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Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>
>trollcow doing his "fishfag is real" routine
the shit he has to do to amuse himself while shitposting
>>
>>97173285
profoundly ichthyosexual
>>
>>97174990
looking back there wasn't anyone interested, can't really blame myself. finding people at uni felt like a cosmic coincidence. one day some guy just barged into my dorm room trying to sell me contraband weapons because he was still tripping from a cyberpunk session, kek. i have too low verbal iq/extrovertednessto run a game myself
>>
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>>97174992
>>
>>97174992
Your posting style is too easily identifiable to deny your own existence, fishfag.

Felt cute, decided to run through another retro licensed choose-your-own-adventure. But first...

ATTENTION MODS - THIS IS NOT A QUEST THREAD, BUT A GAMEBOOK STORYTIME

Okay, now that that's out of the way, let's begin...

https://www.youtube.com/watch?v=C6dNULgQe48
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>>97175082
>Who the fuck are you?
>>
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>>97175183
>Sure
OR
>Nah
OR
>Seriously, where the fuck are we?
OR
>Chaos Emerald? About this big, brimming with unlimited power?
>>
>>97175228
Ugh, might as well help the big crybabies. Maybe Tails will die in the attempt!
>>
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>>97175273
>>
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>I'm Sonic the Hedgehog, who the fuck are you?
OR
>I'm nobody - just passing through
OR
>I'm a spy for the Outcasts

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Yu-Gi-Oh! General #589

"Kewl Bopz" Edition

Previous thread: >>97075332

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97174757
I'm expecting a huge spike in it's points (likely 5 -> mid 30s, maybe 50 even) in Gen. and a limit in Adv.
My only concern with the card is that it's load-bearing to some stupid deck entering the format.
I think they need to do the Charmy treatment for droll, hell make it a charmy too. I would personally like to see something like a Dark Law effect on it so rather than preventing adds it only lets you go neutral in card econ. The one point I would like to make against that idea though is that it slows play down a bit by having to randomly determine a card to be hit.
>>
>>97174757
Ban Mulcharmys
>>
>>97175097
I'm expecting Droll to go to 15 in Genesys. Issue with it currently is that the points are low enough that it might as well be free. It's good for the card to have relatively-low points so that you can comfortably run it as a generic, but it needs to be high enough that you need to sacrifice other generics in order to run it.
>>
>>97174634
Both Sunavalons need to go to 2 or 3.
>>
>>97175225
But Konami bullying Benjamin out of the game is extremely funny.

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Heir of Aenarion Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97175029
Wazzock
>>
>>97174795
looks really good mate
>>
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I managed to get 16, 6th ed horrors (some with missing limbs, but I'll just cover the holes with GS or try to share some of the hands evenly between the models). The thing is that I want to run a unit of 20. Give me a filler idea for a 50x50 base.
>>
>>97175231
How much you pay for em? Are they as pricey as the Diaz daemonettes?
>>
>>97175262
I was buying them in batches, but everything would sum up to around 100$

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>maximum focus on battles and fighting in small teams
>fighting is about reducing each other's invisible HP pools
>when characters get downed they can just get up and go back to fighting
>every character is a collection of magic powers, whole combat and player expression is about taking turns using their list of cool moves


for how shitty DnD is at replicating fantasy adventures, is it secretly a perfect system to run Battle Shonen type stories?

Are there any good Homebrews that do that? Have you ever tried it?
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>>97172489
imagine hating fun KEK
>>
>>97173121
They're exactly the same.
>>
>>97172082
these kind of posts just keep getting funnier and funnier
>>
>>97172489
>zoomzoom tries to fit in and whines about cringe
>while being cringe as fuck
lol
lmao
Go watch some anime, faggot.
>>
another bait thread retards fall for.

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97163056
>>97163467
thanks for reading and for your constructive feedback! I copied your replies to the discussion section, so I can use them as a guideline when I write on. I really appreciate the effort you put into your analyses and I'll try to put them to good use.

Just to give some context:
I'm not a learned writer by any means. I dropped out of university many years ago and never really wrote a proper paper. I'm just imitating the style of the kind of books I like to read (besides rpg stuff) and try to examine topics from the hobby in that fashion. I wrote the text because these things are going trough my mind and it's fun to write them down, further developing my thoughts in doing so. There's no clear aim or perspective behind the writing. I could just have hacked it into my plaintext editor, stored the file somewhere on my harddrive and forget about it, but I like the idea that it can be found in a remote corner of our sweet old wiki.
>>
>>97164841
You bet! Glad it's useful, man.

I'm the first anon and would suggest you take a look at persuasive writing if you want to hone the idea a bit more. Keeping it opinion based rather than having to 'prove' your viewpoint can also make it a lot more fun.

Having to organize thoughts on paper is pretty tough sometimes.
>>
What's the secret sauce to writing a humorous campaign and scenarios for me and the lads?
I'm genuinely perplexed on how to be funny and to do it without being snobbish to the players.
>>
>>97170448
If there was a secret to writing humour, whoever knew it would be a millionaire. It's why comedy movies are basically a dead artform at this point: most of the time you don't know in advance if they're going to be massive successes or huge bombs. A joke that's funny on paper can sound completely cringe if delivered wrong, and what one person finds funny might sound totally stupid to someone else.

My advise is to simply write whatever you like then run it past someone else first to see if the humour lands.
>>
>>97170448
My only advice would be an anecdote: the best humor campaign I ever ran was designed to be funny in hindsight. Humor is tough on tt because it flows more naturally from the group than from you.

In the campaign, aspects of the old gods would infect certain regions. Warping them to be like itself in different ways.

The campaign was played straight. The players couldnt quite guess what the old god was. Enemies were often giant apes, inhabitants became radioactive under a partial moon, the bad guys used swords and scimitars. There was a ton of other stuff. The people were crazy, there was a yellow malaise, the party was working for a trade guild that wanted the resources of the island, giant spiders hid among the populace, etc.

I like to think it was kinda spooky.

I played it perfectly straight. The only real clues that would actually give it away plainly was the music, but my choices were always a bit weird and only popped up every so often in the list so it wasn't really acknowledged.

It was the god of bananas. No one really noticed that the shop songs were things like "I like bananas because they have no bones" and "yes, we have no bananas" and a bunch of less recognized DK music to fit the island jungle theme.

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96959074

Question of the Thread:
Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?


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>>97164976
I remember to activate my device that instantly make object from another dimension disappear, aware that its silly physics couldn't harm us in any ways.
>>
>>97172326
>Just to be clear,[...]
I know, I was just addressing the both of you.

>If you want to "FEEL" anything, you REQUIRE self-consistency.
Not necessarily. I'm rewatching Code Geass since I never finished it, and I think this is another example that I like, and it definitely doesn't follow consistency and you have some of the mecha flying around doing anime swordsman flips. But I like it because I can feel how much the Knightmare Frames outclass tanks and other devices.

Also
>Human are hardwired to recognize pattern and put off by anything that don't follow any.
I think this is only true of the autistic. If the normies hated this so much, I don't think we'd have marvelslop or today's political climate.
>>
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>>97171187
looked it up and that looks perfect. No, the mechs in my setting aren't fighting military so there won't be heavy weapons. Though they might get a hammer on the face or clawed really hard

>>97171156
the cockpit block itself would be the most armored area of the mech itself so I might add on something like that

On that note, I also want some suggestion on ammo. Due to a treaty in my setting, the materials allowed for projectiles are mostly Zinc, Copper and Bronze, with all bullets being subsonic. Any interesting notes or materials/composites I might not know? Same thing, affordable or easy to procure and strong enough but not good at heavy armor piercing.
>>
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>>97160627
>Kinda like Muv Luv but less fighter jet-y.
Gunparade March?
>>
>>97170629
>disabling the inertia protections, those near-lightspeed maneuvers become lethal to the enemy.
Do GTMs even have those? I'm pretty sure the War Caster (aka Knights aka Headliners aka Chevaliers) bullshits enough to survive the impossible G on their own. The controls of GTMs traces the user's movement like Mobile Fighters so technically the weares themselves needs to move that fast, proportionally.

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Dunk On 'Em Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
I am tired of left hand path niggers
>hurrdidurr I just negate your hit
>lawl Iz tellyport n shoot u
Oh but it requires blood, blood isn't THAT hard to get
>>
>>97174488
Courtniggers have to be absolutely dominated before they start racking up blood unfortunately

Saying that my ‘solution’ to left handed path was for my lord of tumours to randomly shotgun its head off turn 1
>>
>>97174343
>US?
Nah I'm in sweden.
Guess you got fucked by the shipping problems mentioned by >>97173676
>>
>>97121172
Remember boys play games.
One guy was playing court and prussians
Prussian player is being a WAACfag, and hopefully I can break him off that before it becomes a problem. I don't want my hobby leagues to be giant must win sweatfests when they should be fun and lighthearted
>>
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>>97175256
Forgot my image
Either way any advice on fixing players like that?

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

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>>97171569
I have one with the ortho cross if you'd rather that. If this was you I asked about here >>97173939, this might be the first "complete" drawing ive done since 2022/2023. weird timing
>>
>>96996021
Bump!
>>
>>97173939
I swear its just a coincidence because I just had the idea for this character and introduced him this year; I guess my idea wasnt that original or unique What you posted work fine just as well its very close to what I had in mind, if I get a second specific cake for this request thats good but I won't request again in the next thread then
>>
>>97060961
wondering again how this drawfriend is doing. the sketch was looking pretty fire but it seems that might be it
>>
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>>97174867
this was the one. 26/07/2022

I thought it was you requesting a canonized version of this guy

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Post franchises you think should be or should have gotten tabletop RPGs or war games.

Considering how wild the 90's was, I'm legitimately surprised this of all things didn't get one, frankly.
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>>97175000
Yeah, but I'm still surprised it never got an RPG. Just seems like it would have been one of those franchises a company in the 90s tried to force into it.

Like the Lawnmower Man one or Dallas.
>>
>>97175004
I suppose I can kind of see your point, but the one I was trying to make is there there wasn't enough to Tek War to make into an RPG. It's honestly baffling that they were able to stretch out it's paper thin premise into a bad Build Engine video game out of it.
>>
>>97175036
There were novels before the TV series and the game happened.
>>
>>97175047
I'm aware, but it's essentially just a generic cop story where they sometimes talk about computers and microchips. It's a sci-fi future where everything is 90% the same as the 80s, but people are addicted to narcotic VR porn instead of cocaine and meth.
>>
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>>97175166

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Two-faced Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97175140
Dies to naturalize
>>
>>97175074
Why are you running Cadets if you have four lessons total.
>>
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Don't worry about it
>>
>>97172276
Are you aware that EDHREC has niche material to examine for your jankpile or are you just using it as an excuse to be mad
>>
Haven't been about in a wee while, is the guy who was posted that chainsaw deck still about? Did you settle on a list you were happy with? Was thinking about trying it out.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97170850
Are you saying that image demonstrates a lack of understanding of roleplay, or that it goes against old-school play because they didn't understand roleplaying as well as the image? You're wrong either way.
>>
>>97173969
Thanks bro, you really understood what I was asking for.
Sometimes dungeon synth is too upbeat for dungeoncrawling, sometimes it's just creepy ambience, and I really want something a mix in between, something that is both melodic and atmospheric.
>>
Today was session 55 of my BFRPG campaign.
My players finally finished the first region of the first floor of the main dungeon. They rescued a witch who'd been captured by a bunch of orcs working for the priest they captured last session. (The witch gave them potions that cure petrification.) Oh also, the priest that they captured last time drank a potion of gaseous form and managed to escape. I had him run to a major city to the north.
Now that they completed the first region of the dungeon, they surveyed the surface and found where each of it's above-ground entrances are in correlation to one another, doing so led them to a dormant portal (That secretly leads to Carcosa...) They got attacked by a giant tree-dwelling Decapus, and managed to take it down with a squad of sword-bearing dwarves.
Also, one of their retired characters got married and they had a dwarven wedding with a drinking competition and wrestling tournament. They lost the drinking tournament, but the party's Fighting Woman won a round against one of the dwarven heroes at the wedding, which caused an uproar among the audience. But it was all in good fun.

Looking forward to next session. They mentioned exploring an old, abandoned mine that they found earlier in the campaign.
>>
>>97172860
>who also seems to be good at keeping his personal life out of matters.
He's just chill about it compared to most indirpg spergs.
>>
Question: When I roll for enemy morale, do I roll for each enemy individually?

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/bgg/ board game general

Previous thread: >>97143932

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
>If you had to bring a light, a medium, and a heavy game to board game night, which 3 games would you bring?
>Which designer has the strongest roster?
>What are your thoughts on crowdfunding in our hobby?
>Do you prefer fantasy or sci-fi themes?
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>>
>>97175008
That's a cool map!

>>97174991
The prices now are wack. I used to buy 2 GMT games in their lower cost range for about 60-70 bucks. In the last year and a half I now pay about 80-90. All four space empires 4xs about 500 all in. Most of the time I'm just waiting until I want three games because that almost always takes me to free shipping tier, or I'm ordering from a place that sells model kits n shit too and i buy junk for gifts
>>
>>97174980
Without having played it, I very much assume the art is key
Visually reminds me of Oath, even though the artstyles are very different
>>
>>97175090
Imagine having to pay international shipping. I pay ~90 euros with Eu friendly shipping AND p500 prices
>>
>>97175189
The way they treat non usa customers is pretty fucking shitty. Not unexpected given their culture with the whole gene thing. It was hilarious that the tariff situation made them beg for money and finally start getting orders out from more realistic international hubs , not becasue they wanted to do right by customers, but because they were on the verge of being broke. And theyre already trying to claw it back. Its crazy , but the alternative companies want double or triple the price for what often is broken stuff (compass) so we cant win
>>
>>97175008
Are those cubes photoshopped in or what?

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Previous thread: >>97011891

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often does Bulk come up in your games? What do you do to make it interesting?
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>>97172799
>Action 4: Specialists
Oh that is a better way. Thanks for pointing it out, I had seen it before but forgot.
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>>97172053
woo!
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>>97172556
There's two ways to interpret the advice.
First of all, you can follow the page reference and read the exact box with that title. That basically tells you to trust your gut and improvise when necessary.
Secondly, you can take the phrase itself as advice:
>if in doubt
Whenever you aren't sure what should happen or what the rules are...
>roll
Make a roll, against some quickly-chosen target (e.g. 'roll Survival'), to choose between options when you can't decide, or simply to appear to be doing something while you come up with a plan.
>and shout!
Act confident, loud, and enthusiastic to keep the fun and excitement going, rather than stopping to worry about it.
I think both approaches are excellent advice, actually. As a GM, you will have to improvise, and you feel like freezing. Having a quick catch-phrase to get your mind out of the decision paralysis loop is helpful, even to an experienced GM who is well aware that improvisation is inevitable.
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>>97172882
However, if I was writing the box of improvising, I would probably have included less in the way of examples and more useful tools for helping make improvisation easier and more fun, such as...
Having an actual system for picking between options even if it's just a table with 'yes' / 'no' / 'sort-of' plus '...and also...' & '...but there is another problem'.
Having pre-prepared complications, elaborations, distractions, etc. which could apply to a wide variety of possible situations. Examples would be generic NPC personalities, insignificant encounters (pigeon, rat), small items which could end up anywhere, or minor disasters (something falls over, the lights go out, a container spills open).
The NPC reaction table is one such tool.
Of course, having too many tools to help you speed things up can actually slow you down as you consult the tools! Anything more than a couple of tables or a few decks of cards is probably too much.
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>>97150086
Looks fine.

>Previous thread:
>>97105453

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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I think there are some pretty good terrain prints out there that I wouldn't mind to be on my printer while I do something else like painting already finished pieces or an army.
Also greebles and stuff can be cool printed.
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>>97174414
I play diggers
They are quite good but hard to play.
Vargus is probably the best general use warcaster. He likes sword and shield valiants since they become very hardy on feat turn (armor 24).
Every caster likes 1-2 units of gun mages.
Rangers are sort of the bread and butter of the faction currently. Most lists want at least 2 or more squads. The main gimmick there is that you drop an ammo crate and do 3 2-man combined ranged attacks from the LMG's and get to send a bunch of rat 10 pow 16's down range.
Commandos have a gimmick of ambushing from the side, walking their 6 > placing 2 > air dropping a blocker which then also walks 6, basically letting you put a pretty tanky light warjack on any objective at any time.
Diggers big problem is that everything is expensive so you cannot really play to hold objectives by just piling up bodies on them. The other issue is that a lot of the faction does vaguely the same stuff (lots of fairly accurate pow 12 guns around).

Hasker is basically unplayable in his current state. He's probably the worst mk4 caster. There's going to be a big balance update January 21 that will rework every MK4 caster. Rangers are also likely to get nerfed then.
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>>97174956
If I had a printer I would just print fancy doors and windows then glue them to boxes.
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>>97175014
Realize I forgot to say how they actually play.

They are combined arms where the infantry does the shooting and the warjacks do the melee. They are supposed to be flexible with the use of the airdrops (though some of the airdrop need reworks, the scenario where you want to drop a raider instead of a blocker is very, very niche). The warcasters are expected to get involved in the fighting. They are more on the solving problems side vs presenting problems side.
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>>97174347
No, because as you said: They are cheap (and soft plastic), not hard plastic.
If they were the same material, then operating those machines would be the same.
Ever wondered why those army men are not available in your typical grey hard plastic all the "proper" mini companies use?


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