Darth Tenebrous Scientific Mastermind Edition A thread for discussing the Star Wars franchise and its various media and tabletop games.Previous thread: >>93210720Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>93257660About the only one who overstayed his welcome was Maul, and honestly his final duel with Obi-Wan made up for it.
>>93257077Nice. I like the choice of painting their gimp suits grey.
>>93257487Rogue one had some good variety. And while lots of people hate the OG rebel helmets, for me they're peak.
>>93257290But what about Revenge of the Sith?
What do you need to get started with Legion? Is the Clone Wars starter enough?
Tard Wrangle Edition>NEW UAhttps://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf>NEW UAhttps://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf>New Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etoolshttps://5e.tools/>TroveThe Trove Vault (seed, please!): bit<dot>ly/2Y1w4MdComment too long. Click here to view the full text.
>>93257726it won't suck if you do a prologue session with them actually fighting and sealing off a parasite. bonus points if you actually TPK them and there's still a parasite left and thats why the party was stuck in a glass casket for a half-millenium.
>>93247436If you're playing Gritty Realism (horribly misnamed) as intendded, it should have nearly zero mechanical impact on your adventuring days or the difficulty of the game, in exactly the same way that switching to Epic Heroism merely alters the narrative timescale your campaign operates at.Say you've go an "adventuring day" of two very difficult life-threatening encounters and then a couple moderate ones you're gonna roll on a random encounter table for. If you're playing default resting, these encounters will occur within a single 24 hour period, like a day of dedicated dungeon crawling through a lich's tomb or whatever. If you're playing Gritty Realism, those same exact encounters might now take place over an entire week's journey of overland travel and you're going for more of a Fellowship of tthe Ring vibe. If you're playing Epic Heroism, those encounters might be nearly back-to-back-to-back in the span of a single hour or two, and the vibe is more like Spiderman racing all over New York City putting out fires and stopping bank robbers without even being able to get a bite to eat. Either way, it's the same number of encounters, and the PCs have the same number of resources for each fight, all that has changed is the background context of how much in-game time has passed between one fight and another. """"Gritty Realism"""" to """'Epic Heroism""" is not a difficulty slider, you could have a piss easy campaign with weeklong downtimes for long rest, and a balls to the wall super hard boss-rush hyper-lethal campaign run under Epic Heroism. The purpose of these is to change the pacing of the campaign, if you want longer stretches of time to pass in-universe, with a greater emphasis on downtime and forced breaks, you can play with Gritty Realism. If you want non-stop fighting and taking more than 5 minutes to catch your breath is too much, you want entire arcs to happen in a single 24-hour-period (think the Batman Arkham games), then you want Epic Heroism
>>93258030Keeping in mind that you're claiming there's no mechanical impact or difficulty increase... Explain how we're supposed to dungeon crawl when we need an entire day to have a short rest and a week to long rest? Won't they just fortify their defences after the second time we came back and left again? Wouldn't they call for reinforcements from somewhere, or otherwise increase their ability to defend themselves in a way that if we had just rested in the dungeon, it wouldn't have happened?
>>93258054>Explain how we're supposed to dungeon crawl when we need an entire day to have a short rest and a week to long rest?Again, you change the rest schema when you want to change the pacing and scale of the campaign, a Gritty Realism "adventuring week" is going to look more like a hard week of overland travel and multiple encounters or something out of Lord of the Rings, if you're doing a Gritty Realism Dungeon Crawl it's likely gonna be a proper megadungeon like Rappan Athuk, so your "Adventuring Week" might be clearing out an entire floor before establishing a base camp. The number of encounters between long rests/number of encounters between level up don't change when you switch resting schemes, you're just changing the narrative pace of the game. You could have a "dungeon crawl" in an Epic Heroism campaign that plays out like comic book characters raiding a supervillain's laboratory, where all the encounters happen back to back to back and the idea of stopping to short rest for an hour outside Doctor Doom's throne room is patently absurd, and instead it's five minutes to catch your breath while hacking a supercomputer. But the number of encounters and difficulty is unrelated. >you're claiming there's no mechanical impact or difficulty increase..."Hard Encounter, Short Rest, Moderate Encounter, Moderate Encounter, Short Rest, Severe Encounter, loot, return, long rest" is the same difficulty whether you pace that "adventuring day" to happen during a literal 24 hour day (like the default rules assume), or over an entire week in Mordor (like Gritty Realism), or a single hour raid on the bad guy's flying castle in Epic Heroism. That's the entire point. The "adventuring day" and XP budgets between level-ups don't have to depend on how much actual physical time in seconds/hours pass in-game. Letting people long rest before every encounter in Gritty Realism because they're spending months on a boat will be easier than Epic Heroism with 5 minutes' rest.
>>93258054I think that anon didn't consider that or consider the fact that spell durations beyond a minute are meant to take resting into account. Spells taking an hour to cast means it's an alternative to taking the rest, in exchange for the spell benefits. When a rest is now a full fucking day the casting time disparity is usually in your advantage BUT the durations not changing is botched. With standard rest rates, you are able to cast spells that take ten minutes and last 8 hours, short rest, and continue with buffs and rest resources without losing those benefits. You change rest rates, you HAVE to change casting times and durations to reflect that if you want to pretend it's exclusively a pacing problem.As for reinforcements in a dungeon if you rest, that could be seen as a boon for gritty shit, but I'd say it's a cheap copout for it. Know your dungeon rosters and any nearby allies and let the players' actions determine if reinforcements are possible, don't take the lazy route of "if they decide to leave and rest then it'll be like they never entered :v)" shit. Beyond that, treating rest rates as pacing is a viable thing to do, if for some reason you're butthurt that your big swordman and wizard would spend an hour patching themselves up before continuing to explore the fiftieth abandoned ruins they've come across. Even if time is of the essence time shouldn't regularly be so of the essence that basic mechanics are inopportune.
I've been thinking, why would anyone join Khorne in warhammer? Feels like he's the most worthless chaos god.Even if you are warrior and want to get better than anyone else at killing, slaanesh is way better bet.
>>93256007>something that makes trannies seem normal that will fuck everything and fight when not being a disgusting freak?thats not slaanesh
>>93256007>2 chaos god make me better at fightingAll gods make you better at fighting to be honest.
>>93255995>Remember Nurgle literally loves you.In very abusive and toxic way>Nurgle's "paternal love" for his followers manifests as disturbing levels of physical and emotional abuse tactics, encouraging his followers to slowly destroy themselves and become completely dependent on him. When he's angry with them, he'll inflict untold suffering upon them before returning to his same jolly, paternal demeanor.
>>93252039SOMETIMES, YOU JUST GET SO ANGRY YOU JUST WANT TO KILL FUCKKING EVERYTHIIIINNG!You never suffered road rage anon? You never gone 'postal'? In the 40k universe, if you act on it, it sometimes summons demons that reward and empower you.It's wish fulfillment for angry little kids basically, GW likes to appeal to childish values, as children (or immature adults) are easier to manipulate and scam with their sales driven practices.
>>93254803put some pants on fruitcake
Previous thread: >>93166217 GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.Never post direct links to the archive anywhere.If you're wondering where to start:The Basic Set covers everything, including a lot of optional rules you probably won't use.A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.How To Be a GURPS GM is a good read even for players.GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread Question: Which are your favorite TL9+ weapons?
>>93219430Bros is it over?
>>93257745Seething.
>>93257774It's literally over, GURPS has fallen, millions must play FATE
It's crazy to think that all we've got in the last three years is Meta-Tech, Action 9, Extreme Conditions, and War Galleys.GURPS is truly dead.
>>93257774Well would anybody here use GURPS Lands out of Time instead of a pulpy lost world system like HEX? MI enjoy GURPS for autistic tinkering but I rarely use it as more than a source of ideas, Personally I use Stars Without Number to run space games, if I was running a space game fore my boomer friends i'd probably use Classic Traveler instead of GURPS Space.
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Let us know what needs to be updated with the pastebin.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZ (embed)Embryo Machine Translationhttps://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rPrevious Thread: >>93147037Thread Question: Do you prefer terrestrial or space settings? Why? What Kinds?Thread Theme: https://youtu.be/W43gxaC8QpU?si=a1G92VXLjXJgqSlR
>>93242155Thank you kindly!>>93242223Look forward to nuking every enemy battleship>>93248015Love me some Ideon
>>93252007This one>>93241482
>>93251889More of a gay WIP writing exercise than a properly developed setting for a tabletop but>Why does YOUR setting have Mechs? Cold, highly mountainous planet with extensive alpine terrain; tracked vehicles find their niches depending on the local terrain (tanks, APCs and the like remain a mainstay, just not nearly to the degree they do in our world) while wheeled vehicles are almost exclusively restricted to purpose-built roadways, urban zones or rare flatlands such as cold deserts and coastal regions. Hence, mechs became a go-to.>What technology made them practical?Mechs developed naturally with the technology of the times due to their sheer usefulness and nigh-necessity, but the degree of articulation possible was limited to slightly-above-forklift-operation levels by existing control interfaces - the breakthrough development of invasive brain-machine interfaces allowed a pilot to exercise far greater control over their mech's movements, and installation of an ECoGI2 ("e-cogito" in unofficial, butchered parlance) became one of the distinctive signs of a mech pilot.>Who made them?They first showed up in the agricultural sector, developed by private corporations as specialized equipment ("agrimechs") for tending to terraced farmsteads. The mining, construction and heavy equipment industries proceeded to create their own versions, and variants for military use would come not too long afterwards.Very basic proof-of-concept 'walker' designs lacking specific use cases, the ancestors of the modern mech, existed even further before then.>Where were they made/are they made?Across the globe, greatly varying in quality, purpose and design. Generally, 'new' designs are innovative iterations of preexisting models due to a wider global technological decline. The practice of "garage-chopping" civilian mechs for warfare is widespread for a similar reason, especially among less well-off countries, paramilitaries or unsponsored mercenary companies.
>>93252662I like it! Seems to have a natural development cycle, fits the world that made them and has an application that is believable. Neat!
Just put up a new battle report:https://www.youtube.com/watch?v=vrUtaYc_tM0
I've been wanting to run a sci-fi space opera campaign for a while now, and the opportunity to do so is coming near enough for me to actually start planning it. I've got the outline of the premise and a lot of ideas for encounters and misadventures the players can come upon during their travels, but something I'm beginning to question is exactly how to lay it all out. Originally I planned to draft up a hex map to represent the "star sector" the game would take place in in order to make travel distances easy to calculate and the information fairly readable, but I'm beginning to wonder if that's actually the best way to go about it. Aside from travel time (which isn't instant, though it is much faster than light) I don't have a reason in mind why I'd NEED to emphasize distance, and while the hex map is good for marking the location of stars in a sector, it doesn't seem great for noting the details and important locations at a smaller scale. Anyone have any ideas for how I might want to go about it, or ever done a game like this before?Also general space adventure thread, I guess.
>>93257535The amount of stars isn't actually important. Everything is point of interest. A sci-fi setting with wormholes on the galactic scale is a node graph. It isn't a contiguous map.
>>93255702The players starting out as redshirts and working their way to the bridge seems cool and possible. And if they die on the away team, the Not Enterprise has a big crew - so people can roll up replacements.
>>93257548Yes and yes. U.S. would feel bigger if you couldn't drive across it, world would feel bigger if you couldn't fly around it, no one can tell what you're mad about.
>>93257535> At the scale you're talking about, you're only picking systems according to narrative importance anyways.I would agree with that. I'm in the multiple galaxy camp, and wouldn't expect to need even 400,000 worlds/systems in a campaign setting, and would use a combination of Ancient Jumpgates and slower hyperdrives to allow a balanced near/far population of star systems.
>>93257926NTA, but I would like to echo the history of terrestrial transportation in a larger space setting.So you could have an analog space version of the progression of simple oar powered galleys > age of sail > steam powered ironclads > oil powered vessels — and then a another parallel version of spacedrives that echoed the balloon travel > fabric covered biplanes > WW2 planes > early jets > later jets > supersonic jets development sequence.It's always really annoyed me that Trek rpgs all assume the TL of the early Horizon/Valiant era was exactly the same as the Enterprise — and the next gen Enterprise was only a much bigger and slightly faster copy of Kirk's Enterprise.
Lord of Change EditionPreviously on /slop/: >>93218566â–¶ Thread Task: Post your own/literal interpretation of the spell/character/entity's name.â–¶ News: It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.â–¶ Generatorshttps://bing.com/images/create/https://designer.microsoft.com/image-creatorhttps://huggingface.co/spaces>https://huggingface.co/spaces/multimodalart/stable-cascade>https://huggingface.co/spaces/google/sdxlhttps://clipdrop.co/stable-diffusionComment too long. Click here to view the full text.
Whoever came up with this TT had really good idea
>>93258114Agreed. This was a really fun one.
Stat him.
>>93240537there is a short story in the latest sabbat collection
>>93240517Arbitrator with the Intelligencer path and Judge ascended path. Hammer of Heretics as his ascended trait, stats perception as primary and fellowship as secondary, weapon skill as dump stat.
>>93242545Justicar Peirrot?
>>93240537>nuancesNot gonna happen with any Black Library 'advert for the latest thing' slop.
>>93240517>forgive me, Mon amis, but Capitan Hercule of the most illustrious and revered Rogue Trader house of Poirot could never stat himself.>Commisar Japp: Why do you always talk about yourself in the third person Poirot?>It helps Capitan Hercule of the most illustrious and revered house of Poirot to keep a modest distance between himself and his genius. Am I not saying this often, sister Lemon?>Death to the enemies of man!>*all chuckle and clink their champagne saucers*
How would he fare in your setting? Bear in mind he's 6'6", 87 years old, and white.
>>93256500All the humans of Numenor got extended lifespans, it's just that the royal family was descended from a half-elf and had even longer lifespans, it capped out around 400 for the royals IIRC.
>>93257565cont'd.6. I can't count8. Cultural differences are going to be a thing. Kyn society did not have the same gender norms as what Aragorn's used to (soldiery is traditionally feminine, for example) even before equality became sexes became the norm centuries ago. Aragorn will probably be able to brush off the changes as the kyn being obviously inhuman, though.9. Aragorn is going to be desperate to get back to Arda, but the kyn have no idea where that is and he has no way of telling them (assuming it's even in the same universe). He looks like an alien race they're used to called elai, but his language doesn't match any known elai language, and more to the point he has some gross and obvious anatomical differences (red blood instead of black; two kidneys instead of one, much longer lifespan, etc.), and once they get their hands on Aragorn's DNA the lack of genetic modification signatures will make it obvious that he's not elai...but it'll also make it obvious that he's related to them (99%+ DNA match). This will actually cause more than a little trepidation among the kyn because all the non-elai races are worried about what might happen if the elai ever find their original homeworld since it could serve to unite them.10. Ultimately, Aragorn will be welcome to stay on Kass, but the kyn will limit his ability to interact with elai. This will probably eventually lead to him trying to make an escape from Kass (probably with the help of some sympathetic kyn who'd even go with him; he is highly charismatic), which may even be successful, though ultimately kyn fears will be overblown: Aragorn can't show anyone how to find Earth.
>>93257647And one for the road because I kind of like the idea of Aragorn wandering space trying to find Arda while gathering an eclectic crew of alien weirdos, and eventually somehow ending up back on Arda with them, arriving at the exact moment he left, now with a knockoff Millennium Falcon. In an 8-year-old's complete lack of taste kind of like, but still.
>>93240908I've seen numerous people be surprised Mortenson's wearing a wig because of how natural he pulls it off
>>93238283He's like 25 generations removed from being a half-Elf you moron.>LOTR Half-Elves get to choose whether they want to be human or elfNo, only Elrond, Elros,and their half-Elven parents did. Aragorn's kids and any other human-Elf offspring defaulted to being mortal.Now completely fuck off, /tg/ is not the place for wiki scholars there are those of us who have read the fucking material here.
Previous Thread: >>93147147>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (December 2023)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:Comment too long. Click here to view the full text.
>>93256122Marahazi can stop saying "mon'keigh".Low bar, I know, but it's the best you're gonna get from those hoity-toity holier-than-thou pansy-ass ballerina wannabees.
>>93234601>In fact, astartes are known to grab IG heavy bolters and use themWhich edition's Space Marine codex are you referring to?
>>93235114>but has an identical damage ceiling to the SM heavy bolterDepends if you use the erratas, especially for burst fire.And the whole 250 round clip if you have a backpack (which you probably will).>>93235358>That beefy boy only holds 15 rounds and can't fire full auto, only single and *two round* burstsDid they nerf it? I always held down left click. It's uneconomical but fun.I like imagining a cleric issuing my ammunition foaming at the mouth about how the combined income of him, his father, and his father, could not afford what I spend in a single mission at 16 thronegelt a pop.
>>93257775>burst fireI mean full auto.Against vehicles a Deathwatch heavy bolter is actually stupidly good. But then tank cannons have no traversal time and last I checked have a range in the kilometres. A lot of vehicles can obliterate entire companies of marines without needing to reload, because in the grim derpness of the 42nd millennium where sword fighting is still a thing, tanks now have entire clips of shells loaded into their turrets.
>>93257775>heavy bolter>20m rangeIt has been a while since I've opened my 1e books, but that doesn't seem quite right
Why did he need 1500 mirrors?
>>93250406Did he actually have cancer, or was it a scam?
>>93250455My favourite scene of his was in the sewers when they encountered an otyugh on the way to their quest objective. He blew through all of his spells and sorcery points to kill it in the first round, then demanded a rest
>>93250250which traditional game are you discussing?
>>93256138Just like every table I've ever been in that played that shit game. God I hate D&D.
>>93250273kek fpbp
Archives & Other Resources: https://pastebin.com/wETipqYwAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous Thread: >>93249885
>>93258058Wait he has divine promotion, but my point stands.>>93258059Sadly I didn't post my build when entropistanon was here, so I found no reason in posting my build.
>>93258067Sothis slows him down even more, he start with Elaine and Alta, so no one who can help him with this, and he should study magic to do this, difficult while conquering earth.
>>93258069>no buildLol, you don't even exist. We can ignore your retarded ass now.
>>93257119>>93257124fuck off you moron this isn't the multiplayer thread
>>93258083Technically neither dark sovereign does, he broke the rules, or patriarch dragon, entropistanon stated he didn't want to make a build on his own CYOA so it was just showing, not "canon".
Get fucked HexproofDuskmourn actually looking good
>>93222714Rules lawyering does not exist in mtg. Nice try tho casul.
>>93214388WotC considers Mtg's identity to be the color wheel. Let's all thank Nosewater.
>>93214388Neon Dynasty looks nothing like Japan is the thing.
>>93218501Every single set that shat on a already existing setting ain't good, it's shite of the highest order and reminds me too much of other corporate rebrandings of old but still good stuff because suits think it'll make them more money.
>>93257614which is funny because they've completely eroded away color identity on the mechanical side so there's even less foundation to stand on for that
What's the best way to portray Satan, physically? As a horned demon? As a regular dude?
>>93257583>see pic>be reminded of how fucking painful it has been to watch Tim Curry degenerate since his strokeThe Prince of Lies should have many forms, but the most imposing should be the least true to his nature. He should take those forms to bluster and to intimidate, but they should be lies. The mighty bellowing dragon, the red-skinned giant with ceiling-scraping horns, these should be how he presents himself. But his truest form should be broken, crippled by the fall. Old and pained, never quite right again. The only thing that should remain the same between the forms should be his eyes: burning with arrogance and ambition and still, after all this time, refusing to bow.
>>93257583an incorporeal aethersatan is a feeling. a confluence of event oft mistaken for "synchronicity". satan is like a general feeling of unease. something is off. satan isnt being. it is being itself.like a feeling of depersonalization or derealization
Angelic handsome man. He just feels like a generic baddie if he's a big horned monster guy, maybe that can be him after a transformation
>>93257583>What's the best way to portray Satan, physically? As a horned demon? As a regular dude?Devilman and LOTR got it right: physically an absolutely stunning, beautiful, androgynous/hermaphroditic being, that completely embodies the idea that when God said "let there be light", they meant Lucifer. Intelligent, eloquent, extremely charming and likable, but under direct scrutiny is a deeply flawed, selfish, entitled, desperately unhappy, lonely and confused, emotionally vulnerable man-child, who lives in a constant state of projecting the absolute worst onto everyone. Satan/Lucifer is extremely hyper-competent, an unquestionable savant, but at the same time completely crippled by their total lack of emotional intelligence, empathy, trust, and emotional vulnerability.It's kind of the idea that Satan is, in some aspects, simultaneously the weakest AND strongest 'Demon' in Hell because as powerful as they are: their fear of God, and their desire for forgiveness from God, is probably the greatest out of any Fallen Angel. For a lot of reasons, but the big one is that Lucifer acknowledges in some capacity that they're wrong, but won't ever conceded the point because they can't comprehend the infinite salvation and forgiveness of God, because Lucifer would never forgive Lucifer if they were God, so they just suffer.To such an extent that Lucifer *aggressively* can't even trust his own 'fellow' Fallen Angels because he's perpetually paranoid of them finding out he's a failure, a fraud, and a loser.
>>93257583A tiny black beetle, like an ugly little cockroach, something completely inconspicuous and unworthy of notice, that can cast a shadow on someone, making itself appear as something increasingly horrifying and large the more said person focuses on that and loses track of reality. The light of Jesus's presence doesn't leave shadows, so the satan is powerless whenever Jesus and his angels manifest, and thus pours all his effort into trying to make sure humans forget that's a thing that happens.>source?Have known people that have been demonically attacked spiritually or physically. One of the people I've known my whole life and trust most actually personally got attacked by satan and his angels in person in a no holds barred murder attempt. My guy literally laughed and sang through it cause the Holy Spirit showed up and no-sold the whole thing.Since then my dude's life, mental health, peace, habits etc. have all just soared in quality. He's stronger for what he's endured and said himself that he'd go through it all again (he's had attacks from the demonic all his life until this) to know Jesus as he now does. The devil was scared of mah boi for good reason. Tldr the devil is a cunt and subhuman scum and could not deserve he'll more. Total contempt for any media that tries to portray 'it' as likeable, impressive or as anything but the pathetic fucking loser he is.Christ is King.Down with satan.
Previous Thread: >>93162477For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and examples of play (Greentexts)>Don't post or ask for "Looking For Group".>Don't sperg about Hentai logic, Hentai Artists or NTR. Take your meds.>What's a Solo RPG?1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)2: Ask in the Solo RPG General: >>931701283: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://tayruh.github.io/solo/solo-roleplaying-toolkit.html>Official Thread's DiscordComment too long. Click here to view the full text.
I'm writing a one-page rules document on how I run lewd encounters in Scarlet Heroes. Anyone have any recommendations or requests on content they'd like to see in it?
>>93255857How you handle reaction rolls to account for horniness on either side.
Getting through the narrow tentacle filled passage in Infested Tunnels with a girl with the mark of the tentacles and a kink for tentacle creatures is proving difficult
>>93257692What's so important on the other side of the passage that you can't hang out for a while and relax?
>>93257756Remember that you can also decide to get spit out to the other side but as fainted