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Previous: >>97245474

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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anyone tried building a monowhite airbending deck? I've been wanting to have a silly gimmick deck for each monocolor and I've been struggling to figure out a good one for monowhite.

Right now I have
>ghoulcaller gisa(black) - zombie shenanigans
>Yedora, grave gardener(green) - morph shenanigans
>Ashling the Pilgrim(red) - pipe bombs
>I don't play blue if I can help it.

Also, has anyone here tried playing around with picrel? He seems like a fun sort of group hug that also screws around with artifacts.
>>
>>97257498
Rift was on the first list and never came off.
>>
>>97256175
why?
>>
>>97256415
none of my opponents in my pod casts more than one spell a turn
>>
>>97256528
so red is the fourth most. ew, good thing I never play red

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Why the FUCK is his power armor broken? The Badab War was 100 years ago. This dude leads a legion-sized band of space marine pirates and is one of the wealthiest and most powerful space marine lords in the setting, on par with chapter masters of the first founding chapters.

WHY THE FUCK WOULD SOMEONE NOT HAVE FIXED HIS POWER ARMOR. Does GW even know their own fucking setting anymore?
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I've been using this model for Huron for a long time. The new one will be on 60mm, won't it?
>>
>>97253069
>said the shitskin with no internal monologue
>>
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>>97254501
Abaddon is on 60mm. Huron will be on 40mm like the generic lord.
If his base was 60mm he would be gigantic, picrel.
>>
>>97254865
Wonder how long it takes for the size creep to catch up to Abaddon have him to start looking small despite being in terminator armor.
>>
>>97256479
the current loyalist terminators are already way bulkier than him and characters like Logan Grimnar are basically the same height

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>97256325
Yeah it's been cool so far. I need to get more experience with the combat though. It feels a bit weird with the 3 clash thing and basically everyone can die instantly if the roll is right. I think I prefer rangers of shadowdeep combat. I wonder if I could use the combat from that with the campaign mechanics from 5 leagues or if it would break everything. You'd need to redo every item, so might not work.
>>
>>97255569

How does it compare to Xenos rampant for example?
>>
my dudes aware me on Konflikt 47

i am worried it will be babbys first wargame like bolt action

like "lame dudes hit on 6+, wound on 6+", "elite dudes hit on 4+, wound on 4+", very little difference between units and factions, few if any special rules, dumb tactics...
>>
>>97255896
>>97256041
i believe both of you are right in a way
WZE is at its core a streamlined, competitive, balanced game with strict action economy etc.
which will put off franchise/brand/lore fans who just will NOT see the gameplay and feeling from previous editions in it
but at the same time the swingy d20 system prevents it from being a proper competitive game
at the same time there is zero marketing and the game is dead on arrival i am afraid
it takes the worst of both worlds i think
if resnova are content with working on it every now and then then that is nice sure
but the game will never take off beyond a couple dozen players around the world
dead on arrival yeah
>>
>>97257815

I haven't played konflikt '47, but i don't really see an issue with the rules you describe. A few broad unit profiles that can be flavoured with some special rules seem perfectly fine to me.

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>97253964
what makes something a battlecruiser as opposed to a battleship?
>>
In my work in progress fantasy setting, the planet is tidally locked to its star, with six moons (one of which has a 24.2h rotation, and they use to count "days"). How do you think people would sleep? The sun is always up, so there's no restricting people to all sleep at around the same time. Would you have "upmoon" and "downmoon" cultures, or per-village, or would it be workers in the cities, etc? It's roughly 1900-ish tech level.
>>
>>97256957
>How do you think people would sleep
Lightly, and at different times. Perhaps even with half of their brain awake, like some aquatic animals do.
If it's 1900's tech level, they'd probably have a set schedule as to facilitate factory work. I would go with three sleeping phases to match three shifts of ~8 hours each.
>>
>>97256957
Are they human? I don't think anything that evolved on that planet would need sleep, at least not in the way we do. How would plants grow with constant sunlight, would they still need have cycles of producing sugars if they can just get all their energy from a constant source? How do the people dissipate heat on the sun side?
>>
>>97256935
In real world it was a fairly nebulous term (I don't think it actually was an official ship classification in the same way light cruiser or armored cruiser were) but primarily referred to a cruiser with battleship-scale guns.
In this case it's just a terminology difference. The humans refers to ships bigger and more heavily armed than cruisers as battleships, While the Seirans consider their biggest ships to be more heavily armed and armored versions of their standard cruisers, and so call them battlecruisers or heavy cruisers. Seiran battleships/battlecruisers also do perform more like big cruisers, since they're fast for their size and there's more overlap in armament size between them and cruisers.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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Requsting Random RPG Tables: Romance & Relationships
(I just want to use the charts ok :(( )
>>
Anyone got a copy of TMNT & other strangeness redux edition?
>>
I'm looking for the Terminator RPG by Nightfall Games.

I have the core book but it's the expansions and campaigns I'm interested in.

Thanks in advance.
>>
Does anyone happen to have Hit Point Press' Big Bads?
>>
Looking for Castles & Crusades Reforged. Specifically the early PDF of Adventurer's Backpack

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97249591
>Christian Werewolves
>>
>>97250124
Chevalier is such a weird one. Anyway, isn't this guy like a turbo rapist or something and that's why he's in hell? Kind of based though.
Wish I could read some of these comics getting posted without going through 15 billion sketchy sites or paying an arm and a leg
>>
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>>97250124
I don't know if I have ever identified more closely with a werewolf in my entire life.
>>
>>97255822
Kek
>>
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>>97257797
I finally understand this card.

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Winter Gloom Edition

Previously on /slop/: >>97227237

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator

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>>97257085
NB can get there with some consistency but still seems hit or miss what it does with the face (and sometimes the fur turns out yeti tier too). I deemed this one acceptable as well
>>
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Been playing Fatal Frame
>>
>>97257655
Fuck off to /v/, then (why do you all consider this thread "anything goes as long as it's AI")?
>>
>>97257706
Because the thread theme is winter gloom, you autistic piece of retarded shit.
>>
>>97257706
why wouldn't it? the same fluff and worldbuilding that is used in video games is literally equally useful in tabletop games

why don't you go complain that breasts don't belong on /hc/ because they're already on /s/ or something, because that's literally the same thing you're doing here

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I have wanted to play RPGs for years and posted on /tg/ for like a decade, but have never found someone to play with. Finally my kids are old enough to play with me, but the problem is, I don't know HOW to play. Like, what is a game supposed to even look like?
All the rulebooks I've read go over in depth the character creation and mechanics, etc. but none really paint a picture of the structure and flow of the game and what it is supposed to look like.

Where do I start??
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>>97253357
you can get most of the benefits of Basic Fantasy as outlined in >>97253440 in B/X by playing Old School Essentials. The advanced rulebook also adds rules for race and class separation
>>
>>97249513
>video game board
Ah I see what your problem is now
>>>/v/
>>
>>97253440
Lower ordinal being better is very common place in English
1st place better than 2nd in competitions
1st class superior to 2nd in mail and travel
1st rate ships bigger and better armed than 2nd
pH 1 more acidic than pH 2
pH -1 is slightly more get that crap the fuck away from me than pH 0
Apparent magnitude −26.832 brighter than −12.74
Even before the Cold War was nominally over 3rd world was misconstrued to mean low standard of living and not just not aligned with Easter or Western bloc

>Pros: ascending AC
So with lower better being common place, are you making that claim solely on the basis of brainlets and
>hurr... subtracting negative is hard
or is there some actual reason ascending AC is better?
>>
>>97249229
>I don't know HOW to play. Like, what is a game supposed to even look like?
You start with a single scene, go through it like you where reading a book or playing a game, if a conflict comes up resolve it using the games rules that will usually involve rolling dice in some capacity. Maybe look into a rules light game where "rules as written" aren't such a big priority, consider one page games which will be easy to learn and teach your group one such game I like is "fudge in a nutshell" see: https://files.catbox.moe/p8ch99.pdf
>>
>>97255650
It's a matter of resolution mechanics unification. Old d&d was sort of all over the place in this regard and can be a little confusing for people approaching for the first time. And i say that as a guy that was initiated with a becmi starter set, it's not a deal breaker and takes a moment to be figured out but given the choice why would you pick something, even if slightly, more convoluted?

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You have to play Monopoly.
Which Monopoly do you play?
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>>97249729
It's genuinely hilarious that this is a legitimately far better designed game than monopoly, since there's alternate win conditions and lose conditions. Like collecting three indulgences becoming free of sin or being shot and killed by the rat mafia for being in debt to them
>>
Why do they make so many different versions?
>>
>>97257355
More to sell. You can sell the University of Washington monopoly in the same campus bookstore that also sells Seattleopoly. People love this shit for gifts. It costs almost nothing for a different version since it's mostly just a few small changes to the board .
>>
I don't. :-)
>>
I got roped into playing a version that was supposed to be shorter and faster and made sure to follow the rules to the letter so no house rule bullshit that extends the game. It still took nearly 4 hours to finish and ~2 hours of that I didn't even get to do anything since I was out of the game by that point.

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>
>>97248770
Shut up, Liam lover
>>
>>97250587
Amazing production values, frfr
>>
>>97250781
hi liamposter, I knew this thread was made just for you! Still proudly projecting your parasocial love for liam and getting upset when people call you a freak for it?
>>
I agree although I never watched CR
>>
>>97246919
>How do I keep track of the characters?
Your mind, or what you call one.

The DM reveals that all this time, the 'Chaotic Evil invading soldiers' you've been fighting and slaughtering were actually Lawful Good innocent untrained peasants. They were tricked/convinced into believing they were fighting for survival and defense of their impoverished homeland.

THE PALADIN FALLS AND LOSES ALL POWERS!!!

Do you feel like a hero yet?
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>>97254437
>Per AD&D rules, shouldn't the paladin have fallen when he killed he first peasant, regardless of whether or not he knew the peasant's alignment?
Killing enemy combatants during wartime is not an evil act regardless of their alignment. Other circumstances might make still make it evil, but what OP is describing does not.
>>
>>97252494
Live by the sword, die by the sword. Anyone who takes up arms can be killed in honorable combat without besmirching the honor of the killer.
>>
>>97253489
>>97252494
OP, still waiting for an answer as to why these people were "defending" their land by "attacking" mine.
>>
>>97253489
Best defense is literally good offense.
>>
>>97257332
Your home and left kidney are rightful shittytwististani clay

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97215302
What if it's more a spectrum and a product of the very short life spans of goblins. If a goblin settlement is stable for long enough they start to build a functional culture and some social experience that allows them to peacefully interact with human settlements, but if the settlement is consistently blown to pieces they go feral. For example, if only a few goblin children are left after a major culling, they grow and breed very quickly without any respect for the cost of offspring. They would have no agricultural skills, no hunting skills, no shelter, no resources to trade with, and no elders or experience to teach them otherwise, so they start raiding farms for chickens and loving in barns and caves. Raiding ends up being the successful means of providing, so you catch bad attention, get obliterated and restart the cycle. Alternatively, a stable village figures out growing crops, teaches children to trade or work in the nearby town, people come to begrudgingly respect the little fuckers, they get help maintaining their little village from the local humans, and even though they only live fifteen years there's continuity of culture and experience. Controlling goblins ends up being either a process of aggressive extermination or improving their lot enough that they realize farming is better than being exterminated (and providing them with condoms). You end up with goblin public health specialists that are overall more economical than equipping a goblin task force.
>>
>>97231892
Could be the same business as killing coyotes too, lotta people just don't feel comfortable killing something like a dog, lotta people don't have a gun and the right experience to safely deal with a coyote. Could be the same for goblins, some people would do it, but others would get the ick because it feels like killing kids, most people wouldn't feel safe confronting the two goblins in the trash can.
>>
>>97213989
>ANOTHER thread where OP isn't pretending to post about his fetish
come on man
>>
>>97256680
But goblin raiders have no reason not to raid other goblins, or in the presence of other goblins
This really only vouches for the effectiveness of relocation as an ideal method of genocide. If you never fully "corner the rat" you can keep them all close together
>>
>>97213989
The goblins in my setting can breed faster than you can put them down.
They also don't respect species barriers, any cum can get them pregnant and they're all female.
Moreover a goblin measures her worth as a goblin by how many daughters she births, hoping to birth enough that she can start her own tribe.
And why yes, they do kidnap human males as breeding studs, and feed them herbs that boost the production of nut butter and rape them until they knock up the whole tribe then set them free.
It is strictly illegal, but many villages even trade young, strong, healthy boys to the goblins for a set period of time in exchange for a lack of harassment.

>!Why yes, this is my poorly disguised fetish. How could you tell?!<

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Ghoul Stars
>Region of space inhabited by scary monsters
>They're scarier and more monstrous than all the other scary monsters (just take our word for it)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

The harrowing
>Imperium is invaded by monsters from another dimension that is scary and incomprehensible (but also it isn't the warp)
>They're scary and incomprehensible (so basically Chaos but Chaosier)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

What is the point of this?
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>>97256523
The competitive mindset and PUG culture feed in to this. It's one thing to spend time thrashing out your ideas with some friends over time, but when your gaming circle is "dudes at the shop/tournament" whose only concern is really their win/loss record, you're never going to get any traction.
>>
>>97257579
>You spent the entire day shitting up every thread
[citation needed]
>>
>>97256301
>Fuck's sake.
>He's Alpharius.
>>
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>>97257603
kek
>>
>>97255850
>whatever you could personally imagine
why would i waste my excellent, genius imagination on this generic redundant shit? i could also have imagined something even if they didn't write this

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
I'm so tired of all this Edition
Previous Thread: >>97239356
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>>97257807
>>
I'm surprised the thread got made at this hour.
>>
>>97257840
The life of a threadslave is a pathway to many abilities some consider to be unnatural.
>>
>>97257846
I wish we didn't include necromancy in the threadslave curriculum
Why did we even do that anyway?
>>
>>97257854
In case a revival actually pans out like it did for MHA... 3 times?

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Spooky Scary Stirlanders Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97257109
You mean of the "Legacy" factions?
I think most likely will be Shreks. They've been piddling out of Sigmar for a while and I can see them just disappearing and going all back to Old World (I still think GW's current stance against cross-system play is fucking stupid)

Next Delfs. GW needs to shit or get off the pot with Malekith's godhood and his Shadow Elves in Sigmar. Do something, come out with new models and squat the old Delf models from the Cities line and bring them all back to TOW.

Daemon of Chaos very likely, but only once GW moves the story forward and gets to Asavar Kul's invasion.

Rats would be easiest to do since even their new models are small enough to rank up on 25s, but since they're being used as the big bads for the current edition of AOS, GW won't relinquish them.

Lizards would also be more difficult, all the big monsters haven't been updated but the new Saurus don't rank up very well, though it is possible to get them going. And NuSlann would need new bases that could fit in ranks.
But since they're still a major faction in AOS, very unlikely.

New Chorfs rank up better than I thought, but again, extremely unlikely as GW doesn't want cross-play.


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>>
Don't forget Stirland's most horrible monsters.
>>
>>97257123
Why didn't you just delete and remake the thread, faggot?
>>
I’d like to see the VC back just to get my hands on some of the pre-refresh skeletons. I know tracking them down second hand isn’t the worst experience, but it’d be more convenient in my mind.
>>
I just learned they no longer sell previous start collecting X boxes and I'm lowkey salty. They used to go for extremely cheap, and they would be perfect for 500 points worth of demon allies.


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