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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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What are some good horror/ survival coop games? I'm really out of the loop. FEAR and RE5 were really cool.
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>>
Dead Space 3 was pretty good.
>>
bumnp
>>
Dying light
No more room in hell (1 fun and free)
Dead Rising 2
The Outlast Trials
The Forest
Sven coop half life 1-2
Lethal company
Resistance (ps3)
7 days to die
Vermintide
Halo
>>
>>1947616
The issue with the fleshlight is the way the game engine (more specifically how the devs chose to make it work) renders it.
For people who don't understand anything about game development or 3D rendering they would instinctively just feel that this shit is broken/dysfunctional, and they wouldn't really be wrong. It doesn't really work as intended even on some official Tripwire maps and that can confuse people.

For example on Biotics Lab the flashlight works fine and as you'd expect. Works good on flat surfaces.
On Farm it basically just paints triangles on the ground if it's not an indoor flat floor or wall. Any uneven/"organic" shape terrain turns into a nightmare for the flashlight rendering.

Considering that we can only see our own flashlight and not the light from our teammates they really should have made the flashlight work better.
>>
>>1990931
The flashlight in the first release versions of KF had better lightning and also shadows could be casted against the light source, basically it had a pseudo dynamic shadows system for living entities

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BIG DADDY JAGEX Edition

Dead cope thread for dead cope game /vg/rsg/ refugees so they can stop spamming /vg/osg/

>Recent updates
https://runescape.wiki/w/Game_updates
>Future updates
https://runescape.wiki/w/Upcoming_updates
>I've been inactive since the First Age, what did I miss?
https://runescape.wiki/w/Guide_for_returning_players
Hahaha!
Tee Hee Hee!
Guffaw!
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>>
I am getting gosh darn tired of all the anti-noob sentiment all disguised as "jokes" on this thread. Listen, noobs are good, I like Runescape noobs, in fact I have even made up a little song about noobs. Here are the lyrics.

"Noobing" by Anon
I am a noobing
Noobing it good
I am a noob
Noobing like a noob
Cos that's what I am
A fucking noob
Sometimes I sit on a cactus
And feel slither it up my ass
Cos I am a noobing
Noobing it good!

Thank you! Thank you fans! My next song will be out soon. Its called "Pickin' cactus spines outta mah ass"
>>
I am a noob and I resent all these "laffs" at my expense. I am a good noob. I want you to know that, I mind my own business and dont worry no one. I even squeal into a pillow when Big Daddy Jagex fucks me up the ass. Just so I dont disturb other players. See? Aren't I good?
>>
>>1989294
Someone's runescape oc, dunno why there's an anon shilling for her though. There's other npc ladies, especially that elf related to the lost grove. Speaking of trees, looking forward to the next bloodwood tree event. Getting chins and bloodweed sneeds are fine.
>>
https://secure.runescape.com/m=news/mtx-experiments---what-happens-next

We've learned a lot from these Experiments - from the potential benefits and reality of our direction, to understanding negative side effects it could have for some.
>From those learnings, we're finalizing our plan for the future of the game. Our goal is a sustainable, Membership growth-led trajectory for the game.
While a significant reduction in MTX is a large part of this, we're thinking bigger. Our plans are also considering how we might address some of the core challenges in RuneScape - like UI, Visual Identity, Onboarding, Game Health and more.
We'll share a deeper look at our findings and takeaways on October 27th 2025.
>>
Whenever you see a statement from Jagex think of a bunch of wheedling flouncy little faggots, smirking as they compose their message.
"That will keep the dummies happy!"
Then they all pull down their pants and indulge in yet another round of mutual cock slurping.

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Board Game edition

>What is Worms?
Worms is a classic turn-based strategy game with astounding gameplay customization. Armageddon despite being released in 1999 still is getting support with cool mods, and official updates. This is a thread for all anons to gather round to talk and play some Worms, mostly Armageddon really.

>Collected Custom maps, sounds, fanfares, flags and graves from past threads
https://drive.google.com/drive/folders/1az9kWs21dSSbqGfnBTQhkLZrBuu23otH

>Hostpack Starter set (contains maps, schemes, and custom terrains)
https://drive.google.com/drive/folders/1NfBXV_eI4TJUujEyLbD1Rv_nckmITmx_

Check what lobbies are currently open with https://snoop.wormnet.net/snooper/, or if you'd like to be notified when when a /v/ lobby opens up, get https://worms2d.info/Great_Snooper

Lobbies and threads will be often be notified here and will usually be present at
Channel: #anythinggoes

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>>
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im trippimg balls on dmt
heres some worms related graffiti i did
me on the right
>>
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>>1999346
>>
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>>1999346
>>1999348
Wow that's really sick dude
>>
>>1999346
>>1999348
>>1999404
>Worms graffiti
That's fucking cool, I think I saw a little worm painted downtown where I live, if I ever find it again I'll snap a pic.
>>
>>1999346
>>1999348
>>1999404
Goddamn. Look at fucking that. That's cool.

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Which server will rise from THJ's ashes?
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>>
>>2001065
>>2002049
>new spell effects
Can't forget those.
And as a side note I hate how classic zones are polluted with shit like the wayfarers camps.
atleast they didn't get their grubby hands on any of the classic dungeons. It was probably too difficult for them, I doubt any of them could even navigate to lower guk even with a map.
>>
>>2002112
Is there a way to get the old spell effects on rof2? I loved how each spell upgrade just had more particles.
>>
where the fuck so you get everquest for macintosh on windows and why would a server specifically use that???
>>
>>2003309
Are you talking about TAKP? https://wiki.takp.info/index.php/Getting_Started_on_Windows
>>
>>2003309
mac eq was stuck on an old patch so it was a way to officially play an old version of the game
then that got canned and people wanted to recreate it

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Old Yorick edition
DL ANYTHING IN THIS THREAD AT YOUR OWN RISK!

>Launchers
https://gofile.io/d/jc1KpP (Complete self-install by simpleanon)
>How to run
Requires .NET from this link: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-9.0.305-windows-x64-installer
Then just run the setup_wheel.bat.
If it doesn't work, download these C++ tools from this link: https://visualstudio.microsoft.com/visual-cpp-build-tools/
https://gofile.io/d/55IBnj (Nexus launcher by retardanon)

>Git Repo + How to run the source
https://gitgud.io/skelsoft/brokenwings

>season 1 gameplay, server-side emulator (patch 10.0.126)

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>>
>>2003161
About the same work as creating an entirely new champion, give or take. Slightly less as there's at least some assets to make use of.

The cancelled champions with data still remnant in the beta have models in a format slightly predating the one used now for 1.0.0.126. They'll need to be converted with the old Maya plugin, first.
>>
>>2002453
Can someone explain to me what the hell packets are?
>>
>>2003292
When you try to connect to the game, the client sends a packet to the server to say "Hey, I'm a client and I am connecting to the game"

The server would then go "oh sure, you are sending the client connection packet, i will connect you in now" and send back to the client to confirm connection

These are C2S (Client-to-Server) and S2C (Server-to-Client) packets.

Packets are the backbone of many multiplayer games, and are the way the server and the client are capable of communicating with each other.

If a multiplayer game updates, and adds new things to the individual packet to handle, or creates additional new packets for the client and server to utilize, then the game client or code would be respectively updated to martch the new way the packets interact with the system.

This is a very basic explanation, and I'm sure users with actual networking experience would be able to correct this if there is any incorrectness.
>>
new bread since we're getting close to bump limit
>>2003316
>>
>>2003318
It's /vm/. Bump limit means the thread has a good chance of surviving for another week.

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Stop crying over the updates and just play and have fun, ok?
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>>
When both players are good, can a fighter beat a wizard
>>
>>2002737
I’ve been having trouble beating any casters on fighter. Warlocks phantoms anway and sorcerers idk. I run into wizards this least but they also rape me
>>
>>2002737
Plate prob no
Slayer yes but then you lose to plate/have to run
>>
>>2002737
there is much more to the equation than that. who's geared in what? did the fighter bring MR pots? did the wizard bring prots? has the wizard just finished clearing and now need to sneak a meditate into the fight somewhere? does the fighter have sprint and adrenaline or is he running sprint and second wind? or is he a batshit shield fighter?

it's a pretty even matchup imo but it quickly swings out of balance depending on stuff and things, like most everything in this game.
>>
I'm trying to figure out how a barbarian one shot me through Arcane shield + 125 health, he had a purple double axe but still that should not be enough damage. I thought they screwed up the headshot multiplier with AS/pot shields but I went in to a lobby naked and tested the numbers vs skeleton archers and it seems to remove the 1.75x multipler back to 1x, although archer mob numbers at exactly 0 armor seem to have a 1.5 hs multipler

There must be something weird about how all the headshot bonuses work with it.

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>Dofus
Download: https://www.dofus.com/en/mmorpg/download
Guides: https://pastebin.com/aqfxZywY
Last update: https://www.dofus.com/en/mmorpg/news/update/1762719-dofus-3-1-operation-consolidation

>Dofus Retro
Download: https://www.dofus-retro.com/en/mmorpg/download
Guides: https://pastebin.com/EnGbaLMz
Last update: https://www.dofus-retro.com/en/mmorpg/news/announcements/1762628-good-bad-mercenary-update-1-46-online

>Wakfu
Download: https://www.wakfu.com/en/mmorpg/download
Guides: https://pastebin.com/Ae7X8phu
>Waven
Download: https://www.waven-game.com/en/download

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>>
>>1988833
You can trade them for 3x stasis rune fragments. 50 stasis runes crafts a bag that drops a random relic/epic sublimation.
>>
>>1992043
thx that makes sense, 2mil more or less and you can get a 7mil drop, nice lootcrates ankama
>>
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wtf is happening in 5 days???
>>
need a sram guide for dofus, anyone got a good not outdated guide? playing air and want to learn trap networks, dmg-ap ratios, gear sets, etc
>>
>>1965030
They are gigachads for that and the entire company is an inspiration that keeps me trying to draw.

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Soku/PoFV/TPDP/IaMP and other 2hu games with netplay. Host, play and discuss your favorite multiplayer Touhou games.

Download Soku here:
>Community pack, all necessary tools come preinstalled. Get this if you are new
https://mega.nz/file/tgpSRRII#0rjHOBkXOn06_0GSX7-eWy5hcw0VGQhc5AiyoF4qwWg
or
https://soku.delthas.fr/rewired/game
>Base game, not necessary if you use the above link
https://mega.nz/#!ashhnZza!cWdD2mqnQSfpzow5h_LDABQzHOnAiHDL62ceAOF6z9k
>Upgrade pack for the base game
https://mega.nz/file/RhQj0CbA#rC6Jf9gTJsByL2ox59KxFqShoweUX0J3MHpQJKvKaRI
>get Giuroll here
https://github.com/Giufin/giuroll/releases

Can't forward ports in order to host? Try these:

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>>
soku
>>
>>2003090
i can play a short set
>>
>>2003139
waplobby
>>
GGs
>>
>>2003177
ggs, well played thanks for the games

They finally gave us a roadmap for updates.
Do you like how the new DLC characters play?
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>>
>>2001282
it's not even been a day yet how are artists so fuckin fast
>>
>>2001355
The ending CG for the event was show publicly weeks ago. Though this guy does work really fast and sometimes pumps out multiple OJ arts in a day.
>>
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Cute girls with animal ears
rage

It's the new co-op event.
>>
>>2003022
TWO MORE
>>
>>2003022
>>2003121
WAN MORE

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PvP players kill immersion.
MMOs are all about immersion and feeling like you're part of a living world.
PvP could help with that in theory, but the typical PvP player is competitive, they don't care about immersion.
These people love to exploit bugs, read/watch guides for the best class/builds, make suggestions to the devs that only suit their playstyle, beg the devs to not nerf the OP stuff they're accustomed to using, and are basically total metaslaves that suck the fun out of the game. The game world no longer feels diverse and immersive, you keep seeing the same classes/weapons/armor used because people want to "win".

But removing PvP doesn't work either because it kills immersion too (a world without murder isn't realistic), so I guess this explains why the genre is shit.
MMO with PvP: the players ruin the game
MMO without PVP: the game is shit to begin with
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>>
>>1998161
Yeah it happens in a lot of other single player RPGs as well. I see it in Morrowind, VtMB, Deus Ex, where people talk about how to become as strong as possible and say anything less powerful is useless even if it can still be fun. But I guess part of the issue is games can become overly difficult if you don't pick the right build sometimes too.

Ultima Online kind of had this issue where they thought PvP would be done in the aspect of roleplaying instead of constantly just trying to kill as many people as you possibly could all the time. And they ended up just completely separating PvP and PvM and the game got more popular at least until the later shitty expansions.

In my experience MMOs are also more fun before end game too, then PvP isn't as much of an issue because nobody is really excessively powerful. The max level top tier equipment shit is just a grind to keep people playing and spending money but at least in some MMOs I had more fun when they were new and people were just mid level with crappy gear. In Diablo 2 as well low level PvP seemed more fun than high level with people just constantly teleporting around one shotting each other.
>>
Not pvp players, but all meta-minded fuckers are killing all the fun everywhere. Even if it is the most unserious shit ever, if there is some sort of rating board, they will come and ruin everything. I do not know the solution to this.
>>
>>1997803
>PvP players kill immersion.
lmao, already wrong.
Pvp, especially open pvp, is the most important aspect of immersion in MMOs. The lack of it is what kills it.
Imagine you are in a fantasy or scifi world, and you can run around, call everyones mother a whore, steal loot ( if possible ) and ruin the game by constantly shittalking.
In a real fantasy world that guy would be fried within seconds. Why would you tolerate this if you could kill him?

The most immersive mmos Ive ever played were simple shitty browsergame MMOs like Dark Orbt or Parsec, where pve was just grinding npcs for exp, the real game was shooting players. I still remember how exciting it was just traveling on these stupid 2d maps with their photoshopped backgrounds. Getting behind enemy lines was thrilling bc you had to actually sneak behind or defeat real people to get there. And you knew they would soon return with reinforcements bc it was their turf and they dont want you there. Yes, real people with real reactions. Not mindless NPCs standing there 20meters away not noticing you in front of them. It was real. People were fighting for real space.

I cant think of any reason on why one would think different other than you were bad at it and didnt get far at all. In which case its even more immersive. Everything "modern" MMOs try to simulate is a mocking of what MMOs 20 years ago had. A modern co-op """MMO""" where you meet to defeat a timed event boss or farm a dungeon with meta builds is not an immersive MMO.
>>
>>2003071
I don't think you really understood what OP was saying. OP says PvP is necessary and makes games better, but a lot of PvPers are shit and make the game worse because they aren't really interested in fun, that they're okay with things being unbalanced as long as it means they win. The kind of people who probably have a complete meltdown if they lose.
>>
>>2003111
youre right. Im so used to people telling me pvp is bad and should be removed bc nobody supposedly plays it that I only saw it that way.
The devs are often not players themselves, and if some are they are heavily biased, like in gw2. You will sadly not see the devs even trying to balance in the sense of making the meta more flat.

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EVE Thread

News
>Nemesis Expansion released
>Armor rigs mess with align time now
>Slight Marauder nerfs
>Apocalypse buffed
>Maelstrom changed
>Windrunner Tornados nerfed
>The Cenotaph remains utterly broken
>CCP makes a bunch of dumb changes don't ever remove this from the OP because it's always true

Old Thread: >>1879243
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>>
flying amarr unapologetically
>>
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>only 3 turrets for Dark Blood/True Sansha crystals.
>Turn 800mm plate into 1600mm, and 1600mm into 3200mm
>still room for two neuts
ANI is stupidly underated.
>>
trying to fly it without cap booster is hard
>>
>>2002804
I have them as part of our defense doctrine, but the PNI gets used more. Same damage, but range so long you can't get away from it, drone bonus for tackle that tries to get under your beams, far more EHP due to fitting space. Those ships aren't catching shit though, I'm seriously debating taking off the prop mod because going from 120 m/s to 170 m/s isn't worth the fitting.
>>
>>2002804
ANI is good at what it does but it suffers badly from being slow, having no range control and weak to neuts.
Pairs well with good tackle. Wouldnt fly it solo.

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You ever notice how the leaves start to turn red during in-game Autumn? That's kinda neat.

Sometimes I wonder if we should talk about things we like about the game just for a change of pace.
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>>
>>2002138
>A lot of this would be solved by NPCs, friendly and enemy.
NPCs would not fix it, they'd only make it worse. You're still gonna get dice roll one hit by humans (especially ones armed with guns or powerful melee weapons). They won't interact with developing your character since zomboid's combat only really cares about your skill in the damage calculation, building things is still a stupid idea because of the prebuilt houses and only player structures are destructible (and zombies are drawn to them because they are) and looting will still be plenty to sustain yourself and a bunch of NPCs, there will be just be less to loot eventually as the NPCs magically hoover up loot from locations swarmed by zombies. God help you if you expect any kind of robust automation too.
>>
>>2002228
>fanfiction
I accept your concession.
>>
>>2003065
Lemmy stop getting drunk and bitching to your customers on 4chan, program your fucking game.
>>
>>2003067
>everyone who disagree with me is Lemmy
Meds.
>>
>>2003083
Plz Lemmy, stahp. The game is objectively getting worse!

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Anyone ever play RayCity, a f2p korean racing MMO?
The MMOdventure is playing Raycity for the next two weeks. Come and check the game out if you'd like.

Get it here:
https://rebirth-rc.com/


/vm/ thread for the MMOdventure:
>>1960389
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>>
>>2000536
>Toram was a big success.
Lol no it wasnt
>>
>>2000523
It deserves to die.
Not only because this dogshit got voted in, but WHY it was voted in. People didn't have any form of false hope for it. They KNEW it was bad. But they voted for it anyway, because they didn't want other games to win. When spiteful trannies make up enough of the population for that to be possible there's no coming back.
>>
indian prime time shitposter has arrived i see
>>
>>2001896
Tbh I can see the appeal, playing as some variety of sameface anime character or humanoid elf can get daunting. LARPing as a wicked racecar might've been the break the mmod doesn't need but deserves
>>
>spiteful trannies
name them
>enough of the population
how much

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Splatoon turf war:
The first 2 mintues of turf war doesn't matter, your entire team can do literally nothing for 2 minutes and is still just as likely to winning the round of the video game for Nintendo consoles.

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Old Secret Lab is back, well kinda.
Echoes plays a lot like old SCP SL (before Parabellum). No hume shields, simple, but reliable guns and some janky prop physics.
Playable classes currently are D-Class, Scientist, NTF, Chaos and of course the SCPs: 049, 106, 173 and 475.
Other environmental SCPs include: 914, 207 and 294 via voice recognition.
Also new Surface Zone - pic related.
There is a level editor, but you can't play on your custom levels yet.
There are currently two public servers, one EU and one NA, additionally you can easily create and join your own server with a few clicks.

The game is currently in a closed play test, but you can apply with one button click, through steam.
https://store.steampowered.com/app/3630170/SCP_Echoes/

You can freely get earlier public builds:
https://virtualbrightplayz.itch.io/slclone
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>>
yeah, nevermind just close this thread
ITS OVER
https://store.steampowered.com/news/app/3630170/view/542243728060843326?l=english

>you kids like Day Z?
>>
>>1989333
literally no one cares
>>
>>2000243
but you entered a thread with the title of the game
>>
>>2000252
NTA but I was just looking for the Secret Lab thread so I could complain that the devs are woke and just finished discussing they wanna add "representation" to the game and the only thing stopping them is a lack of artists, which they will acquire soon enough. So there will be fat tranny models running around the game in the future
>>
>>2002679
SL has been effectively dead, on this board, for almost two years now.


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