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What's the weakest spell in the D&D magic user/wizard repertoire that could be used to proverbially "break the setting" in the hands of an asshole player with a bad GM?
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>>97324913
>Pumpkins and bananas are also berries
>Strawberries, despite it being literally in the name, are not a berry
Not sure wherther to blame botanists or etymologists but someone done fucked up.
But yeah, creating food "out of thin air" is inherently silly.
>>
>>97325625
>creating food "out of thin air" is inherently silly.
Yep, even Create Food and Water as a spell is third level. And by old setting standards a level 5/6 cleric would be so rare it is barely used. Even then their 3rd level slots would be prioritized elsewhere like scrying and healing.
>>
>>97325618
Why not? Ice magic makes bucket get cold, cold bucket freezes water. GG EZ
>>
>>97325594
Why wouldn't you let him freeze water in the first place.
>>
>>97325755
Thermal displacement. Spell Duration Instantaneous. Literally doesn't say it freezes things.

Take you pick

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What's a fun way to introduce NTR elements into my Eberron game?
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>>
>>97321562
Why was this deleted? Are the mods admitting that they're allowing rule-breaking threads here? I'm in direct communication with the admins, and I have the authority to remove anyone and everyone for their positions. Consider your response EXTREMELY CAREFULLY.
>>
>>97321802
OP isn't playing an Eberron game and the thread is not about games. Do not reply to this thread again. No further warnings will be given.
>>
>>97322219
Why would anyone care? Marriage isn't a magic item, nor is it anything I can sell in order to craft magic items.
>>
>>97324765
>I'm in direct communication with the admins, and I have the authority to remove anyone and everyone for their positions.
Replace the mods then.
>>
>>97322790
Ironically this works perfectly for the amateur drama hour club, the kind who are playing their anime OCs.

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The Green Knight Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97325450
>TQ
Lizards, of course
>back to the old/Renegade cold blood
>adjusted Slann that's actually the best caster
>better kroxis and cold one riders
>salamanders and razordons that are at least remotely playable
>get back all old magic items
>red crested skinks
>sacred spawnings
>mixed kroxi and skink units
>>
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>>97325525
only if they're a woman, right?
>>
>>97325706
Kislev and Cathay aesthetics are from 2019 when the Age of Sigmar design theory was more prominent.
>>
>>97325772
Feel free to be increasingly disappointed and depressed by where the game is obviously going I guess.
>>
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>>97325450
>TQ
I want that rumored Beastmen x WoC arcane journal so fucking bad

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97317038
If your GM gives you all the downtime you want to Craft, then you break the game in half because you can get everything at effectively half price, which snowballs very, very fast. I played a Crafter Wizard in 1e Kingmaker and it was fucking crazy.

If your GM doesn't give you the time to craft you've basically spent feats on nothing, though even with little time available Scribe Scroll is still likely to be useful.
>>
>>97317097
Should be noted that you break the game with magic item/gear/construct crafting, Whereas crafting skills (excluding maybe craft alchemy) are generally not worth it without houserules even if GM gives silly amounts of free time for using them (some exceptions that usually involve stull like Blood Money apply).
>>
>>97305705
>Is 1e Brawler a decent class to go with a Magus, Sorcerer, and Ranger?
If you're starting at a low level and the Ranger is... ranged, then you're likely lacking brawn. DEX brawler deals no damage at early levels and STR brawler has no AC. I'd start out with a level in Bloodrager or Fighter so that you have good armor and weapon proficiency, and twohand a reach weapon for AoOs. Then when enemies get within your reach you beat them to death with STR flurry. Two good archetypes for STR brawlers are Battle Dancer and Exemplar since they trade out the AC bonus you can only use in light armor.
>>
Roommates and I just finished Welcome to Derry, what do you guys think Pennywise would be solely based on feats? The lore basically treats him as being on par with an ancient eldritch deity but clearly he's severely nerfed compared to his prime by the time we get to him in the Stephen King books.
>>
>>97307621
>dragon masquerading as a city council member
I am groaning so hard. Paizo did your players a favor.

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Electronic warfare edition

>Previous Thread: >>97299492

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97324726
Good luck with the killing!
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>>97325051
i guess my plan for obj control was to park the basic breachers on an obj and let them get comfortable while everyone else goes and has fun.
>>
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Working on another krytos warlord. Gonna do some weird shit to this one.

Also it's 3D printed.
>>
>>97325546
>Gonna do some weird shit to this one.
Kinky.
>>
I just realised the version of the calendar used by the Imperium must have a year zero, 000.M1, as that is the only way the year Horus became Warmaster can be accurately rendered as 000.M31 like it is in every rulebook I've read.

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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>>97324676
Chinese Elemental Powers is the main one.
There is also material in the Basic Set, Martial Arts, and many Dungeon Fantasy supplements.
Powers and Power Ups 1: Imbuements have options for making chi abilities too.
>>
>>97324050
Depends on what you are willing to accept, but if you want a slow-and-subtle system without the issues of too much flexibility, Path and Book (Thaumaturgy) is the way to go. If you want a flexible system which is fairly quick and blasty rather than slow and subtle, then Discworld magic or Incantation Magic (Dungeon Fantasy). If you want a system which is fast, unsubtle, and inflexible, then probably some kind of advantaged based one, and you might as well use Sorcery spells but just don't have the huge points-sink modular abilities advantage and simply pay for your most expensive spell. If you want cosmic-horror style stuff, then maybe try Logos, Noumena, and/or Dimensional Control from Powers: the Weird.
>>
>>97324862
If you're trying to quickly resolve squad combat abstractly I used a real quick and dirty system for my GURPS Rainbow Six game (GURPSthena Sword) that may work. I just made a contested tactics roll between the leaders with a +1 modifier added for each bonus. Each margin of success over the other was one damage, applied randomly, each squad member had two damage with one leading to a wound and two death.
>>
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Going to be running a 4man cinematic-ish game with the half gun damage rule in TL8
Players are going to be up against crystal ayy lmaos made of psychic rape
What's a good starting point to make them super fucking durable but not immortal to rifle-sized arms? Like able to survive a few rounds of "everybody in the squad focus fire on this or we get our brains pulled out our anus"
>>
>>97325535
Injury Tolerance: Homogenous will severely limit how much damage guns do. Some level of DR seems reasonable for crystalline monsters, but be cautious about setting it so high that melee attacks and shotguns become worthless; around 4 should work fine.
Assuming your dudes are civilians but have access to serious hunting rifles, then damage might be around 3d+2(2) pi, which comes to about 2 points per hit. Multiple hits per character per turn are possible, but maybe not likely as many of them may only have bolt-action weapons or struggle to land even one hit against a man-sized target if there are a few penalties like darkness, range, psychic obscure effects, and so on.
If the creatures have about 20 HP and HT 10, they should be able to tank a couple of seconds of non-stop rifle fire from four guys without falling over. Even 10 HP might be enough. I recommend some level of Hard to Subdue, because otherwise you end up with them passing out well before they die.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Under Construction edition

Previous: >>97217145 #

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97325790
According to the Wook she's a Lepi. Might be she's not on the list since she's from Visions
>>
>>97325790
Look under "Non-Canon sources" under the "Canon" tab. She's listed there.
>>
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>>97325790
Visions stuff is alternative galaxies or some shit. It's neither legends nor canon.
>>
>>97325822
>>97325807
Yeah, found it. Was looking up and down the Legends side.
>>97325823
Yeah, it fits in that weird in-between area.
>>
I had a small writing prompt idea for anyone who wants to contribute or share: Come up with a clone trooper with a nickname, and a single sentence as to how they earned the nickname.
>Scoot
>A sniper with an unconscious habit of always repositioning a few inches after every single shot.

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97325188
5Ds is fine by me if you're okay with me taking long to read the effects.
I can make the lobby if that sounds good.
>>
>>97325302
Sure, lobby desc "clover" with pass "rage" if you could. I'll be ready in like 10-15 min, just need to wrap someyhing up real quick before then.
>>
>>97325419
It's up.
Good luck getting your Duel Runner.
>>
>>97325444
GGs, best of luck in your SD tournament.
>>
GGs guy. Looks like you got a grasp of how that deck is supposed to work.

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>97325458
>>97325568
>>97325603
Thank you. Fun things are fun. Speaking of Knizia, I'm probably going to buy Ra.
>>
>>97323287
It's such a dogshit game it's unreal, I feel like my friends are trolling me when they say they like it
>>
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>>97325418
>Patchwork
Are you pro-balanced Halloween patches or against Halloween patches?
>>
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No, I won't stand for another Knizia circlejerk. Yes he made fun games. 15 years ago.
For publishers to shit out his remakes of remakes that make the game worse is the reason the industry is going to shit. I've never met anyone play any of them that isn't a reprint and putting the burden on myself, all I ever ask is "why not just play the original"?
Gold Country does kind of look interesting tho ngl
>>
i've been gone for the better part of a year, love the vibe change.

anyway i'm a fellow Knizia-enjoying fun-haver - is Arcs for me or not? Root's heavier than i want. i want to get into the fun pretty quickly. i like everything else i know about it other than the 3.42 weight.

also Hot Streak - is it going to be a flash in the pan or does it have any staying power? i get the goofy fun and i'm for it. but does the novelty wear off quickly? is there any strategy to the game? gameplay fun?

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Metaplot Edition

>Previously in the Mortal Realms:
>>97313609

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97325119
thanks anon
>>
>>97325021
The white and blue is very tasteful
>>
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Cursed image
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>>97324541
got jumpscared by my art, wild lmao
thank you OP for liking stupid giant rats

>TQ
knowing GW it'll be more exposition and lore specifically focused on aqshy and ghyran because they're daddy's favorite realms
>>
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>>97325763
>aqshy and ghyran because they're daddy's favorite realms
I wonder how Chamon feels about being in the big 3 at the start (arguable more important than Ghyran since saving Ghal Maraz > saving Alariel) only to fall so far behind

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I have some questions and a premise for a thread.

> 1. What is the best system to run a one-shot campaign emulating the story of No Country For Old Men in a way that captures the "FUN" of the movie?

>2. If you could make a system for this one-shot to be played from, what would you put into that is notable?

>3. What other scenarios would be interesting to play in this style?

Having divergences in the story would obviously be critical, like if Moss had actually killed Anton, for it to be fun, but other than just plain ole' rolling dice how would a game where an individual plays as Anton Chigurh, another plays as Lewellyn Moss, another plays as Carson/The Sheriff, etc etc work?
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*shotgun into a sawed off shotgun
>>
>>97324072
Improvised weapons are a must. Out of nearly anything. Mcgyver up in this bitch
>>
Anton Chigurh with a Sandevistan
>>
>>97325640
Seems weirdly flashy for him.
>>
>>97325760
And appearing in the middle of a hotel with a shotgun in your hands , isn't?

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97226240
Hands are good for general-purpose mechs designed to do human-like work at industrial scales. Unless you can make the entire process handled by machines there's going to be human-style interfaces, and it's easier to change a mech than change how people conceptualize tasks.
>>
>>97316706
Yes. Planar breaches, cataclysms and storms mean that there is a lot of resources dropping everywhere. D&D has planes("dimensions") of Earth and Minerals that during breaches gonna drop metals, gems, crystals and so on everywhere. Of course you don't want to be there while all of that stuff is falling down or fountaining from the ground. Not good for your health. So everyone uses mechs or titans (basically living or undead mechs) to move their bases around.

Typical troll tribe would have a big four or six limbed titan capable of housing all the people and their stuff, so something like 100-300 feet in length depending on tribe size, a bunch of way smaller humanoid or centauroid titans like 20 feet tall and a couple 50 feet tall elite titans for the tribe chief and possibly shaman.
Elves have similar setups only with plant titans and enchanted mithral mechs/golems.
Dwarves and humans have actual city sized mechs that are exactly that - moving cities.
Drow are way closer to proper nomands since they mostly stick to mechs and titans no larger than 50 feet.
Necromancers are on the rise after carving a place for themselves and getting proper time to use their labor advantage, though in exchange most of their undead titans are shit quality wise due to using mindless zombies and skeletons to build them.

Typically people have a couple diviners or other specialists whose job it is to predict where the planar weather will strike around them and ideally of what type it will be. Then they either move the fuck away or try to find a close enough parking spot if they expect the cataclysm to drop useful stuff.
>>
>>97321144
Cont.

Building smaller mechs, under 50 feet, is pretty easy since it can be done fast enough you should be able to finish a skeleton for one between cataclysms, most of the time. You also can easily carry unfinished ones on your cargo/housing mech. Plus if you have some larger species among your workers it makes it even easier. Problems start when you need to build something really big - like the main settlement mech or a proper castle sized combat mech, or something else just as crazy.

Trolls and elves get around it by growing their titans. So they can start with a couple smaller ones and then graft them together into a single one, though going above 300 feet is still super hard.
Undead are tireless, even if not that strong, so they could drag a lot of stuff around, but again quality problems.
Humans and dwarves are kinda stuck with what they managed to build before portal got closed and planar weather bullshit started - they managed to add some castle sized mechs to their lineups and both are trying to build new city mechs by building parts for them on castle sized factory/cargo mechs, though they didn't yet succeed since it makes it take way more time and effort.
>>
>>97301969
>heck, one of my players uses stealth constantly. He has modified boosters with lower performance but lower sound and he uses silencers on his firearms (on top of mechs using subsonic ammo by default in my setting)
Why is mech ammo subsonic by default?

>and he mostly attacks with throwing knifes or palm attacks. He does it by having smoke launchers and several grenade launchers that create heavy poisonous gas clouds (they fight monsters that are somewhat organic, and the gas is built to attack them).
Neat! Robo-ninja FTW.

>He usually smokes/poisons the enemies and then hides behind cover to get them through sneak attacks while debilitating stronger enemies. It works surprisingly well despite the fact he's piloting a 25ft tall mech.
This sounds really fun. How does he keep his mech's footfalls quiet?
>>
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>>97321105
Ahhhh yes, I like this answer. Makes sense.

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No memeing or hyperbole: have you ever actually played an actively racist character? What kind of mindset did you have with such a character and how did it influence your general interactions in the game?
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>>97305905
Traditional games?
>>
Not racist somewhat in the same ballpark. I played a Pirate Princess of the Ragged Helix in a Black Crusade game who had the "Hatred: Other Women" talent due to background shenanigans.

Her father had made a bet with one of his siblings that he could raise a daughter that was every bit as ruthless as he was. She was taught from birth that all women are weak and pitiful but that she would have to be stronger and better than the rest. When she was old enough to enlist her father enlisted her in the imperial navy in a remote sector under a false name, where she had to fight her way tooth, nail and pointed stiletto boot up the local misogynistic imperial naval chain of command. One command of a sword-class corvette and misjump into the screaming vortex, some misfortunes with pirates, a duel for leadership where she killed the pirate leader later and it was a pirate's life for her

She took a special cruel joy in disposing other women and being active misogynistic bitch of a captain. Fun character to play, shame the campaign ended prematurely when the GM lost interest in running a bad guy campaign.
>>
>>97305905
of course, because, unlike in our world, definitive biologically different races are a reality in most traditional game settings and therefore, being racist against them is no different than being racist to a Neanderthal or other hominid i.e. completely justified. There is a reason uncanny valley exists
>>
>>97317312
lol
>>
>>97306137
>If you watch the movie you'd know that the woman is more psychotic and violent; she's basically a pirate queen that worships fire
Okay where are the negatives?

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/tv/ said you guys have poker threads but I don't see any
>>
Poker? I barely knew her!
>>
I was thinking of making a thread actually since I played a game with friends recently and got absolutely rinsed. What's the secret? How do I get better at this game?
>>
>>97325626
Pretty rarely. /tg/ is a board in over a decade of severe decline, however. /v/ and even a shithole like /x/ are healthier.

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Am i rite fellas?? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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>>97316897
Lol
>>97317015
Lmao
>>
>>97316897
I was not a fan of Gorillaman when he first came back, and I still largely am not. But I do love reading novels with his perspective in them because literally every single one is some variation of

>everything sucks
>the skulls are badly made and fucking everywhere
>stop worshipping me
>I hate the hymns
>our dream is dead
>nobody knows how anything works
>what do you fucking mean there's a civil war over the fucking date
>it's just a fucking joke can you not lighten up for two minutes
>no Calgar it's just a FUCKING CHAIR FUCKING HELL
>my feet hurt
>I wish I was crusading in 30k with my bros
>>
>>97321523
I dunno if it's intentional, but making Roboute being the overworked depressed guy who literally just wants for things to work as intended and for people to stop being weird is both hilarious and tragic.
>>
>>97321523
eing the only person with an 100+ IQ, in a galaxy full of trillions of retards with sub 60 IQ, must be a special kind of hell.
>>
File: Russ 2.jpg (1.5 MB, 1414x2000)
1.5 MB
1.5 MB JPG
More LeWOMAN Russ, haha.


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