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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96393394


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>>
I'll offer an explanation on Braunstein/BroSR play, hope people here don't mind. I'm not one of them, just an interested observer.

Basically, the BroSR is interested in how to make rpg campaigns more fun and engaging, for the greatest number of people (echo OD&D: "4--50 players") and for the longest time possible.

Their definition of a Braunstein is "multiple independent actors acting in conflict under a fog of war". They claim this is the secret sauce for continued, almost addiction-like player engagement.

RPG campaigns should therefore look to incorporate braunstein dynamics as much as possible. Characters should be acting independently from each other in downtime, while coming together into various cooperating teams/parties each session. But the party is not monolithic; it can change and come into conflict with other parties.

Braunstein elements can be implemented as 1) one-off larp/diplomacy-like sessions where players are assigned roles/characters (not necessarily "session characters") and try to gain as much as possible as that character under a fog of war maintained by the ref, 2) weekly downtime downtime orders submitted to the ref, either as a character or a faction (the latter being "patron play", now out of fashion), or 3) month-long "always-on" events where orders can be submitted whenenver and are processed ASAP by the ref(s). In all cases, the actual RPG rules should be used to resolve conflict, if possible.

Braunstein elements necessitate strict timekeeping linked to the real-world calendar a) to get a handle on what's going on when, b) to make sure the resource of time is being handled fairly (important if players are working at cross-purposes), and c) to make the long-term passage of time predictable for everyone without having to ask the ref every time.

Conversely, it was observed that playing with a 1:1 time rule encourages players to pursue independent goals, making Braunstein interaction likelier.

Will write more if there is interest.
>>
>>96460502
very interested
>>
>>96460502
>>96460515

Thanks Anon, I'll write more.

I left off at 1:1 time. Not misunderstanding this is crucial. 1:1 time means that a session starts on the game day equal to the actual real-world calendar day the session is played in. Characters can still "play into the future" as much as they want, but they will be "locked out" of future sessions until the real-time calendar catches up.

Similarly, if we do a one-day delve this session and come back to town, this grants characters an amount of days of downtime equal to the number of days until next session. So we start seeing how 1:1 time enables longer independent downtime projects that will sometimes come into conflict.

Another advantage of 1:1 time is that all the weird AD&D downtime rules and time penalties actually get used and generate interesting gameplay and situations that can even serve as adventure hooks for the next session.

The third ingredient for BroSR play is an easy and solid system for mass battle resolution, and the encouragement to not be afraid of playing out such battles. I think it's quite clear how something like this arises from high-level Braunstein dynamics with 1:1 time and fog of war. I think posters here already appreciate the advantages of having such a system in place.

Historically, we see either the use of Chainmail, or of 1:10 scaling. The latter is similar to the "brutal scaling" idea within the noob guide, but has a couple of differences. a) the time frame is left unchanged at 1 round = 1 minute, b) HP and damage for 1:10 mass units are averaged, sp that the only random factor is the to-hit roll, c) hero-types are allowed to attack mass units by dividing their damage by 10 (exception: AOE attacks), and take 10 times standard damage from such units.


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how does 1:1 time even work though? Does your DM call you up at 3 AM in the morning demanding you deal with this werewolf random encounter?
>>
>>96460742

1:1 time is not minute-by-minute, but day-by-day. Also, it is flexible in specific ways.

Scenario: The players encounter werewolves while hex-crawling. The way to resolve it can be as follows.

a) we're playing in a session, so the werewolf encounter gets resolved in the session. The players hex-crawl for another 3 game days, and end the session. 3 days from now these characters will start accruing downtime till the next session.

b) we're playing a downtime braunstein where some force has encountered werewolves as part of the downtime resolution. Then the ref and player just need to find a way to resolve it before it becomes relevant for future events. i) The ref could just resolve it himself and announce the results to the player. ii) the ref and player could meet for an impromptu 30min-1hr session where they play out the encounter. iii) the encounter can be played out async via text message over 1-2 days. Pick the method of resolution that makes sense; the important thing is that the game-world start of the next significant event (e.g. session) is synched to the real-world calendar.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>96456306
There's always T20 for your players. Enough material printed for that and you can port in D20 and Pathfinders stuff in with only a little work on your part.
>>
Kindly requesting World of Aetaltis
>>
>>96448641
>avdq50ql5j47ljys
>>96448641

thx anon been hunting this one
>>
>>96453031
>>96453648
kek
Oh noes! Panties have been twisted, and the wee ones are upset because someone called out their shit.
Fetch me the fainting couch! I have the vapors!
>>
>>96460438
F1l3 b1n
/ihja8fqftsfyke95

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Dare you enter the wizard's tower?
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>>96453119
>player expects to be able to read a completely foreign script just by thinking really hard
MAYBE you can roll int if you bring a charcoal copy to the College of Tomb Studies in Magictown, but your 10 INT ass doesn’t even know what spoken Runish sounds like
>>
Why do cartoon comics trigger the fuck out of this board
>>
>>96459172
They get spammed a lot on other boards, so when they get posted here, it feels like just spam overflow.
>>
>>96460411
Why would you go to other boards
>>
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>>96455086
>>96455516
>>96455556

It's this one: >>96458919
Shen (Bike Cuck) used to only do one or two comics a month, his famous "the calender/depression beat me up" comics that went viral. That was quite a while ago though: he has 800k followers on Twitter, 3,372 patrons, merchandise, and while he doesn't have a serialized comic he does produce a comic every 2nd day.
He's not lazy; he's just doing exactly what Jim Davis (Garfield) did and told other cartoonists to do if they wanted to feed themselves.

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Work in Progress "Lava Ladz" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96451141
Sculpting done. First time doing 3d flames so they're kinda wonky. May be able to save them with painting but we'll see.
>>96457214
Nah, keeping the helmet as is. Mk7 better suits the idea of lotd being the image of space marines in the human collective subconscious.
>>
>>96460248
I really like that lil reliquary on the pauldron.
>>
>>96460325
I'm glad to hear that because it was a pain in the ass to make.
>>
>>96460248
Personally I think that without the esoteric elements like partially exposed skulls etc it'll end up looking more like a particularly pious, relic loving marines rather than a lotd wraith, although I appreciate the sculpted bits a lot
>>
>>96460248
sick, shoulder shelf fucking rips
>>96460427
i feel like once you have the ribs and bone toes and its on fire its hard to call it anything else, i'd guess chaplain if i had to guess something else and there are some clear signs its not that
of course im just another rube though i dont think its a ridiculous take

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Calibration Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96460024
Nah they went to some 3rd world sweatshop for some reason. Maybe so rich can take more kickbacks.
>>
>>96460063
I have strong suspicion that it was AI, and comments from these threads made them more rigorous with the art, to the point they caught an AI artist.
>>
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Strange how despite all attempts of fixing Lunars, the devs never gave them the nature manipulation charms that 1e!Sidereals said they have.

With the closest being the territory charms.
>>
>>96457708
Very stupid post for a number of reasons.
>The Realm practices slavery in all editions
>The Realm is racist against foreigners in all editions
>The Realm isn't fascist in any edition, as its a pre-modern imperial state
>>
>>96460636
Because that kind of shit clashes with what they are "supossed to be" even when you try to include animals that alter their enviroment.

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Every time I search for a cool "barbarian" in some RPG, no matter if it's dark fantasy or not, it's always the half-naked dude or chick that looks like he / she has just wake up after an university party.
It gives the same vibes that you get from watching an historical film and for some reason, the filmmakers hate natural colors and must put a filter that ruins your immersion.

Is it there a good RPG with proper "barbarians"?
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>>96458951
There are Cossacks in Conan RPG. Just google "Entertainer & Kozak (Conan the Brigand)".
>>
>>96459517
I hate this little piece of shit so goddamn much
>>
>>96459567
It's common to be jealous of people who are smarter than you.
>>
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>>96459517
ENOUGH TALK!
>>
>>96457768
I hate barbarians but love berserkers and idk why.

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Previously on /slop/: >>96444948

▶ Thread Task: Roll Will save. Someone's fucking with your mind!

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
bing.com/images/create/
designer.microsoft.com/image-creator
huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
huggingface.co/spaces/black-forest-labs/FLUX.1-dev
fluxpro.art/
replicate.com/black-forest-labs/flux-dev
huggingface.co/spaces/multimodalart/stable-cascade
huggingface.co/spaces/google/sdxl

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>>
>Your mind is ours, child. As it always has been. Welcome home.
>>
>>

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Rokugan is saved /tg/.

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People bitching about -4 STR should realize it's actually pretty forgiving. Things could get so much worse.
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>>96460741
It looks more like you just rub your keyboard on your dumb face.
>>
>>96458470
stop replying honestly to obvious bait, retard
>>
>96460766
>ESL
(You)
>>
>>96460769
Good job finding yourself.
>>
>>96460768
You should tell him to not reply to bait with retardation.

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>
I hate how they we have to play catch up to China for Riftbound
Catching up to meta is fucking stupid. One Piece still hasn't caught up
>>
>>
>>96458911
I get that, I just wanted to enjoy some games after 10 hours in the heat/cold. But every game is like this, the tryhards always ruin it for people who just wanna play the game.

Like our local armory guys are grinding 100s of games on talishar a day and treating every armory like it's a tournament. There's gotta be something between tournament try hard and just being a fairly average person that enjoys the game.
>>
>>96459259
matters to whom, is really the question.
WotC's great revelation was that the people who care about balance don't matter. the competitive vets are responsible for almost all of the complaints, but as a group they don't spend 1% of what the casuals and whales do. trying to make a deep well-balanced game is, financially speaking, a total waste of time.

which is why the only games where you actually get that are community-run dedgames, or shit from tiny garage publishers that are small enough to still have players in charge of major decisions.
>>
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Are we in a new era of games?
Or just the echoes of '20's boom?

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goth edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minture brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac) [Embed]

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>96458258
NMM looks good only on pictures, but on an actual 3d model it's not nearly as great as you think it is.
It is the best for display miniatures, but when dealing with pieces that you will be moving around and look at from different directions TMM is better more often than not.
Keep in mind that TMM doesn't mean slapping a random metallic color and then do edge highlight, that looks like shit simply because it's poorly done.
A decent TMM is miles better than your average NMM.
>>
>>96382884
I keep getting distracted by them milkers when I scroll through the catalogue
>>
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>>96458258
It's not mandatory, a lot of painters want to lean into the grimdark aspect and OSL lends well to that. There have been some really good entries to the contests with relatively flat lighting. You will definitely want to get good at glazing though.
>>
>>96458788
this
NMM is for fucking poseurs and instagram faggots
do your metal like a real person : with metal painting !
same for osl : real light sources exist : it's fucking light !
>>
>>96457375
>>>96383179 Shit like this leads me to believe this is 100% a gooner game.
thats a homebrew that some sick anon made is not in the actual game nor is anything similar in it, I won't denied that the game has gooner stuff but is not "100% a gonner game" more like 40% a gooner game.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96454608
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>>
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>>96459989
>knight, vain, tomboy, appreciative, paranoid
delicious roll, give my compliments to the chef
>>
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>>96459503
Teacher, Petty Grimoire, Wildshaper
Teacher and Petty Grimoire for power stacking to hell and also to bring some convenience to this troubled world
Wildshaper to have hawt feral on human secks
>>
Are PDF files ever coming back?

Will it be bad?
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>>
It's going to be something. Not sure how good it will be.
>>
>>96459636
Wasn't mercantilism the death knell of feudalism due to the shift from land-based wealth to capital-based wealth?
>>
>>96459903
Isn't land capital? The aristocracy continued to hold all the power well into the 19th century, no feudal system required.
>>
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>>96458890
>theater kids
>mostly playing tea party
>fake emotion, bad/overacting
>still horrendous players after 10yrs
>constant cheating/fudged rolls
>as well as every other 'that guy' trope on full display (O'Brien)
>scripted PC story arcs and campaign outcome.
>zero honest, unscripted consequences
gee, I wonder.
>>
>>>/tv/

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Choose Your Side Edition

>Previous Thread
>>96437893
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
>>96460606
>anon wants to re-create the team that made blood brothers and vozhds
>>
>>96460622
The pack doesn't want to recreate what came before, they want to create something new, the perfect soldier that will crush the camarilla and antediluvians alike!
>>
>>96460682
Same idea, lol. I like it tho, godspeed.
>>
>>96460699
Thanks. No idea if I'll get an opportunity to use them any time soon. they've definitely got delusions of grandeur but zombie szlachta could be a bitch on their own
>>
>>96460613
Unless you play S20, then psychics get their powers faster, at the same strength, and cheaper than sorcerers. They also get a power that gives them effectively unlimited willpower.

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A lot of stupid fucking faggots have been posting some bullshit about how AI art is "good" and "fine for the hobby". I am here to tell you, no, you are a FAGGOT who will not pour BLOOD SWEAT AND TEARS into his game. You know what AI slop is? You coveting the ability of others and compensating by using tools. You are a fool with an automatic drill acting greater than a true carpenter. Continue down your path. One day you will awaken and see yourself in a pit of disingenuous tar. An inescapable muck that you have built into your home, a fitting place for a wretch unwilling to unabashedly display their love for their fellow players in any form.

Anyway, post art from your campaigns. I need to update this, but its mostly my current party. Goblin and the orc died during the end of the last dungeon.
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>>96459568
Considering how many ai artists can't help themselves but brag about how much the anti-ai art babies will cry seeing their work, they'll out themselves without anyone trying
>>
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>retarded culture war shit #28964187341280342
fuck ai and its consoomer cultists who somehow believe putting absolutely no effort into anything you do is owning the libs. amazing. these same people believe that it will replace art, when they use a 14 year olds doodles as an example of why real artists deserve to be replaced because they will not provide them with underage blonde bob and vagene. no wonder pajeets love ai so much. sad!
>>
>>96453399
>comissioning a furry porn artist for campaign art
bruh
>>
>>96460631
He actually mainly does humans. I was curious if he could do a snake person and he could!
>>
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I, as a DM make extensive use of AI to generate: NPC, monsters, mooks, generals and bosses.
My players love it.


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