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For discussion of D&D 3.0, 3.5e, PF1e, and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> (pathfinder 1e)

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>>
>>97210113
This is where language runs into the gap between the common parlance and understood reality and any sort of objective description of Being. A pelt is in some sense both an object and a dismembered organ of a living creature, but in the common tongue in more contexts than not it would be better described as a more mundane object.
>>
>>97211821
>>97211479
thanks.

I wonder how the writers for this monster imagined a Large starfish would burrow through the ground at over 6 feet per second, potentially right beneath the surface, without creating any sign of its presence.

Matter exchange micro-teleportation?
>>
>>97176222
There were half-orcs.
>>
>>97213563
I like to think of it like Tremors.
>>
>>97213563
>>97213705
Combined movement of stiff hairs covering it's body.
The Listen check is actually the way you detect the thing being nearby, because Spot checks will automatically fail by the text.

Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
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>>
>>97205199
Why were you throating cocke in the first place?
>>
>>97205232
>>97205235
someone needs to create a work where each race uses 50+ slightly misspelled variants of their name
then put it into public domain, so that nobody can trademark any of those names
>>
It just doesn't feel like Warhammer.
More like a weirder WarCraft mixed with Masters of The Universe. But in a bad way by combining post-WoW WarCraft and the Kevin Smith MoTU.
>>
>>97166237
That is usually the message leftist corporates project.

>>97164566
Except no, you had other fans who like it as well. Just no one really vocal because being that type of geek was social poison. Look at Cavill.
>>
>>97213703
>it was secretly beloved by all!
>like, uhhh.....that one overrated performative geek actor! Yeah!

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Eggs Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
Does anyone here still use the 2014 rules?
>>
>>97215621
My DM hasn't gotten around to using the 2024 rules, so we're still on 2014.
>>
>>97215621
Yes, my DM doesn't want to bother reading through the rules so we're stuck with our 2014 classes even if some of the 24 classes are better :^)
>>
New thread
>>97215814
>>97215814
>>97215814
>>
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>>97213821

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Think edition

>Previously in the Mortal Realms:
>>97195395

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97215354
You didn't read her novel
>>
>>97215734
I actually did read the Harrowdeep novella and quite liked it.
>>
>>97215354
As a thing that could happen it's fine, but making it a thing that the hammers of sigmar signed off on sending people to murder her and steal her soul, in return for the soul of a different stormcast they promised the soul of because they view her as ultimately a liability, is just a really weird idea and one that doesn't really even work well with the structure of the show and its characters. It should be something Hendrick schemes to do because he feels its necessary to get lorai to keep helping them and to keep neave from getting merked, not something he passes up the chain and then carries out an order from someone else to do. That does nothing for his arc and makes bastian act really out of character.
>>
>>97215750
Same. It's funny the whole group is actually missing a member considering most people wouldn't know
It's sad to see her die for some jew Aelf considering she went through hell, literally, and who knows what else afterwards
>>
Fingers crossed for more spites for sylvaneth.

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I've got pulpshit fatigue. Fantasy comic bookiness and pulp are beyond tiresome to me. Ugly as shit art, retarded as shit plots, dumbass pulp tropes like one dude solos an army of 50000 and makes a Marvel quip. Always some dumbfuck scifi or lovecraftian content thrown in too. I want grit, realism, and down to earth plots. I want characters who act like real people, not capeshit actors. I want a plot with substance, not mindless style.

I'm sick of it all, everything from Howard to Warhammer to Stench Crusade. Any other fatguys feel the same?

>pic related: dog shit pulp warhammer comic from the early 00s
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>>97211011
Traditional games?
>>
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>>97211011
You're a tranny.
>>
>>97212581
Sorry, I don't speak uncultured swine.
>>
>>97213325
Then how can you understand Moorcock?
>>
>>97213380
touché

What is it about?
Why is it interesting?
Should I care about it?
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>>
>>97181962
I'm actually running a game where Vecna is an off-screen villain. Nearly everything in the game has coincidentally or even overtly tied into fighting their way through a Vecnite cult so they can raid the ruins of his capitol in the Rushmoors for secret information on how to free a powerful servant of Heironeous. The party has had several run-ins with Neutral NPCs that warn them that the world is in a state of balance, and trying to do so many beneficial deeds will only lead to a pendulum swing later. Of course, they're good guys, so they tell them to shut up and keep doing the good thing because it's good to do it and it should be Evil that has to claw their way back to balance. The plan is that Vecna's cults have been seeding information to the Heironeans to help their quest and heretical prophecies in the communities of Hextor. Once Hextor loses enough influence and power from the balance being disrupted, he can move to usurp his domains and wait out a golden age of complacent victory while building up insidious influence. Even if the party TPKs before they can free the target, the info and motives are already planted for the next group to pick up.
All of the other villains and antagonists are doing things of their own volition and are myriad types of evil, be it mad rangers that need healing or irredeemable succubi. The peace that they earn sticks exactly as long as it takes for the next unrelated bad guy to become apparent, be it a upstart bandit king causing trouble in a region, learning that the Mage of the Valley exists and disagreeing with his moral standards, or even their upcoming quest to fight Tiamat to accomplish aforementioned freeing, all with appropriate increases to the quality of life for the relevant region. They're planning to build a fort in Orlane to house their knightly order, write treatises on the creatures that they've encountered, make art, it's gonna be great as long as they don't get killed in the process.
>>
>>97179274
Nigga, anything cool from Forgotten Realms is Greyhawk in origin

Vecna, the demihuman gods, The Underdark, paladins, beholders, mindflayers, owlbears.

All appeared in Gary Gygax's world before they were appropriated for FR.
>>
>>97204266
>Jesus, they really gayified Greyhawk here.
Would you say it's Gaywoke now?
>>
>>97204266
Oh a few of these adventures will be at the greater Philadelphia expo, I was actually there last year for a Trump town hall.

Maybe I'll go, in spite of Gayified Greyhawk.
>>
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Anyone interested in Greyhawk should check out Joe Bloch/GreyhawkGrognard's vids

He knows Greyhawk like the back of his hand. He's written a lot of material on DMsGuild for Greyhawk as well.

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Trying to design my own npc character generator.

I got these traits I need to sort of proc gen for each npc in my town.

Are these enough or am I missing some important trait?
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>>
>>97212652
>Needs a computer generator to make NPCs
>Does all this bullshit instead of just ripping off ones that already exist from other games
I'm laughing at you for being such an inefficient fuck, like holy shit
>>
>>97212721
>I need 256 characters for a town.
No you don't.
Plus you don't run games in the first place, anyway
>writers block
And >>>/lit/ is that way
>>
>>97212672
By creating their entire extended family, duh.
Which in turn necessitates generating THEIR families, and so on, until every single NPC in the world gets described. Then it's a simple matter of finding and remembering the ones relevant to the adventure at hand.
>>
Here's some advice: try actually playing a game for once, and all of the problems you made up will stop existing
>>
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>>97212652
>Reactions to being raped

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Previous: >>97205268

Your Kokoro Wish Edition

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

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>>97215727
This ruling is from 2019, and the rules have changed since then. Notably, returning to the command zone when being exiled is not a replacement effect anymore. 903.3e, in fact, did not exist at the time:
https://media.wizards.com/2019/downloads/MagicCompRules%2020190503.pdf

The ruling you're referencing is out-of-date.
>>
>>97213973
I have never seen an autist cry about people using different sleeves for their commander. That is some mega level autism
>>
>>97215200
running the fire nation drill is funny because in a format with legendary beings, you basically use disposable mooks driving a drill as your commander
>>
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>>97215777
I am a bit of a contrarian dipshit
>>
>>97215777

Australia is just about the only landmass on earth that doesn't have an analogue in Warhammer Fantasy. But if it did, what would the faction(s) there look like?
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>>
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>>97207279
Something like what they did for Africa? Maybe including Tyranids (based on the wildlife)
>>
>>97207279
Hobbits.

The hot pot is switched out for a barbie.

Lots of mounted options, such as drop bears, kangaroos and various crabs.
>>
CHAOS ABBOS
>>
>>97207279
The natives there huff warpstone for fun
https://www.youtube.com/watch?v=Nt0NcaxmGHo
>>
>>97207279
elithis is new zealand
australia is that peninsula from the south pole

so the factions are marsupial beastmen, penguin beastmen, fish people and whatever arrived via boat like elven colonists from elithis, and ogre maori and giant pygmies from lemuria

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Hey /tg/ here's the origins and explanation of the xenomorph and its setting.

-Explains the Weyland Yutani world and offers a bonus animated story
-Explains various features of the xenomorph such as how it actually sees without eyes
-Explains HR Giger and Dan O Bannon's original inspirations for the xenomorph
-Explains logically how the xenomorph is closer to the truth and is a combo of 2 civilizations.
-Provides 3 entire civilizations for the xenomorph
-Shows images of what the real xenomorph homeworld looks like and its bestiary
-Links to 1 extra bonus document explaining the Space Jockey's world.
-Great music fitting the atmosphere of the setting throughout the document.
-Great artwork along with the explanations.

Enjoy. May you use this setting and explanations in your own games well.

https://heyzine.com/flip-book/6bd0377d5c.html#page/6

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>>97180268
My thoughts exactly, I appreciate the effort but it direly lacks pictures having numbers/source/commentary-or-at-least-title, and it'd benefit from a table of contents, the author also seems to be mentally unwell but that's a good thing.

I also strongly dislike the ex cathedra tone.
>>
>>97186381
What's sauce for this?
>>
Didn't the Alien RPG actually have you analyzing and exploring planets and doing actual miner work like in Outland 1981?
>>
>>97203181
All the information in the world cannot help a tiny mind that cannot contain it.
Maybe you need cartoons to keep yourself entertained
>>
Anyone here could spruce it up a little. Most of the info is barely 2 pages long at the beginning, middle and towards the end, excluding the little story that's just the same thing at the middle but in a much longer story format and not that good, I much prefer the raw info.

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Why was XP for gold largely abandoned as a way to reward players?
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>>97209402
>changing from a treasure hunter that would strip a dungeon bare to a murder hobo looking for things to kill.
Moving furniture out of a dungeon seems like it's pretty impossible if the monsters are still alive and trying to kill you. You might be able to sneak past monsters to get some treasure, but getting all of the treasure would require thoroughly clearing a dungeon anyway.
>>
>>97167023
They do want to engage with the dungeon and slay the dragons. They're just not going to be suicidal about it.
>>
>>97210100
This is the correct response.

As to the actual reason, because the game became less about the dungeon crawl and more about the stories. Once the wargaming geeks were pushed out, it had to have a reward for the time spent. So experience for (((RP))) became big; story completion as well.

Basically, the game became more complex and needed more ways to reward the players
>>
>>97178128
>That's not to say it's not without its weaknesses, though; the current system doesn't actually TELL YOU how or when to award EXP or for what, so it's another thing the GM just has to make up on the spot. That's a significant issue.
Its deliberately not defined to a specific method so its intuitive for it to be tailored to fit the style of game being run in that particular instance
>>
>>97210100
... because it went out of fashion.
What? You're too dense to grasp that fashions and trends are fleeting things that come and go for no actual reason, rhyme or logic? Or just a resident autismo?

What ever happened to human male fighter posting
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>>
>>97200370
Would you prefer I say woman? Or how about biological female?
>>
Don't worry, where one troll gives up another takes his place.
>>
>>97180387
No, that would be cunts and their demands to obey or be cancelled.

>>97180406
This.
>>
>>97180263
It became fodder for parody because some morons missed the point that snowflake characters making their race/class their defining personality traits is a crutch for poor roleplaying, and instead took away that defining your character by having the most mundane, generic combo is inherently superior.
>>
>>97180263
It got overtaken by "what happened to human male fighter posting" threads.
This one is the fifth since Thanksgiving.

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Why do DMs love putting paladins into 'you must fall' scenarios?
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>>
>>97181212
underrated
>>
>>97181260
At this point it is a genuine trope.
I think it's because it is fundamentally the most """European""" class/arcehtype (being a holy knight) so by having them be that class they try to hammer home that all races are able to do whatever they want, no matter how much it clashes with the archetype of an actual European holy knight.
>>
>>97183946
The way druids were originally written it seemed even easier to get your powers stripped for deviations from 'correct' behavior. Druid code was more weird and arbitrary imo, and after 'falling' you don't even get to be a fighter, you're just a dude
Up to 3rd edition at least I know you could still punk a Druid for an alignment change, just seems like DM's forget that other characters ~have alignments besides paladins. Dunno anything about editions after 3.5 because I'm not retarded nor a gay
>>
>>97184469
Does The Sahara exist in >your fantasy setting?
>implying you play games
>>
>>97212892
Yes, i personally have no problems with a a non-european chivalrous figure, i just like to point and laugh to amerilard tokenism.

>take soulless Primarishit model
>insert classic Forge World MkIV SOVL
>??????
>PROFIT!
And the best part is, because the precedent established by Games Workshop Group v. Chapterhouse Studio explicitly protects compatible third-party accessories, there is nothing GW can do about it but cry and exclude them from their subsidized events.
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>>
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>>97190784
>>
>>97190784
>Topics should live and die on their own merit
>Every fucking board is full of trolling shitposts
Where the fuck do you think you are?
>>
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Sovl=boxnaught

Cuck chair=diaper dread, generals

Diaper dread was the biggest mistake of 40k. Literally made me quit the game. I remember seeing the 2nd ed metal box dread with its bamner and it was pure undiluted sovl. Made me join the game. Some cuckoldry was afoot when they deleted the banner in 3rd. Dread with marine head introduced the bull to us. Venerable dread was the cuck chair in the corner, and diaper dread is asking your wife's boyfriend for a new switch game in exchange for good boy points.
>>
>>97212578
That guy is either larping as an oldfag or is an actual retard. With the current state of the internet the way this place works is a relic of the past, generals or not. We either need actually active moderation(won't happen) or a way to filter at least some of the bots and shitposters, like obligatory e-mail verification or something, anything. There's no way to actually ban people because of phones and dynamic IPs. Even creating a throwaway email takes a little bit of effort though which might deter at least some of the garbage
>>
>>97212706
I’m thinking retard, because without Generals it would be virtually impossible to have a diverse range of threads as most well intentioned OPs would be blasted straight to page 10. Generals contain trolls and shitposters to only a couple of threads per, rather than fifty.
Without /40kg/ for instance, 70% of the OPs on the board would be 40K related and 90% of those would be bad faith, trolling bullshit.
So yeah he’s a faggot and a fuckwit and has no idea what he’s,proposing.
>t. been on 4chan since 2008

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When did Warhammer go from being a game about making themed armies in cool campaigns into being a sweatlord tournament game where people whine about balance and how your models must be Games Workshop approved with the right weapons and no kitbashing? What even happened to campaign play?
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>>97200149
I started in the early 2000s and just about everyone I played with at the club also played in tournaments because it was and still is basically THE way just about everywhere for a whole heap of players from a wide catchment to get together for a weekend of gaming, and I know of none of my mates who have ever expressed an interest in e-sports or whatever gay offboard shit you're blaming on 40k rules being too bland for narrative gameplay

Honestly, I see a wall of text with an authoritative tone I know it's going to be bullshit, you guys are all the same
>>
>>97207665
He's essentially correct. Coming from an oldfag (picked up 40k in 1993 as I got out of college) who played extensively in both the US and the UK in the 90s and 00s, your black shirt is more correct than even he probably realizes. Americans and Brits approached the game from fundamentally different perspectives. While both groups did have outliers, taken as a whole, over playing for 6 years in the UK and for 9 in the US, Brits and Americans can be *generally* sorted into narrative vs competitive gamers, respectively. Brits TENDED to lean more towards using Warhammer as an excuse to hang out with mates in a shed and tell a good story with their toy soldiers, and while winning mattered, it was less important than the experience of playing the game and making funny/interesting things happen. Short campaigns were common, and people would not unusually take a scenario they just played, switch sides (you aren't using *your* army) and refight it to see if you could do better. Or to kill more time before you had to go home. You were getting to hang with your mates for a fun time and some laughs when your librarian got killed by the scatter of his own vortex grenade.

Americans by contrast *tended* to approach the game from the perspective of "how do I win this game most efficiently?". If a unit wasn't performing, you took it out of your army, even if it was the 1st unit you ever painted, or you really liked the paint job. The expectation was that while you can have fun with the game, winning produces the most fun, so you are an irresponsible gamer if you aren't doing everything you can within the boundaries of rules and a social contract, to win.
>1/2
>>
>>97209473
Again, I want to be very clear about this, these were not hard and fast rules. All Americans were not like that, and there were absolutely Brits who only cared about the game if they won. But because you were generally limited to playing only with the people in your immediate area, whom you were already at least acquaintances with, you had to conform to the attitudes of people around you, or other people would just stop playing with you. Neither side really had an internet community to fall back on and reinforce their behavior, and serious netlisting didn't really start being feasible until mid 3rd edition (I blame this a lot on the DakkaDakka forums).

The two things that were really divisive back then were the existence and power level of eldar (some things don't change), and the guys who would model for advantage. Modeling for advantage was a competitive technique that actually came out of the UK. Americans would just play rules lawyer really hard, but all of the crawling Wraithlords I ever experienced were in London and in Birmingham (fortunately, Birmingham being Birmingham, somebody stole the crawling Wraithlord, which solved the problem).

So in the end, as Americans took up more and more market share, GW changed the game to cater more and more to their attitudes. The narrative basis of the game was essentially extinct by 6e, mid-way through which is when I finally dropped out. But it was clearly on the heavy downswing after 4e.
>The real irony being that the big GW-sponsored get togethers and tournaments were also dying out at the same time, just as competitive play outside of the bounds of a narrative structure became the default method to approach the game.
>2/2
>>
>>97196184
Considering that many factors of WH40k were originally based on the scifi comic 2000ad, it suggests that this was always the case. It just went corporate, that's all, with a focus going more on what sells to the general masses than what was subversive, satirical, ironic or cool.
>>
>>97207665
It's the truth
>>97209473
I would also expand on how the lore has changed to cater to the American audience


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