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>GM mentions having written the plot for the next session
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>>
lol seething storyshitter
>>
Why doesn't your DM know what you're planning on doing so that he can prepare it ahead of time?
>>
>>96513940
>Disruptive players are insufferable. But they do have this redeeming grace of acting their own will
The problem is it's always with malice. Disruptive players are just on an ego trip and nothing more. They see every game as a railroad, every hook as a plot, and every situation as one where the GM is waiting to say "Gotcha!"
>>
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>>96513940
My only thing with chaotic players is when a VTT is involved. My in person games I dont have to worry about flashy visuals tokens and the like. And I can roll with the punches easily. But when people change their mind on a VTT thats a lot of effort not necessarily wasted but it certainly is demoralizing.

And id wind back on having so many props but Im afraid my players wouldn't be nearly as engaged in a VTT game if I dont.
>>
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>preparing stories
>preparing plots
>preparing scenarios
>preparing setpieces
>preparing encounters
No. I am preparing puzzle boxes.

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"The grass is always greener on the other side"

Previous: >>96491716

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- Favorite Eurogame?
- Favorite Ameritrash game?
- Do you think the distinction matters these days?
- Bonus question: Is there a designer you admire?
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>>
>>96517019
No one understands the appeal of Gloomhaven but it still sells well all the same.
>>
>>96516492
Nah just Vlaada shit and kickstarter trash
>>
This board games / videogames constant comparison is so tiring.
Do ttrpgfags also encounter this? something like "heh, D&D, Pathfinder, GURPs and whatever are so lame, they're like MMORPGs but worse"?
I still play videogames but the experience is completely different from playing boardgames... even solo (I don't solo, I two-three hand games, but that's all the same)
>>
>>96516331
Spirit Island is far from a shallow game. Your complaint could be applied as a blanket to any board game, but it doesn't seem to apply to Spirit Island for me. Different Spirits value things radically differently for one thing, and adversaries cause you to value different things as well. And it is not an all or nothing thing where you must go 100% in a direction because of the spirit or adversary you have to modulate and adjust based on the power cards you draft.
Speaking of the power cards arrive in so many possible combinations with many unique effects that even after playing it dozens and dozens of times I still find myself using powers I have not used before or finding new utilities and combos. Because you do not know what cards are coming up next (most notably power but also event and fear) you can't judge 100% the value of any given decision.
>>
>>96513182
It's alright, it's nothing special.
Art is cool but the mechanics and such just make it alright. I can see why someone LOVES it but it just doesn't have anything unique and DOAM games are a really tough genre anyways since the best have already been made it feels like.

>>96513589
>>96513566
>>96513552
Elder Scrolls is GOATED sorry you got filtered

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Back from the dead edition

>What is Shadow of the Demon Lord?:
Shadow of the Demon Lord is a horror-fantasy tabletop adventure game that presents a world standing on the brink of annihilation. In this game, you and your friends play characters charged with fighting back against the spreading evil, whether that involves tracking down potent relics, exploring ancient faerie ruins, journeying into Hell to bargain with the Devil, or battling demons and the cultists who summon them. The system is setting agnostic and has a wide variety of possible details for your own world.

>What is PunkApocalyptic: the RPG?:
Another game using the Demon Lord Engine. Text trimmed for text length constraints.

>What is Shadow of the Weird Wizard?:
It's a high fantasy game running on the Demon Lord Engine. It's similar to SotDL, but without the horror elements and the power levels are higher.

>Trove Link:
r3br@nd <dot> ly /SDL

>Reference Table:

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Is there a trove for the blackstar stuff?
>>
>>96507618
That protects you from magic in the form of "magic bolt" but does little to prevent things like Divine Intervention, An Extra Moment (and all other spells that speed you up), or Experience Revelation.
>>
>>96513104
There is no "solution" that immediately comes to mind, because these aren't inherent problems to begin with. Denying players their xharavyer options makes the choice completely worthless. That's not to say you can't toss in a scnewrio here and there that forces them to remove the crutch, but they took those options for a reason, so let them use it.
>>
>>96478366
Because its still the same guy, and he has a consistent voice. If he were here talking face to face, would you expect him to use a completely different accent every time he spoke? You don't go into the movie theater for a Christopher Nolan or Tim Burton or Michael Bay movie and say "what the fuck, he used the same directing style as his other movies!"
>>
>>96514528
I do not want to take those away but it's really complicated to create encounters where these spells don't trivialize the fight. I don't want to gimp them, I want to challenge them.

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>What attributes do your game use?
Vitality
Constitution
Strength
Agility
Dexterity
Charisma
Awareness
Intelligence
Wisdom
...
>How do you use them?
Myself, I'm brewing something where I want them used by pair, using Charisma+Intelligence for persuasion or using Constitution+Charisma to intimidate, so you aren't totally doomed if you didn't put points in one skill.

>How many before it become too many?

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>>
ALL YOUR RPG NEEDS IS
> ATTACK
> TOUGHNESS
> WOUNDS
> RANGE
Anything else is a note on your profile for RP purposes and nothing else. You get one quality like, "Can talk to people well," or, "Knower of lost lore and arcane secrets."
>>
>>96490166
It really should just be an attack stat and how you get there is up to you and your weapon of choice. Cause really, it's the weapon that determines that anyway. Everyone has an idea of how they attack then builds stats around it. No one builds the stats then looks for their class and weapon unless you're doing random stats.
>>
>>96465923
If I have say on a game or I'm using any homebrew rules, I take out the Personality stats (Int/Wis/Will/Cha/etc) and replace them with something physical. I do it to discourage someone rolling a 9 on int and speaking "Hurr durr I'm a bawbawion!" the entire game, or going "Well the smart thing is to do X, but I rolled a 10, so I do the stupidest thing on the planet."
>>
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>>96497989
>Except the result in the context of DnD is that Dex ends up being a better stat overall
That's a specific D&D (and off-shoots) problem. It was already a topic in this thread. Just differentiate between DEX, AGI and a dedicated ranged attribute.
>>
>>96512880
>Therefore, take care when naming them, because the name will influence how you conceptualize their function in the system.
Indeed, in the thread we've had a whole discussion about Agility & Dexterity, whether you need both or if they overlap, if having only one make it an obligatory stats and so on.

>Not "dexterity" but "finesse": it's not your finger's flexibility, it's the style of your general approach to tasks
That interpretation only stood globally if Agility isn't used precisely for that.
>Not "agility" but "speed": it's how fast you can take in and react to situations
I've read a few disagree with that interpretation here. It becomes an Initiative check that could be done by Perception type attributes.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>
>>96514703
Blender has but it uses it's own scale, you have to change it.

Major issue in 3D realm. Also where the fuck is the baneblade link that we've been promise? i want to print my baneblade.
>>
>>96515005
>>96514596
To add to this I will say that for a resin printer, a batch of 20-30 backpacks is just a single print and it takes 2 hours for the printer to do.

You're using the wrong tool for the job anon, find a resinfag or pay for a service and you'll see it's cheap as fuck
>>
*Cough* Baneblade.
>>
>>96516577
*Cough* Baneboi's bussy
>>
>>96515247
I'd love to have a resin printer, but I live in a ventilationless apartment where if I fart I have to leave a window open for a week or suffer the wrath of my own hubris

WARCRY LIVES! Edition

Previous thread
>>96312229

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

▶News: Touchline Tactics – How to counter common plays
https://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/

▶News: A massive Warcry update paves the way for the Helsmiths of Hashut
https://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/

▶News: Designers’ Notes – How we made the Gundabad™ Catapult Troll
https://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/

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>>96515887
>[insert name here] 28
Uh oh
>>
>>96515887
A valiant effort, but it's not really an improvement over the current kill team. I think many would prefer choices but unique to each team, rather than a pick anything buffet. And there're no "gimmicks" for each team like the current Kill team, which added a lot of "soul" into each team, actually it's even better than Shadow War, which has some of the greatest list building rule from GW, but the gimmick are simple, many of them are pretty lame.
>>
>>96515887
>28
>>
>>96515887
Pure autism, current kill team is great because it doesn't has list building, if you want list building you have all the other editions of kill team.
>>
>>96516429
>unable to comprehend that someone might want actual team-building rules AND a good core rules engine and not have to pick between one or the other
Peak KTfag intelligence. Back to your containment thread, subhuman.

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Has anyone played Everdell?
>>
Are you doing that marketing tactic where you try to get people to Google something so it sticks in their heads more?
>>
>>96515941
Yes
>>
It is okay.
I prefer Garphill Games' worker placement games.
>>
Yes. Was that it?

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Why does wotc suddenly hate shield clerics? Why is the starter set teaching the wrong game to newbies?
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>>96515528
Who cares? Why the fuck would anyone play modern D&D or support modern WotC?
>>
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>>96515655
>>
>>96515528
If you're talking about the part about not casting while holding a shield, that's always been a thing, that's why the War Caster feat specifically allows you to do that as one of its benefits. It's just rarely enforced.
>>
>>96516346
>hell yeah I'm buying it
Consumer whore.
>>
>>96516650
Not quite. You can cast just fine with a shield and your other hand free. Or in a Cleric's case, a shield with a holy symbol emblem allows you to cast VSM spells just fine, since you can perform the somatic components with a spellcasting focus as long as the spell has material components.
The only thing you need War Caster for is for VS or S spells while wielding a shield and a weapon.

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>Primaris Marines are often linked to Batman being bigger thus the "Bigger Batman" meme is created
>Primaris Marines still sell
>DC Comics decides to make Bigger Batman real
>its the most popular comic they have going on right now

Maybe it just works?
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>>
>>96510129
>clearly a dumbfuck pvc
>bullies him
bit rude
>>
>>96511907
The point of the screencap was that "Bigger Batman" was a new character that existed in the same setting as original Batman but was better in every way, making original Batman just feel like the worse Batman. Same with Primaris being Space Marines but better, making OG Marines the obsolete, inferior version.
Absolute Batman doesn't exist together with regular Batman, but is instead supposed to be an alternative take on the same character, just in a different style of art and narrative.
>>
>>96510010
/co/ is mostly goon edits
>>
>>96509665
This analogy only works if Batman was always inexplicably bow-legged and smaller than everyone else for most of his existence
>>
>>96510010
Wonder woman is a nigress now?

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96080428

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Discord 1: https://discord.gg/6ZjEc7dy4T
Discord 2: https://discord.com/invite/wGjxK3Y

Thread question:
>How much (or how little) do you borrow ideas from real animals, plants, fungi, and speculative evolution? Are there any cool real world facts you have used to inspire parts of your world-building?
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>>
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>>96515130
Besides picture related, what advice and resources do you have for someone looking to create their own magic systems?
>>
>>96515130
Kys d*scord cancer.
>>
>>96515443
I told you before. Now there will be 3 Discord links in the next OP. If you do this again, there will be 4, then 5. I will do this until the OP just becomes nothing but Discord links, or you learn to shut the fuck up.
>>
Wanted to post my map, miniatures I painted of Gods and leading figures, and story of my setting in Reddit since 4chan's traffic has dropped off in recent years and there's more trolling than real responses. But I got permanently banned from Reddit and can't post there. It's a lot harder to make a new account for them if you're permabanned there than it is for 4chan and I lost my appeal.
>>
>>96515777
Or, you can heed his advice and fuck off linking to Discord on 4chan, you zoomer cunt. Maybe then you'd get some actual engagement.

Will it be bad?
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>>
>>96513646
Tfw found a gloryhole vid with a girl who looks close enough to Marisha I could crank a couple out imagining her chaining dicks in the booth. She's got cute giggles alright...
>>
>>96514248
They have Chris Perkins working on the game. There's a chance they make another homebrew class like the blood hunter.
>>
>>96514444
I should have specified paladin OR cleric, it's unclear, he was looking at DND Beyond artwork and their skill/weapon/saving throw proficiencies.
>>96515529
Could be Robbie instead, especially if he's planning on Fey Wanderer. Two stealthy characters and a handful of high CHA classes.
>>
>>96511859
That'd explain it.
>>
>>96514621
>>96514665
>The playgroup in the situation you're describing were all clearly stunned and mortified.
Lmao fuck off you disingenuous faggot.

"Finding the fallen" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>96511783
>Classical greek to Spanish baroque.
That's a good reference, there are decently ornated plate armors of that time to use as a reference.

>no gunpower Atlan units.
I saw the spring gunner and I thought it was a gunpowder weapon, my bad. Though if conquistadors arrived and influenced Atlan, as per >>96512086, shouldn't they know how to make at least the most basic of hand cannons?


>>96512086
>I think the blue stuff on Baron Phosphorus is liquid titanium
What would that mean? Would it work like some sort of liquid armor? Or is it for ritual purposes?


>They do use dinosaurs, they prefer beefier ones
Probably the ones who could be heavily armored and still be able to move around (dinosaur cataphracts?)

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>>96513647
This would be several centuries later and the matchlocks the average conquistador used wasn't accurate, moisture would make it unable to fire, and more then likely would not be able to penetrate cuirass plate even at two feet away, just like in the tercio period of warfare in Europe. Against a force that uses bombs and greek fire throwers (Atlantis) Cavalry horse archers with scalemail (Mu) and infantry firing lines with artillery or heavens forbid mechanized (any colonials) of what use is a piddly ass ball of metal that isn’t even fired from a rifled barrel?
>>
>>96514123
Fair enough, but still, gunpowder is still useful. Wasn't there a way to make sure it's easier and safer to move and use? Gunpowder in the form of big grains? (I'm not that knowledgeable in this area). And even still, a big barrel of gunpowder with shrapnel is going to do a number against mass formations like atlanean hoplites, or against fortifications. I'd be shocked if they found no use for it.
>>
>>96515069
NTA, but some of it might also be due to the Titanium magnates clamping down on non-titanium progress.
>"Give the mining slaves BOMBS? Are you quite mad? Away with you!"
>"And if we use these surface-weapons what will become of my spring-gunners? You're trying to sabotoge me! Guards!"
There might also be a stigma since Atlantis has no problem using gunpowder, even if they tend to get distracted by all the fancy attachments they can stick on a gun.
>>
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A bit of an experiment, I tried to find a soldier kneeling while looking at the background of the image, but I couldn't find any, so the perspective looks a bit wonkier that I'd like.

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The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
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>>
>>96512921
It might actually be a recent development. I think mateform uses lifespren, which are close to Cultivation, so it could be because of her they exist. On the other hand, I think it's just singers having so many specialized forms. If you have a form specialized for reproduction and all the aspects related to it, it makes sense that they don't have those traits outside of it. It's like animals that go through weird changes during mating season.
>>
>>96474434
It seems more genuine than trench crusade threads
>>
>>96516205
That's a low bar.
>>
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>>96515320
>>
>>96512921
My going theory on Adonalsium is that it wasn't so much a person.
A big plot point in WaT is that any sufficiently large gathering of investiture left alone develops a will of its own.
Also note the -ium suffix and the fact that every shard of Adonalsium has an associated metal.
Also note adonalsium anagrams into "a mind, a soul" really cleanly.
I think adonalsium is just a mass of metal that somehow retained enough magical charge and remained untouched to develop a personality. And I think the reason the shard of Honour gets so autistic about math and patterns is because adonalsium is a natural occurrence, and nature is full of math and patterns when you look deep enough.

Roshar was Adonalsiums attempt at "perfect" nature, math expressing itself ad infinitum.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96264232
Toks Googledrive: https://drive.google.com/drive/folders/0B1CwO4KqTgloRXVUV19DR19hdEk?resourcekey=0-W3KdK_IBXOUF5gWTJR3NRA&usp=sharing
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>>96516006
>>
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It's time.
>>
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By the way, I found this in the rentry.
>>
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>>96515899

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Simulated Edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>
>>96515135
post the cards you won
>>
>>96516042
Blue Green attack life.

>>96516118
Mmmmmmnyo.
>>
>look up Alice Growing Girl enchanted
>chart show its around 125 and going down steadily
>all the listings are 200 dollars minimum
Its like I never stopped collecting Pokemon.
>>
>>96511170
why are frenchies so good with art?
>>
>>96516433
I'm not french lol


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