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Is it possible to enjoy MMORPGs as a functional adult?

pic related
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Wait till you run into Sexy Bimbo Goddess in Atlas Park/Pocket D.
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Fairly late to posting this. There is a pre-alpha test for EverCraft Online going on till the end of the weekend. It is essentially EverQuest 1 transplanted into block graphics. It may look kind of jank, but the game feel of it is quite nice. Mobs hurt, take awhile to kill, an emphasis on partying.
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Someone please make a time machine...
Lots of people in this thread brought up reasons such as the social aspect, timesinks, grinds, FOMO, etc... Here's mine.

I love to socialize online because I rarely get to IRL because of a hearing disability so that's how I got into MMOs from an early age. I've played so many over the years but I found the real reason many nowadays are incapable of keeping my attention for long, which is lack of character customization. If I want to socialize, I could do that anywhere else such as co-op games, but what I want out of an MMORPG is to create a unique character in a world of other unique characters.

MMOs nowadays have such limited player agency in how I could grow or play a character. Take FF14 for example. So many classes with cool themes. The setting allows so many archetypes to exist. But ultimately when I play one class, I am the same as thousands others playing the same class.

I want to play with a specific character in mind but I'm constantly limited by skill trees, the setting, pegged into roles, limited skill choices, gears, etc. It doesn't help that playing so many MMORPGs had me burned out on the tired cliche warrior/mage/rogue/cleric archetypes that I seem to feel a bit of disgust at seeing them in an MMORPG. I want an MMORPG that lets me create the class I have in mind and run with it but that means:

>has to have a massive number of abilities with the freedom to pick and use
>has to somehow be balanced with the incredible freedom of expression I have in mind
>has to somehow escape the holy trinity and let players do their thing
>the setting has to allow for a massive number of archetypes to exist so that means no strictly medieval fantasy or strictly sci fi, some setting that blends all those things (closest is a magi-tech setting with dimensional shenanigans)

After a while I concluded that no MMORPG can satisfy my admittedly unachievable criteria so I look elsewhere in different genres for more character customization freedom.
No, I think it's perfectly reasonable to ask for.

I'm not an "old good new bad" zombie. There are great modern indie games out there which even surpasses their predecessors (hell, even AA can be good). It's just the genre that is the problem. I think there's absolutely modern devs that WANT to make a game like this, but the cost of making such an MMO would need a gigacorp behind it. The ones that do have the money for it are soulless retards that make crap like instance themeparks or gachas. The demand is here, but the supplier is lobotomized.

Further complicating things: People don't know what they want. They say they want a maximum freedom sandbox but they don't. It's already been tried, and (most) people don't like it - EVE comes to mind. Those types of games generally devolve into low-trust PVP fiestas. I don't think that is a compelling story to play out in an RPG game. This is why it's so hard to make a really good MMO: If your game is too constrained, you feel like cattle being herded toward endgame, going through rides in a themepark, with no ability to carve out your own story. It becomes boring. If your game is too open, the game becomes filled with insufferable gankers and metagamers who couldn't care less about your gay roleplaying or story and turns your comfy rpg mmo into a PVP ghetto with nonstop drive-by shootings. This becomes boring too.

You have to constrain the game to give it meaning, but not so much that it becomes boring. The single most important factor of an MMO is to get this balance just right, and to my knowledge, not a single game has done so yet, let alone a modern MMO.

In fact, your greentext describes D&D perfectly; it's why it's such a compelling tabletop game. D&D gives you a nearly infinite set of actions to take, but a good DM will constrain you by nudging you toward the narrative. Problem is that modern videogames have largely failed to replicate this magic for years now, which is inexcusable.

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Why are sandbox PvP MMOs always such a failure and will Ashes of Creation follow suit /vm/?
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What's the difference between being roflstomped by a P2Wer, a RNG lottery winner, GM's e-gf, a RMTer, or a 24/7 grinder?
Your bias against p2w has blinded you
It isnt about the differences between any of those

if you played before launch you'd know that it was possible to grind arch dust. And when launch hit they packed it all away into coin purses gated by labor; then sold you that dust through the gacha.
That didnt kill the game perse, but its indicative of everything else that occurred; the cash item that was probably the worst was rumbling tree which removed the benefit of illegal tree farms and thus emergent content from the game.

In PvP games, theres generally things a PvEr can do, even raiding; or in AA youd be able to run tradepacks through zones during peacetime such as the hellswamp part.

But having all your efforts cheated by someone spending 1k feels dumb as shit
So you don't have an answer?
>mentioning the absolute shitshow that is planetside 2 as example of success
You are a flaming fucking faggot who didn't play either planetside, and probably half of the other games on your gay ass list.
t. 1000+ hours in original planetside

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Interaction Speed edition

Game info:
>Dungeons and Dragons-esque PvPvE extraction looter
>Can play in trios, duos, and solos

Playable classes:
>Barbarian, Cleric, Fighter, Ranger, Rogue, Wizard, Bard, Warlock, Druid (releasing soon)

Three areas to explore:
>The Ruins of Forgotten Castle (three maps of progressing difficulty)
>The Goblin Caves (one map)
>Frost Mountains (one of three maps released, WIP)

Playable races:

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bosses should have healthbars
>sprint barbarian
>demon from barbarian
>buff stacking warlock dagger smite dual weild warlock
>robust fighter
>ambush barbarian
>meditate cleric
>cleric with bard songs and spell memory
>smite dual wield sprint dagger barbarian
all I need is sprint barb
all the other faggot ass multiclass builds can go fuck themselves
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>we're going to lose the most fun gameplay update we've had in a long time because reddit is too stupid to develop new metas and counterplay
here's hoping they at least nerf sprint in the process
>found this today
this won't work past normals just fyi

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Titanfall 2 multiplayer is fully functional again. If you cannot connect to multiplayer, try this:

>Northstar client is for trannies and pedophiles, not linking it here
On all systems, happy hour is 10:00PM EST. Join up for some stacks.

>Titanfall 1
We're sometimes playing Sundays, ask in thread for specifics


>The Art of Titanfall 1 and 2

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In titan combat it absolutely is a non-issue. If you're getting shot across the map as Scorch on any map except Homestead that just means your positioning is bad and that you're not using cover to sneak up on titans. At close range you'd get hit regardless because you're a big slow piece of shit with a single dash that you're probably saving so you can shove your spicy finger up someone's ass. You really gonna pretend like you'd totally shit on Ions as Scorch if only Laser Shot was projectile?
I feel like people constantly saying shit like this about fucking TF2 is the best example that this site is full of complete casuals now. Like, I have two friends that don't play shooters regularly, would be the first to say that they suck at them, and they not only can still hop on Titanfall and do alright while favoring projectile weapons but they like it the most out of anyone I know. This game is not hard and the vast majority of players are not that good.
>Nobody is interested in playing your dead game
There are still 2-3k players playing whenever I get on, and we have several dudes here who regularly stack to this very day.
>infested with boring sweatlords who only use the CAR
The CAR being so hilariously overpowered just makes if more satisfying to beat metaslaves while using shit like Softball and Mastiff.
We doing TF1 sunday lads?
I'll hop on if I see people playing, but I'll only have maybe an hour or two in the evening before work.


This thread is for online board, card, and social deduction, drawing and etc. games that fill up with lobbies/custom rooms.

Poker Chase: https://game.poker-chase.com/play/index.html
100% Orange Juice: https://fruitbatfactory.com/100orange/
Etohana: https://etohana-koikoi.com/
Mafia: https://mafia.baseddpt.com/
Secret Hitler: https://secrethitler.io/
Skribbl: https://skribbl.io/
Monopoly: https://richup.io/
Catan: https://colonist.io/
BGO: https://www.boardgame-online.com/
Worms: >>1003047

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what am i looking at? anime dominion?
What's the difference between that and https://store.steampowered.com/app/476420/Heart_of_Crown_PC/?
Unrelated question, why is there a demon girl on the cover of comic LO?
I thought that publication was supposed to be the down to earth/fucking my middle schooler sister type mag.
One anon and I played the previous version a long time ago literally just once or twice and somehow that warranted it getting listed in the OP for all this time
It's in 3D this time...?
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Whoops scratch that didn't realize it was cut out of the OP

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cultural fighting game

>Frame data

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but he is getting one last buff to his team fight ability?
this happens alot for heroes whose hitboxes start behind them like warmonger
I want them to look at his hitboxes specifically the side heavies as they are fucking massive for no reason. Also dodge attacks whiffing should be able to be recovery cancelled especially blue/undodgeable attacks
shouldn't be able to* misstype
In 45 days
this was the mid-season patch

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>what is eve
mmo space sandbox
>what is eve really?
ded game
>ingame channel
>should I start playing EVE?
probably not
>previous thread
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There's literally WoW private servers like that and the official servers have Hardcore mode where your character gets locked if you die.
That's literally UO, it's crazy UO isn't often mentioned when it comes to losing big.
It's not shifting goalposts. Having +/-1 level in ANY skill is a nothingburger.
because if you were smart, you didn't lose big
Some skills matter like Drone Interfacing or Logistics but 2% more damage to large t2 railguns is "I've run out of skills to train" tier unless you really, really like flying Nagas.

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Wakfu has a mono-account server, there's a guild on INT1, inquire within the thread.

Helpful links.


>Dofus Retro
Sub is required, soul is priceless.

Helpful links.

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We've had some Wakfu posters so hang in there! I started with Dofus back in 1.29, so I originally wanted to play Retro, but trying Dofus again, I was amazed by the QoL and newer art. So I decided to stick with it, but I'd like to play Retro and Wakfu eventually. My guess is most people are sticking to the game they know and have the most nostalgia for, even though Wakfu has a great show and cool things in its own right.
Add selling NPC items
I sold a bunch of 200k beers from and NPC for 5.5k each. People will pay for convenience for these items.
Wakfu is treated as the retarded younger brother by Ankama, it's given a skeleton team to develop the game and the direction they took the game is bad.
For a while when the single account server came out everyone was playing Wakfu but it turns out the game has more issues beyond multiboxing and not many people are left playing it.
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>Needing to breed dragoturkeys
>The chances of this happening are significantly lower if the dragonturkeys involved are of different races
Your time has come...

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We Are Back Edition

Dev stream #10
https://www.youtube.com/watch?v=3kIecKDGIiI [Embed] [Embed] [Embed] [Embed]

>Latest News
https://blueprotocol.swiki.jp (with active codes)

>Interactive Map (with named-enemy spawn location/requirements)

>Adventure Board

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Probably because the people left in this thread are the ones actually playing the game and are already disillusioned by it. Reddit has a lot of global only people that still hold some kind of expectation for the game. Ignorance truly is bliss
>no more future roadmaps
>bimonthly streams instead of monthly
>early leaked june bride outfits actually set for june
>anniversary in 2 more months
>housing soon™
>beat performer and dungeon qol
already feels like first anni will be the start of the real long term maint mode
Tower of Fantasy
Granblue Fantasy: Relink
Why do they all look like shit now. I haven't rolled on anything in months.
bp's a huge success and doesn't need money.

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Papaya Play bought the rights and launched its own Global server. It runs parallel to IMC's self published version on Steam, but with different monetization and only 1~2 weeks behind on updates.

>Papaya's ToS(new)

>IMC's ToS(old)
It's on Steam.

>Advanced/Bright Enchant Scroll system added on Steam:
>/tosg/ FAQ:
>Addon Manager

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been reading rym reviews on albums I like and a lot of these takes are genuinely bad
noticed most of the sanest reviews are from 3 stars
posted in the wrong place entirely, my apologies
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AM NOT 40 NOR AM 40 SOON, still many years away!
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the company made me go take 4 classes to upgrade so they can ride the current tech hot topic
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Do not worry Healy, very soonish soon you will be very super old and can retire !

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prev: >>1127865
>What is Project Zomboid?
>Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
>Online multiplayer survival with persistent player run servers.
>Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
>Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defenses and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
>Build 42 early 2024 (yeah right)
>Late-game crafting update
>Basements and bunkers
>Better map chunk loading
>Lighting update

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im bored of zomboid until b42 comes up
Release b42, Lemmy.
where is the happy one ?
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I see this said all the time in defense of PZ yet I don't understand how you can just casually ignore how comedically easy it is to survive. Survival games universally all have ways to stop or hamper you from surviving. The only things that hamper survival in zomboid are stairs or glitches. Food is plentiful, zombies are extremely weak even in hordes, setting up a base is comically easy. They could easily solve this by making urban areas not be full of supplies since everyone else got to it first, but for some reason the player is treated as the only survivor loot wise. The game doesn't even have the most basic text intro to explain it:
>character got airborne version and was sick
>wakes up days later
Fucking pay me lemmy

The only times I've died where it felt natural was when first learning how the game worked. Every single other time I always get so bored I just quit or kms. I can confidently say fucking Minecraft of all things is more difficult.

I genuinely believe the only reason this game is successful is because its so easy to get into and doesn't take a grater to your eyes compared to other games in this field.

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Am I too late?
Its taking me around 20 minutes to find a match late at night in NA.
Am I learning a dying game? Any advice for a new player?
I figured I'd try each hero at least once before deciding on a main
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Going to add a bit of a support protip to this, if you deward an enemy ward you should not place your own ward right on top of it. It's just going to get dewarded if you don't constantly play on top of it. What I like to do is look at the radius my sentry I just dewarded with reaches, and try to place the obs a bit outside of that.
I totally agree. Even if that places it in a "sub-optimal" spot, it's fine. A bad obs ward that stays up the whole duration is worth way more than a good obs ward that is dewarded two minutes later.
Just remembered another good non-obvious one. This relates to the previously mentioned point of sentries not providing constant vision. If you sentry some high ground and the enemy only has a sentry there, it can sometimes be beneficial to place your ward there and not attack the sentry. The enemy won't be able to know your ward is on the hill without warding there themselves or casting an ability that gives vision. Can be risky but rewarding.
Anyone playing the new patch?
Yeah, Crownfall is fun. One thing that wasn't really explained is how exactly you get tokens. Each Hero has three tokens associated with them, and they can be repeats (Zeus has 1 jumping and 2 Nuker tokens). Whenever you play as that hero, you have a chance to earn tokens. For normal games, you get all three tokens on a win and one random token on a loss. For turbo games, you get two random tokens for a win, and no tokens for a loss.

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I know there have always been cheaters in the game, but nowadays I encounter one every three games, and it's impossible to play the game. The worst part about it is that after the match against me, they will keep playing because they know that VAC won't do anything about it. The player in the screenshot, for example, has a 3-year-old account and started cheating after only 2 rounds. He probably has been cheating for years, but there's nothing I can do about it. I don't know if the reports send go directly to a shredder machine or what.

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Just dont make it ugly
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beep boop
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slit your wrists
built for rape
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stone headed

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Anyone else playing this? I started playing it on PC last week and it's super comfy. Apparently it's the same devs that made Journey. It also has a huge player base which surprised me since I only heard of it last week.

I'm making this thread to see if anyone else is playing this pseudo MMO, and possibly wants to play together
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its pretty imageboard coded since everyone you meet in the world is anonymous
nta, although the anonymous aspect of it promotes a barrier of safety for younger players its annoying how you have to spend in game currency just to talk to someone.
the non-verbal interactions are pretty cool though. one time I was friends with someone for a week before we unlocked chat.
saturday, where are the anons
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im here anon.

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