, I would say it’s a poor insulator for keeping out a freezing mist.
Alternatively, the players could damage/destroy the ritual circle, perhaps with dynamite, and also collect evidence of alien activity. This could delay the Mi-Go for a long time and in the meanwhile, as you suggested, they could get the authorities to come in force and clean things up, rather like the ending of Shadow Over Innsmouth. You could perhaps throw a Delta Green nod in there.
>>
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>>97835140
>the most obvious solution to me would be killing one of the unarmored Mi-Go (since only three of them are armored) and stealing their frost weapons.
I forgot to reveal the extra information on the Mi-Go because I forgot about it as it's in my .txt records.
All impale weapons (bullets other than shotguns for basic rules) deal minimum damage.
Their Armor negates 3 damage always.
They always wish to grapple and there is only one Mi-Go that is alone, who will flee as the characters are a group of 3, only to go get more (6 others), afterwhich is certain death.
Mi-Gos will grapple, then fly us to death.

With Dynamite involved, that's a hard case of hindsight being 20/20. I thought about something similar
Each night has a 28% chance of success.
We drove from Boston to Vermont (4 hours), climbing the mountain takes at least 2 hours to the peak (being very generous).
First night shouldn't really count for a success as characters have no chance of knowing what's happening and can observe.
In the daytime after seeing the ritual, characters can go back to get the dynamite.
And hypothetically say that it could be, it would be on a very tight timeline to get back, wire it all up, and perhaps even set a trap for them.
But the bigger issue is arrest.

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>>97835742
Geez, fair enough. Though I would still say that as long as you make Mi-Go No. 4 the one the players investigate on their own, the frost weapon plan is still good. No. 4 only has 8 hit points, meaning even with the three points of armor and impaling weapons reduction, it's not hard to have the players beat it to death with melee weapons. Definitely not easy, they'll only have a round or two to do it and need to succeed a lot, but still viable.
But like I said, old CoC adventures tend to have a lot of issues because the writers really didn't understand the intricacies of writing investigative horror at the time.
>>
You ever have an idea for a good horror setpiece but then need to build a plot around it?

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Post art, stories, fanfics, minis, animations any OC you like depicting this pairing.

No seethers.
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>>97784073
He doesn't want you to go somewhere else. He just wants to bitch and moan and whine and sperg.
>>
>>97785194
I'm hoping Doom Rider returns when GW finally replaces those god-awful Chaos Biker sculpts that have been around since 3rd edition.
>>
>>97835398
LewdAnon did give Macha a cute butthole.
>>
>>97835398
Everyone loves Macha
>>
>>97827547
Eldar having brown skin is retarded lore rape as well. Eldar have canonically been described as pale and almost literally white skinned for decades. There is no reason for there to be brown skinned or black eldar besides retarded diversity brained bullshit. The space elves don't need their variant of brownoids.

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>97835107
?????
>>
>>97835107
I'd love to see you paired with a job application.
>>
>marrying a poor """"""person""""""
i seriously hope you guys don't do this
>>
>>97835933
I'm not downloading your spyware you retard
>>
>>97836019
It's a tamper monkey script, you're seriously not using it?

TOOOOOOOT Edition

>Previously, in the Mortal Realms
>>97828345

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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Add a race of boar people and rename it to age of pigmar
>>
>>97835901
>People don't buy books in AoS world
I remember anons discussing some joshn reynolds tweet where he breaks down the royalties he gets from his books and iirc a lot of aos stuff seemed to do great. Soul wars especially, which was already 4 years old or something at the time of the tweet.
>no one plays aos video games
Yeah dude I'm sure realms of ruin would've been a smash hit if only it was set in whf
I don't even disagree with your larger point but your arguments don't hold water
>>
>>97836007
>Yeah dude I'm sure realms of ruin would've been a smash hit if only it was set in whf
People would buy it out of curiosity and love for WFB world. Fookin' hell, I TOTALLY WOULD.
>>
>97835901
Groggy melty yawn, NEXT!!
>>
>>97835997
That's Orcs.

Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!

Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.

Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.

Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:
>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!
>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!
>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!

Potions? Not even once! Pills are the right way.
>>
What a lovely, on-topic and spot-on thread!
>>
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>>97835768
Do you know how large and how many pills you'd have to take just to get the benefits of one potion?
Tossing down a handful of 22mm pills dry is going to be an unpleasant experience, and still will be even if chased down by a glass of water.

While most of a potion is water, it's still easier to just chug a bottle of something over taking that high of a dosage in pill form.
>>
Pills require grinding down and homogeneizing the ingredients, and fiddling with binding agents and presses.

A salve can be cooked up in a copper pot, and stored in a boiled gourd.

Also, not all medicines are for internal use.
>>
>>97835841
>In this setting all potions have to be an enema
hahaha that would be crazy hahaha

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Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainment (TTRPGs, videogames, comics, animation, even miniature wargames). How comes it remains a relatively rare style to find in board games, an industry that operates almost entirely in the form of independent creators and small studios? How comes it still carries associations of being an art-style of games "for kids"?

It was so strange when pic related came out seeing people "warning" others that even tho "it looks like a game for kids, it's actually quite difficult and heavy".
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>>97829021
>ask normie
>get slop for normie
>made Pikachu Face
What is wrong with you? Also, you're most likely a pretentious faggot who only pretends not to like normie slop. Here's a test for a connoisseur, depressive plot in an abstract wrapper, unfortunately the ending is shit because fucking Gainax can't make a normal ending even if their lives depend on it. Well, at least the episodic stories are good and complete.
>>
>>97829118
>my dick joke in the year of our lord and saviour 2026
Kek anon, can't get mad at you.
>>
>>97828297
To be fair UNO and Monopoly are not what I'd call "hobbyist games". They're incredibly mainstream popular products that essentially exist in their own bubble and respond to completely different markets and pressures, Hasbro would never consider publishing something like Sweet Lands because it caters to a completely different demographic than their games.

Easily re-skinnable hobbyist games would be things like, idk, Love Letter I guess, tho that's a pretty simple game and it has technically gotten its fair share of licensed re-skins, none based on anime AFAIK.
>>
>>97826974
>Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainment
I think one contributing factor to why this is so is because anime is just entertaining so naturally people want a slice of the anime pie to try and mimic it's aesthetics to get sales and support.

But maybe one reason it isn't very common in board games is due to not wanting to be go with what is more popular and try to stand out as anime might be too mainstream now?
Just guessing.
>>
>>97827637
Even Transformers tackled that stuff when the studio censors allowed it to. Showing the violence in the form of giant robots blowing up allows you to get away with themes for younger audiences that would be frowned on if you depicted soldiers realistically killing each other, like in LotGH.

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Now that the dust has settled, is it the D&D killer it was hyped up to be?
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>>97828410
What actually makes it different from typical D&D fare? I've heard a lot of good things, but seeing yet another d20 fantasy game made my eyes glaze over.
>>
>>97832339
I don't know about Weird Wizard but do know Demon Lord. Here's some of the differences that improve the game
>You gain a level after each adventure.
>Max level is 10
>Previous two points make for short campaigns so it piss easy to actually finish a complete campaign
>Your stat modifier is your ability score minus 10, so a 12 in strength would be a +2 and an 8 would be -2
>All trait checks are a flat 10 to pass
>Game uses boons and banes mechanic which are situational modifiers. Each boon/bane adds a d6 to your trait check. Boons and banes cancel each other out.
>If you roll multiple boons, you take the highest value and add it to your d20 plus trait modifier to beat the TN of 10. Same with banes but you subtract the highest d6 from your roll.
>There is no initiative roll. Players act in whatever order they want then enemies unless surprised.
>Rounds of combat are broken down in Fast and Slow round. Fast goes first you can move OR take an action, then enemies have their fast round. Then Slow rounds happen where you can move AND take an action. Then enemies get their slow round. You cannot take a Fast and Slow turn in a round, it's one or the other.
>All damage is d6 based.
>Character builds determine damage not equipment.
>Game starts lethal and stays lethal
>>
>>97820448
Not really.

In a way I think D&D is the best TTRPG for being a filter of the trend chasers and who actually are genuinely in the hobby.
Same with Warhammer for wargaming.
>>
>>97820448
Nope. Where it does things differently, it's underbaked. Where it mirrors 5e, it's shallow. It feels built by committee from a group of people who liked some ideas but, somehow wanted to make them worse.

For example:
>I like the idea of a success/fail mechanic that includes a different axis such as advantage/disadvantage.
>But rather than make it follow rationally from difficulty and character skill (such as Genesys) let's make the likelihood of good/bad complication be entirely 50/50 and create a needless metacurrency
>We like PbtA moves and GM turns
>Let's tie GM actions to a random metacurrency
>Accessories like reference cards are super popular among hobbyists
>Let's design our game so that it's near mandatory to include tokens and cards

It's also incredibly shallow. Power levels scale wildly and challenges are fairly trivial. If 5e is "high" fantasy, DH is "coked out"
>>
>>97832339
Multiclassing is essentially built into the system, and you get 3 major choices to mix and match what ability kits (called Paths) that you want, with no requirements needed choose them.

Lvl.1: Novice Path (Skeleton)
Lvl 3: Expert Path (Organs)
Lvl.7: Master Path (Skin)

Best way I can explain them is to image every single subclass in 5e wasn't tied to a specific class and you get to pick 3 subclasses to define your character, while still getting all the benefits those 3 subclass choices have to offer. This can make some wild combinations or something more traditional based on personal preference. Assuming we're just using the core book, Novice Paths are 1 of 4 choices between Fighter/Mage/Priest/Rogue (skeleton), but your Expert Path has a lot of different options that make up the bulk of your character's specialization (Organs), and Master Paths give you the most options out of all, and allow you to lean in on a specialized niche for your character to focus on (Skin).

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97835641
No, I don't hate premodern. That's just larper-kike.
>>
>>97835207
No, he's not. He's just Nosewater's little dick sucker larper kike trying to make me look bad.
>>
>>97834269
>cast a brainstorm
>cast a 1 mana 3/3 (4/4 if it's your turn) with flash
this looks really strong
>>
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>>97834269
>>
>>97834788
>ramp card that requires a sacrifice
Woah, weird golgari coloring

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What would you guys say is the most important skillset for "smart" characters in TTRPGs?
>ability to make/build shit
>perceptiveness
>knowledge
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>>97835075
You've only got so many EXP points to work with.
>>
>>97830485
Intuition. Comic writers are generally midwits, or worse, and they believe that high IQ is like a magic power level that lets people manifest magic items with the power of their super brains. This is often paired with a warped version of savant syndrome where the fictional super genius can pull complex formulas out of their ass, while at the same time being a moral and ethical trainwreck who doesn't understand human emotions or why their planet exploding laser was a bad thing to build, because they were blinded by the orgasmic thrill of SCIENCE.

Real intelligence is being able to understand and intuit new information, ideas, complex concepts with speed and clarity. This can be used for decision making, long-term planning, problem solving, and more.
>>
>>97830485
Adaptability.
>>
>>97835723
>>97835762
Buzzwords. We're looking for objective skills.
>>
>>97835146
>Be Krog
>Be biggest troll (lit-er-uhl) in land
>Be strongest
>Be fastest
>Be toughest
>Eat anyone who messes with me
>Last guy me ate calls me a ment-uhl in-the-lid
>Dunno what that means
>Go catch and eat the smartest men in the land
>Remember to ask what in-the-lid and read-tard mean
>Apparently mean stupid
>Krog mad, eat that guy too
>Go on favorite treasure-gathering board
>'If all of your goals are most efficiently achieved by violence, then you're intelligent if you're good at violence.'

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>I can fix her
>she can make me worse
Which way, Terran man?
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>>97828918
Light spoilers, but even at page 291 we're still on the bug ship, so him focusing doing the 3d background for the scene seems appropriate (all the sketch pages have no background at all).

Hopefully it just means a short slowing of progress to get the background done before he speeds up again, but I admit I'm getting PTSD flashbacks to the beginning of the dreaded Shuttle Arc.™
>>
>>97830103
I thought he was using AI for the backgrounds? Atleast for the umiak ship. Which I am totally on board with due to the glacial pace of this comic.
>>
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Theory:
Fireblade's post-combat shakes aren't PTSD or stress related or a whatever% adverse side effect to cyborg brain rewiring use only as prescribed.
Instead they are the result of Umiak experimentation and bio-tampering which also resulted in telekinesis, the exact opposite of the power they were hoping to instill (they wanted to make a farseer OR create something loyal to them I think).
Fireblade's brain chemistry is part Umiak because they know best how to work with that bio template and the rest of her brain and body behaves erratically when the nerves for telekinesis start pumping bug juice into her brainpan.
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>>97813885
Spiral was Maiad, not Tabeni.
Stillstorm is the other Tabeni.
Talon dying because of Stillstorm's orders will give the comic narrative reason to explain Stillstorm's backstory.
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>>97833804
idk if he's said anything about it but I think Arioch's plan is to use AI for the background of interstitial scenes like the boarding action where the characters are only in a room for one or two pages. While rooms the characters will be in for long stretches (like the bridge of the bug ship, which the characters seem like they'll be on for like 100 pages) he'll 3D model them. Which I think is a sensible decision.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97835624
The Spoils
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>lgs starts carrying sorcery after a long time of being reluctant to do so as an experiment to gauge interest
>wasn't going to get into it into until i could buy from an lgs
>gothic starter decks are a $30 markup over tcgplayer price
what the fuck man
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Triumph of the Will > Force of Will
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>>97835624
Z/X
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>>97829277
I'm wondering if spending my money going to OP15 Pre-release tourney is worth it.. 6 booster packs for about $41, so far that price was good last week.. But now every card dropped AT LEAST $5 because they're more widely available.

I'm unsure about actually making back the money I spend with those boosters. Though there's prizes for the top 4, I wonder if I could make it there.


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