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What level wizard/magic user would Prospero have been?
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>>97218717
Which is a fairly high level spell, at least in D&D (which I’m assuming by default is what we’re discussing here).
>>
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>>97218693
My Daughter, The Queen Of France.
Could be Forsooth.
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>>97217579
Cleric, lvl 9, Tempest domain.
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>>97217579
I'd run him as an intermediate level dual-class Sha'ir/Druid.

Just because.
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>>97220957

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>97220910
>>97220911
Alright you winged the first response. Maybe you should re-focus your efforts and try again.
>>
>>97220910
BrOSR fags are so completely irredeemable, and I think they revel in that.
>>
>>97212715
Modern players are dull, do not map, and there will always be frustrating communication issues.
You can get away with just giving them the actual dungeon map, they will still occasionally get lost or take a wrong turn as long as you don't reveal the whole map at once such as with Roll20's line of sight lighting system.
>>
I don't know if my group is too good or if there's just never been any real challenge.
Aside from avoiding unfair instant death, I try to run a fairly difficult game, but my group manages resources efficiently, gauges challenges appropriately, and plays extremely cautiously while doing all the basic "best practices" (scouting appropriately, securing and maintaining escape routes, etc.). I try to throw lots of curveballs and put them in situations where they can't rely on the same tactics, but they readily adapt and improvise as needed.
They haven't complained about being bored and seem to be enjoying themselves, but personally I'm actually getting a little tired of "intelligent" play and want to see players take more stupid risks, instead of every move being calculated on a risk/reward matrix with safety and security always being paramount. I'm at the point where I don't even know what a challenge is anymore, because what they're doing isn't necessarily easy, but it makes them fairly predictable and makes my side of things less exciting. I could set up illogical or even insane scenarios that specifically punish the players for playing intelligently, but that feels less like introducing a proper challenge and more of just creating the illusion of difficulty for its own sake.
>>
>>97220886
The osr was before your G+ runoff.
You've just taken
>rulings not rules
and turned it into doxa you fuckwit.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>97221065

>Black Vans, which OP mentioned, is going to provide options for drastically different setting milieus.

>Thematically, it's big on themes like struggling with alienation from regular people and your former life, acting clandestinely to fall beneath the notice of something that wants to claim you, and the conspiracy and mystery cult angles that are common throughout ChroD as a setting.

I will add that Black Vans specifically sets out to present variant rules and genres that let the GM adjust the tone and theme to whatever they want.

Maybe the GM just wants some goofy, high-powered urban fantasy game with only a modicum of alienation and persecution. Black Vans can do that.

A cyberpunk game about juggling a network of patrons and sponsors? A high fantasy game about heroic ideals and the interference of godlike beings? A post-apocalyptic game about hope and despair, and rebuilding a shattered world? A space opera game about toppling interstellar empires? A superhero emergence game about managing PR and worldwide sentiment towards all superheroes? A genre-bending game mixing several of these? Black Vans has this covered.
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>>97221120

I will add that even this has nuance.

For one, while it is true that "go Renegade against the conspiracy that made you" is a recommended starting point, it is far from the only one. You might have Diverged thanks to an entirely different conspiracy, due to a freak accident, or because of your own wacky self-experimentation.

For two, most conspiracies of the Web of Pain are indeed super-duper evil. Thus, Renegades fighting against them are "good guys" by default, while Devoted are positioned as "bad guys." But many Devoted are coerced or outright enslaved into service.

Further complicating matters, some conspiracies are more neutral-ish, and a rare handful are morally and ethically upstanding. The Standing 5 Chinkon Collective and its Devoted are earnestly, genuinely trying to keep all of Japan safe from otherworldly threats. It is theoretically possible to play someone who goes Renegade against the Chinkon Collective, but if so, such a Renegade would absolutely not be fighting the good fight.
>>
>>97221178
Indeed, this degree of nuance is one of the major reasons why DTR is such a resounding success, while aforementioned BTP, which plays at nuance by never really committing to anything (i.e. many beasts say they exist to teach humanity lessons through nightmares, but in practice this is mostly just an excuse to justify their innately harmful existences) as a means of trying to cover up how incredibly shallow it actually is, sucks its own ass so hard it turns inside out.
>>
>>97221178
>>97221242

Yet another point of nuance.

Even in the best-case scenario of Renegades fighting some super-duper evil conspiracy, there are still so many innocent dupes and catspaws in the way. Let us take Standing 3 Corvalis Chemicals, for example, a stereotypically evil chemical company.

Most of the people working there are simply wage slaves. They may be dimly aware that they are working for some "evil" corporation, but then, what huge corporations are not? Do these people really deserve to die when a bunch of Renegades storm a conspiracy Node with grenades, Storm Caller, and other devastating AoE attacks?

This is precisely the point of Deep Dive's Kindly Ones, a Standing 7 conspiracy. They are dedicated to taking down the rest of the Web of Pain. Some are moderates, and some even try to eliminate evil conspiracies peacefully. The rest of the Kindly Ones are extremists who absolutely do not care about collateral damage, and think nothing of blowing up Nodes and everyone inside them.
>>
>>97220998
>>97221065
Interesting write up anons, thank you. I'll probably still play oWoD but I'll be checking out Deviant on the side for some content Since I'm perma ST

What is it about?
Why is it interesting?
Should I care about it?
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In 3e, Warduke from the animated show was integrated into Greyhawk as one the heirarchs of the Horned Society.

Back when this kind of thing was cool and not cringe like how they've turned the portagonists of the show into iconic premade characters.
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>>97220919
They did a decent job of hightlighting him as part of the League of Malevolence in 5E in the Witchlight adventure. He's a toy figure that never gained any popularity in the 1980s, how much can you expect of him?

>cool Horned Society reference though
>>
>>97221007
>3e Warduke is CR20
>5e Warduke is CR5

Warduke bros, what happened?
>>
>>97217381
You sound like a newfag. I shan't be spoonfeeding you.
>>
>>97184051
I actually remember that game or a game very like it.

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>12 years a DM
>been a player for maybe 1 year combined
Does this mean I'm a good DM because my players keep coming back?
>>
It means you're good enough.
You need to coach your players to DM though.
This may necessitate just choosing whichever one is most capable of it, and kidnapping them until stockholm syndrome sets in.
>>
>>97221245
Probably, yeah. Although it may also mean DMs are in such short supply in your area that your players have no other choice. Nevertheless, enjoy!
>>
>>97221245
>Does this mean I'm a good DM because my players keep coming back?
Generally, yeah. Some players will tolerate some pretty abysmal conditions just to keep playing, but that usually lasts until the game is over. They won't come back if they had a truly bad time. Or they'd start making excuses for why they can't show up for several weeks in a row, even though they know that is going to torpedo the game for everyone else. If you've got people regularly show up for 12 fucking years, you're doing something right.
>>
>>97221245
It means you're desperate to play games that you're willing to be an eternal DM, since no one you know wants to run one and social anxiety rules out joining a group you don't know.

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Lgs gripe thread?
>if you have bluk for people to go through, either go off tcg player, or have a minimum price per card
>do not do both
All you are doing is making me not want to buy from you when i have to wait for you to scam them on your phone and then charge me almost twice what your phone said
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>>97220541
Yeah, I bottomed out that bussy
>>
>>97214655
Whats corpo mean? Like corporative?
>>
>>97216913
Not saying to show him porn but fuck let him discover he likes women. I still remember being a kid and peeking at them pg13 stuff being more rewarding than when i got access to hardcore porn
>>
>>97220639
fucking HOT
>>
>>97216913
Holy shit you are such a fucking faggot lmao.

Not as much as this gaybo though >>97220395

I hate the new captcha edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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is mtg still woke, tranny and gay?
>>
>>97221454
More than ever.
>>
alice sealed is the format for real gamers
>>
>>97220888
FEB is hard to Mage out, some run Unearth and some run Reanimate which adds another degree of difficulty. A lot also run the second combo of Nomad En Kor + Cephalid to mill out, and there's always the chance they just Therapy out a Mage before you can get it set up.
Very worthwhile to go up to a 2nd Cursed Totem in the side. Cursed Totem shuts off TONS of combos, including Devourer, Hermit/Cephalid, and Opal Wave. I'm not a UW Flippi gamer but without card selection you're going to want 2 copies in your side so you can actually see it in a match.
>>
>>97220834
this should be 1/2, flying and cost just U

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Without thinking about it, entirely subconsciously, you are trained by Pathfinder and D&D to safeguard your players. You are taught to coddle them! And when does this subconscious teaching happen? Not in ANY dungeon master resource. It happens before your first adventure, before your very first D20 roll.

It happens when you create characters.

In Pathfinder, character creation takes a ridiculous amount of time. I ran it for about six years, and I saw it take well over an hour, sometimes going up to two for new players. As a GM who understood the system inside and out, I could get it done in about a half hour.

Losing a character in a game with such a painstaking character creation process is absolutely devastating. As a GM, you wonder if that person will bother to make a new character, or if they will just leave, and if they do, who will go with them? Will you even have a game afterwards?

And enemy statblocks are the same way. You look at these massive text blocks that include three different saving throws, the type of hit dice, types and sub-types of creature, and perhaps most hilariously unnecessary, ALL SIX STATS. Who on earth looks at all that and dares think “I’ll make some monsters of my own!”

Please understand, I’m not saying nobody makes their own monsters. I’m saying that it is an undertaking to make a monster with a statblock like that. Figuring out saves, stats, and heaven forbid you want to get CR correct, good luck with testing out that garbage.
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>>97216977
>traditional >>> modern
You're blowing my socks off with this. I've never seen someone take this stance before. You're completely unique around these parts. But it's making so much sense. Epic opinions. Give this guy ALL the bacon and beer, ha ha.
>>
>>97218996
>NuSR
>traditional
You good bro?
>>
>>97219148
Shittier derivatives of old school trash are still old school trash.
>>
>>97215782
OSR garbage, yuck
>>
>>97216912
Shitting on the "just ban core" edition is evergreen.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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Jeus Lord Savior, the fëcking captcha...
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>>97214283
took a stab at this negromancer
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>>97216334
Not the requester, but I like it. Looks a bit like Yakub, lol
>>
>>97216334
OR here. Amazing work!
Having others do their own take on my stuff is a great learning tool for me
>>
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I'm not sure if I'm good enough yet to start contributing, but since the majority of my art is fetish related, I've really been meaning to break out into other content types. I already work in high fantasy, so... I'll be lurking!

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Thread #01 Winter Wonderland.

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97089644

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
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>>97211290
I'll join in if you make a new one but it's gonna be a slow thread
>>
Found another body out in the woods. Another woman. Badly decomposed. Our newly recruited police source found an missing persons report from a few weeks back. Somehow fell through the cracks and the cops never followed up on it. Guessing this is the same woman. We have someone in our group who's going to perform a seance. Hoping we get something out of this.
>>97191765
>The cops' symptoms match something that old werewolf expert told me... This could be a similar creature.
Yeah it does sound quite similar. Good thing is we have the numbers this time.
>>97191916
>Do you know if the police plan on doing an autopsy for the one your friend killed?
That's been done already and word is they've already made some calls to other organizations about it. Last thing we need is more interference, but what's done is done.
>>97193383
Thanks, I will.
>name
I'm not a huge fan of usernames, but you can call me Wildcat.
As for the creatures, we're going with the name from the 1973 case Pilgrim looked into.
'Enfield Horror'
>>
>>97219441
>That's been done already and word is they've already made some calls to other organizations about it
Feds poking around can't be a good thing, especially when they're in the know. If they know you might as well let them handle it in case something goes wrong, better them than you, right?
>>
>>97219441
Hopefully the government will drag its feet. There any other connections between the victims?
>>
>>97212246
I'm not really sure, the book has a lot words I don't really understand quite yet. The shopkeep I bought it from was very insistent that I take it off his hands and was belligerent that secrets weren't worth being tormented by a Diabolus but I just assumed he was full of it.
>>97212724
>>97214094
Most beasts I hunt aren't human but excessive torture on a hunt just doesn't vibe with me particularly well. Seems rather unskilled at that too.
>>97214570
What?
>>97217390
Likewise, though maybe it's too quick for a new thread. I think maybe it's just holiday slowdown
>>97219441
This Enfield Horror looks strikingly similar to a Tyrannosaurus. Kind of a shame they're extinct, would be somewhat of an interesting hunt if we could figure out a way to punch through all that bulk without exploding their heads. Good to see some progress is being made and that you aren't dead though, was looking dicey last time. You still think the police are involved?
>>97220120
Is the law in America as strict as in England? I sort of did my own thing so luckily I could just avoid any government stooges.

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Is Talespire worth the asking price? How does it compare to other VTTs?
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>>97219518
It's got a fuckton of modules. I mean like a truly obscene number of systems you can staple together, including full game systems and modular systems.

My favorite system is a theater module that lets you do narrative scenes like a visual novel with character sprites. Saves a lot of time if scenes don't require exact positions, just slap a background up and roll.
>>
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>>97219400
Well you pay the price as GM and for four licences, and players need the free demo. That's what I did. I use it to play Pathfinder 2e.

Depends on your needs. I use it to replicate the in person feel of play as it's real little moving miniatures in beautiful settings.

Though if you are an adventure path fag with no time you'll find it's no good to you. It doesn't come with premade campaigns and maps and stats etc.

Community helps a lot in some regards. Sites like talestavern has 100s of lovely maps and there are custom creatures.

Me personally, I build very little, I mash together other people's maps and build my encounters around it in my homebrew.

It has a feature called "symbiotes". These have little mod features that can help you or players. For example there's a symbiote that allows you to use your path builder account in Talespire for dice rolls.

It's a pick your poison situation. Like in person you do some math and do some manual rolls and see a real nice little miniature. Other VTTs have everything automated and that's good in its own way too. Id argue tho it becomes like a shitty video game that way that doesn't allow for imagination. When I play Talespire my players get more creative about what they'd like to do because not everything is a macro.


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>>97219400
from what I've seen of it, Talespire's essentially just a more serious version of Tabletop Simulator: it's putting all its effort into replicating the physicality of a table rather than providing features the GM and players will find useful for the process of playing the game.
TTS is probably the more generally useful of the two by virtue of being somewhat retard-proof when it comes to porting in content, but I wouldn't know as I've never experienced Talespire.
I'd say just go with a 2d VTT like Foundry (very fully-featured but the GM has to buy a license), Maptools (free and lets you set up a lot, but is a fucking java app and if you want to host you gotta learn computer networking), or roll20 (free and very retard-proof, but has the least features)
>>
>>97219400
I backed it on kickstarter and have toyed with a handful of times. The tools it has are impressive and it's as functional as it seems as a digital terrain tool for creating battlemaps and complex dioramas... but as a tool, it leaves a lot to be desired. I don't even know how to describe how uncomfortable and awkward it feels to use. Basic functionality for placing and moving and adjusting tiles that should be there just isn't, or it's awkwardly implemented in a way that doesn't work the way you expect it to.

If you can get over that hurdle, as I've seen some people do, you can make really elaborate, really impressive maps for all kinds of genres. Won't automate a damned thing for you otherwise, but if you have a group that will buy into it, the wow factor is pretty high.
>>
>>97219400
i pirated it. it's got 0 usable templates so you have to do everything yourself and making a decent map can take up to like an hour at first but if you invest time into getting good there's really no other VTT that compares in terms of atmosphere and wonder.

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I like the lore of D&D, I like the mechanics of Warhammer Fantasy, so just for fun I want to try and build functioning armies for Warhammer Fantasy based on D&D creatures or factions. Anyone interested in getting shit done?
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>>97219041
>I would probably just give githwarriors BS 4 and give them the option of bows, they had them in 3.5e and I don't think there is any reason for them not to have them in other editions other than big swords being more iconic for them
Yeah, checking out the OG Planescape: A Guide to the Astral Plane, one of the bigger original lores on githyanki, it mentions that while long, bastard and 2-handed swords are iconic, githwarriors are also commonly armed with bardiches, halberds, spiked flails, barbed whips, and scythes...
And, more importantly, a new githyanki weapon is the triple-crossbow, which can fire three shots simultaneously or separately as a light crossbow.

I'd need to double-check the Incursion articles from 3e, but even so, this suggests that halberds and triple-crossbows should be valid weapon upgrades for githwarriors, yes?
>>
>>97219574
Yeah seems okay to me, I like bringing back stuff from old editions when I can except when it is stuff that is impossible to reconcile like giants changing sizes every few editions
>>
>>97219616
Okay, what do you think of this for the Githyanki Raiders' Core Unit Options?

Githwarriors
Points: 15
Movement: 4
Weapon Skill: 4
Ballistic Skill: 4
Strength: 3
Toughness: 4
Wounds: 1
Initiative: 4
Attacks: 1
Leadership: 9


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>>97221199
yeah looks good
>>
>>97221240
Hmm... how would you adapt the Githyanki Knights as a unit for Warhammer Fantasy? Despite their name, these aren't merely specialized githwarriors, these are githyanki paladins devoted to their unholy lich-queen, the unacknowledged nascent god of the githyanki.

As a unit, I'd be inclined to give them +1 Wound and Attack, maybe even +1 Weapon Skill and/or Strength, over the standard Githwarrior. They automatically come with Great Weapons, and they replace Stubborn with Immune to Psychology.

I don't know if they should get any other special rules to reflect their "basic" magical abilities, or if that should instead be reserved for their character equivalents.

One possibility that comes to mind is to give them the option to take at least Enchanted Great Weapons as a gear upgrade, which changes their attacks to magical; while Silver Swords are reserved for the most elite of gith knights (7th level and up), from 5th level onwards they do have a 50/50 chance of carrying +1 greatswords when encountered.

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>'member when Primarchs were CLONES of Thy Emperor and not his sons with Erda ("Goddess-Empress" meme-turn-canon)
>'member when Erda didn't exist and didn't ruin the Imperium by ejecting her sons to the Warp just to piss off Thy Emperor
>'member when 40k was actually absurdist Grimdark and not mature, deep, serious Hopepunk
>'member when the Imperium was actually xenophobic and not species-mixer with Eldars and Tau
>'member when Salamanders were "reverse albinos" (Caucasians with actual black skin) instead of space wakandans
>'member when Space Wolves, Ultramarines and Cadians were 100% whites
>'member when Custodes were 100% males
>'member when Mortarion despised being Nurgle's slave
>'member when Magnus despised being Tzeentch's slave
>'member when Necrons were space egyptian terminators and not space B1 droids with spooky body
>'member when Thy Emperor was a tragic idealist man and not "CEO of galactic daddy issues"
>'member when SM armors were actually cool and had beaks and not the current clusterfuck of iconography and stamps
Membermarine 'members. And you?
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>>97219372
I get the idea of "Oh the story keeps changing in-universe is fine because it's actually just made up." But if that's the case then in-universe it is a powerful metaphor for the common man. But even still, it's hard to say it is that, or that it's the Warhammer version of the Unknown Soldier monument because by the end of this game of telephone we have a dozen people there, at least two of which are immortal. In that case then it's not a metaphor, but it's also not a jab at any regimental thing,
>>
>>97217250
>'member when the Imperium was actually xenophobic and not species-mixer with Eldars and Tau
u wot?
>>
>>97217250
>Erda
Funny how "Scattered across the stars by the Dark Powers" Became
>Woman Moment
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>>97217466
Orks look so right in berets.
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>>97217250
I 'member GW being terrible at the numbers game.

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97218035
>Anyone see any good examples of Max as a Pano?
Moto.Tronica is PanO, and PanO is Moto.Tronica.
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>>97218151
So are the hollow men even though they are literally remotely operated
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>>97218151
Hollow men and su-jian are also HI. The cutoff is that human-sized REMs or remotely piloted suits of armor are HI, which is also why the zond is a REM and not HI as it's not a suit of armor, despite transforming like the su-jian
>>
>>97220278
Also K2 Auxiliars(though it's the weeniest HI out there)

what do you think of the wordbuilding and lore of vermis?
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>>97218281
ok
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>>97214202
I like some of the stuff in it as inspiration for certain styles or encounters, but I don't think it is as game changingly amazing as some people say. The style is neat, but I see so many videos glazing it as the greatest thing ever alongside some of the other books.
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I really love Vermis for its mood, style, ambience, and vibes. It may not be a game but it's a great idea-generator for dark fantasy games. I'm running scifi games right now but when I run a dark fantasy one I'll be stealing ideas from it for sure. Weird art is a great inspiration for roleplaying.

There's a soundtrack that I just found here:
https://www.youtube.com/watch?v=YtmJgCHxt9s
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>>97214202
It's a nice coffee table book.
If you are a "coffee table book" person.
And it might get your friends curious enough to rope them into some sort of game, as the visual representation is attractive.
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>>97214218
>this is an acid slug
>it's a slug
>it spits acid


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