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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>
>>97371641
Basket Weaver.
Remember to take Craft : Basket Weaving to go with it.
>>
>>97370855
Some systems do it well, but only designed for that systems framework. L5R 4e is one of my faves
>>
>>97371641
roofer, chimney sweeper by day, street performer tumbler by night.
>>
>>97371954
>>97372465
Needs to be something an agrarian slave would be doing as a child. It's part of the background.
>>97371963
We already have one of those, amusingly enough.
>>
>>97372495
>We already have one of those, amusingly enough.
Sounds like a perfect setup for some friendly competition.
Who can basket weave the hardest.

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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>>
>>97370997
>t. WH Fraudy-thousand simp
>>
>>97371007
Nah. I just think vs. battles posts usually don’t have a stench as bad as yours
>>
>>97371020
>I-i-i-i-i-i j-j-j-j-jjust t-t--tt-think LE BOTH SIDES (but specifically yours!)
Whatever you say, fraudy-k simp.
>>
>>97370445
Their main issue in general is more so logistics, transport and conduct rather than just their gear
>>
>>97368786
Yes, Kirby can be hurt by mundane things, just attack from a distance and don't give him the opportunity to get close.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>97370161
If Thrawn doesn't get a special uniform, your guy doesn't get one either, buddy. Also, a buttonless greatcoat sounds stupid. Imagine putting it on. You'd have to basically shimmy in all the way. It'd end up looking like a woman's dress.
>>
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>>97215274
IM preatty sick and buisy with work so this is going to last a while.

Something like this. this is a bit of a basic to twist, strech add and change.
i need to read up on the gamesystem and the accompanying lore, i did not make the time for it., But i tried to make something scify medieval combo
>>
>>97371637
Forgot to ask.
Need something more elegan or bulkyer?
>>
>>97370293
Magnets.
>>
>>97371661
I was imagining something on the sleeker/elegant side, leaning into the vanquish/anime inspiration in terms of stylistic mentality as opposed to a bulkier western concept of power armor, kinda along these lines https://imgur.com/a/e6YUP71

That said >>97371637 is crazy, and greatly appreciated, friend, thank you! I really dig the chain mail texturing around the upper thighs, neat detail. I hope you mend up soon; and if you need something to read while recovering, you could do worse than checking out Mage. If you check out the 'Technocracy Reloaded' book you'll probably get a good grasp of the general direction my mage is going.

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So my DND group was kind of disolving, 2 out of the 4 players left because of life issues (one got a job abroad and the other one is dealing with life), to keep playing we incorporated 2 new players with not so much experience but avid watchers of Critical Role.

One of these player conditions was that we incorporate x cards to the game, she says that it makes it much more comfortable for her to know she can avoid unpleasant story elements having this tool.

I started to read a bit about it online and is this something you guys have used? In my 20 years playing I've never used this.
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>>97370535
Yes. Yes, it is common sense. A fair number of groups seem to somehow immediately discard their common sense when it comes to the concept of a game of pretend, though, and forget the people around them aren't clothing store dolls and real people who are going to judge them by how stupid they act.
>>
They would have been nice if we had those when the DM railroaded my fucked up childhood backstory character into nooky with a dryad.
RP-wise she felt it was necessary to go along with one more rape and the emotional fallout eventually led to pvp
>>
>>97363372
>player conditions

what the FUCK, player conditions? Players can sit the shit down and eat what they are given, holy heck players are worthless scum and should be happy to even be given a seat at the table
>>
>>97364465
>And one extremely interesting consistent result he found is that the "second generation victims", i.e. the children of victims, tend to be much more strongly traumatised by these sorts of experiences and react much more emotionally when talking or thinking about them than the actual people who survived through them.

Evolutionary advantage to hold a grudge against those who wronged your family and to obliterate them
>>
>>97364410

>Dude no one wants to hear the GMs sexual fantasies unchecked

Which is why you actually suss out whether the GM is a magical realmer before playing with him instead of opting into a performative social justice bludgeon that is intentionally designed to be as abusable as possible.

Based uhh... *checks notes*
Based Games Workshop?!
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>>97370779
Daddy government will bail them out.
>>
>>97358187
It's not like they'd pass the cost savings on to their consumers anyway
>>
>>97358187
Yay to a decade more of ugly diversity shit!
>>
>>97371803
Nah, no way TOW survives that long.
>>
>>97364625
I don't kneed the animated gif to recognize what this is

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97368001
Antimagic fields are bullshit. What next, antimartial fields where martials are unable to use abilities or attack? Antimonkey fields where skillmonkeys are not able to use skills?
>>
>>97368519
>anti martial field
Players already cry given one or two immunities to damage types might as well make the monster Immune to Death if you wanna railroad so hard
>anti mechanics field
Yes this is actually a great fix. Casting Grease or leaving huge puddles of oil around to slick the floor, ropes, ladders, door handles and locks will go great with my party.
>>
>>97368519
>antimartial fields where martials are unable to use abilities or attack?
Isn't that simply Force Cage?
>>
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>>97364348
>tfw I'm a fascist and I'm in the paizo space playing their games ((for free))
Heh... nothin personel Jason.
>>
>>97364348
Do these people even realise how pathetic they sound

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
>>97368747
When guardsmen were men
>>
>>97369068
Unlike today, when Guardswomen are men
>>
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>>97371789
>Were you ever mistaken for a man?
>>
>>97372486
Nae. Were you?
>>
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>>97372520
Too often!

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97371635
>heck out the Yugi mod for Dragonball FighterZ.
>While you will need some adaptations for your particular genre
Thay is a thing!?


Well , I will check it out , thanks anon.
>>
>>97371137
eldlich, dracoslayers, everything banned in master duel events
>>
>>97371608
>>97371650
Well like I said, it wasn't perfect. But it didn't have too many in-game blemishes (Tewart's greed spoiled things out-of-game, but that doesn't count)
>Custom banlist removing Artifact Scythe, Mystic Mine, and Harpie's Feather Storm(floo)
>House rules allowing you to only run 1 of the Terrible Trio
I believe that you can get an extremely solid format with those small changes. Even without those, you can solid games as long as you agree not to use Scythe and Mine.
>>
>>97372244
Exactly my thoughts. I wish more tcg players thought like this
>>
>>97372244
That's a good start. I'd personally prefer a modified AGOV/Fire King SD format, but I can see that being enjoyable.

Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>
>>97372416
Well at least you won
>>
>>97372416
Depressing as shit. Also speaking of local stores, I was looking at stores in Sydney and it's kind of weird. All of them are like converted storerooms or little warehouses with open garage doors in the middle of industrial areas away from all public transport. I mean that part makes sense because you sort of need a car to transport the stuff anyway. But is this what it's like in the rest of the world. I always figured the stores would be like actual stores, not creepy industrial alleys.
>>
>>97372477
means I also got last
manager said he'd do something for me but I'm not really expecting anything

>>97372488
a couple of stores are like that here in the states
one of the stores in the city is unironically a collection if mobile home trailers glued together and it's actually not that sketchy on the inside
>>
>>97372488
I've seen a miniature painting service work out of a container like that. But no shops. One shop I loved was a tiny tudor attic above another shop crammed with boxes of miniatures and somehow a gaming table. Looked like a warhammer fantasy terrain piece with old, crude and bending wooden beams everywhere. They moved out of there and became big with actual floorspace before covid I assume fucked them
>>
>>97372499
>>97372524
I sure wish they were a little more accessible. I feel like I'd be more inclined to join one if I could just walk in and check it out. Oh well I'll just keep painting for solo games.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
>>97371473
>I don't care so much that I want you to know how much I dont care!
Toddler behavior
>>97371471
>Just roll over and let the newfags take over!
No. Stop spoon-feeding the helpless and let them try to figure things out.
>>
Display of a fishlike stubbornness.
>>
>>97371690
He seems to think being a dick will somehow make the universe manifest a better caliber of newbies. Inverse Deepak Chopra bullshit.
>>
>>97371164
>triggered
It's impossible for you to have an opinion on what you think is a good module before finding out what someone else things is good? That's odd given how quick you are to volunteer your opinion unasked.
Anon wasn't asking for tailored recommendations, he was asking what others think are good on the safe assumption that most people don't have bad taste so anything named was unlikely to be bad.
As you forgot what was written a post or two back: he was asking about modules for friends who haven't played OSR before. He isn't after a module for him specifically, he's after a generally good module with broad appeal for new players again acting on the assumption that a module members of the community think is good for new players is in fact likely to be good for new players. He wants a good introduction for them rather than trying one and finding it's a poor fit that turns them off. Easy ask, even if he didn't specify system.

>>97368967
The Keep on the Borderlands
Sinister Secret of Saltmarsh
The Village of Hommlet
Two of them AD&D, one for Basic. It's not hard to adapt a module from one system to another.
>>
>>97371439
>how to be an unbearable, unwavering, unlikeable cunt: by anon

Thread #007 Countess Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97258877

Previous Thread
>>97131386

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97370832
To exist is to be changed. We've all suffered that more than most people will.
>>
When kindred say: "I pray...", who do they pray to? Or is it just out of habit?
>>
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Travel log #5 [Portland, Oregon]-[*2/10]
>>>>>Pros
>Anarchy is opportunity for some people
>You could break all decorum in some places at night and the local establishment would use it as an excuse to beat the homeless
>I guess I got to see my kinfolk Teddy, glad he made it to safety and catch up
>>>>>Cons
>The Sabbat "Controls" lion's share of the city while a diffused camarilla shitfest competes for the scraps. Whose in charge of the Sabbat? I couldn't tell you because the Sabbat are butchering each other on the regular. Seems like a toss up between exiles from the Camarilla who turned their nose up at the Anarchs, locals who lost the plot and tossed in, and the actual freaks their control attracted.
>The utter, abject human misery doesn't keep the Loups away. It just seems to make them angry. I'm tempted to say we should let them have this place.
>Teddy was in a pretty dark place and is now sleeping in the trunk. Hitching a ride to Nevada.

Would not recommend this place unless you're in with the Sabbat and you want a fixer-uper. Alternatively you want to drive the Sabbat out of a place and are willing to sort through a sectarian divide like Yugoslavia to do it.

Kind of got the perfect storm of everything going wrong. Teddy is a fucking mess who never really greived properly for all the people he lost back when Marquette got blasted, Mèo-Mèo starts blubbering the moment Teddy does, and I'm just sort of there.

Here's hoping Nevada is a lot better than this.
>>
I had a nightmare about Boy Toy becoming a greater evil than the one he fought, escaping containment and going on a murderous rampage.
At what point should we worry not only for Boy Toy's sake but for Kakophoni's too, and for whoever is nearby? I can't imagine how difficult this must be.
>>97370230
Don't think I will ever forget he saved me from a final death, or a worse fate.
It's very early for me too, but the older we get, the more people we'll have to say goodbye to, or never hear from again. It's a frightening idea but at some point we may become all too used to this, but for now, I want you to believe me when I tell you I am not indifferent.
>>97372322
>Whose in charge of the Sabbat? I couldn't tell you because the Sabbat are butchering each other on the regular.
>V. All Sabbat shall treat their peers fairly and equally, upholding the strength and unity of the Sabbat. If necessary, they shall provide for the needs of their brethren.
Pfft.
>>
>>97372425
It used to be better, apparently. Back in the 80s.
More in line with Southern Mexico and Quebec where the general hierarchy was respected, even if you had the organs of the sect being in a soft power struggle. The problem with Portland over the past few decades was having three very different breeds of vampire that are all eating each other alive. The people who actually believe in the Sabbat, the people who despise the Camarilla/tremere, and the ones just looking to 'climb the latter closer to Caine.'
Everyone looking out for themselves, maybe seven or eight would be Bishops? It's Hell.

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97371378
>But it's actually like 20-30% of the events that result in "you die" scenarios.
And this is where the problem is. Once you start making one change, now the gate is wide open to change everything. And before you know it you aren't playing Kingdom Death any more but something else completely different.

Your problem is that you want the game to be something other than what it is. If you want a tight, balanced game system there are much much better options than Kingdom Death. Kingdom Death is a story generator, that's its strength. It's not the game you want to play.
>>
>>97372128
Maybe this would come as a shocker to you, but just because you paid for it, and it came in a sealed box, doesn't mean the game is a good complete game
Doesn't mean it's good, perfectly balanced as intended and working speckless.
This also happens in many AAA digital games equivalent of this AAA tabletop, massive in scope and with many many variables.
The only difference being, in digital format, you get something called a "patch" that fix little things that makes the game better/less broken.
But you have to pay for that benefit on cardboard version, piggy
Because you have to pay for it, you OVERLOOK the flaws it may have on it's complexity/scope, and call it "perfectly good in all accounts as intended it's like that it's supposed to be bad in this section it's supposed to be trash on this part"
>>
>>97372128
And while I agree with you that the game does have a large amount of those "You die" scenario in the hunt phase, the vast vast majority of them actually have some type of "counter-play" associated with them. Many of them are involved in some capacity with rolling on hunt events, but typically will typically have some type of bonus if you have a whip, sickle, pickaxe, etc. The whip I think is a perfect example here, with traditionally lower damage during the showdown, but with a good specialization and mastery, it's a support tool that excels when brought in addition to another weapon for the hunt phase.
Harvester is the outlier precisely because it is not really generating an interesting story. You simply decided to bring (in core) one or two early game items that can fill out some slots, and you were punished for it by having that character be killed, your hunt will probably end in failure because it's early on, and now you're down 4 characters and 8 additional resources. If it's before the butcher, your settlement is basically over and now you're going through the motions of watching the rest of your settlement get clubbed to death like a bunch of baby seals.
I get that your argument is all about flavor and story-telling, but I personally don't find the story "rocks fall, everyone dies" to be interesting.
>>
>>97372240
I think you're vastly overstating the effect of one survivor dying in the hunt phase. I've had plenty of hunts with a dead hunt phase survivor or 1-2 round showdown phase death come back just fine. And even if it doesn't a wipe is not the end of the world in this game. Maybe a wipe plus a bunch of other bad luck on top of it, but just a wipe by itself is basically nothing you're going to have 1-2 of those a campaign anyways. The game is way more forgiving than you think it is, and survivors (especially early) matter a lot less than you make it out to be.
>>
>>97372293
It's actually more the loss of 8 resources if things go south that I would find back breaking than losing the survivors in the early game. But my own biases of being historically unlucky in my own campaigns is bleeding in here, I am certainly an outlier for early game wipes.

I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG. Sadly, it's really hard to any that don't look too anime.
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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97369622
The best way to start necromunda is always just buy the gangs from GW and find a group that already had the rest.

If not then Hive Wars is an okay start to the game, based on the facts that it's the only available option from GW, and finding things like dice can potentially be more expensive, and some people don't want to DIY/3d print.

You still need to buy the upgrade kits, at least for Delaque, they suck without it.

>Hive Secundus
It's a self-contained game using Necromunda rule, kinda like a dungeon crawling + roguelite. You can use the gangs to play a normal Necromunda game, but it would feel like driving a car with 2 flat tires.
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>>97367949
There was a kickstarter that did a bunch of these but I didn't have the money to spend on it at the time
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>>97369889
This reminds me of some guy in a Necromunda group I played with who tried to play it competitively, it was just bizarre.
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Someone toss me a scan of the Spitewood rulebook, plz and thank you. Will suck toes in return.
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I'm getting back into Kill Team after a few years and found a box of all the terrain they sold in 1st edition including the original starters massive 40k terrain and all the shit like trenches given away with kill teams to clear stock.

My question is how much of that is actually worth it with nu kill team? seems like most teams are going to be five models on average and sure those L shapes of mechanicus terrain can have a place along the typhon stuff but a lot of this feels way too big for modern Kill Team.

Would it be better to stick with my necromunda stuff considering the model count?

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So I tend to run high-powered games with lots of homebrew and shenanigans going on in PF1e/D&D3.5e/d20 systems/etc. and I've used plenty of optional rulesets and such and tend to allow copious (some would even say insane) amounts of 3pp and alt content as long as I have a chance to review it first and it seems like it'd fit. Among other things I have used the Mythic rules for some of my games and overall I do find some of the content rather overboard even for my games. I have also granted players customized extras (that occasionally scale) before, once I called them "atavisms".

I am trying to design an "add-on" system that's a bit more regular for my games instead of the random campaign specific stuff I've done for people. I'm just not entirely sure what to call this though and I was hoping you lot might have some interesting suggestions (barring making up my own word ofc).

Thus far some name ideas include
> atavisms
> blessings
> boons
> awakenings (there is a 3pp system for these)
> gifts
> modifications/mods
> templates
> splats (WoD reference)
> sides (eating lol)


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>>97372311
Well, one thing you should probably explain to the thread is exactly what these 'add-ons' are. I understand that they are some benefit given to the character outside of standard character creation material, but what exactly comprises one of these benefits. Your previously-chosen terminology seems to imply it is some internal benefit to the character (ala feats/class/race etc.), but your image implies something like Dark Souls starting trinkets, a decidedly external factor.

For the former:
'Deviation' might be an idea, but carries more negative implications than positive. 'Augmentation' is purely positive, but has some more cybernetic connotations, probably not appropriate to D&D and friends.
'Accelerations' is generally positive leaning with less outside-context baggage (unless you're playing with /pol/acks I guess), but is a bit odd to use for this sort of nature.
'Laws' might give some divine commandment feels and seem extra special when compared to 'rules', but since you're playing D&Derivatives, the related alignment might make that a confusing term.
'Crown' is somewhat similar, a point of authority and majesty, that might not appeal to more rebellious characters; could also have problems depending on the coinage terms used in your games.
'Jewel's tend to represent some supernatural potency in fantasy settings, but might be seen as frilly and effeminate, depending on your players.


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