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Previously on /slop/: >>97282979

▶ Thread Task: Soft power.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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>>
>>
>>97313353
You're good don't worry
>>
>>
Mmm. A question. Is it wrong to take a character that already exists, and to change them enough that they become an original character?
>>

Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97304531
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>>97314080
>>>/trash/
>>
>>97314086
I want to be petted, not fucked.
>>
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>>97314082
No one's mad at Italics, I'm just saying I'm not playing if there's no immortality.
>>
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CYOAs for this feel?
>>
>>97313997
The book reward from school is clearly magic.

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I have some questions and a premise for a thread.

> 1. What is the best system to run a one-shot campaign emulating the story of No Country For Old Men in a way that captures the "FUN" of the movie?

>2. If you could make a system for this one-shot to be played from, what would you put into that is notable?

>3. What other scenarios would be interesting to play in this style?

Having divergences in the story would obviously be critical, like if Moss had actually killed Anton, for it to be fun, but other than just plain ole' rolling dice how would a game where an individual plays as Anton Chigurh, another plays as Lewellyn Moss, another plays as Carson/The Sheriff, etc etc work?
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>>97314078
Thanks. I do think it would be a really cool game/setting. If you think about it the book/movie is sort of like an RPG already
>Questionably realistic call to action
>OP BBEG
>Upgrading weapons
>Moments that could sort of be explained by failed skill checks
>>97314085
I was just thanking that
>>
>>97314108
*thinking
Im retarded
>>
>>97314108
What do you think of the flowchart/Event Card idea?
>>
>>97314127
Explain it
>>
>>97314128
Another anon(s) had the idea, >>97311751
>>97311705

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It's pic related. Peter Jackson tried to copy Blix's swag for a good reason
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>>97304828
Nice art, anon.
>>
>>97309004
In the original cut, he and the surviving goblin talk about helping the Boss while he's in the climatic fight, but decided "Enh, fuck it." and run off.
>>
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>>97290361
We already reached peak in 1984 it was all down from here.
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>>97297303
his letter to the nsadp was unironically gay and cringe
>>
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>>97292516
Is complaining about off-topic threads actually a Wilbur thing? I've been doing that for ages (I even made pic related a couple years ago). The real kicker is that I don't hate off-topic threads; /tg/ has always had cheesecake threads and BITCHES for example. I just fucking hate those inane "x in your setting?" threads that never go anywhere, never really contribute anything, and get maintained by bumpfag almost constantly. I've seen threads that have sat on the board for weeks that were "what is x like in your setting" and just always get a bumpfag post to keep them up like "tell me more anon" in response to anyone who puts a modicum of effort into a post. It makes the board more boring than it already is these days. The amateur game design thread is the best thread on the board, and ironically it's rarely around.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Palpable Animosity Edition
Previous Thread: >>97293598
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>>97313915
My main problem with scrapper was that my idea of the setting was very different from the rest of the thread, and by the time I got some ideas for the right vibe it was already dead. I wouldn't mind some sci fi, depending on the kind of setting, I even have some good faceclaims prepared for it that would fit. But good cyoas for it are rare, and I would prefer something a bit different from scrapper.
>>
>>97313915
>>97313957
For me I just didn't like Scrapper's powerpicker.
>>
>>97313969
It is a bit lackluster. I remember some anons wanted to make custom artifacts but were rejected at the character creation stage, we never got far enough into the plot for us to find new ones narratively. At least not usable ones.
>>
>>97313957
>>97313969
>>97313974
Because of how it went Scrapper is one of the few cyoas I would want a full revival of, but I also know that it ended for a reason and a full revival wouldn't work. I liked the cast.
>>
>>97312592
I thought you were talking about the mha Sandy

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The Big Bad Edition

>Previous
>>97300427
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97313968
You'd be powering your hekau with blood by translating them into thaum. Plus a cult can have all kinds of uses outside mystical ones.

>>97313951
Learning mummy powers isn't a sin against humanity, neither is skinning BSDs. Maybe devouring a demon is. The only real explicit by the book act that would lower your humanity is the Apotheosis ritual, but if you sacrifice enough people all at once, you only really need to do it the one time, & Bardo can help you retain you humanity & between Bardo, Path of the Focused Mind, & hell Truth Faith if you can also add that to the pile, you can make sure you don't go off the deep end of humanity loss.
>>
>>97314089
Oh & if you want to keep Conscience & Self Control instead of switching to a truly Inhuman path, you can always go Honorable Accord/Chivalry & comport your character as an devilish dealmaker instead
>>
>>97313959
>You're just here to help them, don't had any teeth, stay strong, stay strong, you've got this...

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97312674
>firstborn bolt weapons having the same profiles as new and shiny primaris weapons
special ammunition, done. but if you think that would be an issue already you get into harsh trouble explaining why your dudes have smaller siluetts because that effects gameplay (also why a firstborn is as durable as a primaris. dependng on theme, black rage, forcefields, sons of vulkan, mechanical enhancement, bucklers or whatever)
>>
>>97313693
First of all, those in my group that know the slightest amount of 40k fluff recognize primaris are gay and retarded so playing actually cool models with different silhouettes isn't going to be a problem
If someone does take issue I'd recommend not playing with them tbqh, and definitely not playing homebrew teams
Durability and weapons stats I'll handwave with relic weapons/armor (mk6/7 armor and boltguns having seen many decades if not centuries of service by the current timeline)
I feel that chapter specific stuff like sons of vulkan etc is covered by chapter tactics which is why I really wanted to use AoD as a base for the homebrew
As for stalker/bolt/auto bolt I'll leave it up to choice, with an aside that should be easy to tell what is what for your opponent and to try and make fluffy choices for your chapter
>>
>>97313780
if they are fine with all that it should be fine that the stats are similar to primaris to begin with (especially becase there are no firstborn in the game to compare with) sooooo the question seems useless to begin with.
>>
>>97314052
>sooooo the question seems useless to begin with
Silhouette and weapon technology are two different concerns
One is with game balance, the other fluff
>>
>>97314061
yea right... it IS different... but concerning about gameplay stats not being fluffy enougth IS usually seen as far less concerning if you are not kasrtroll or so. especially in homebrews. so if they are lenient enought to not care about balance they usually don't care if you come up with whatever fuff like painting the bullets red because red ish fasta.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97307467
i feel like a retard, can you clue a brother in to how to read the quartershots link....i read what i had to and still dont get it
>>
>>97313954
nvm, im srry im just absolutely stupid
>>
can anyone dump delta green here? both the corebooks and supplements would be appreciated :)
>>
>>97314057

/TheGreenBox
>>
>>97309662
Are you sure? A copy of the core book was posted some time ago, from what I saw in 4blebs.
And on their website they have all the products available for purchase. It says nothing about only being in Spanish or preorder the English version. They even have them on a discount now.
https://shadowlandsgames.com/the-winter-king/

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>97205602
This is what's retarded to me about the "The CS are the good guys" people. You can make an argument for the Imperium in 40k as there's literally only them standing on the wall. But in Rifts you have Lazlo, New Lazlo, the various Indian tribes, the NGR, and the various New West baronies. Even Archie could be considered a force for "fuck everything not from Earth"

On top of that the "Xiticix-killer" was such an astoundingly retarded plan I wouldn't trust the CS to lead a parade.
>>
>>97242760
UPN Kids was so weird. They started strong with Teknoman and the 11th sci-fi version of the Odyssey but then ditched them and replaced them with a trash Jumanji show and a passable Hulk show. Project Geeker would have been cool but got stuck with the late 90s early 2000s "We have to stick a wacky character in it" BS.
>>
>>97243616
I think if I ever got the opportunity to do a new edition of RIFTs I'd have more of an emphasis on players customizing basic power armor and robots like the Samson rather than everybody just heading for the fancy stuff. Like the robot hero rules from Heroes Unlimited.
>>
>>97273417
Lazlo should be like Vault 13 in Fallout 1 where its a nice place to live but the PCs are defacto exiled because they're too rowdy to live there and any Lazlo sourcebook should mostly focus on the political machinations of city factions working as patrons for the PCs.
Probably the one time the "Let's make a big dumb list of robots and equipment rather than actually describing the town" method of old worldbooks might have worked.
>>
>>97313734
Idk, I think they should ficus on it being a center of learning/university town that's super diverse. Besides Atlantis, it's probably the most melting pot place you can go, so you should be able to go there & say pay a bunch if credits to learn a new skill or a handful of spells Lazlo RAW seems to go out of its way to shit on that idea though

>>97313587
Fucking THIS. I was hoping the Northern Gun books would do this but no, we just got a hundred pages of Walton's knock off halo suits I would love to add & modify power armor. Especially if you would allow the merging of proprietary tech like Megaversal anti inertia fields

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97313164


>Revolvers existed during the Civil War, but your average soldier still used a musket for economical reasons. So it isn't all bad until the canister shots come out.

Problem is here machine gun nests, not revolvers.

>I think it'd be interesting to see how Centuars would behave in an everchanging world. I think if we are willing to suspend some disbelief we could use their size and speed to have them be a portable artillery.

Those things were HEAVY anon. Like, four draft horses were needed just to tow the lightest of them.
>>
>>97313231
>Problem is here machine gun nests, not revolvers
I suppose. But the way I see it. Strong defensive formations have always been a centuars defining weakness. A battle cart or even a pike formation would give them trouble even back then.
>Those things were HEAVY anon. Like, four draft horses were needed just to tow the lightest of them
I didn't mean a literal, fullsized, realistic canon. I meant more miniature, less powerful, canon. Think like the one from bloodborne. Canoneers aren't unheard of in steampunk settings. I'm just thinking they'd make more sense on a centuar than person.
Or you could take notes from >>97312669 and have them use something based om Congreve Rockets. It's admittedly a bit of an asspull though. But its fine as long as it's done cool enough.
>>
>>97313321
Like a Swivel Guns / Amusette Artillery? GPT had suggested those as well, but I didn't include that. Basically, those'd be an intermediate caliber between standard musket rounds and larger cannon shot.

If we're talking steampunk, though, that opens up Gatling guns or maybe a Puckle gun
>https://www.youtube.com/watch?v=GPC7KiYDshw
There's also the Hotchkiss Revolving Cannon, which would be too heavy in its original configuration. It would need to be scaled down because it'd be 440lbs (just for the gun itself). The field carriage with limber and ammunition would be 2000+lbs (Way too heavy for a vanguard force, you'd be better off mounting it on an airship or some shit). Each individual 47 mm or 53 mm shell would be 6~10lbs.
>https://www.youtube.com/watch?v=cQEs6i4fwLA

If you were to scale it down by 2/3rds that would be workable for them to carry around. You'd be firing 20mm rounds instead of the heavy 47mm rounds. Pretty powerful gun for a vanguard force. If we have massed armor and airships in a steampunk setting, you might be better off with goofy rocket shit like a brass bazooka. I haven't dabbled much in steampunk; the amount of tech available will vary by setting, so I'd have to see what kinda shit the centaurs were up against.
>>
>>97313321
remarkably chill camel
>>
>>97312669
>>97313164
Fundamental problem with centaur units is dealing with the injured. In unit of men, injured combatant can be carried by somebody else back for treatment at 1:1 (fireman carry) or 2:1 (stretcher team) ratio through pretty much any terrain. Centaurs can't transport an injured centaur without access to cart and road (or possibly some sort of sled), limiting extraction of the injured. They'd either have to accept putting down all their injured (and such double standard vs human soldiers would be inevitably bad for morale) or stay close to the road (reducing their battlefield utility).

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97303290
>>97303325
The Americans generally beat the other western powers to the use of the locomotive in warfare. While all powers saw the logistical usage, the first historical instance of what we would describe as a train designed for warfare, an armoured train, was the 'Armoured Battery', along the Baltimore-Pennsylvania railway network, whose workers had been continually subject to Confederate raids. It's more or less just iron plates nailed to a boxcar, with a 24-pounder on a turntable at the front. Gunholes for fifty riflemen were drilled into the sides of the boxcar.
The British famously used more modern examples during the Boer War, and the Germans and Austrians would go on to build entire armoured railway batteries, but that would be pushing things a bit too far. It fits best with the American frontier ingenuity trope.
>>
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>>97307740
No argument here. The British did use an armored train during the Anglo-Egyptian war but that's already what directly inspires a lot of the traction engine (Also the Steam Sappers of one of the Ashante Expeditions) so giving them another armored vehicle would be redundant.
>>
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>>97307740
>>97309631
Alright, if I keep it in the USA book, should I make it something where the carts you get are random (with perhaps, some options keyed in, for example the military one could be Federal Leader only...), or where you purchase each one?
I'm thinking of putting a Valuable (x) rule on some Carts, like the Deepfolk's buildings, and you would score a percentage (or multiple) of that amount if you manage to get that Cart off the map on the 3rd, 4th, 5th turn for example.

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Electronic warfare edition

>Previous Thread: >>97299492

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97313986
for the Skittari journal to be actually fucking good.

>>97314013
also this!
>>
>>97313986
3.0 Bodt journal with the SA pov.
>>
How are Solar Aux in the new edition?
>>
>>97314100
Very good, lots of fun viable playstyles, cool mix and match customization between cohort doctrine and legiones auxilia, don't spam dracosans with demolishers or you'll be that guy. It's funny seeing everyone in my gaming group start a solar aux "allied" project for the new year (we all know it won't end as allies)
>>
>>97313986
I want more time to play games.
I also want a cute gf that will play Titanicus with me while wearing not very much but let's go with the realistic goal here.

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Why do spellcasters and gun users never get along?
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>>97307769
>My magical barrier is impentrable! Your fire magic is useless!
>Too bad it can't stop 9mm
>>
>>97313314
Being stale pasta, it's probably a troll.
>>
>>97313314
https://desuarchive.org/_/search/image/mNSAzF_wlHB-rHZncoIuAA/
>>
>>97305568
sexual tension
>>
>>97305932
glad she's finally getting porn

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>
>6 discords
do we really need that mayn?
>>
>>97312196
I just took an old OP I didn't actually check what was in it
>>
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>>97311994
Anyone got any generators, or guides for making, complex forests? Or at least several generators that would help me cover the entirety of what you'd find (flora wise) in a forest?
>>
>>97312196
Would've been eight if I'd had my way.
>>
>>97311994
Rooollll

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97313075
Looks good man. My only concern is if you move it in the future and the cards getting knocked around from their nice care you took centering them all
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>>97313273
Thank you :)
>>97313695
There's a ton of Velcro on the back lol and if I move to a new house in however many years I'd bring it by hand
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>>97313396
Wide meta does not mean game is balanced necessarily. There are cards and interactions that can be rather toxic and turn entire situations and get wins without much thought to it. There are strategies that are gatekept due to how punishable they are by certain cards.
If your deck is particularly vulnerable to Royal Oppression and Deck Devastation Virus you are just handicapping yourself when the top meta contenders can chill under these cards. Brain Control is an unhealthy card, so is Heavy Storm. These cards were either banned or put at 1 copy in later formats. The lack of Effect Veiler also makes Hamster, Ryko, Caius very strong.
Edison is a format that can be really fun, but let's not kid ourselves, it has issues, it's not perfect and by no means balanced. It's not different from many other formats in YGO's History.

Also. On a personal note, I find it a little less enjoyable since it lacks a lot of cool archetypes from the late 5D's era like Scraps, Fabled or T.G.
I must admit, thought. That I really like Amaryllis Burn and Edison is the only place where that deck is playable.
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>>97313012
>>97313084
>>97313864

This is really helpful. Working on a TTRPG that uses the cards for stats. This helps narrow down which ones to balance around.
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Is yummy a fun deck to play as or against? Or should I save my master duel gems for something else?


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