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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
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>>
>>97207098
honestly I'd like more on bush/early obama era setting
The Outlaws haven't totally decayed and the Program is at its apex thanks to post 9/11 money
also this is when March would likely have its most power and I want more government experiment threats
>>
>>97103249
I would like to play in your games.
>>
>>97209620
for me it's early-ish iraq, there so much history and real events to pull from for hooks

like marines fighting a crazy multi-day battle through the one of the world's largest and oldest cemeteries, full of catacombs and tunnels to boot
>>
>Player or GM
GM
>Preferred System(s)
Custom
>Schedule/Times Available (include timezone)
GMT+0 for the GM but its PBP
>Voice or Text
Play-By-Post
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
PBP
>Tone/Theme Preferred
An overlap between Invader Zim and Kickass, Starship Troopers.
>Contact Info
https://www.roleplayerguild.com/topics/197358-the-young-director-blue-stripe/ic
>Other Notes
>>
>>97211142
I like Iconoclasts setting, the middle east and central asia are pretty cool place for scenarios

Why do lawful "good" players get upset when you remind them that all demons are objectively evil, and therefore must be purged?
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>>97214217
maybe stop playing with leftists then
>>
>>97214217
>all demons are objectively evil
in Christian mythos, gargoyles and grotesques are demons who seek to redeem themselves in the eyes of God. They cannot enter churches but guard them from the outside, a reminder that even the most wicked soul can find redemption
>>
>>97214217
How did this topic affect your last game session. Be detailed and specific. What game were you playing?
>>
You shut your whore mouth anon, Dou is a saint. A saint!
>>
the thing about demons is that if your setting has fallen angels, it raises a lot of questions about the ontological evil of demons

>if fallen angels are demons, how did they go from being good to incapable of good
>if demons arent angels, then why is the cosmos asymmetrical in a way that favors evil? Did demons create it

what do you think of the wordbuilding and lore of vermis?
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>>97215567
Illustrations*
>>
It has cool art, although it's all derivative of Fromshit. It has a neat vibe, but it's also derivative of Fromshit. I'm not really sure what else there is to say. There's clearly passion and talent behind it, but all that energy is put into making something that isn't even remotely unique or interesting. There's basically no reason the artist couldn't have turned it into some kind of splat book, setting book or even a fighting fantasy-esque game book. As it is it's an interesting idea that has no deeper value.
>>
Why is liking things bad now?
>>
>>97215567
>I'm not interested in the 8bit but the drawings
>illustrations
Those are in 8bit style.
>>97215641
What? You can liek thing anon, its okay. Might help to discuss or post images of thing you like to drum up interest instead of wanting everyone else to do it for you. Putting enthusiasm forward is contagious but you probably have to do the work.
>>
>>97214202
Traditional games?

Alcoholic shortstack gf Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

Comment too long. Click here to view the full text.
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>>97217780
So how do Primaris ride in the rhino?
>>
>>97217808
The size difference in universe is just a meme really
>>
>>97217808
10e shrimplification.
>>
>>97217737
its amazing how much better the commander looks with his hands out
>>
>>97217808
they can't

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>97201840
Requesting a long-term project of my mage the ascension character, the 'P.E.E.R.L.E.S.S' armor. It's heavily inspired by the ARS suit from vanquish and uses pretty much every magic sphere except for spirit. The armor itself is inspired by the armor of an arthurian knight who stepped through time the day he was awakened, and the sword is influenced by swordsmanship instructor, a samurai he met while falling through dimensions. The scanner is his own invention and his primary tool for interacting with his magical paradigm.
>>
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>>97201840
Requesting Anja, a priestess of Sif the Viking goddess of harvest and fertility. She's a warrior priestess, so she's equally capable of tending to others while handling herself in a fight.
>>
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>>97201840
Requesting art for an urban fantasy game: a down on his luck street satyr trying to hustle some money with a three card monte game.

NB: A satyr reference has been added for completeness, but I'm not necessarily asking for that design/style/mood. Feel free to follow your own take if so you wish.
>>
Jeus Lord Savior, the fëcking captcha...
>>
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>>97214283
took a stab at this negromancer

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97215004
Met many, mostly obvious fetish plays. Go post any ad as a GM and see what kind of characters/applicants you get. It's disturbingly common.
I also played with one for a while, and was friends with him for years outside of the game too.
He played his ideal waifu, fit into the fantasy setting we were playing. It was acceptable solely because he had no off-putting fetish things (basically he was just vanilla). It was still undeniably his waifu and he got constantly teased about it without ever denying it.
I have yet to meet or see a single female character (actually played not just theoretical) that didn't fall into this category. If I did, I'd be open to changing my mind. But the pattern has been unerring thus far in my some ~12 years of playing TTRPGs.
>>
>>97214962
What do you mean a fetish waifu? I get wanting to make a pretty female character, does it go beyond that?
>>
>>97215717
I've specifically seen lolibaba and furry stuff that was unmistakably fetish related.
I didn't play with those people though; the ones I have played with (like mentioned) were just playing their idealized version of a woman but with super powers/magic/whatever matches the setting.
>>
>>97139776
I look for character art references to give me ideas for concepts. People make interesting-looking pictures of women often because they look good. So I play female characters to use those visuals.
>>
>>97214962
Not every time. My first campaign, the DM and I accidentally made each other's fetish waifus and just couldn't understand why the other found it hot.

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97209105
Victory in RPGs is usually happenstance. Dice.
>>97210317
The design is balanced. The people are biased. Those things are not correlated.
>>
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>>97210178
>>97210170
>nawwative inithiative ith twash
>>
>>97197145
I too, fence longsword, more from the Lichtenauer school though (meyer is fun as hell though i just love to stab)

As a 1 v 1 duel you could get an interesting system working.
The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.

I had an idea for a card game where the 2 players are constantly discarding some cards at the end of their turn,
keeping a few in hand they like and then drawing fresh ones at the start of the turn to say 7 or something like that.
There's cards for advancing, for retreating for dodging,
There's cards specifically for counters to certain thrusts or cuts.
There's stance cards that'll give you a bonus if your opponent has an opening that's weak
Eventually someone plays a card with a VOR on it to start the rally,
Like an Over cut from left shoulder,
They other player then needs to play a card that will deflect that or dodge or counter it, whatever.
They could just play a parry card, and follow it up with a Riposte, or if they didn't have a riposte they just have a parry.

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>>97207595
>>97210956
>>97202682
IMO, balance is an overrated and shitty game design conceit to begin with and irrelevant to having fun.
What actually CAN be important is for players to believe the game is fair, in which case the only barrier for narrative systems is the GMs skill to cater towards the sensibilities of fairness that the group holds. In short, if you can't run narrative systems well, you have a skill issue.
>>
>>97211497
Thanks for entertaining the idea!! Really interesting stuff here.

>The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.
Absolutely. As I have it, the way to take the initiative is to, essentially, win the opposed roll. This might represent finding a strong position bind, a parry to set up the next strike, etc.

The card idea is really intriguing. The biggest issue I have is running into a Song of Swords-esqe "really long list of moves" with various maneuvers that counter others.
This rewards "player" (as opposed to character) system mastery. That being said, I was hoping to parse things down a bit to one, two or maybe a few different choices for each combatant.

Could you tell me what you mean by a Silvers system?

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Finishing a tabletop role-playing campaign and giving it an ending is a good feeling.
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>>97215955
But I did earlier this year?
Marge moment.
>>
>>97215817
Storytime for us, OP
>>
>>97215817
And water is wet, yes.
Which thread were you trying to slide, again?
>>
>>97216170
OP never in his life played a single TTRPG, so there is no story
>>
>>97217393
No, water is not wet.

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>wizard invests fortune in spell research
>doesn’t write an article about it
>doesn’t allow peer review, never submits to journal
>nothing is ever published

And don’t get started on how few alumni of the magic academy ever come back to teach instead of going private.
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>>97212077
>and then eldritch demons came out from the spatial rift created by commie magic and are everyone equally. The end.
>>
>>97214930
Those single question threads will quickly sink as their topic is expended and people lose interest and the influx of new question threads will push the old ones off the board. Generals tend to be useless for actually getting questions answered as they grow in length, bad for in-depth, on-topic discussion as you have to parse multiple post chains simultaneously, and attract people who use threads as a replacement for a social life who keep bumping them during down times because go forbid they let a discussion die once it has run its course.
>>
>>97214930
as opposed to what, faggot? exactly what interesting, useful, high effort threads discussing the rules of game systems, or sharing resources for professionals, or collaborating on industry innovation do you imagine are being prevented by generals? I sure as fuck don't see any in the catalog, and there's plenty of room for them.
>>
>>97215735
If I'm still interested in a discussion, it hasn't run its course. Threads are over when I say they are, and not an instant before.
>>
It's a campus Paladins had to be called in because an undergrad fucked up again episode.

>>97215933
Clever

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Anyone planning to play any Christmas Specials? One-shots or variations on your regular game? Our group often has a Christmas special of some kind, either some unique silly monsters, or the current party portalled to the North Pole, or some villain stole all their magic items for presents, that kind of thing. What does your group do for the holidays?
>>
>>97215516
I have only taken part in one christmas themed game and it was not a good game at all. It seems like it was roughly ripped off from some podcast christmas game the gm sent everyone ahead of time, ended up being a railroad with obviously no mechanical inputs based on dice at the end, didn't really feel like a game. A bit of silly fun being joke animal characters and everyone played along to not hurt his feelings but it was not a thing I would have done if I could have avoided it and holyshit did it take too long.
>>
Here are some holiday-themed monsters for Christmas, Halloween, Easter, etc. that anons can add to their games.

https://dm-paul-weber.tumblr.com/post/145528959652/a-70-page-creation-to-add-madness-and-depth-to

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Tolkien is to blame for the state of 5e and generic fantasy that you see in TTRPGs. We wouldn't have horrible big fat fantasy books, nor power fantasy / wish fulfilment, which you find in scaling levels through so-called "XP". Fantasy used to be an experimental, creative, and wild genre filled with mad imagination; now, it is all wooden and samey.
>tl;dr
Listen to this:
https://voca.ro/1Rwc7lMX0hfT
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>>97210903
>Josh Reynolds may be the single worst published fantasy writer
Couldn't this apply to most BL writers?
>>
>>97212112
Only good post in the thread, because it has a cute cat attached to it

>>97212515
>woman wanting to be fucked by monsters bad
>mangae BASED because lonely zillenials want to have harems of monsters!
Hmmm
>>
>>97215776
Howard really hated snakes, and compared his two faced neighbors to them.
>>
>>97208350
Moorbot detected
>>
>>97208498
fell for bait award

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Why is it that so many fantasy writers make their evil cults unjoinable by anyone with a functioning brain cell? Like why would you worship Orcus, whose goal is omnicide? Why would you worship Tzeentch if he’s probably gonna screw YOU over as part of his grand plan?

What makes it so bizarre to me is that, firstly, it’s not like they need to be so off-putting to be evil. Orcus is a demon of undeath, his followers want to turn their enemies into the undead. Tzeentch wants the world to be in a constant cycle of chaos, his followers are gonna be masterminding world wars.

Secondly, it’s not like we don’t have plenty of examples of real-world evil cults. A lot of cults in the West don’t follow Super-Duper-Mega-Murder Satan, but are fucked-up offshoots of Christianity. Historically, goetia was practiced by people who would’ve still called themselves Christians, while committing rituals to summon and get boons from demons. Plenty of human cultures used to sacrifice humans to their gods, not to summon them to kill everyone or some shit, but to honor and/or appease them.

Like to use another example from Warhammer, I think Nurgle and Khorne present more “approachable” evil cults. Nurgle is toxic positivity, and his love will take all the pain away. Khorne is wrapped up in enough language about honor to lure people in.

Like to rework an evil deity, let’s pick Lamashtu. Instead of “We love ugliness and miscarriages and also you get to die in childbirth”, the cult targets vulnerable young women and lures them in with divine feminine language (“You have the power to bear and raise great beasts”), while promising the young men of monstrous races frustrated living among humans that what they’re scorned for is what makes them powerful (and also they get to have sex with pretty girls).
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>>97160877
The thing about the Chaos gods is that they are supposed to embody all aspects of their particular theme not just the negatives.

Like Khorne is the god of violence and destruction but he is also the god of martial prowess and warrior's honor, heck I'm not sure if it's still canon but it used to be that his followers killing defenseless innocents would piss off Khorne because there was no glory or skill in it.

Slaanesh is the god of extreme degeneracy but he is also the god of things like romance so for example if some kindly couple in the universe falls in love and has a family he also draws strength from it despite it being an act of pure wholesomeness and him ostensibly being an "evil" god.

Nurgle is the god not just of death and disease but rebirth and the cycle of life in general.

Tzeentch is probably the least outright "bad" of the Chaos gods because he is simply the god of knowledge and wisdom and planning. Not to mention that unlike Khorne, who was born during a period of lots of wars amongst mankind, or Nurgle, who was born during the time of plague, or Slaanesh, who was born due to the Eldar having a galaxy-wide murder-orgy, Tzeentch was born during a time of great scientific advancement in human civilization which is relatively benign compared to the other three.
>>
>>97173471
People in real life find solace in all sorts of petty distractions, when you're dirt poor but still have food, shelter, and community, it's not that odd you wouldn't care that some people live better lives than you. Also, those people are distant and very rare, it's far more likely that the most powerful person you'll meet on a regular basis is a town elder or magistrate, or maybe a cleric at a local church. You might not ever even see adventurers pass by, and if you do it's more likely to be weak ones that are above a commoner but not absurdly so.

I could see more of outlook like yours being a thing for superhero settings, where elite villains spring up every week and can only be thwarted by a powerful hero like Superman or Spiderman or whatever. Not only do people frequently come into contact with the supernaturally gifted, media coverage shoves it in their face every day. It's extremely hard to feel like you're in control of your destiny when the people of the city are just the playthings of demigods.
>>
>>97160964
Fpbp
>>
>>97168286
>, don't listen to any bullshit about improving yourself or changing anything... just wallow with us, let us lick your wounds!
so blackpillers are irl Nurgle cultists ?
>>
>>97160877
As someone from a third world shithole I would unironically appeal to Tzeentch if that meant a plausible way to tear down the people in power here and change the general culture of the people around here

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oh, yet ANOTHER JTRPG has been translated! and this one is Wuxia theme'd. This also happens to be by Group SNE (Sword World, Embryo Machine, Goblin Slayer). So yeah, was translated by the Sword World fan-translators.

where to grab:

G-Drive /drive/folders/1icyF6HmVOdeG1Z5EiFAciAHupxMrcrHG?usp=sharing
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>>97201954
It is a flaw of the OP who posted it here within minutes of the fan translation being shared in the first place, so not many have read it yet, or read it fully enough to make any such comment.
>>
>>97202042
yeah, part of that is me jumping the gun with that...
>>
>>97190751
Can we have more info?
>>
>>97210611
well, aside from the only other materials released fer it was a supplement that adds additional stuff to it, but the translator is missing the Scenario Collection and Replays.
>>
>>97198415
sometimes, it's nice for a change of pace.

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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>>97214176
What about long-term campaigns? Because this does work in one-shorts and short forms

>>97214366
Ironic, considering he's closer to actual TTRPG experience than you will ever be.
>>
>>97214561
And if that's what his "actual TTRPG experience" boils down to then he should know that video games do his preferred playstyle much better.
>>
>>97209288
That's a 'no I don't know' then.
>>
>>97214615
>If you are playing character made specific for the ongoing campaign, you are a vidya fag
Way to go, champ!
>>
>>97214176
>I play coldsteel every game no matter what
lol okay tough guy

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What's the weirdest, wild PC you've ever played or allowed?
I let a player play a wyrmling deep dragon (DotU) in one campaign. Just Acid Spyro.
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>>97187628
I've run a game for one party with an Elder Ooblex, an Oni Barbarian, a Lich Theurge, and a Revenant Paladin.
The ooblex player eventually switched to an Aarakocra Monk because he couldn't figure out his Innate Spellcasting.
The only problem I had was with the Revenant Paladin who dealt hundreds of damage per round and didn't like the fact that nearly every intelligent enemy I threw at him had access to at least some form of fire or radiant damage.
>>
>>97187628
>What's the weirdest, wild PC you've ever played
Ur mum lmao gottem
>>
I let my players come up with whatever they want. I have a pretty robust system for character statting that forces some balance, so they've played as:
- Robot that can break into three smaller units that operate as a boy band (bard)
- man with the head of a slug who can retract any of his limbs inside himself
- really really long and thin snake
- Sentient swarm of bats (was once a vampire but can't change back)
- tiny psychic mimic disguised as a tongue that moves from victim to victim
- a sphere that rolls around and can only survive by eating coins and ghosts, for our maze arc of course.
>>
>>97187628
One of my players wanted to play a Bulgarian once, it was a little weird but I gave the Ok. He didn't actually speak English, so he had to talk to the one guy who spoke either german or russian who would translate for the rest of the party.
>>
>>97188023
>We like weird shit
>Just means anthro subculture stuff
You have huge conventions, are one of the biggest subcultures outside of weeaboos and have no interest in being anything outside the confines of being an anthropomorphic animal.


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