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Family Photo edition

>Previous Thread
>>96835673

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>
>>96855575
>Ravnos
Everybody was in everyone's way. The Kuei-jin buddhas didn't contribute anything except they blocked the solar mirror so they could comfortably do tai chi until they were bombed.
>>
>>96855563
>Leopold
That's a double-edged sword. Great for covertly having [insert splat here] assasinated and not leading back to you. If they suspect that you seem to know a bit too much about the supernatural...let's say you'll be the one they'll investigate. No matter how pious you are, you won't be avoiding getting an auto-de-fé placed upon you.
>Choristers
Having mages do things for you is great but I suspect they wouldn't take kindly to being manipulated. You can bet your ass they'd find out what you are if you gave them a reason.
>>
so what was fenris's get?
>>
>>96855549
Get mages on your side. Their knowledge would prove very useful if you're looking to contact other splats. The hard part is actually talking them into changing opinion. I can't imagine your average technocrat just accepting reality deviants, don't even get me started on the traditions. A temporary alliance is one thing but a permanent one? You better have the best social skills in the universe.
>>
>>96855651

Yes, but that's about a million times more unified than the WOD usually is. Everyone otherwise tends to suffer from chronic backstabbing syndrome.

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King of Wands Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>96854515
A bad ending really ruins a campaign. In the last game where I was a player the DM fucked it up by railroading the shit out of the game. He basically just had the NPCs go off to do something much more interesting and told me.

>If you go with them you'll die
Basically an invisible wall. I went with
>Maybe Rikus tells me I should lead the newly freed slaves away from the arena
To give it some justification but it all just felt a bit hollow. He blamed the 2e module for it but at some point I think you have to just go with the flow. Great guy but the game kind of fizzled out after that.

If you really don't want to sit through it just fake an illness and say you have to go home. They'll probably know you're full of shit but fuck em.
>>
>>96854515
>one of the players whose past character gets resurrected and then brags about how "he played the long con"
Did the dead PC betray the party? And if so, they haven't become an NPC? What happened to that player's current PC?
>>
>>96854861
>Did the dead PC betray the party?
They did and they joined the big bad at the very end. The character came back into the story immiedately after his last character was written out of the story (due to becoming an interdimensional being)
>>
What makes a good PC backstory? Is it better to introduce story hooks and/or NPCs?

What rules can a good backstory bend if any?

Were there any that were pretty good?

Then what makes a bad backstory?

I've written a few, but I tend to get self-conscious if the DM is truly okay with my backstory or if they just go with it to get the game going.
>>
Hey so I'm thinking of a Cleric of Myrkul, what race do you think would be cool to go with it or do you think maybe a paladin would be bettoer?

I'm trying to make a campaign where the party is taking a sea route around the east coast from Alethkar to the Reshi Isles (pic related), and I'm trying to come up with stuff to fill in the gaps of travel time and the different visited locations. Give me some ideas for things to throw at the party.

Also general CosmereRPG thread
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>>
>>96846253
I'm hoping for lore about the outer provinces so I can fuck off from Luthadel in my campaign
>>
>>96848499
Yeah, it does seem to dominate the books a lot. Same here.
>>
>>96851059
There are quotes from Brandon that say that the point of Mistborn is to focus on a central city, which makes sense, since it turns it into a character in its own right
>>
>>96854385
>There are quotes from Brandon that say that the point of Mistborn is to focus on a central city, which makes sense, since it turns it into a character in its own right
Interesting. Where does it say that?
>>
>>96855666
I can't remember where exactly, because he's said it a couple times in interviews, but thanks to the autism that is the arcanum, I've got a good enough quote
>Third, in the first half of Hero of Ages, I don't like quite how much traveling there is. I don’t think it gets across the feel that I want. I would have set more in Luthadel. It feels out of place in retrospect because that story (the story of Mistborn) is sort of the story of that city. I could had the same book, but set it in a fortress within Luthadel. That would make the city's "character" remain in the third book, and let you see the progress (or in this case, the opposite) of the world through the way the city looks.

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How come Shogi hasn't become more popular in the West when it's quite literally Chess but better without the "just another chess variant" debuff?

Two of the most boring aspects of chess are the fixed start and half of the game being a memory puzzle. Shogi's reintroduction of pieces directly fixes later and indirectly lessens the shitness of the former.

Fischer Random was a nice attempt, and although it's by far the best Chess variant there is no real need for it when Shogi already exists.
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>>
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>>96855228
the most interesting idea i've seen is a piece that's black on one side, and white on the other, each player from their perspective would see the same thing color wise. where they're both white against black or both black against white.
>>
>>96855228
>>96855440
Can't you just have a few extra pieces for each side? Like, what's the maximum amount of pieces I can capture for each type?
>>
>>96855529
That would require you to have basically 4 sets, which isn't crazy desu, lots of people have more than one chess set
>>
>>96855440
This is neat, I wonder if some design boffin could make shapes that stand upside down too and look sufficiently different in that orientation.

>>96855529
>17 promoting and captureable pieces
>2 non-promoting but captureable
>1 non-promoting, non-captureable
>2 colours
>((17 * 2 * 2) + (2 * 2) + 1) * 2 = 146
Maximum 146 pieces needed in theory if you don't share colour/promotions. In practice you'd never need that many in a single game but the problem is you don't know which ones you'd need.
>>
>>96855440
Might as well make them from translucent plastic with and LED that can change color inside of it

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this is what the ideal beastmaster looks like
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>>
>>96853202
>>96854388
/tg/ has always been furry. Hengeyokai were statted out as a playable race back in 2e and OD&D suggested playable dragons.
>>
>>96855492
Kemono, actual animals/fantasy animals and funny animals aren't furry. It's only furry if it's just an excuse for gay hookups, otherwise it's sparkling monster.
>>
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>>96839703
No, this is
>>
>>96853161
He truly is everywhere. Worse than the guy that cries “bumpfag”.
>>
>>96839703
Wrong.

Faggot.

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When designing encounters in a magical forest, what are your favorite creatures to use?
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>>
>>96849417
Like OP pic as well?
>>
>>96839968
You have autism, we get it.
>>
>>96843553
kek
There are no forests in Europe, anon.
A few larps, perhaps, but certainly nothing at all resembling a 'forest.'
Thanks for the laugh.
>>
>>96855005
What about the Black Forest though?
>>
>>96814256
Giant Jaguars that can use basic spells

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Why does this make so many fantasy fans seethe?
Magic reviving the dead or stopping time is fine, but moving chunks of metal is step too far?
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>>
>>96855073
just build new electronics that takes that into account, maybe pushes out minovsky partles too or something
>>
>>96855146
"just invent entirely new principles for computing"
>>
>>96855156
yeah, just do that
>>
>>96854805
I think its a question of fundamental philosophy that you can't get because you would be in the magic side.

but like at the same time , I do think its convincation could be cool and is underapriciated.

but do remenber anon you are fundamentally disabled.

although desu so does a lot of fantsy writing culture around this concept , so a lot of magic systems could work like this.
>>
>>96855661
*you would be on the science side.

I am too fundamentally disabled.

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How do you feel about rolling for initiative in 2025? Is it a core part of the ttrpg experience? Or is it a clunky system that brings the action to a halt?
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>>
>>96840519
I tried popcorn initiative for a one-shot recently and my group loves it.
>>
>>96849198
Isn't that just the players going first at whatever order they choose? Why the tarded name?
>>
>>96849237
What would you call it?
>>
>>96849237
"Popcorn initiative" has been a name for it since before you were alive, child.
>>
>>96840519
First time I'm playing a TTRPG and we are using my homebrew, I always thought this shit was gay and useless so I made a dynamic initiative system. Sounds fancy but it's basically a momentum counter.

Basically, you start with an initiative that is equal to your highest stat, and that resets after every rest. However, every time you succeed a roll, add 1 to it, every time you fail a roll, subtract 1 from it.

As for NPCs I simply roll 4 dice before the game and use them as if they were my base initiative, and then I just modify them as the game goes on depending on my successes and failures alternating the dice.

Idk, works for us.

Let's say you're running a campaign and one of the PCs dies and the player wants to make another one, or that a new player wants to join.

Do you have those PCs start at level 1 or do you catch them up to the rest of the party? Why?

picrelated since this si meant for OSR players.
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>>
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>>96849764
It really depends on the players and the tone of the campaign I guess. My experience has been 2e and 5th edition. In the 2e campaign I played the game was rather high lethality and when I joined in, I was a level 1 mage in a party that was between levels 5-7. It was tough for the first few sessions because I could only cast a couple of spells at the time, but it forced me to think creatively and I had a lot of fun figuring out how I could contribute with the few meager spells I had available to me at the time. Survival was my sole focus for those few sessions and I absolutely played like I could be one shot at any time. In the 5e game we played, the power level was far higher than the RAW rules were designed for (we were running through an entire pathfinder campaign module converted on the fly to 5e, so the party was swimming in magic items), so newer characters were introduced just two or three levels below the party average because it would have been near impossible to play a level 1 character in those circumstances.

If the players don't want to play that way then the game shouldn't be played that way, but I wouldn't knock playing the newbie in the party if everyone is on board with the idea, it was much more fun than I had originally expected.
>>
>>96854379
This is wishywashy bullshit. You are dishonest.
>>
>>96854611
No
>>
>>96846075
Start them at -5 the current party's level
>>
>>96846179
I wish I had a dm/group that was this kino. My group just wants to be coddled. And they wonder why they get bored a quarter way through the campaign.

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Cute animals edition
Dominant Species theme song:
https://youtu.be/9erLsEHAZRI?si=3pNlD69SraCv_rL6

Previously on bgg: >>96824195

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What is your most immersive game?
- Who's your board game waifu?
- Favorite faction gimmick?
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>>
>>96855155
>a-at least the gameplay is good
"No!" The gameplay is dreadful; the game was terrible. As I played, I noticed that every time a minor power was played, the player did it for the symbols instead of an interesting effect.

I began marking on the back of an envelope every time a card was played for symbols only. I stopped only after I had marked the envelope several dozen times. I was incredulous. Reuss' mind is so governed by bland effects and thinly veiled set collection that he has no other style of gameplay. Later I read a lavish, loving review of Spirit Island by the same Kenneth Johnson. He wrote something to the effect of, "If these manchildren are playing Spirit Island at 31 or 32, then when they get older they will go on to play Phase 10." And he was quite right. He was not being ironic. When you play "Spirit Island" you are, in fact, trained to play Phase 10.
>>
Heart of Crown or Valley of the Kings?
>>
>got some HexPlore It games
>Have a good time playing them
>See there are some campaign supplements for the first two games
>Neat
>Look into them
>First game book is almost 600 pages of two column text blocks
>Second game book is almost 800 pages of the same layout
>Average playtime is 60 hours of first game and 80 for the second
>Might encounter a fifth of the content in a playthrough
>MFW
>>
>>96855641
Valley of the Undead King
>>
>>96855681
woah this looks autistic

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I've decided to decease my internet time and blue light exposure, buy an ebook reader, and get used to finishing the day with some reading, instead of all the other things that give me insomnia.

What /tg/-related books have you been reading anon, or what you think what other people should read too?
I've read Lord of the Rings and the Hobbit before I knew what the hell ttrpgs even were. Same with the original Dragonlance books. I was thinking of picking up Elric of Melnibone and Original Conan the Barbarian. Already read and enjoyed Eisenhorn, most of the Slayer books with Gotrek, first 1.5 of the Black Company books. And dear god I haven't read books for fun in so long, what have I been doing?
249 replies and 41 images omitted. Click here to view.
>>
>>96841808
The Dark Crystal (1982)
Korgoth of Barbaria (TV Short 2006)
Prologue (Short 2015)
The Message (1976)
The Visitors (1993)
Time Bandits (1981)
The Last Unicorn (1982)
The Flight of Dragons (Video 1982)
The Duellists (1977)
The Deluge (1974)
The 13th Warrior (1999)
Seven Samurai (1954)
Yojimbo (1961)
Sanjuro (1962)

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>>
Anyone made any good discoveries from this thread?
>>
>>96850279
Yes.
how to spot a bumpfag
>>
>>96848368
The Pagemaster.
>>
>>96850311
I've been doing most of the contributing to this thread, you SLUTTY PUCKERED ANUS

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The /btg/ is dead! Long live the /btg/!

Gone but not forgotten Edition

Previous Thread: >>96836128

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
Hey fellas.
What could I do to make an Assassin more Comstar/Word of Blake-y?
>>
>>96855655
poppers and finishing inside
>>
>>96855670
I said an Assassin, not the Blakist chick
>>
>>96855655
It will at least need a c3i and a small cockpit.
>>
>>96855168
>>96855550

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I can't believe I wrote that because I'm not a fan of retcons, BUT I'm pretty tired of having to suffer the OMNIPRESENT daddy issues of the Primarchs every time I found a new piece of lore.
This low-IQ / low-T drama is just found in the worst realms of Wattpad.

Can you, GW, make the Traitors actual demigods that want implement their own visions of the perfect Imperium and not kids / women in grown men bodies?
Please, I beg you.
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>>
>>96851909
I disagree. In my headcanon the BL novels exist in-setting as trashy penny dreadful stories on a shitty hive world. Eventually the Inquisition finds out about them and burns everyone involved alive.
>>
>>96851177
Wrong. GW is currently pivoting hard towards video games, animation, and literally anything other than the tabletop game because 3D printing is about to kill their entire business model.
>>
>>96851066
>anon discovers 40k lore is shit

It can't be salvaged fella, it's an extremely dumb setting. It was never intended to be anything more than a placeholder to make nerds spend $50+ dollars on 0.002¢ worth of plastic.
>>
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>>96851066
>doesn't like retcons
>likes 40k
Anon Warhammer Stratigraphy is retcons all the way down of which only the latest edition is king until it too gets replaced with secondary and tertiary material being just that until they appear/are referenced in the primary game.
>>
>>96851226
If you compare marvel slop to amateur porn that has been recorded with a shaky smart phone camera it's still not peak cinema.

Previous Thread: >>96632577
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>
>>96797129
what does +25 hits mean?
is it damage?
why is it listed on the same block as a killing blow
(lower left)
>>
>>96854392
Since it's from rolemaster and I have it on hand, I think it specifies that because you can save characters from death if you manage to heal all the damage dealt to them in the time allotted by the critical result. Obviously in the instant death result it's probably fairly unlikely, but theoretically possible. You can also resurrect people, there's specific rules for keeping bodies fresh as well as being dead for a long time causes character stats to decay.
>>
>>96854392
Hits are hit points, damage.
>>
>>96854887
then why does a result that causes instant death also do +25 damge
>>
>>96855523
The target takes enough damahe to be killed instantly, plus another 25, making it even less likely they can be saved as explained by >>96854645

What system would you use to run a Land Before Time game?
27 replies and 4 images omitted. Click here to view.
>>
>>96834631
>1988 was over 2,000 years ago
damn I'm old
>>
For any godless degenerates who find this thread and desire to fuck the dinosaurs. I have one thing to say to you;
Try Snoot Game
>>
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>>96826639
>The alien dinosaurs don't look like dinosauroids
It's like they weren't even trying
>>
>>96847846
I thought Chomper was from the third movie.
>>
>>96826661
>There's 14 movies and a TV show, with a huge range of tone.
I liked the through the mists one, it looked dark and cool in my young eyes


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