In all seriousness, how can you get yourself to enjoy playing games when /tg/ players are so insufferable, socially and aesthetically in real life >try to play 40k >it's all actual obese autists with animes T shirts and don't understand the concept of an inside voice >try to play RPGs>It's fat 40 year olds with goatee or ungroomed beard and shaved head, marvel T shirt and jorts and wearing those weird flat Irish hats >visit LGS on card gaming night >take one whiff and immediately turn around and leave It's actually distressing because I want to actually get to play in the hobby I love so much, but it doesn't seem to be possible if you can't find normal people to play with Solution?
>>97254438the logic of a sperg talking out of his ass
>>97254571...and circumstances can include "You see each other often in hobby spaces" or "You get introduced by a mutual friend because he knows you two share interests".
>>97250117>>ponies (yes, THOSE ponies)uhhhhhh based?????
>>97251959>>97253257How's the Age of Sigmar playerbase?
>>97250800post tits
Why did GW make them chicken nuggets instead of just putting the crotch at the knee like real life exoskeletons?https://www.youtube.com/shorts/EC33gaqQKSI?feature=share
>>97254299That would work as a predecessor to a dreadnought. It would be the piloted frame that a techmarine would install the life support system keeping a crippled marine alive so he could continue fighting as a dreadnought. Someone just completely forgot that the dreadnought frames are pretty much lost tech when that was designed.
>>97252723could have =/= should have feel free to make your own threads, that's the idea otherwise check your spam box for your janny application
>>97256095Dreads still serve their purpose as a way for marines to keep fighting as zombies.The idea of using the frame to empower a still very abled marine isn't that farfetched at all and in fact way easier than hooking a brain to command it.If the vehicle is destroyed you might still get a full marine still ready to fight.
This makes sense from a military perspective>Have a powerful vehicle>But only use it for broken marines when it could be a force muiltiplier used by healthy marines.The only stupíd thing is making it a scout with no armor.
>>97256314yeah but>have a powerful and incredibly precious dreadnought chassis>shove some dead marine in it>now you have a dreadnought on top of your other marinesThe other problem is the removal of a neat grimdark concept, your marines are led to believe it's a great honor to be encased in a dreadnought but the loss of humanity is just horrible. That's also why boxnaughts are superior, they're weird clunky machines without knees or even arms, like the bag of organs piloting it.
Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
>>97253568>magic should be rare, mysterious, superstitiousnobody ever claimed that magic should not be dangerous
>>97217677ok
>>97248672>Exactly 0% of Combat professionals will miss a shot at point blank range against a target that's standing still. Meanwhile every single D&D character will fail to hit a straw dummy with a stick 5% of the time.NTA but you don't roll an attack to hit a dummy. You don't roll for things that don't have a reasonable chance of failure or success. It's right there in the DMG. Probably in the PHB too and nowhere is it implied that hitting a stationary inanimate object has any chance of failure unless we are taking into account extreme range or low visibility. Even if such conditions exist in the scenario of a shooting range with no distractions you can just use the take 10 rule. I would, and if that wasn't enough I would call for a roll or a take 20 depending on the situation.>Take 10 is only possible if you are not distracted.Yes. Because if you are distracted you can fail, spectacularly even, in things that you wouldn't otherwise. This isn't strange or peculiar. A short distraction can turn your every day drive to work to a fatal car accident. It happens.>Yes they are, they are even given explicit DCsSet DCs don't necessarily imply rolls.>There are also instances like walking across a 2x4 that the average level 1 commoner can't beat even if they take 10In 3.5? I don't think so. They will have to have a dexterity score lower than 10 and there is no RAW to achieve that on average.
>>97248672>Yes it is, the average is 10.5No it isn't, the average is around 13. With either 4d6 drop the lowest(PHB) or point-buy(DMG). Of course if you are using point-buy the average score is meaningless.
>>97253568Lul silly duck xd
OH SHIT A GOBLIN
Just fuck halfings, you faggots
>>97256385They aren't anywhere near as freaky as goblins are.
>>97248532She looks cute
>>97201629
>>97248527Goblin my balls this new year
>Nagas>Opidians>Serpentmen>Yuan-tiSnake and person. Snerson? Discuss all things snakepeople related here. These guys are my go-to mid-level baddies, they're so fucking cool and evil.
>>97252313>>97252324IIRC cats depend much for hunting prowess on their mothers teaching them how to hunt.Considering how little nowdays cats can hunt (well, at least comparing them to the absolute range-free cats of a century ago) I would assume what we're seeing is cultural degradation more than anything else. Even if a cat had a great grandmother huntress and now it can roam free, the generations that lost the arts of hunting would severely hurt its ability now.
>>97252313Ctas generally aren't very good for killing rats. Full-grown rats are rather large, and cats prefer smaller prey like mice. Dogs are much better for killing rats, and there are breeds of dogs bred specifically for hunting rats and other pests.
>>97251725With sneasure.
>>97256505not snakey enough
>>97255630Depends on the species. Adult brown (Norwegian/Wharf) rats get to 28 cm (11 in) excluding tail while adult black (Ship) rats are about half that at ~15 cm (~6 in) excluding tail. Considering that adult domestic cats are usually 36 cm to 46 cm (14 in to 18 in), brown rats are likely out of their weight class. The location the study in >>97252313 was done at is dominated by brown rats which likely biased the study.
Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle. If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
>>97253603it you again!>>97232339>>97232331
>>97253934Good morning sir
>>97251340I've seen the same thing a few times; bad DMs who stay bad.I'm talking about an IRL context, but it's pretty hard to get players to usefully critique DMing, out of politeness if nothing else>Hey, person who just put a bunch of time and effort into entertaining me and three other people, before I head out I just want to say that the adventure was really bad, I didn't have fun, and you should do things better, by doing them differently, because what you're doing now isn't good.
>>97253603>he's started changing his lingo because he was too obviouslmao
>>97255318>I've seen the same thing a few times; bad DMs who stay bad.And it's the majority of players, unfortunately. Maybe 25% of the hobby at MOST is even passable at DMing.>I'm talking about an IRL context, but it's pretty hard to get players to usefully critique DMing, out of politeness if nothing elseWhy bother? It's like critiquing some middle schooler's garbage poetry. It's not even worth the trouble, it's not going to help anything.>>Hey, person who just put a bunch of time and effort into entertaining me and three other people, before I head out I just want to say that the adventure was really bad, I didn't have fun, and you should do things better, by doing them differently, because what you're doing now isn't good.Yeah, exactly. No one wants to hear that, and also asking for feedback as a DM is cringe as fuck. It's like going to the car mechanic and he asks you afterward to take a look and see if he did it right. No, as a DM, you show up, you deliver, and that's that. You should know if your session went bad. You should know what went wrong, and work on fixing it. If you need to ask for feedback, you are either severely autistic, or fucking retarded. I am not trolling, I am being 100% serious. Maybe I was a little bit hyperbolic earlier, but I am absolutely serious. DMs that try to be super-transparent about their DMing, and want to have meta-conversations about it, are just adding another layer of awfulness to their shit DMing. Do not ask for critique. It doesn't fucking matter, you're not capable of implementing it anyway. If you aren't seeing the problems, there either aren't any, or you're too fucking retarded to fix them. I am dead serious.
Grogmas in the hive streets editionPrevious Thread:>>97019770Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
>>97253217Gotta go with >>97253228 and recommend 4th's Combat Patrol.1-3 troops0-1 HQ0-1 Elite0-1 Fast Attack0-1 Heavy Support1 ally unit (battle brothers only)No unit of more than 2 woundsComment too long. Click here to view the full text.
>>97255403Classic? 9Reasonably full? 5(assuming square bases)
>>97256039>>97253228cheers m80s. I'll check out 4th combat patrol and possibly 2nd.
I think these ogres will make good freebooter ogryns
>>97255403I put 4 on mine, use 32mm round bases. They are just ammunition for my shokk attack gun
Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different. I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times. Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
>>97248144How many times were you playing a week? We usually played once a week with an occasional break and we didn't really get burnt out. Maybe they'll be receptive to trying a new system now.As for people who only play dnd 5e, they will only switch if some big youtuber pushes another system or if you find a system that is about an IP they like. You might be able to get someone to play aliens if they like alien for example. Even then, be prepared to hear someone ask, "why can't we run this in 5e." There was a player I had in a 40k rpg that kept asking that and thought 5e would work for anything until he saw how the point is that it is easy to die in a warhammer rpg.
players are retards when it comes to puzzles
>>97248491Yeah, we were playing once per week. I'll keep trying.My players are upset because they really liked the 5E campaigns that I ran, but they don't want to play indie games, and I've decided to stop running 5E.I even tried 5.5E. It seemed basically the same as 5E with a few noticeable differences. Maybe I'll go back to 3E or Moldvay D&D. That might be pretty cool.In any case, I just wish players would see that the system is there just to facilitate the play between the people at the table. It's possible to have a great game without having to copy Matt Mercer, and different systems allow you to do some things that you can't do in 5E.To be honest, even when I was running 5E, I was only loosely adhering to the rules and the players seemed to enjoy it.
>>97248144First of all, don't try to persuade people to play whatever it is. Just advertise that you're running it and then vet whoever shows up. Be explicit that it's not D&D. The only reason people advertise D&D games is because it's either all they know or they don't believe anyone will play anything else. But I can assure you, I've never failed to fill a table in a week or less, no matter what I'm running. And, ironically, you have to do far less vetting when you're running something that isn't D&D. The players who will show up for a non-D&D game are already experienced and they have some self-awareness and growth under them so they're already better than the D&D population.Now, am I gonna want to play your own personal little homebrew "system" that you just pulled out of your ass after six months of autism? No. There are tens of thousands of game systems and most of them all have far more professional design work and playtesting than your never-been-played-before bullshit. Be realistic and exercise some humility, some self-awareness. The odds are, your personal little toy is actually just D&D or GURPS or whatever with a few house rules, so be honest about that if it's true and you'll have more interest.And lastly, I've never had problems filling a table after meeting prospective players. So if you are having problems consistently, you are the common element in all those interactions, dude.
>>97252478Mostly because they're busy overthinking shit. If you put the same puzzle in front of them in the context of a video game, they wouldn't have any trouble at all. In a tabletop, they're bogged down trying to imagine whatever simulationist bullshit that might bypass / trivialize the puzzle so they don't have to think about it, or they're fizzing around with nonsense because they're worried it's one of those gotcha nonsense trick questions.In the former case, you need to establish clearly out-of-character that they need to get into the spirit of the game and stop trying to bullshit their way out of engaging with content. No one would build dungeons if adventurers just scryed the treasure location and dug a tunnel straight to it. No one would build a sphinx statue puzzle lock on the temple vault if people could just throw a bag of holding over the statue to open the door.In the latter case, it's a similar solution. Sit them down and explain to them the sphinx's riddle wouldn't serve any purpose if no one could solve it to open the door. The long corridor full of traps is obviously a series of skill checks to detect and disable them. You literally have several skills on your fucking character sheet which are specifically there so you can roll to see if your character knows anything related to the matter at hand. The game has fucking mechanics for this situation, dude, fucking use them.A lot of this is greatly alleviated by players being more familiar with you personally. And there's no shortcut for that, you need to spend time running games for them and demonstrating *consistent* behavior for them.
Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>Ashes>One PieceComment too long. Click here to view the full text.
Is there one preferred up to date simulator for playing DM?
>>97253679No automated. Manual options are Untap.in and Cockatrice. It's a pretty rough situation.
>>97253781Is Shobu dead, bad, or just not up to date? I really don't want to get involved in the mobile game either.
>>97253827Shobu doesn't even have every English card. You might have to wait for me to make my simulator :^)
I'm here to meat you to death
Thread failed its save overnight huh Edition▶Previous thread:>>97021561▶News:Reminder that next box is Sisters vs Raptors:https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/▶Official Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/en-gb/downloads/kill-team/▶Rules Scanshttps://gofile.io/d/AinK04▶Boxed Set Rules Scanshttps://gofile.io/d/NWRByw (deprecated)Comment too long. Click here to view the full text.
>>97252348So an operative in vantage is basically untouchable until they've taken a shot and then lose their conceal?
>>97252165Page 60 of the core rulebook states>As Vantage terrain is also Light, an operative on Vantage terrain will often be in cover from operatives lower than them — imagine them crouching down to gain a cover save or avoid being a valid target.So the rules for drawing targeting lines from one operatives base to another still apply>>97140366You can download the rulebook here and check for yourself
>>97139724Friend wants to get into KT with us and wants to play custodes, but as far as I can tell they no longer have rules, is that true?
>>97256295Brah custodes are from like 2015 edition.See the "Brief team summaries" catbox image for what's available. Then look up classified teams
>>97255792Well, theoretically.But if what's protecting them is just the flat roof itself, then anyone with an equivalent or higher vantage point can just counter-target them as if they were out in the open.And while it's usually not enough to have a spotter to target concealed enemies because they'll be hiding behind heavy terrain, vantage is only light, meaning that any team with a readily available seek light option can just shoot it.Plus, they need to get up there. And stay up there. That's both a prerequisite movement to set up the threat, and a limiter on where they can target enemies. Combined with healthy amounts of heavy terrain, it can be surprisingly hard to get a shot that you couldn't instead have gotten from the ground just as well.In practice, high ground is more for use to create area denial and niche situations. A vantage point that actually is as good as all those juicy benefits sound is usually a sign of a poor killzone setup.>>97256295Yeah, custards were outed with the 2024 edition. Not an option without homebrew. Plus, they never made for particularly fun games, the other player just dumped all killing power into one target and then played hide and seek the rest of the game to win on points.If he was interested in them for their elite nature, he could look at: raveners, deathwatch, stealth suits, or wolf scouts. All of those are 5 man teams (though some have an extra pet unit or two). Deathwatch especially are a close likeness to what custodes should have been last edition, and are excellent for a beginner to boot.If it was for a different reason, the OP image that summarizes the teams is probably worth consulting.
Santa Claus just entered your game. Has your group been naughty or nice this year?
>>97254651What the fuck does this have to do with anything? The important questions are: does he want to play and does he know the rules?
>>97254651Traditional games?
Thoughts on this man?
-1 post
>>97155727Voice actors are also not celebrities.
>>97150745cute dog
>>97248051The shocking truth is that acting like first-timer retards is the whole point. If you were paid to promote X thing, and some uninformed new potential customer happens to wander into your show at a random episode and is immediately hit with a confusing amount of rules and jargon, they're going to be scared off and your sponsor is going to be pissed that you lost them a new revenue source. They don't care to learn the rules of the game because they're instructed to explain the rules ad nauseam to catch up people who might be tuning in for the first or second time.
+2 post
I love minis and so should you :)post your favorite minis or minis that you think are terrible
>>97248841>I kinda dislike your painting.LOL! 1. Disliking it is the point. 2. It's not *MY* painting.
>>97167455What are these? They look great.
And painted.
>>97232522>Ronald Necronald
If we're posting terrible minis in here, McEwan is a showstopper. https://www.tin-soldier.com/mmlanding.html
>leather armor>studded leather armor
>5e is implied
>reddit cat>inane hypothetical
>low effort shitpostThere are historical examples of both in pretty much any museum you would care to visit :/
Gygax confirmed he meant brigandine. it's just another modern/fantasy term, same way characters don't have cotes and maille.
>ten years ago>meet random GM over Roll20 of all places>says he wants to run a PBP weeb game where you collect waifu team and go fight shit>eh why not, can't be worse than all these terrible games I played or these god awful players I GM'd that made me quit GMing>throw an application that isn't complete shit so he invites me over>chat a bit, find out we have some things in common>we both like history, dynasty warriors, rance, final fantasy, zero no tsukaima, warhammer fantasy, etc etc>world is built with all of this combined in some autistic smorgasburg mix of everything we both like>despite what sounds like a recipe for a terrible game it's actually fun as fuck>combat is challenging and every move I make can end me>lots of plotting and scheming to build myself an army>good roleplay with characters that have a shit ton of personality >go through a shit ton of interesting plotlines and quests >also, lots and lots of waifus>play through a full 1 year long gameComment too long. Click here to view the full text.
>>97247729>retirementHa!Imagine thinking we're going to retire before we get cancer or an hero ourselves.
>>97247523Let’s be real. Most likely he didn’t ghost you. He probably died.
>>97249577So basically what I assumed. And this transience is one of the reasons I don't use discord.
>>97250099It could be worse. IIRC, depending on your country of origin, it's 2-3 years or so of inactivity before they blast your account. Given that things like Discord are usually used with great frequency by its users, like many other social media platforms, it would be pretty unusual for someone to completely stop using it for actual years. Generally, they would either have completely given up on the platform, been unable to use it for some reason (perhaps imprisonment), or deceased.
>>97249612Yeah this is the most likely outcome unfortunately. Even friends who are deep in wage slavery will still check in once in a while. If he trooned out and liked you he would have said something.