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Wasted edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97225009
Block, I try to stick to block themes only tweaking for balance
>>
>>97226311
this image is 100% on target, I fucking lol'd
>>
>Ba Sing Se landfall winning every challenge
My apologies to the schizo
>>
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>>97226935
>My apologies to the schizo
It’s more common than posters here think.
https://www.mtggoldfish.com/format-staples/standard
Notice the constant nonwhite meta
>>
>>97226353
The concept of fiduciary duty is genuinely going to bring humanity to extinction. I really hope the +3% quarterly profit was worth it.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Crash Landing Edition
Previous Thread: >>97210356
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>>97221773
Added Yu and Tsol to the chart. Doing this piece by piece

>>97218224
I'm excited to see where Haoran's relationship with her father develops. I think Haoran is in a prime position to develop a heart demon of sorts. She has a pretty nasty inferiority complex and bouts of paranoia that i think could worsen depending on how the expedition in the ghost lands go. Maybe some evil fucking wizard shenanigans? She already has some pretty scathing critiques of the Xun clan and the greater cultivation world. I would like for her to come out of these trials better for it, but i guess we'll see where it goes. I also think her cultivation could have some interesting applications if she is able to gain some more Natural Insight.

>>97226244
Haoran hasn't gotten out that much in regards to the untamed wilderness shes much more of a pavilion princess. Any of her survival knowledge is untested and theoretical.
>>
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>>97217887
>Wendigo Chain, Part 3 (Egawa Taro, Arthur Wode, Yaofan, Liam Cooke, Necrolord Sephidrac, Fathoms, Ueto Mio, Nagisa Ito)
https://rentry.org/gdzox35y

Tried to give the entire gang a part to play here.
>>
>>97226999
Every Branch on the way Down
https://rentry.co/gm9soi3x
>>
>>97227164
>>97217887
>>
>>97226999
>>97227164
Two in a row right when I'm about to sleep. I will read them properly tomorrow.

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How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
>>
traditional game?
>>
>>97227268
Don't give me that
This applies to multiple settings

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97139776
>Men who make/roleplay female characters, why do you?
So I can play a rapist with nobody at the table objecting.
>>
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I kinda want to roleplay as a female character but quite often it ends up with a guy with tits.
Do you guys have any tips for roleplaying as a female character? Like an elf for example, everyone knows that female elves are just better.
>>
>>97226437
You need to study the women you see in real life. Pick a friend (or stranger!) and observe their habits. You want to pick up on their mannerisms, relationships, and daily routine. Follow them home at night, make sure to wear a face covering so that you remain a neutral party, and speed up if they do so that you can see how they behave in numerous situations.
>>
>>97226437
Likes:
>babies/kids
>cooking
>clothes
>jewelry (because they're pretty not just pricey)
>animals, usually cats or horses
>socializing/gossip
>feelings (esp. romantic contexts)
>shopping
>flirting
dislikes:
>bugs (esp. spiders)
>being considered fat/ugly
>reptiles

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>>97226437
stereotypically, men think in objects while women think in relations. Men think about how to solve a problem, women think about how to feel about a problem. It's why men tells stories directly while women meander. It also relates to communication, where men want to talk solutions or not talk at all, and women want to share feelings about the situation. Men want to know why the car is making that sound, women want to share feelings about the broken car.
Ideally, though, you've gotta remember that women are as varied as men are. The women in my family are relatively masculine in that they're driven, headstrong, and they love sports.

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Have anyone here played this? How does it compare to the older 40k RPGs like Dark Heresy and it's derivatives? How does it compare to WFRP?
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>>
>>97217635
Personally I prefer the older 40k rpgs. By trying to make one generic system for any style of 40k game, it comes across as muddled. Each of the ffg games knew exactly what they were trying to achieve in terms of tone/gameplay/etc so they could do it well.
>>
I mean it's okay. It's like a watered down version of Dark Heresy, and the way they're doing supplements means they won't put out anything interesting for years.
>>
>>97220814
Elaborate please.
>>
>>97224424
It reduced a lot of the little specific rules and does progression different. But it's still basically the same game
>>
>>97220814
>>97220814

They are really focusing on the whole patrons thing for this one, and so far it looks like every book is going to be (Patron Organization) Players Guide and (Patron) GM's Guide.

You're never going to get gems like Disciples of the Dark Gods or Lure of the Expanse which add things to the game instead of retreading old lore material.

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97197145
>2. Are there initiative systems that you find work well?
7th Sea 1st edition.

Round is divided into 10 phases.
You roll a number of d10 equal to your Panache (2-6) and whatever you rolled shows in which phases you act. You can have more than one action per phase. Whenever you expend an action a die with that number rolled is removed from your initiative pool. If multiple characters have actions in the same phase the first to act would be the one with higher sum of initiative dice still on the table.

For example Character rolls 2, 3, 8 (Panache 3) while a Pirate rolls 3,9 (Panache 2). Character expends action in phase 2 to throw a bunch of Brutes overboard the ship. In phase 3 both Character and Henchmen have an action, but since Character expended his phase 2 die his initiative total is 11 instead of 13 and thus Henchmen would act first.

It may seem convoluted at first, but after you get accustomed to it its fucking perfect for swashbuckling adventures that 7th Sea is made for.
>>
>>97224032
No this genuinely seems so fun. Does this result in simultaneous actions?
>>
>>97223429
>“Occasionally”

Dice rolls that are equal or within 1 number of each result in a double where both attacks get through
>>
>>97225574
Technically - no, You can play it like this, but there are ways of resolving who acts first within a phase. Though you also can spend 2 initiative dice to do interrupts.
>>
>>97227025
Well, I use occasionally because in fencing there's just this phenomenon of anticipating where a strike is most likely to come from, usually lunging or striking into a strong bind and trying to find a way to thrust at the end of an exchange. So, it's not quite the case that both combatants just swing. You might have similar luck in waiting for someone to press, step out of position or with a weak guard and striking with riposte.
The men's longsword final from the Norway Open in 2016 is my favorite example of this. In that bout the more agressive combatant did much better.
Compared to the Black Horns Cup from 2024- the third place bout shows Donchenko playing an almost entirely defensive strategy for the first three points, scoring through counter attacks.

Even then, it's also the case that in fencing that both combatants do (in fact) hit each other at the same time. It's more a matter of who landed the surest strike and where.

I'd like to think of a way to simulate this that's fun.

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Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?

Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
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favorite faux depiction of the ERE and its glorious Capital?
I love the City of the Robur empire in the first two Siege books.
>>
>>97223738
>Not Anglo
>Everyone speaks our language
>Everyone wears our clothes
>Fallen empires
>>
>>97222151

Elves suppose to use castrated elves as high rank government officials?
>>
>>97222151
Depends on your Elves. Could definitely see it for Dark Elves, what with all the backstabbing, instability, gruesome punishments (by current standards). For your basic bitch altruistic fantasy Elves, not so much.
>>
>>97224471
Elves only grow testicles during the mating season, like eels

"Contemplate This on the Tree of Woe" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97219855
>Thread Question: What would you ask as a thread question if you took the burden upon yourself?
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>>97227143
Okay, I agree CYOA 2 is broadly a good ideal to have. Although it takes a lot of skill and effort for the author to phrase options so that there's little ambiguity even with combinations that the author didn't think of. Ambiguity in wording is definitely a bigger problem there than usual.
>>
>>97227165
I feel like where there's ambiguity, players should be free to interpret as they see fit. Death of the Author and all that. And I say this as an author.
>>
>>97226898
>Thread Question: What would you ask as a thread question if you took the burden upon yourself?
When new OC gets posted, do you avoid looking at other people's builds at first while making your own (like me) or are you okay with getting "inspired" by them?
>>
>>97227227
Why should I ever look at others? I know what I want.
>>
>>97227206
I can't remember specific examples, but as a player I may end up thinking: "Why am I spending this much time contemplating small optimizations in section A of the CYOA, when in section B of the CYOA I'm pretty much randomly making a call on whether some combo gives me enough power to make all the choices I made in section A irrelevant?" That really diminishes my motivation as a player.

Previously on /slop/: >>97217403

▶ Thread Task:. Christmas and Cryptids Edition. Krampus, mimics disguised as presents, Egg Nog Elementals, and all things fierce and festive!

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

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Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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A Christmas vacation is still a Christmas

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97224608
If he didn't just tell you to make a new one last time, expect GM deus ex machina, probably in the form of a boat or maybe Cthulhu
>>
>>97224608
https://www.artofmanliness.com/skills/outdoor-survival/how-to-turn-your-pants-into-a-flotation-device/
Depending on how good a swimmer you are (and where you are), that might be survivable. People have swum longer distances than that in the sea.
How do you know where you are? Did you have time to get a GPS reading before the water wrecked your phone? Waterproof smart-watch?
Your immediate problem is that unless you can navigate be the stars / sun or have some kind of water-resistant GPS-enabled device, you don't even know which direction to swim in.
>>
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Planning on doing a one-shot/short campaign that takes place in the eastern front, 1944 being more specific. I am wondering if i can do it using the theater of the mind, considering it is going to be a war setting (although it's probably going to be a desperate retreat behind enemy lines than actual fighting).
>>
>>97227226
I'm refraining from using tactical maps because this is my first try at getting my toes wet on this system, and rpgs in general as a gm.
>>
>>97227226
>>97227232
Theater of the mind is more difficult to handle, because you have to make sure your descriptions are good enough that everybody has the same understanding. You don't have to do hex counting, but you should at least have rough sketch maps of "you're here, they're here, the treeline is over here".

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>DM does the tired old Yin-Yang as mutually exclusive gended-coded principles of magic
>acts all uppity when we figure obvious loophole to master both
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>>97223050
this
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>>97222366
I can't think of a single game that does this
>>
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>>97224025
It's as if there isn't, and this board is just a dumping ground for shitty creative writing prompts, stories that never happened, and shit that shluffs off /v/. I wish this place had ids so we could see the sheer amount of threads where OP posts once and never returns.
>>
>>97222366
You will never channel Saidar, You will always channel Saidin, you will never be an Aes Sedai. You will always be a Darkfriend, created only by the Dark Lord, as a joke to torture you with.
>>
>>97224870
what threads do you think /tg/ is "actually" for?

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>97225416
Never read it but this one too.
There was a rulelite in 10mm with grimdark cubeheades and Napoleonic a e s t h e t i c but I don't know if it got past beta.
Mechanically its not hard to think of ways to have it work, I think its that its boring to most people interested in fantasy.
>>
>>97212059
Fantastic idea, shitty execution
>>
>>97225416
Wars of Ozz is Napoleonic and has witches and wizards. They mostly made the magic utility focused though. When I get home I'll find some examples. It's super boomer coded and there's only a physical book with Facebook eratta, no PDF.
>>
>>97227151
Actually, they released updated charts that include all the spells. iirc, named characters get a specific spell list, generic mercenary witches and wizards roll for one or two spells each.
>>
>>97227151
>boomer coded
All good wargames are

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
I feel like I don't really understand NA's 'thing', even ignoring sub-factions. What's the faction gimmick supposed to be? I guess the fire teams?
>>
>>97226745
Jack of all trades, master of none.
The big thing they have is the mech infantry but these are way too expensive to field in numbers in the early stages of a campaign. Especially considering they’re over half the cost of an absolute monster like a Lord of Tumors but nowhere near half as good.
In my limited experience your best bet is a Lieutenant and maybe a Cleric, two shock troopers for leadership support/bodyguarding, and everything else into guys with rifle/bayonet combos. Focus fire while advancing, you want volume of fire to keep inflicting blood markers. Once you’ve won a couple of games and lost a few of these chaff models is when you start running trench moles, sniper priests and mech armor.
>>
If I wanted a cowboy warband, what faction would I look towards for that.
>>
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>overcompensating in action
>>
>>97227223
That’s more of an aesthetic than a warband so probably New Antioch or Heretic Legion.

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Previously: >>97199643

▶ Thread Task: Unique angels

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>>97227100
>>97227105
Dang what happened to skogs?
>>
>>97227209
Someone ran her through a taffy puller.
>>
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/slop/ on over:

>>97227237
>>97227237
>>97227237

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
What is good to pair with a Warhammer 6Rk in a lance?
>>
>>97226288
>It's that OP was complaining about busy designs with lots of greebles when the mechs have always had as much greebles as the production technology allowed
So? It still looks better. I don't care if they did it because the pope made a special request. It looks better either way.
>>
>>97226349
So first the DFA guys throw a tantrum about a couple people calling them out over offering an AI art artbook as part of the kickstarter and now they're just throwing in the towel because they were asked to not use stuff that doesn't belong to them? How thick-skinned of them
>>
>>97227135
Are you playing an era-accurate list or just picking mechs you like regardless of availability?
>>
>>97227163
More the latter under the idea it's *just* a warhammer with an XL engine. Not easy but I'm sure some crazy tech could make it


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