[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]

[Catalog] [Archive]

File: ComfyUI_temp_uhpnk_00003_.png (3.61 MB, 1248x1824)
3.61 MB
3.61 MB PNG
Previously: >>96889929

▶ Thread Task: Musical instruments. The more novel the instrument the better.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W


Comment too long. Click here to view the full text.
62 replies and 39 images omitted. Click here to view.
>>
>>96909858
>Is it more complex or am I comparing apples to oranges?
Almost this
You first need a decent/powerfull GPU, then you can think of using it
>>
File: mhlhhayojnxvtg.jpg (139 KB, 512x768)
139 KB
139 KB JPG
>Goatposting
>>
>>96911462
Maybe, but probably not. Whiners are around those threads since early spring or something, and you can see them appearing regularly just to stir shit and blame it on someone else. My guess is while someone asked for help, and then he got it for you, one of those whiners decided to start some drama, and blame you for it.
>>
>havent touched bing dall-e in months
>load it up
>worse ui layout than the trash it was
>bad ui layout
>still can't adjust prompt box size
>still no negative prompt box
>still tiny prompt box space to type
>still have limited space for negative and style and other things before putting prompt thus massively restricted limits STILL
>"upgrade" is not that at all.
>going to just assume it's going to keep getting worse and not bother using it again until the most basic bare features are there including above mention things.
>>
>>96911941
It is still DALL-E, there isn't nothing similar to it

File: Female Hercules.png (952 KB, 962x1556)
952 KB
952 KB PNG
God-Blooded Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

Comment too long. Click here to view the full text.
6 replies and 1 image omitted. Click here to view.
>>
>>96909790
Nonexistent!
>>
>>96910599
Ah gotcha.
>>
>>96907905
Depends on edition.

>1e
It depends on your Storyteller's needs for the game. The scale of power used for Allies is almost entirely arbitrary in this edition.

>2e
The power of Allies depends on what you're playing, as Allies scale directly to how strong your starting characters are / what splat you're playing. That being said, because you can build a starting character who is a sorcerer as almost any splat, it would be unreasonable not to allow one dot of Allies to get you a sorcerer ally.

>3e/Essence
One dot is a 'very minor supernatural ally', which could be a sorcerer who is just starting out and hasn't learned more than one or two spells yet (and probably doesn't even have five dots in Occult or Intelligence, gasp!), while three dots is 'a supernatural ally at least as powerful as a young terrestrial Exalt', which could be a serious, experienced, and committed sorcerer with somewhere in the region of two dozen spells or more (which is more than a young terrestrial Exalt could start with, but a mortal sorcerer doesn't get Excellencies or the variety of native charms terrestrials would get).

>Demake
They'd be a two dot ally almost always, the exceptions being when they've either done something extreme to break beyond the normal limits of mortals or have near-zero grounding in the occult to the point where it's laborious and risky to cast even basic spells or workings.
>>
>>96909790
Depends on edition. 1e has the strongest enlightened mortals (Boost physical attributes only, up to Essence+5, Player's Guide 120), 2e has the most level and consistent presentation (no excellency, but a wide array of thaumaturgy and martial arts to exploit), and 3e has the most variable and ad-hoc version (do whatever you want, Storyteller characters only).

That said they've never actually had a dice limit set anywhere like everybody else does, in any edition, and if they got access to an uncapped 'add X dice where X is motes spent' type Excellency then theoretically they can pump as many dice as they have motes into it. Most Storytellers would cap them far below this though, usually based on whatever magic it is that gave them that ability - for example, giving them the Solar dice limit when they've been given power through Power Awarding Prana.
>>
Working on an Abyssal antagonist for an upcoming campaign, and I made some Evocations for her Resplendent Shadow Blade. Was just wondering if anyone felt like looking them over and giving some feedback.

https://docs.google.com/document/d/1-49EhyN1oH1xz3MvjhOiZ4P7zCYAoCEsjA_uaPMA-dU/edit?usp=sharing

File: borisvdragoon.png (1.14 MB, 1396x955)
1.14 MB
1.14 MB PNG
ACPA Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content:
https://rtalsoriangames.com/downloads/

Comment too long. Click here to view the full text.
79 replies and 15 images omitted. Click here to view.
>>
>>96901741
>and not this nightmare world we live in now.
70% of that is information warfare, 20% chemical sprays and 10% empathy for victims of war / genocide / cataclysm.
>>
File: 2020popupgun.png (53 KB, 243x262)
53 KB
53 KB PNG
If your body type goes into superhuman territory, or you're a bod 20 borg, can you fit larger popup guns?
>>
>>96910504
Borgs can use Quick-Change Mount to replace hands with large guns.
>>
>>96907018
Ok, James I’ll bite.
I think most reasonable assumption is to see what kind of homebrew people like (since they make it, means they want it in their games) and then which parts of books are praised the most (since they enjoy it, means they want more of it).

I’ll admit. Most of the gaping issues are fixed by this point, we got FBCs, we got… hmm furries aren’t my thing, but we did got them, martial arts were greatly expanded, we got a shitload of weapons, vehicles, sometimes drugs, drones, net gear and shit.
Man, just thinking about it makes me realise how far we went the DLCs, sure part of the content is whack (it depends but it’s like 40% for me), but hey, it’s free.

Compared to the 2020 series, at this point we would’ve had like 5 books about entire continents lore (including space), multiple adventures (I don’t even count them because I dislike the concept of pre-made adventure).
>>
>>96876951
>>96901741
>>96907507
Isn't Mike in his 70's? I assumed he's soft retired and Red was just the last big project he worked on. CDPR wheel him out every so often to ramble on about lore while he leaves R.Tal to his kids.

File: i am making the op.png (2.29 MB, 1536x967)
2.29 MB
2.29 MB PNG
Crokinole edition
Thread Theme:
https://www.youtube.com/watch?v=g_QtO0Rhp0w

Previously on bgg: >>96876738

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
Favorite dexterity games?
Favorite board game related Canadian?

Comment too long. Click here to view the full text.
215 replies and 23 images omitted. Click here to view.
>>
>>96911248
>HT at 5
Though obviously the advantage of being the target can wane if you are forced to take office or Coellen and lose cubes you would otherwise be able to commit to flood positions, you should still eventually be able to get the upgrades or bonus tokens needed to force a route completion on keys or actions or to pinch key office majorities. If someone else wins and it has been feeling like coordinated musical chairs with upgrade routes perpetually filled and not completed and you don't get displaced all the time that's probably just a well played game and not really getting targeted. When I get targeted by newbies around the second or third game I find it can be fun to hit a double redeploy to the 2 man completion routes and threaten to cut those off suggesting I'm going for the largest network. It always makes for interesting behaviour and a lot of thinking about the game for them. If their play is hyper focused on you then you can scaffold their learning with your play. If one bought, played, sold then rebought the game then it suggests they really like it and it's better to consider one's own play as a means of instruction over selling it to rebuy it again later, or search for a alternative that does not exist yet. Another way to shake players out of weird play patterns is with the alternative maps.
>the art
The customer is always right in matters of taste. I generally quite like it most days, but some days it's low contrast enough to be fresh Teflon to my egg eyes.
>>
>>96911366
Yeah. The extra action bonus markers can be used to ensure you're able to do what you need to do when you're getting targeted hard. It'll require even more skill to use them at the right moment, but I've had games where I fought very hard just to be in my last place position, and then in a single turn grab Colleen or keys 2 or 3 times and lock down the win (because I laid out a ton of cubes on previous turns, had upgraded move, and moved them efficiently with the +3 marker).

>>96911391
>that's probably just a well played game
Fair enough.
>Another way to shake players out of weird play patterns is with the alternative maps.
A good suggestion. Another thing I like to do if I feel I've had too much heat on me, which has the same effect, is to stop trying to win so hard at that point and try weird shit myself. Both amount to my initial suggestion though:
>The solution is more Hansa Teutonica, not less.
>>
>>96910748
How long does it take?
>>
>>96910830
what did he/xhey/jem do?
>>
>>96911645
Games were between 3,5 - 4h. I first tought we could get it sub 3, but as it turns out having some experience and knowing the rules just meant less time there but more time spent listening to the other teams discussions and trying to.counterplay them. Which is both real fun but also drags the game on for a bit more than I'd like.
It's kind of a miracle it works so well, the game really seems like it originally was a free for all doam game turned into a team game last minute

Yu-Gi-Oh! General #584

"FUCK FLOODGATES t.Konami" Edition

Previous thread: >>96818640

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

Comment too long. Click here to view the full text.
216 replies and 60 images omitted. Click here to view.
>>
>>96910662
Best haircut in the entire series desu.
>>
>>96910792
all true btw I was there and i saw the transformer freak have a melty and storm off like an autist lmao I then proceeded to fuck Anon in the ass with a mean Battery Men deck
good times
>>
File: Kneesocks Spell Speed.jpg (167 KB, 888x888)
167 KB
167 KB JPG
Seeing this image got me thinking, what would you consider the most complex or difficult gameplay mechanic to understand in YGO? Not just on a casual level but even for someone well versed in the game, since Spell Speed is fairly easy to wrap your head around.
>>
>>96911072
>Picrel for fun
Spell Speed 3 effects (Counter Traps) can only be responded to by other Spell Speed 3 effects, and can be activated during the Damage Step.

>Most complex mechanic in general
It's pretty easily pendulum mechanics since even a lot of more experienced players will just flat-out refuse to learn them.
>>
>>96911072
battle step

File: 202601.jpg (70 KB, 736x1363)
70 KB
70 KB JPG
Archery
https://youtube.com/watch?v=DElM46A8gfQ
I do this in between mtg games.
7 replies and 2 images omitted. Click here to view.
>>
>>96897262
Momo's dodging for others by simply kicking them aside before they even notice danger advancing in their way is really something else. The anime is so-so, the humor is way too fucking meta, but the fight sequences are really well choreographed and drawn. They clearly know where to put their money into.
>>
>>96897262
>pic related
Both Hollow Earth Expedition and Broken Compass (which shamelessly traced over shots from Mummy for its "art") have rules specifically written to make this thing happen
>>
File: 01.gif (242 KB, 180x162)
242 KB
242 KB GIF
This is how I play a ki-based monk
>>
File: 202511.jpg (180 KB, 830x1030)
180 KB
180 KB JPG
>>96904139
Bracers of dexterity and strength
>>
I made and played a mounted archer once, back in 3.5 days.
It was cool and novel. It was also a mechanical mess, complicated combat, restricted where and how useful I was in a fight, completely consumed my Feats and Skills, wasn't pertinent in a major part of the game (indoors/underground), and ended up with a bad case of 13th Warrior Syndrome.

File: gupz.png (2.63 MB, 1800x2329)
2.63 MB
2.63 MB PNG
Previous thread: >>>96796195

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What do you want there to be in the additional 27 pages of the new Basic Set?
277 replies and 37 images omitted. Click here to view.
>>
>>96911176
>>96911341
Rock Lee vs Gaara was truly a high water mark for 00s anime. It's a shame the former character peaked with that fight.
>>
>>96905541
Future History has a section about determining a society's TL through methods other than raw "what's the most advanced tech available," instead looking at things like rates of energy consumption, degree of urbanization, global per capita income, etc.

Anyway, by those methods, modern Earth lands at around TL5 overall, with certain areas (US, Japan, northern Europe, etc.) having High TL and higher Wealth as common traits, just as there are certain areas (rural inland China, parts of Africa, etc.) where Low TL and lower Wealth are common traits.
>>
>>96905941
>2 ps5s have the same processing speed as a 2000 super computer
How does one properly represent technology being significantly more powerful, but somehow being able to do far less?
>>
>>96911675
Depends on what you mean by far less.
If you wanted to play 2025 CoD in 2000 you would have needed to get your hands on one of these super computers. Conversely, our current super computers can do shit the 2000s couldn't even dream of.
Current day gamedevs are certainly less skilled than 2000's cutting edge computer scientists, but the same is true today, and they're probably less skilled than 2000's gamedevs too.
Perhaps you could represent this by accomplishing things being easier, thus the tools' users' need to be less skilled. If this was a societal trend then advances in Tools could lead to stagnation in Skills, leading to relatively the same outcomes.

As much as people like to complain about how bad videogames are today I don't think we're there yet. Yes modern day videogames are bloated beyond belief, but they're also, as a whole, significantly better than 2000's vidya.
>>
>>96911601
Forgot screenshot

File: Wood Elf Cover 2014.jpg (1.25 MB, 1555x1479)
1.25 MB
1.25 MB JPG
Asrai edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

Comment too long. Click here to view the full text.
248 replies and 66 images omitted. Click here to view.
>>
File: 1761289080429570.jpg (227 KB, 1024x775)
227 KB
227 KB JPG
>>96909673
>I would be a dorf scholar writing manifestos on how much I hate the other races and why they're inferior
Based
>>
>>96911189
I read all of the elric shit and it was utter garbage to be honest, gw made a massive improvement on that
>>
File: Spoiler Image (15 KB, 518x386)
15 KB
15 KB PNG
>>96910084
>sheild
>head-long
We're not sending our best are we folks
>>
Faction tier lists are for women and faggots
>>
new cathay when? after Im done with miao ying, I need new units to paint.

File: King of Cups.jpg (53 KB, 250x428)
53 KB
53 KB JPG
King of Cups Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


Comment too long. Click here to view the full text.
296 replies and 64 images omitted. Click here to view.
>>
File: IMG_2134.jpg (16 KB, 300x249)
16 KB
16 KB JPG
I need an idea for what (non magical) class would best embody a childish or autistic character
example:
a homebody type personality who is not retarded or unintelligent but is ‘simple’ and while fully capable, prefers childish hobbies
My idea is either a non-flashy swashbuckler or prankster type Rogue who enjoys simple childish pranks and is able to weaponize that spirit just enough to become an adventurer
>>
>>96911593
a tardo personality has nothing to do with any of that and anything could apply to such a person.

>quiet but competant guy with strange hobby

is not a class.
>>
>>96911593
My first thought was rogue because they'd want to take objects of their fixation
>>
>>96900697
>What do people here think of them?
Fucking sucks, it's retarded since it's a pretty fucking basic thing on every fucking game.

>epice destinies starts from level 11
FUCK YOU
>>
File: 1755686792652334.png (2.64 MB, 1000x1343)
2.64 MB
2.64 MB PNG
How great is it?

File: osrg.png (13 KB, 335x308)
13 KB
13 KB PNG
Welcome to the Old School Renaissance General, the thread dedicated to first decade, Gygaxian D&D, its more faithful modern clones, and content created specifically for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended and taught by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread, feel free to check them out for answers:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

Comment too long. Click here to view the full text.
245 replies and 24 images omitted. Click here to view.
>>
>>96905905
Yeah, fought these little shits with my group.
First one we met was oneshotted by the Explorer, so we said "Wow, these things are really weak!" and we soldered on.
Then, we got ambushed by three of them, and our Barbarian went down, almost died. We had to bail the place after that.
From that experience, we got extremely wary of them every time we encountered them.
>>
>>96911443
It's a chatbot replying to itself, the only human involved is sniggering to his fellow discord homos
>>
>>96903688
That book was great. It has an elven hound in it, like the chooshie or something. It's like a regular dog, but better, because elves are better.
>>
>>96892196
Just call it 1e thread. The other can be called the 2e thread. osr is such a useless fucking term to begin with.
>>
>>96911858
It's not a 1e thread. It's a thread about 1e, OD&D, B/X, and clones, and modern content for those systems that is tonally and mechanically compatible.

i just don't see why Games Workshop wouldn't give Ikit Claw a cute nerd daughter with an amazon stormvermin BFF. does GW hate diversity or something? i thought this was 2025, we NEED representation!
94 replies and 22 images omitted. Click here to view.
>>
>>96907430
I feel like if you were to make Skaven an abhuman unit for Guard, they'd be a fast, fragile, infiltrating melee unit since that's a niche the guard doesn't really have
They'd give you Eshin rats, not rat ogres
>>
File: 1474152919881.gif (554 KB, 295x221)
554 KB
554 KB GIF
>OP makes a knowing thread for furshit
>furshit posts get deleted
>but the thread stays up

If the dude who constantly spams those "what if Beastmen were beastwomen" threads has them axed almost instantly, then this one should go too. >>>/trash/
>>
>>96907777

this isn't my first skaven mommy post on /tg/, just the first one to stay up long enough to get traction. praise the great horned rat!
>>
>>96903133
Kek, this is pretty hilarious
>>
>>96861273

i think in general, gay people hate each other too though. doesn't mean the sexxo is any less bad

File: Archetype-thinker.png (2.05 MB, 864x1200)
2.05 MB
2.05 MB PNG
A typical adventurer party — a small, self-selected group repeatedly exposed to life-threatening situations — will almost certainly show a higher point-prevalence of psychological conditions than the general population. At least one member will often meet criteria for a major disorder, and many others will carry clinically significant symptoms or maladaptive personality traits rather than full diagnoses.

The lack of institutional vetting and the self-selection of thrill-seeking, survival-oriented personalities increases both the probability of pre-existing personality traits/disorders and acquired trauma-related conditions. Common presenting problems (point-prevalence estimates for an active adventuring cohort) are:

Post-Traumatic Stress Disorder / Complex PTSD: The signature disorder for survivors of repeated trauma. Symptoms include hypervigilance, flashbacks, avoidance, and emotional numbing. 25–40% (may be much higher in extremely brutal or betrayal-heavy settings).

Sleep disorders / chronic insomnia (symptom level): Very common after trauma; worsen mood, memory, and impulse control. 20–40%.

Depressive disorders: Chronic fatigue, anhedonia, hopelessness; frequently co-occurs with PTSD. 15–25%.

Anxiety disorders (non-PTSD): GAD, panic, and situation-specific phobias (e.g., claustrophobia in dungeons). 15–30%.

Substance use disorders: Alcohol, recreational drugs, and “potion dependence” as self-medication for PTSD or depression. 10–30%.

Traumatic brain injury / chronic neurological sequelae: Repeated combat wounds or magical trauma leading to cognitive change, mood lability, headaches, and impulsivity. 5–15%.

Comment too long. Click here to view the full text.
>>
>>96911846
Personality disorders & maladaptive traits: Because many adventurers display adaptive or subthreshold traits, count 10–20% with clinically significant PDs or impairing personality traits. Full-disorder examples in this population:

Antisocial PD (ASPD): full disorder ~3–5%; antisocial/risk-taking traits higher.

Borderline PD (BPD): full disorder ~1–3%; borderline traits and emotion-dysregulation more common.

Obsessive-Compulsive PD (OCPD) vs OCD: OCPD (rigidity, perfectionism) ~2–7%; true OCD (obsessions + compulsions) ~1–2%.

Paranoid / Schizoid / Schizotypal PDs: combined full-disorder ~5–10%; paranoid and avoidant traits are especially common in a betrayal-prone milieu.

Histrionic / Narcissistic PDs: each ~1–3% (charismatic leaders often show subclinical forms).

Severe mental illness (SMI — schizophrenia, bipolar I): Rare but present; ~0.5–3% depending on setting and access to care.
>>
>>96911846
>>96911853
Traditional games?
>>
>>96911846
They can fall apart after the campaign is over. Just like real life.
>>
>>96911846
>trauma
otherwise known to older generations as "life" or "reality".
>>
File: tldr duke.jpg (87 KB, 720x720)
87 KB
87 KB JPG

File: hm.jpg (412 KB, 1344x936)
412 KB
412 KB JPG
Previous: >>96908266

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

Comment too long. Click here to view the full text.
35 replies and 11 images omitted. Click here to view.
>>
File: frogg.png (53 KB, 711x442)
53 KB
53 KB PNG
>>96911614
what the booba
>>
>>96911702
>gets hit with a boomerang
>explodes
gg ez
>>
>>96911280
>drink
Water.
>eat
Between games sometimes.
>smoke
Cringe.
>>
>TQ:

>Drink: Usually water, maybe a Monster or Soda if I want the caffeine.
>Eat: We have a restaurant behind the LGS. We usually throw out shit in our cars and walk as a group after a few games. I tend to get a B&C burrito
>Smoke: Wouldn't do it even if I could. I do smoke cigars, though.
>>
File: trannies.png (263 KB, 463x213)
263 KB
263 KB PNG
>what is the scariest thing you can imagine
>trannies!
based
a
s
e
d

Fucks saké Edition

>Previous Heresy:>>96891575

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

Comment too long. Click here to view the full text.
221 replies and 34 images omitted. Click here to view.
>>
You guys honestly think GW in TYYOL 2025 is capable of doing something interesting with the scouring besides just retconning a bunch of stuff and selling you slop?
>>
>>96908154
But it's not a middle ground, you absolute tacticslet. If you have a choice between two approaches both of which will render your opponent's vehicle incapable of hurting you if they succeed, and one is FAR more likely to succeed, you're simply a retard if you choose the less likely option. It's too easy to dump a bunch of status effects on a vehicle and render it - functionally - just as useless as if you had blown it up. Maybe in a system that hadn't culled two of its six turns in order to free up time for a faggy little challenge minigame that was a solved problem before the game even officially launched it could have worked, but in 3.0's 4 turn progressive scoring approach being able to pretty reliably lock down opposing vehicles for several of those turns is ridiculous, especially in comparison with how resilient they are against attempts to actually blow them up with proper AT weapons.

Every word 3.0tards speak convinces me further that all the bleating and moaning about 2.0 was due to the fact you lot were all fed on a steady diet of lead paint and methylated spirits as children.
>>
>>96911578
Everything interesting about the heresy was retconned in to sell you resin slop, what are you on about?
>>
>>96911620
so you're saying no they're not capable
>>
>>96911850
I'm saying the interesting bit is the retconning nitwit, that's what it's always been. There's like two paragraphs written on these historical events before they expand it, and that's what people want to see.

File: Viscount-de-Faulte.png (1.63 MB, 1231x1564)
1.63 MB
1.63 MB PNG
>Previous thread:
>>96837162

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd,
HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

Comment too long. Click here to view the full text.
282 replies and 74 images omitted. Click here to view.
>>
>>96908448
I screamed/10
>>
>>96908448
Nice! I like em.
>>
File: IMG_20251104_221928558.jpg (3.01 MB, 4080x2296)
3.01 MB
3.01 MB JPG
maybe something like Samurai Scooter Cop Squad
>>
File: wip-mas 2020 Santa.jpg (141 KB, 727x815)
141 KB
141 KB JPG
>>96911436
okay, that's funny as hell

>>96909973
I tapped out the last couple years. Losing multiple pets, a very close relative, my house (briefly), and the sudden appearance of a toddler in my life has kinda put a damper on my santa activities. I'll be back in a few years.
>>96911328
Email Santa-anon. He usually puts the information in an image near the OP of the thread, usually with Johnny involved. They tend to close signups in late October so people have time to get shit assembled.
>>
>>96909973
Was thinking about it, but still haven't painted up last year's gift and money's a bit tight now too


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.