>WOD: "Yes you can play a child character, go ahead, here are the rules for them.">SW: "Yes you can play a child character, go ahead, here are the rules for them.">GURPS: "Yes you can play a child character, go ahead, here are the rules for them.">D&D: "[AUTISTIC SCREECHING]">BRP: "Yes you can play a child character, go ahead, here are the rules for them."Why are D&D players the outlier?
>>97153772You can play a kid in D&D, i've done it before.I wouldn't recommend doing it for anything but a non-wizard caster. Non-wizard because kids don't have enough time to become one, and caster because martials 1. are typically disadvantaged by being you know, a child, of child strength and size, and 2. because martials are in the line of fire more and dead kids is kind of a mood killer.That's why for my character that was a kid, I was a warlock (made a deal basically because she didn't know better) and took Lucky to have the kind of plot armor that kids always get in stories so they don't feel so brutal.
>>97153799>15>child????That's literally a teenagerIn terms of RPG attributes it the difference would be huge
>>97168834>Don't pretend to misunderstand me again. Final warning.Oh fuck lads, he's gonna go Super Saiyan.
>>97172997>Fuck that guy.I didn't think anyone would beat Shou Tucker for Father of the Century, but boy howdy Bondrewd sure does.
>>97175318SWAT's on the way.
Archives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous thread: >>97165918
>>97175226Well I don't want to be weak by any means and Smite is awesome in any case. I know I won't be able to cheese every confrontation but I always liked being diplomatic in games and getting the "good ending".
>>97175175>So what's the story behind MCYOAG and CYOAG and Jumpchain and what makes their CYOAs any different from each otherThe /cyoag thread is the original.Jumpchain is a spinoff loosely inspired by the idea of planeswalking. Players start in one CYOA/jumpchain world, and move that build through several additional CYOAs, accumulating powers in each. Power creep is often an issue, as a jumpchain build can end up quite powerful after a while. They've been split off long enough to have their own catalog of jumpchain-optimized cyoas./mcyoag only spun off about two-three years ago. At the time, we had a bunch of people who wanted their builds to all be in the same version of the world, and they wanted to do this for several cyoas at the same time, including a Harry Potter one. Having multiple "shared" worlds got messy, so they spun off into their own thread. Less chance of them missing a post about a shared world they cared about, while people who weren't interested didn't have to wade through their discussions./cyoag and /mcyoag generally have the same library of cyoas
>>97175175>>97175293Jumpchain spunoff for the exact same reason Power Armor, Magical Realm, Stardust, Conduit, Accidental Magical Girl, Tower Girls to a certain extent (there was also a meltdown over furries with that one,) and a few others split off: The author, Quicksilver in this case, made a really popular CYOA (about Pokemon, though he made one about Infamous too) Conversation over this CYOA was very popular, and there was even interest in fan expansions. This made people who hate it have a shitfit and scream and stomp until the popular CYOA they didn't like was chased off. Jumpchain is only different from all these others in that its format allowed the massive explosion of fancontent to the point where jumps became an entire sub-genre of CYOAs, and this has made it very, very enduring.
>>97175175>>97175212this
>>97173877That's a hilarious image and brings back MtG memories
Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.>What is NSR?>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.>What is this thread NOT for?Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)>stay on topic>gamesShadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc. >links, resources, more games!, etc:https://pastebin.com/0W8WmbCk (BROKEN we're working on it) Comment too long. Click here to view the full text.
>trollcow doing his "fishfag is real" routinethe shit he has to do to amuse himself while shitposting
>>97173285profoundly ichthyosexual
>>97174990looking back there wasn't anyone interested, can't really blame myself. finding people at uni felt like a cosmic coincidence. one day some guy just barged into my dorm room trying to sell me contraband weapons because he was still tripping from a cyberpunk session, kek. i have too low verbal iq/extrovertednessto run a game myself
>>97174992
>>97174992Your posting style is too easily identifiable to deny your own existence, fishfag.
Felt cute, decided to run through another retro licensed choose-your-own-adventure. But first...ATTENTION MODS - THIS IS NOT A QUEST THREAD, BUT A GAMEBOOK STORYTIMEOkay, now that that's out of the way, let's begin...https://www.youtube.com/watch?v=C6dNULgQe48
>>97175082>Who the fuck are you?
>>97175183>SureOR>NahOR>Seriously, where the fuck are we?OR>Chaos Emerald? About this big, brimming with unlimited power?
>>97175228Ugh, might as well help the big crybabies. Maybe Tails will die in the attempt!
>>97175273
>I'm Sonic the Hedgehog, who the fuck are you?OR>I'm nobody - just passing throughOR>I'm a spy for the Outcasts
Yu-Gi-Oh! General #589"Kewl Bopz" EditionPrevious thread: >>97075332Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>97174757I'm expecting a huge spike in it's points (likely 5 -> mid 30s, maybe 50 even) in Gen. and a limit in Adv.My only concern with the card is that it's load-bearing to some stupid deck entering the format.I think they need to do the Charmy treatment for droll, hell make it a charmy too. I would personally like to see something like a Dark Law effect on it so rather than preventing adds it only lets you go neutral in card econ. The one point I would like to make against that idea though is that it slows play down a bit by having to randomly determine a card to be hit.
>>97174757Ban Mulcharmys
>>97175097I'm expecting Droll to go to 15 in Genesys. Issue with it currently is that the points are low enough that it might as well be free. It's good for the card to have relatively-low points so that you can comfortably run it as a generic, but it needs to be high enough that you need to sacrifice other generics in order to run it.
>>97174634Both Sunavalons need to go to 2 or 3.
>>97175225But Konami bullying Benjamin out of the game is extremely funny.
Heir of Aenarion Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97175029Wazzock
>>97174795looks really good mate
I managed to get 16, 6th ed horrors (some with missing limbs, but I'll just cover the holes with GS or try to share some of the hands evenly between the models). The thing is that I want to run a unit of 20. Give me a filler idea for a 50x50 base.
>>97175231How much you pay for em? Are they as pricey as the Diaz daemonettes?
>>97175262I was buying them in batches, but everything would sum up to around 100$
>maximum focus on battles and fighting in small teams>fighting is about reducing each other's invisible HP pools>when characters get downed they can just get up and go back to fighting>every character is a collection of magic powers, whole combat and player expression is about taking turns using their list of cool movesfor how shitty DnD is at replicating fantasy adventures, is it secretly a perfect system to run Battle Shonen type stories? Are there any good Homebrews that do that? Have you ever tried it?
>>97172489imagine hating fun KEK
>>97173121They're exactly the same.
>>97172082these kind of posts just keep getting funnier and funnier
>>97172489>zoomzoom tries to fit in and whines about cringe>while being cringe as fucklollmaoGo watch some anime, faggot.
another bait thread retards fall for.
Writing General: 'festive' editionWelcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.There's a discord for writers herehttps://discord.gg/6AwKHGFThe previous thread can still be found in the archive here>>96644454And finally an archive of /tg/ fiction can be found here:http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)https://2d4chan.org/wiki/Storythread (page missing, wiki still up)Comment too long. Click here to view the full text.
>>97163056>>97163467thanks for reading and for your constructive feedback! I copied your replies to the discussion section, so I can use them as a guideline when I write on. I really appreciate the effort you put into your analyses and I'll try to put them to good use.Just to give some context:I'm not a learned writer by any means. I dropped out of university many years ago and never really wrote a proper paper. I'm just imitating the style of the kind of books I like to read (besides rpg stuff) and try to examine topics from the hobby in that fashion. I wrote the text because these things are going trough my mind and it's fun to write them down, further developing my thoughts in doing so. There's no clear aim or perspective behind the writing. I could just have hacked it into my plaintext editor, stored the file somewhere on my harddrive and forget about it, but I like the idea that it can be found in a remote corner of our sweet old wiki.
>>97164841You bet! Glad it's useful, man.I'm the first anon and would suggest you take a look at persuasive writing if you want to hone the idea a bit more. Keeping it opinion based rather than having to 'prove' your viewpoint can also make it a lot more fun.Having to organize thoughts on paper is pretty tough sometimes.
What's the secret sauce to writing a humorous campaign and scenarios for me and the lads? I'm genuinely perplexed on how to be funny and to do it without being snobbish to the players.
>>97170448If there was a secret to writing humour, whoever knew it would be a millionaire. It's why comedy movies are basically a dead artform at this point: most of the time you don't know in advance if they're going to be massive successes or huge bombs. A joke that's funny on paper can sound completely cringe if delivered wrong, and what one person finds funny might sound totally stupid to someone else. My advise is to simply write whatever you like then run it past someone else first to see if the humour lands.
>>97170448My only advice would be an anecdote: the best humor campaign I ever ran was designed to be funny in hindsight. Humor is tough on tt because it flows more naturally from the group than from you. In the campaign, aspects of the old gods would infect certain regions. Warping them to be like itself in different ways. The campaign was played straight. The players couldnt quite guess what the old god was. Enemies were often giant apes, inhabitants became radioactive under a partial moon, the bad guys used swords and scimitars. There was a ton of other stuff. The people were crazy, there was a yellow malaise, the party was working for a trade guild that wanted the resources of the island, giant spiders hid among the populace, etc. I like to think it was kinda spooky. I played it perfectly straight. The only real clues that would actually give it away plainly was the music, but my choices were always a bit weird and only popped up every so often in the list so it wasn't really acknowledged. It was the god of bananas. No one really noticed that the shop songs were things like "I like bananas because they have no bones" and "yes, we have no bananas" and a bunch of less recognized DK music to fit the island jungle theme.
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>96959074Question of the Thread:Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?Comment too long. Click here to view the full text.
>>97164976I remember to activate my device that instantly make object from another dimension disappear, aware that its silly physics couldn't harm us in any ways.
>>97172326>Just to be clear,[...]I know, I was just addressing the both of you.>If you want to "FEEL" anything, you REQUIRE self-consistency.Not necessarily. I'm rewatching Code Geass since I never finished it, and I think this is another example that I like, and it definitely doesn't follow consistency and you have some of the mecha flying around doing anime swordsman flips. But I like it because I can feel how much the Knightmare Frames outclass tanks and other devices.Also>Human are hardwired to recognize pattern and put off by anything that don't follow any.I think this is only true of the autistic. If the normies hated this so much, I don't think we'd have marvelslop or today's political climate.
>>97171187looked it up and that looks perfect. No, the mechs in my setting aren't fighting military so there won't be heavy weapons. Though they might get a hammer on the face or clawed really hard>>97171156the cockpit block itself would be the most armored area of the mech itself so I might add on something like thatOn that note, I also want some suggestion on ammo. Due to a treaty in my setting, the materials allowed for projectiles are mostly Zinc, Copper and Bronze, with all bullets being subsonic. Any interesting notes or materials/composites I might not know? Same thing, affordable or easy to procure and strong enough but not good at heavy armor piercing.
>>97160627>Kinda like Muv Luv but less fighter jet-y.Gunparade March?
>>97170629>disabling the inertia protections, those near-lightspeed maneuvers become lethal to the enemy.Do GTMs even have those? I'm pretty sure the War Caster (aka Knights aka Headliners aka Chevaliers) bullshits enough to survive the impossible G on their own. The controls of GTMs traces the user's movement like Mobile Fighters so technically the weares themselves needs to move that fast, proportionally.
Dunk On 'Em Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
I am tired of left hand path niggers>hurrdidurr I just negate your hit>lawl Iz tellyport n shoot uOh but it requires blood, blood isn't THAT hard to get
>>97174488Courtniggers have to be absolutely dominated before they start racking up blood unfortunately Saying that my ‘solution’ to left handed path was for my lord of tumours to randomly shotgun its head off turn 1
>>97174343>US?Nah I'm in sweden. Guess you got fucked by the shipping problems mentioned by >>97173676
>>97121172Remember boys play games. One guy was playing court and prussiansPrussian player is being a WAACfag, and hopefully I can break him off that before it becomes a problem. I don't want my hobby leagues to be giant must win sweatfests when they should be fun and lighthearted
>>97175256Forgot my imageEither way any advice on fixing players like that?
>Everyone • PLEASE BUMP THE THREAD IF IT REACHES PAGE 10! >Requesters: • Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for. • If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you. • Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'. • Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests. • If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it. • No furries allowed. • Stay on topic. >Drawfags and Drawfags-to-be: • Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising. • Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.Comment too long. Click here to view the full text.
>>97171569I have one with the ortho cross if you'd rather that. If this was you I asked about here >>97173939, this might be the first "complete" drawing ive done since 2022/2023. weird timing
>>96996021Bump!
>>97173939I swear its just a coincidence because I just had the idea for this character and introduced him this year; I guess my idea wasnt that original or unique What you posted work fine just as well its very close to what I had in mind, if I get a second specific cake for this request thats good but I won't request again in the next thread then
>>97060961wondering again how this drawfriend is doing. the sketch was looking pretty fire but it seems that might be it
>>97174867this was the one. 26/07/2022I thought it was you requesting a canonized version of this guy
Post franchises you think should be or should have gotten tabletop RPGs or war games.Considering how wild the 90's was, I'm legitimately surprised this of all things didn't get one, frankly.
>>97175000Yeah, but I'm still surprised it never got an RPG. Just seems like it would have been one of those franchises a company in the 90s tried to force into it.Like the Lawnmower Man one or Dallas.
>>97175004I suppose I can kind of see your point, but the one I was trying to make is there there wasn't enough to Tek War to make into an RPG. It's honestly baffling that they were able to stretch out it's paper thin premise into a bad Build Engine video game out of it.
>>97175036There were novels before the TV series and the game happened.
>>97175047I'm aware, but it's essentially just a generic cop story where they sometimes talk about computers and microchips. It's a sci-fi future where everything is 90% the same as the 80s, but people are addicted to narcotic VR porn instead of cocaine and meth.
>>97175166
Two-faced Edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97175140Dies to naturalize
>>97175074Why are you running Cadets if you have four lessons total.
Don't worry about it
>>97172276Are you aware that EDHREC has niche material to examine for your jankpile or are you just using it as an excuse to be mad
Haven't been about in a wee while, is the guy who was posted that chainsaw deck still about? Did you settle on a list you were happy with? Was thinking about trying it out.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97170850Are you saying that image demonstrates a lack of understanding of roleplay, or that it goes against old-school play because they didn't understand roleplaying as well as the image? You're wrong either way.
>>97173969Thanks bro, you really understood what I was asking for.Sometimes dungeon synth is too upbeat for dungeoncrawling, sometimes it's just creepy ambience, and I really want something a mix in between, something that is both melodic and atmospheric.
Today was session 55 of my BFRPG campaign.My players finally finished the first region of the first floor of the main dungeon. They rescued a witch who'd been captured by a bunch of orcs working for the priest they captured last session. (The witch gave them potions that cure petrification.) Oh also, the priest that they captured last time drank a potion of gaseous form and managed to escape. I had him run to a major city to the north.Now that they completed the first region of the dungeon, they surveyed the surface and found where each of it's above-ground entrances are in correlation to one another, doing so led them to a dormant portal (That secretly leads to Carcosa...) They got attacked by a giant tree-dwelling Decapus, and managed to take it down with a squad of sword-bearing dwarves.Also, one of their retired characters got married and they had a dwarven wedding with a drinking competition and wrestling tournament. They lost the drinking tournament, but the party's Fighting Woman won a round against one of the dwarven heroes at the wedding, which caused an uproar among the audience. But it was all in good fun.Looking forward to next session. They mentioned exploring an old, abandoned mine that they found earlier in the campaign.
>>97172860>who also seems to be good at keeping his personal life out of matters.He's just chill about it compared to most indirpg spergs.
Question: When I roll for enemy morale, do I roll for each enemy individually?
/bgg/ board game generalPrevious thread: >>97143932Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqTQs:>If you had to bring a light, a medium, and a heavy game to board game night, which 3 games would you bring?>Which designer has the strongest roster?>What are your thoughts on crowdfunding in our hobby?>Do you prefer fantasy or sci-fi themes?
>>97175008That's a cool map!>>97174991The prices now are wack. I used to buy 2 GMT games in their lower cost range for about 60-70 bucks. In the last year and a half I now pay about 80-90. All four space empires 4xs about 500 all in. Most of the time I'm just waiting until I want three games because that almost always takes me to free shipping tier, or I'm ordering from a place that sells model kits n shit too and i buy junk for gifts
>>97174980Without having played it, I very much assume the art is keyVisually reminds me of Oath, even though the artstyles are very different
>>97175090Imagine having to pay international shipping. I pay ~90 euros with Eu friendly shipping AND p500 prices
>>97175189The way they treat non usa customers is pretty fucking shitty. Not unexpected given their culture with the whole gene thing. It was hilarious that the tariff situation made them beg for money and finally start getting orders out from more realistic international hubs , not becasue they wanted to do right by customers, but because they were on the verge of being broke. And theyre already trying to claw it back. Its crazy , but the alternative companies want double or triple the price for what often is broken stuff (compass) so we cant win
>>97175008Are those cubes photoshopped in or what?