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Itt we help each other find a system that fits given setting.

I'm looking for something fitting Blue Archive lore. Expectation:
>combat-focused
>handles gunfights well
>has cover system
>hitzones unwelcome
>crits should do extra damage, but no additional effects
>can handle vehicles, combat robots, artillery
>can handle big bosses
>allows for some gun autism
>no magic
One guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
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>>
>>96846433
>Twig
I'm having a difficult time finding anything. Got a link or a more specific term we could research?
>>
>>96846875
It's a web serial by the author of Worm. Very biopunk.
>>
>>96418965
Some above comments got me thinking, what would be a good system for the Pact web serial and its sequel Pale?
>>
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>>96418965
Kill Team
>>
>>96418965
Is anyone here familiar with the Return of the Runebound Professor books? I'm looking for a system that would work for it.

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>Previous thread:
>>96804587

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd,
HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>
>>96855237
BONUS TIP:
If you use microsoft edge or game pass you might have enough reward points to get a kit by redeeming an amazon gift card. I get $80 a year for using this mediocre browser. It's probably worth it.
>>
>>96855088
>>96854989
I don't print them myself. I bet it's etsy and other places using cheap resin on me. I guess I'll just have to be extra careful with them. Most of my minis are plastic but I hate getting off all the mould lines. I feel like it takes longer than painting sometimes.
>>
Aside from Frostgrave, any other good 28mm plastic wizard/mage/priests? I don't like all the pouches and sacks.
>>
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Speaking of Sean Sutter - he’s making Relicblade plastics. Seems sort of insane for a game where all you’ll buy is a single box per faction but what do I know?
>>
>>96855777
Maybe he's planning another game in the universe with larger teams, or maybe he's just capitalizing on the shortage of plastic p'orcs

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True Sons Edition

>Previous Heresy:
>>96835016

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS

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>>
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>>96855631
no sir, I will not. Go play some games or post models lol.
>>
>>96855608
I think hes asking about "are they good" rather than "what are the rules"

>>96855605
Okay, probably not great. Thunder hammers are probably still better for dueling.
>>
>>96855631
I was going to ignore you, but then you decided to be a triggered fag KWAB
>>
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*tricks you into revealing the spoiler text*
>>
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>>96854866
>"I'm gonna destroy those ninja turtles!"

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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>>
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>>96849239
Its bonus spell progression is the same as Eunuch Warlock, which was updated to +1 casting at every level after 1st (and replaces its upgrade to Spell Focus spells with a different one).

The issue though is that 3.0 Eunuch Warlock received "New Spell Level" as a class feature at 5th and 10th level, increasing the level it could assign its bonus spell slots to, while Mystic has no equivalent.

Their Spell Secret class feature was inherited by the 3.5 Wu Jen class (at lv3/9/12/15/18), though with Empower Spell no longer an option.
>>
>>96855457
>fuck with muggles
it's called Prestidigitation
>>
>>96854909
this one seemed decent, though I assume you probably found it yourself
https://docs.google.com/document/d/1xLnDuzhHsPCEz_eX0yTYIf7M5w6QnipN3lFSYmoPhbg/edit?tab=t.0#heading=h.o3sci3onox6
>>
>>96849239
>>96855569
Two things to note
>The feats required to enter
>Most spells stop scaling 5 levels after you get them, sometimes 10

So I'd go with something like
>5/10 casting (+1 at even levels)
>1st level class feature lets you apply Enlarge, Extend, Silent or Still for free whenever you cast a spell, chosen each time. Your options expand to Empower at 5th level, Maximize at 7th, and Quicken at 9th
>At 3rd level, whenever you apply one or more metamagic feats to a spell (including the free ones above), you gain +1 CL/DC for each level increase. This can explicitly break caps (e.g. 11d6 fireballs) because there was a feat which works like that somewhere.
>At 10th level your spells ignore spell resistance
>>
>>96855645
I had not, no! Thank you, I'll give it a look later

Family Photo edition

>Previous Thread
>>96835673

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>
>>96855575
>Ravnos
Everybody was in everyone's way. The Kuei-jin buddhas didn't contribute anything except they blocked the solar mirror so they could comfortably do tai chi until they were bombed.
>>
>>96855563
>Leopold
That's a double-edged sword. Great for covertly having [insert splat here] assasinated and not leading back to you. If they suspect that you seem to know a bit too much about the supernatural...let's say you'll be the one they'll investigate. No matter how pious you are, you won't be avoiding getting an auto-de-fé placed upon you.
>Choristers
Having mages do things for you is great but I suspect they wouldn't take kindly to being manipulated. You can bet your ass they'd find out what you are if you gave them a reason.
>>
so what was fenris's get?
>>
>>96855549
Get mages on your side. Their knowledge would prove very useful if you're looking to contact other splats. The hard part is actually talking them into changing opinion. I can't imagine your average technocrat just accepting reality deviants, don't even get me started on the traditions. A temporary alliance is one thing but a permanent one? You better have the best social skills in the universe.
>>
>>96855651

Yes, but that's about a million times more unified than the WOD usually is. Everyone otherwise tends to suffer from chronic backstabbing syndrome.

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King of Wands Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>96854515
A bad ending really ruins a campaign. In the last game where I was a player the DM fucked it up by railroading the shit out of the game. He basically just had the NPCs go off to do something much more interesting and told me.

>If you go with them you'll die
Basically an invisible wall. I went with
>Maybe Rikus tells me I should lead the newly freed slaves away from the arena
To give it some justification but it all just felt a bit hollow. He blamed the 2e module for it but at some point I think you have to just go with the flow. Great guy but the game kind of fizzled out after that.

If you really don't want to sit through it just fake an illness and say you have to go home. They'll probably know you're full of shit but fuck em.
>>
>>96854515
>one of the players whose past character gets resurrected and then brags about how "he played the long con"
Did the dead PC betray the party? And if so, they haven't become an NPC? What happened to that player's current PC?
>>
>>96854861
>Did the dead PC betray the party?
They did and they joined the big bad at the very end. The character came back into the story immiedately after his last character was written out of the story (due to becoming an interdimensional being)
>>
What makes a good PC backstory? Is it better to introduce story hooks and/or NPCs?

What rules can a good backstory bend if any?

Were there any that were pretty good?

Then what makes a bad backstory?

I've written a few, but I tend to get self-conscious if the DM is truly okay with my backstory or if they just go with it to get the game going.
>>
Hey so I'm thinking of a Cleric of Myrkul, what race do you think would be cool to go with it or do you think maybe a paladin would be bettoer?

I'm trying to make a campaign where the party is taking a sea route around the east coast from Alethkar to the Reshi Isles (pic related), and I'm trying to come up with stuff to fill in the gaps of travel time and the different visited locations. Give me some ideas for things to throw at the party.

Also general CosmereRPG thread
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>>96846253
I'm hoping for lore about the outer provinces so I can fuck off from Luthadel in my campaign
>>
>>96848499
Yeah, it does seem to dominate the books a lot. Same here.
>>
>>96851059
There are quotes from Brandon that say that the point of Mistborn is to focus on a central city, which makes sense, since it turns it into a character in its own right
>>
>>96854385
>There are quotes from Brandon that say that the point of Mistborn is to focus on a central city, which makes sense, since it turns it into a character in its own right
Interesting. Where does it say that?
>>
>>96855666
I can't remember where exactly, because he's said it a couple times in interviews, but thanks to the autism that is the arcanum, I've got a good enough quote
>Third, in the first half of Hero of Ages, I don't like quite how much traveling there is. I don’t think it gets across the feel that I want. I would have set more in Luthadel. It feels out of place in retrospect because that story (the story of Mistborn) is sort of the story of that city. I could had the same book, but set it in a fortress within Luthadel. That would make the city's "character" remain in the third book, and let you see the progress (or in this case, the opposite) of the world through the way the city looks.

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How come Shogi hasn't become more popular in the West when it's quite literally Chess but better without the "just another chess variant" debuff?

Two of the most boring aspects of chess are the fixed start and half of the game being a memory puzzle. Shogi's reintroduction of pieces directly fixes later and indirectly lessens the shitness of the former.

Fischer Random was a nice attempt, and although it's by far the best Chess variant there is no real need for it when Shogi already exists.
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>>96855228
the most interesting idea i've seen is a piece that's black on one side, and white on the other, each player from their perspective would see the same thing color wise. where they're both white against black or both black against white.
>>
>>96855228
>>96855440
Can't you just have a few extra pieces for each side? Like, what's the maximum amount of pieces I can capture for each type?
>>
>>96855529
That would require you to have basically 4 sets, which isn't crazy desu, lots of people have more than one chess set
>>
>>96855440
This is neat, I wonder if some design boffin could make shapes that stand upside down too and look sufficiently different in that orientation.

>>96855529
>17 promoting and captureable pieces
>2 non-promoting but captureable
>1 non-promoting, non-captureable
>2 colours
>((17 * 2 * 2) + (2 * 2) + 1) * 2 = 146
Maximum 146 pieces needed in theory if you don't share colour/promotions. In practice you'd never need that many in a single game but the problem is you don't know which ones you'd need.
>>
>>96855440
Might as well make them from translucent plastic with and LED that can change color inside of it

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this is what the ideal beastmaster looks like
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>>
>>96853202
>>96854388
/tg/ has always been furry. Hengeyokai were statted out as a playable race back in 2e and OD&D suggested playable dragons.
>>
>>96855492
Kemono, actual animals/fantasy animals and funny animals aren't furry. It's only furry if it's just an excuse for gay hookups, otherwise it's sparkling monster.
>>
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>>96839703
No, this is
>>
>>96853161
He truly is everywhere. Worse than the guy that cries “bumpfag”.
>>
>>96839703
Wrong.

Faggot.

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When designing encounters in a magical forest, what are your favorite creatures to use?
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>>
>>96849417
Like OP pic as well?
>>
>>96839968
You have autism, we get it.
>>
>>96843553
kek
There are no forests in Europe, anon.
A few larps, perhaps, but certainly nothing at all resembling a 'forest.'
Thanks for the laugh.
>>
>>96855005
What about the Black Forest though?
>>
>>96814256
Giant Jaguars that can use basic spells

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Why does this make so many fantasy fans seethe?
Magic reviving the dead or stopping time is fine, but moving chunks of metal is step too far?
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>>
>>96855073
just build new electronics that takes that into account, maybe pushes out minovsky partles too or something
>>
>>96855146
"just invent entirely new principles for computing"
>>
>>96855156
yeah, just do that
>>
>>96854805
I think its a question of fundamental philosophy that you can't get because you would be in the magic side.

but like at the same time , I do think its convincation could be cool and is underapriciated.

but do remenber anon you are fundamentally disabled.

although desu so does a lot of fantsy writing culture around this concept , so a lot of magic systems could work like this.
>>
>>96855661
*you would be on the science side.

I am too fundamentally disabled.

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How do you feel about rolling for initiative in 2025? Is it a core part of the ttrpg experience? Or is it a clunky system that brings the action to a halt?
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>>
>>96840519
I tried popcorn initiative for a one-shot recently and my group loves it.
>>
>>96849198
Isn't that just the players going first at whatever order they choose? Why the tarded name?
>>
>>96849237
What would you call it?
>>
>>96849237
"Popcorn initiative" has been a name for it since before you were alive, child.
>>
>>96840519
First time I'm playing a TTRPG and we are using my homebrew, I always thought this shit was gay and useless so I made a dynamic initiative system. Sounds fancy but it's basically a momentum counter.

Basically, you start with an initiative that is equal to your highest stat, and that resets after every rest. However, every time you succeed a roll, add 1 to it, every time you fail a roll, subtract 1 from it.

As for NPCs I simply roll 4 dice before the game and use them as if they were my base initiative, and then I just modify them as the game goes on depending on my successes and failures alternating the dice.

Idk, works for us.

Let's say you're running a campaign and one of the PCs dies and the player wants to make another one, or that a new player wants to join.

Do you have those PCs start at level 1 or do you catch them up to the rest of the party? Why?

picrelated since this si meant for OSR players.
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>>96849764
It really depends on the players and the tone of the campaign I guess. My experience has been 2e and 5th edition. In the 2e campaign I played the game was rather high lethality and when I joined in, I was a level 1 mage in a party that was between levels 5-7. It was tough for the first few sessions because I could only cast a couple of spells at the time, but it forced me to think creatively and I had a lot of fun figuring out how I could contribute with the few meager spells I had available to me at the time. Survival was my sole focus for those few sessions and I absolutely played like I could be one shot at any time. In the 5e game we played, the power level was far higher than the RAW rules were designed for (we were running through an entire pathfinder campaign module converted on the fly to 5e, so the party was swimming in magic items), so newer characters were introduced just two or three levels below the party average because it would have been near impossible to play a level 1 character in those circumstances.

If the players don't want to play that way then the game shouldn't be played that way, but I wouldn't knock playing the newbie in the party if everyone is on board with the idea, it was much more fun than I had originally expected.
>>
>>96854379
This is wishywashy bullshit. You are dishonest.
>>
>>96854611
No
>>
>>96846075
Start them at -5 the current party's level
>>
>>96846179
I wish I had a dm/group that was this kino. My group just wants to be coddled. And they wonder why they get bored a quarter way through the campaign.

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Cute animals edition
Dominant Species theme song:
https://youtu.be/9erLsEHAZRI?si=3pNlD69SraCv_rL6

Previously on bgg: >>96824195

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What is your most immersive game?
- Who's your board game waifu?
- Favorite faction gimmick?
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>>
>>96855155
>a-at least the gameplay is good
"No!" The gameplay is dreadful; the game was terrible. As I played, I noticed that every time a minor power was played, the player did it for the symbols instead of an interesting effect.

I began marking on the back of an envelope every time a card was played for symbols only. I stopped only after I had marked the envelope several dozen times. I was incredulous. Reuss' mind is so governed by bland effects and thinly veiled set collection that he has no other style of gameplay. Later I read a lavish, loving review of Spirit Island by the same Kenneth Johnson. He wrote something to the effect of, "If these manchildren are playing Spirit Island at 31 or 32, then when they get older they will go on to play Phase 10." And he was quite right. He was not being ironic. When you play "Spirit Island" you are, in fact, trained to play Phase 10.
>>
Heart of Crown or Valley of the Kings?
>>
>got some HexPlore It games
>Have a good time playing them
>See there are some campaign supplements for the first two games
>Neat
>Look into them
>First game book is almost 600 pages of two column text blocks
>Second game book is almost 800 pages of the same layout
>Average playtime is 60 hours of first game and 80 for the second
>Might encounter a fifth of the content in a playthrough
>MFW
>>
>>96855641
Valley of the Undead King
>>
>>96855681
woah this looks autistic

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I've decided to decease my internet time and blue light exposure, buy an ebook reader, and get used to finishing the day with some reading, instead of all the other things that give me insomnia.

What /tg/-related books have you been reading anon, or what you think what other people should read too?
I've read Lord of the Rings and the Hobbit before I knew what the hell ttrpgs even were. Same with the original Dragonlance books. I was thinking of picking up Elric of Melnibone and Original Conan the Barbarian. Already read and enjoyed Eisenhorn, most of the Slayer books with Gotrek, first 1.5 of the Black Company books. And dear god I haven't read books for fun in so long, what have I been doing?
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>>
>>96841808
The Dark Crystal (1982)
Korgoth of Barbaria (TV Short 2006)
Prologue (Short 2015)
The Message (1976)
The Visitors (1993)
Time Bandits (1981)
The Last Unicorn (1982)
The Flight of Dragons (Video 1982)
The Duellists (1977)
The Deluge (1974)
The 13th Warrior (1999)
Seven Samurai (1954)
Yojimbo (1961)
Sanjuro (1962)

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>>
Anyone made any good discoveries from this thread?
>>
>>96850279
Yes.
how to spot a bumpfag
>>
>>96848368
The Pagemaster.
>>
>>96850311
I've been doing most of the contributing to this thread, you SLUTTY PUCKERED ANUS


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